作者: Foment 時(shí)間: 2025-3-21 22:18 作者: GEM 時(shí)間: 2025-3-22 01:29
Franco Tecchia,Yiorgos Chrysanthoue for most applications of nanomechanical resonators. In this chapter, the three main sources of energy loss in nanomechanical resonators are presented. Energy can be lost (i) to the surrounding medium, which can be a liquid or a gas, (ii) through the clamping to the substrate via elastic waves, and作者: dragon 時(shí)間: 2025-3-22 05:25
Luc Leblanc,Pierre Pouline for most applications of nanomechanical resonators. In this chapter, the three main sources of energy loss in nanomechanical resonators are presented. Energy can be lost (i) to the surrounding medium, which can be a liquid or a gas, (ii) through the clamping to the substrate via elastic waves, and作者: 灰心喪氣 時(shí)間: 2025-3-22 10:39
Ziyad S. Hakura,Jerome E. Lengyel,John M. Snyder x-ray fluorescence (XRF) in thin film analysis.Focuses on s.Modern science and technology, from materials science to integrated circuit development, is directed toward the nanoscale. From thin films to field effect transistors, the emphasis is on reducing dimensions from the micro to the nanoscale.作者: neolith 時(shí)間: 2025-3-22 15:53
Iddo Drori,Dani Lischinskique is known as . (TEM). As discussed in Chapter 7, diffraction reveals detailed information about the crystalline nature of a thin film. Electron microscopy has the critical advantage of providing a nanometer-scale electron beam spot as the radiation source. Thus crystallinity can be examined nanom作者: 使殘廢 時(shí)間: 2025-3-22 19:54
Maneesh Agrawala,Denis Zorin,Tamara Munzner of elementary particles—photons, electrons, neutrons, ions, etc.—with the atom or nucleus of a known element. (In this context, we consider all incident radiation as ., including photons.) The classical example is Rutherford scattering, in which the scattering of incident alpha particles from a thi作者: DEMUR 時(shí)間: 2025-3-22 21:17
Vladlen Koltun,Yiorgos Chrysanthou,Daniel Cohen-Oronon interaction loss. Generally, intrinsic losses can be reduced by decreasing the temperature. Damping dilution reduces the effect of intrinsic loss in resonators under tensile stress, resulting in quality factors up to several million even at room temperature.作者: 開玩笑 時(shí)間: 2025-3-23 02:23 作者: AXIS 時(shí)間: 2025-3-23 05:54 作者: 難管 時(shí)間: 2025-3-23 11:48
Luc Leblanc,Pierre Poulinon-phonon interaction loss. Generally, intrinsic losses can be reduced by decreasing the temperature. Dissipation dilution reduces the effect of intrinsic loss in resonators under tensile stress, resulting in quality factors of several million even at room temperature.作者: Flounder 時(shí)間: 2025-3-23 15:54 作者: SEED 時(shí)間: 2025-3-23 18:59 作者: mydriatic 時(shí)間: 2025-3-23 23:49
Density Control for Photon Maps, photon map should be at a certain location and determines how many photons are needed in total. We also derive such a criterion based on a novel path-importance-based first pass, taking some steps towards solving the difficult ‘how many photons’ question.作者: Peristalsis 時(shí)間: 2025-3-24 04:54
Fast Global Illumination Including Specular Effects,onments with global illumination including specular effects. Such general lighting effects can also be simulated for larger environments, albeit at a higher computational cost. Our system can also treat scenes which are lit mainly by indirect lighting, which is very hard using previous methods. With作者: gastritis 時(shí)間: 2025-3-24 09:52 作者: 白楊魚 時(shí)間: 2025-3-24 11:36 作者: Expand 時(shí)間: 2025-3-24 16:52 作者: 愛好 時(shí)間: 2025-3-24 20:22 作者: 進(jìn)步 時(shí)間: 2025-3-25 01:00 作者: 委屈 時(shí)間: 2025-3-25 07:06 作者: Pericarditis 時(shí)間: 2025-3-25 09:45 作者: 譏笑 時(shí)間: 2025-3-25 15:13 作者: 容易懂得 時(shí)間: 2025-3-25 16:00
Ann McNamara,Alan Chalmers,Tom Troscianko,Iain Gilchrist作者: strain 時(shí)間: 2025-3-25 23:36 作者: 合法 時(shí)間: 2025-3-26 00:27
Measuring Visual Shape using Computer Graphics Psychophysics,ambiguities that exist for many objects — a depth reversal ambiguity and an affine ambiguity. We show that people perceptually resolve these shape ambiguities by making strong prior assumptions the object.作者: FAWN 時(shí)間: 2025-3-26 06:34 作者: 裝飾 時(shí)間: 2025-3-26 10:25 作者: Permanent 時(shí)間: 2025-3-26 14:23 作者: PHAG 時(shí)間: 2025-3-26 19:26
Fast Global Illumination Including Specular Effects,es can achieve interactive simulations for some classes of diffuse-only scenes, but more general methods are currently too slow and too noisy for interactive use..We present a new method which seamlessly integrates particle tracing (for non-diffuse transport) into the gather step of hierarchical rad作者: 思考而得 時(shí)間: 2025-3-27 00:10
Virtual Occluders: An Efficient Intermediate PVS representation,t, which is guaranteed to be fully occluded from any given point within the viewcell and which serves as an effective occluder from the given viewcell. Virtual occluders are a compact intermediate representation of the aggregate occlusion for a given cell. The introduction of such view-dependent vir作者: Platelet 時(shí)間: 2025-3-27 03:27
