標(biāo)題: Titlebook: Rediscovering Heritage Through Technology; A Collection of Inno Dylan Seychell,Alexiei Dingli Book 2020 Springer Nature Switzerland AG 2020 [打印本頁(yè)] 作者: 從未沮喪 時(shí)間: 2025-3-21 16:38
書(shū)目名稱Rediscovering Heritage Through Technology影響因子(影響力)
書(shū)目名稱Rediscovering Heritage Through Technology影響因子(影響力)學(xué)科排名
書(shū)目名稱Rediscovering Heritage Through Technology網(wǎng)絡(luò)公開(kāi)度
書(shū)目名稱Rediscovering Heritage Through Technology網(wǎng)絡(luò)公開(kāi)度學(xué)科排名
書(shū)目名稱Rediscovering Heritage Through Technology被引頻次
書(shū)目名稱Rediscovering Heritage Through Technology被引頻次學(xué)科排名
書(shū)目名稱Rediscovering Heritage Through Technology年度引用
書(shū)目名稱Rediscovering Heritage Through Technology年度引用學(xué)科排名
書(shū)目名稱Rediscovering Heritage Through Technology讀者反饋
書(shū)目名稱Rediscovering Heritage Through Technology讀者反饋學(xué)科排名
作者: synovial-joint 時(shí)間: 2025-3-21 21:42 作者: Ccu106 時(shí)間: 2025-3-22 00:44
Mark Bugeja,Alexiei Dingli,Dylan Seychellieren. Dabei werden die theoretisch gewonnenen Eindrücke durch empirische Untersuchungen angereichert. Untersuchungsgegenstand sind dabei die im vorangegangenen Kapitel beschriebenen medizinischen Rettungsdienste, Feuerwehrund SEK-/MEK-Einheiten. Welche Faktoren, Mechanismen, Strukturen oder Besonde作者: TAP 時(shí)間: 2025-3-22 07:40 作者: Aura231 時(shí)間: 2025-3-22 11:31
ls auf wenige unabh?ngige und einfache Faktoren. Die Aufgabe, wesentliche Komponenten als erste Hypothesen aus einem gro?en Material zu gewinnen, tritt in vielen empirischen Wissenschaften auf. Im deutschen Sprachraum fehlte bislang eine zusammenfassende Darstellung des Verfahrens. Die Faktorenanaly作者: frivolous 時(shí)間: 2025-3-22 13:52 作者: FAR 時(shí)間: 2025-3-22 17:08
https://doi.org/10.1007/978-3-030-36107-5Virtual Reality; Augmented Reality; Holographic Technology; Art; Machine Learning作者: invulnerable 時(shí)間: 2025-3-22 21:21 作者: CLAIM 時(shí)間: 2025-3-23 02:14 作者: 尊重 時(shí)間: 2025-3-23 06:55 作者: 期滿 時(shí)間: 2025-3-23 10:19
Daniele Croce,Giovanni Galioto,Natale Galioto,Domenico Garlisi,Laura Giarré,Federica Inderst,Federic作者: 一起 時(shí)間: 2025-3-23 14:07
Agnese Augello,Giovanni Pilato,Gaia Trecarichi,Giorgio Vassallo,Filippo Vella作者: 小卒 時(shí)間: 2025-3-23 20:24 作者: 的’ 時(shí)間: 2025-3-23 22:32
Supporting Autonomous Navigation of Visually Impaired People for Experiencing Cultural Heritagethe paths and, on the other side, can provide direction estimates to the tracking system. The users with the help of the navigation system?may experience the museum or the cultural site?in autonomy, by following a path previously decided and by going from a location of interest to another, without a作者: 外星人 時(shí)間: 2025-3-24 05:03 作者: GUISE 時(shí)間: 2025-3-24 10:00 作者: acrophobia 時(shí)間: 2025-3-24 12:43 作者: 用手捏 時(shí)間: 2025-3-24 18:11 作者: Texture 時(shí)間: 2025-3-24 19:45 作者: 偏見(jiàn) 時(shí)間: 2025-3-25 00:05 作者: 突襲 時(shí)間: 2025-3-25 05:17
Mark Bugeja,Alexiei Dingli,Dylan Seychellichst detailliertes Bild des zu erschlie?enden Wirklichkeitsausschnittes zu gewinnen (vgl. Kardorff 1995). Gleichwohl zielt die qualitative Sozialforschung darauf ab, induktiv in der Realit?t verankerte Hypothesen und Theorien zu entdecken und zu entwickeln (vgl. Mayring 2002:36; Mayring 2003:20; Kl作者: nutrition 時(shí)間: 2025-3-25 08:09 作者: 獨(dú)行者 時(shí)間: 2025-3-25 14:44
lyse aus ihrer engen Verflechtung mit psychologischen Theorien zu l?sen. Sie ist als eine statistische Methodik unabh?ngig von einem bestimmten Sachgebiet zu sehen. Das Buch ist aus der Anwendungserfahrung entstanden und entspricht im Aufbau mehr der Denkweise des Praktikers als einer systematischen作者: medieval 時(shí)間: 2025-3-25 18:27 作者: Orthodontics 時(shí)間: 2025-3-25 20:28 作者: 使混合 時(shí)間: 2025-3-26 03:42 作者: antipsychotic 時(shí)間: 2025-3-26 05:47
1860-949X m virtual reality to holographic displays, and outlines how With the proliferation of technology, science became a medium used to create and interpret heritage in a way that redefines human achievements. The recent advances in technology are providing us with a variety of tools aimed at exploring, e作者: relieve 時(shí)間: 2025-3-26 12:29 作者: 動(dòng)脈 時(shí)間: 2025-3-26 12:43
Game-Based Learning Research at?the?Danube University Krems’ Center?for?Applied Game Studiesotential?of digital games, to plan and conduct gbl-projects, and to exchange with other teachers and form an active gbl-community. Next steps will be an educational game?design tool?and the first in a series of educational game editors for teachers. This chapter will present these tools and discuss lessons learned from their development.作者: Negligible 時(shí)間: 2025-3-26 20:10
The Effectiveness of an Augmented Reality Guiding System in an Art Museumystem operating on a head mounted display. Gathered results and user evaluation indicated that the system offered an enhanced museum experience?and improved the users’ concentration on exhibition, their art appreciation?skills and more importantly elicited the visitor with a renewed interest in the artworks.作者: Pituitary-Gland 時(shí)間: 2025-3-26 23:59
An Overview of Handwritten Character Recognition Systems for Historical Documentsmanuscripts contain unique characteristics that describe how the document was written, which include different handwritings. These challenges in transcribing different handwriting styles are due to various scribes contributing to the transcription of the text and degradation of the script. In this c作者: Occupation 時(shí)間: 2025-3-27 04:17
Supporting Autonomous Navigation of Visually Impaired People for Experiencing Cultural Heritagee?in autonomy. The system is based on the joint utilization?of dead-reckoning and computer vision?techniques on a smartphone-centric tracking system. The system is explicitly designed for visually impaired people, but it can be easily generalized to other users, and it is built under the assumption 作者: 漂浮 時(shí)間: 2025-3-27 05:38 作者: 豐富 時(shí)間: 2025-3-27 10:26
Using Technology and Gamification ?as a Means of Enhancing Users’ Experience at Cultural Heritage Siuries ever since human progression?started with the invention of the first tools. In today’s world, with the advanced pace of technological innovations, we may not be taking advantage of all the usefulness that these innovations can offer. In the digital age of big data, information is always presen作者: 定點(diǎn) 時(shí)間: 2025-3-27 16:03 作者: Fabric 時(shí)間: 2025-3-27 19:25 作者: Rejuvenate 時(shí)間: 2025-3-28 00:37 作者: Instrumental 時(shí)間: 2025-3-28 04:49
A Case Study into the User Experience of an Application of Virtual Reality at the Saint Paul’s Catacbility to all. The Saint Paul’s Catacombs in Rabat is one such historic site. With this in mind, can Virtual Reality (VR) be used to add value to the user experience?(UX) of someone exploring these heritage sites? And if so, how can this value be added? This chapter attempts to answer these question作者: Gossamer 時(shí)間: 2025-3-28 09:31 作者: CLASP 時(shí)間: 2025-3-28 12:27
The Effectiveness of an Augmented Reality Guiding System in an Art Museumainment. Augmented reality has proven to be among the most successful applications in this regard as studies have shown it to be the most effective in eliciting the interest of the visitors and enhance their learning. Most of these augmented reality?systems have been implemented on tablet computers 作者: 字的誤用 時(shí)間: 2025-3-28 15:57
Augmented Reality in Cultural Heritage: Designing for Mobile AR User Experiencesoday’s generations seem to be present more in the online sphere, choosing Google for virtual research over physical spaces. This is making more institutions feel at greater risk of becoming more irrelevant as human presence has been markedly declining. In this chapter, we describe Mobile Augmented R作者: Bouquet 時(shí)間: 2025-3-28 19:42
Book 2020al and augmented reality, and uses practical examples to show how they can be deployed in real-world scenarios. As such, it inspires a wide variety of stakeholders and helps them experience our common heritage through a new lens..作者: Biomarker 時(shí)間: 2025-3-29 02:47
An Overview of Handwritten Character Recognition Systems for Historical Documentsognition?are shown. The first approach goes through a fairly standard process to normalise, segment and recognise characters. The other approach is a segmentation free approach that uses neural networks for both segmentation and recognition.