Visibility Preprocessing with Occluder Fusion for Urban Walkthroughs,tizes the scene into view cells, for which cell-to-object visibility is precomputed, making on-line overhead negligible. Unlike other precomputation methods for view cells, it is able to conservatively compute all forms of occluder interaction for an arbitrary number of occluders. We describe an app作者: 起皺紋 時(shí)間: 2025-3-27 05:25 作者: Limited 時(shí)間: 2025-3-27 11:19 作者: 責(zé)難 時(shí)間: 2025-3-27 16:53
Parameterized Animation Compression,imations are parameterized by two or more arbitrary variables representing view/lighting changes and rigid object motions. To best match the graphics hardware rendering to the input ray-traced imagery, we describe a novel method to infer parameterized texture maps for each object by modeling the har作者: collagenase 時(shí)間: 2025-3-27 21:41 作者: Basal-Ganglia 時(shí)間: 2025-3-27 22:41
Artistic Multiprojection Rendering,ojection images. We present a tool for creating such multiprojection images and animations, consisting of two parts: a multiprojection rendering algorithm and an interactive interface for attaching local cameras to the scene geometry. We describe a new set of techniques for resolving visibility betw作者: nocturia 時(shí)間: 2025-3-28 05:36 作者: 聲音刺耳 時(shí)間: 2025-3-28 08:15 作者: ambivalence 時(shí)間: 2025-3-28 11:54 作者: 精確 時(shí)間: 2025-3-28 14:54 作者: Chemotherapy 時(shí)間: 2025-3-28 19:12
A Unified Approach to Prefiltered Environment Maps,notation for prefiltered environment maps, which will be used to classify and compare the existing methods. Based on that knowledge we develop three new algorithms: 1. A fast hierarchical prefiltering method that can be utilized for all previously proposed prefiltered environment maps. 2. A techniqu作者: crumble 時(shí)間: 2025-3-28 23:19 作者: Mercurial 時(shí)間: 2025-3-29 05:52 作者: 多產(chǎn)子 時(shí)間: 2025-3-29 09:16
Metropolis Light Transport for Participating Media,ffects such as volume caustics and multiple volume scattering, is not restricted to certain classes of geometry and scattering models and has minimal memory requirements. Furthermore, it is unbiased and robust, in the sense that it produces satisfactory results for a wide range of input scenes and lighting situations within acceptable time bounds.作者: opinionated 時(shí)間: 2025-3-29 13:04
Weighted Importance Sampling Techniques for Monte Carlo Radiosity,cal fluctuations and lead to a lower mean square error. Although weighted importance sampling is a simple extension to importance sampling, our experiments indicate that it can lead to a substantial reduction of the error at a very low additional computation and storage cost.作者: offense 時(shí)間: 2025-3-29 16:41 作者: NIL 時(shí)間: 2025-3-29 21:17
Real-Time Rendering of Densely Populated Urban Environments, quickly generate a discretization of the environment. Although our research is at an early stage, the results are already quite promising; we are able to render in real-time a virtual city with thousands of walking humans on a standard PC. Several avenues for further investigation are finally proposed.作者: surrogate 時(shí)間: 2025-3-30 03:48
Artistic Multiprojection Rendering,een geometry rendered with different local cameras. We also develop several camera constraints that are useful when initially setting local camera parameters and when animating the scene. We demonstrate applications of our methods for generating a variety of artistic effects in still images and in animations.作者: deface 時(shí)間: 2025-3-30 07:30 作者: prostate-gland 時(shí)間: 2025-3-30 09:47 作者: 連接 時(shí)間: 2025-3-30 14:21 作者: BIAS 時(shí)間: 2025-3-30 20:08
Exact Illumination in Polygonal Environments using Vertex Tracing,s leads to a fast, low-overhead algorithm for exact illumination computation that involves no explicit polygon clipping and is applicable to direct lighting and to radiosity gathering across surfaces or at isolated points.作者: 青少年 時(shí)間: 2025-3-30 20:44 作者: 旋轉(zhuǎn)一周 時(shí)間: 2025-3-31 02:51
Visibility Preprocessing with Occluder Fusion for Urban Walkthroughs,ethods for view cells, it is able to conservatively compute all forms of occluder interaction for an arbitrary number of occluders. We describe an application of this algorithm to urban environments. A walkthrough system running an 8 million polygon model of the city of Vienna on consumer-level hardware illustrates our results.作者: nugatory 時(shí)間: 2025-3-31 06:07 作者: MAG 時(shí)間: 2025-3-31 11:39 作者: helper-T-cells 時(shí)間: 2025-3-31 14:58 作者: Strength 時(shí)間: 2025-3-31 20:04
https://doi.org/10.1007/978-3-7091-6303-0Animation; Bildbearbeitung; Computergraphik; Monte Carlo; Rendering; computer graphics; model; modeling作者: 乞丐 時(shí)間: 2025-4-1 00:46 作者: AMOR 時(shí)間: 2025-4-1 04:07 作者: 慷慨援助 時(shí)間: 2025-4-1 06:13 作者: 多產(chǎn)子 時(shí)間: 2025-4-1 12:02