標(biāo)題: Titlebook: Recent Advances in Technologies for Inclusive Well-Being; Virtual Patients, Ga Anthony Lewis Brooks,Sheryl Brahman,Lakhmi C. Jain Book 2021 [打印本頁] 作者: 一個(gè)希拉里 時(shí)間: 2025-3-21 19:50
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書目名稱Recent Advances in Technologies for Inclusive Well-Being讀者反饋學(xué)科排名
作者: 過份 時(shí)間: 2025-3-21 20:20
Experiential Training of Hand Hygiene Using Virtual Realityssion and infectious outcomes are introduced in the virtual environment. With this immersive trainer, our aim is to enhance experiential learning and increase intrinsic motivation to perform hand hygiene.作者: 相符 時(shí)間: 2025-3-22 02:05
A Review of Virtual Reality-Based Eye Examination Simulatorsly, simulation has provided a higher-end instrument to expose trainees to otherwise impossible conditions for learning purposes safely. However, simulation costs associated with purchasing and maintaining modern simulators has lead to complications related to their acquisition and availability. Thes作者: Grating 時(shí)間: 2025-3-22 05:21 作者: faultfinder 時(shí)間: 2025-3-22 09:26 作者: motor-unit 時(shí)間: 2025-3-22 12:53
A Virtual Patient Mobile Application for Convulsive and Automated External Defibrillator Practicesrequirements for specialized infrastructure, a fact that can limit access and availability to trainees, due to the inherent simulation costs associated to their acquisition, maintenance, and training. However, the recent spike on virtual reality commodity technology is providing simulation developer作者: 上下倒置 時(shí)間: 2025-3-22 18:14 作者: 合唱團(tuán) 時(shí)間: 2025-3-23 00:14
Engaging Learners in Presimulation Preparation Through Virtual Simulation Games of virtual simulation games (VSGs) as a presimulation preparation activity for clinical simulation. Over 30 validated clinical simulation scenarios have previously been developed by nurse educators from across Ontario for senior nursing students to enhance their transition to clinical practice. Eac作者: chondromalacia 時(shí)間: 2025-3-23 03:47 作者: 新義 時(shí)間: 2025-3-23 06:43
Book 2021embodied entities (whatever the terms used e.g. Virtual, Augmented, Extended, Mixed Realities) along with AI, Deep Learning etc. It also doesn’t cover what some may refer to as ‘trendy terms’ such as 360 degree, video, WebXR, cryptocurrency, blockchain, virtual goods, AR museums, travel and teleport作者: 多產(chǎn)子 時(shí)間: 2025-3-23 11:02 作者: 黑豹 時(shí)間: 2025-3-23 15:38
Anthony Lewis Brooksgime, but did so only having secured US commitment to a diplomatic solution. Once the deal was reached, they defended it vigorously. The E3/EU may have been supporting actors, but their achievements were real.?978-3-030-08958-0978-3-319-74298-4Series ISSN 2662-5873 Series E-ISSN 2662-5881 作者: 憤慨點(diǎn)吧 時(shí)間: 2025-3-23 18:14 作者: sparse 時(shí)間: 2025-3-23 23:41
Anthony Lewis Brooksgime, but did so only having secured US commitment to a diplomatic solution. Once the deal was reached, they defended it vigorously. The E3/EU may have been supporting actors, but their achievements were real.?978-3-030-08958-0978-3-319-74298-4Series ISSN 2662-5873 Series E-ISSN 2662-5881 作者: 壓碎 時(shí)間: 2025-3-24 05:35 作者: 花爭吵 時(shí)間: 2025-3-24 08:01
Marian Luctkar-Flude,Jane Tyerman,Lily Chumbley,Laurie Peachey,Michelle Lalonde,Deborah Tregunnorought aboutby the eurozone crisis is now?completed by a deep East-West cleavage born from the refugee crisis. Against?this backdrop, a Germany that is not all that it seems has become Europe’s?de-facto ruler, but is unfit to lead, while Trump’s America cannot be counted on?as it once used to be, fo作者: ACME 時(shí)間: 2025-3-24 14:26 作者: 熱烈的歡迎 時(shí)間: 2025-3-24 15:33
Anthony Lewis Brookspter focuses on the need for crucial reform in European governance and discusses the impact of the UK’s recent EU membership referendum. Scholars, students and members of the general public with an interest in the future of the Eurozone will find this work thought-provoking, instructive and highly informative..978-3-319-83360-6978-3-319-45729-1作者: indifferent 時(shí)間: 2025-3-24 21:37 作者: decode 時(shí)間: 2025-3-25 01:08 作者: Ambulatory 時(shí)間: 2025-3-25 04:04
Anthony Lewis Brooksecond section will discuss the effects of the crisis on them; the third section contains an estimation of the costs of unemployment in terms of poverty (both subjective and in terms of money income) and in terms of access (with regards to Italy) to health services; the last section will offer conclu作者: Consequence 時(shí)間: 2025-3-25 08:37 作者: 襲擊 時(shí)間: 2025-3-25 12:44 作者: Occipital-Lobe 時(shí)間: 2025-3-25 18:30
Tjitske J. E. Faber,Mary E. W. Dankbaar,Jeroen J. G. van Merri?nboerplications and Tools; M) Online Languages and Natural Language Processing N) E-content Development, Assessment and Plagiarism; O) Secure E-Learning Development and Auditing; P) Internet of Things and Wireless S978-3-319-46567-8978-3-319-46568-5Series ISSN 2194-5357 Series E-ISSN 2194-5365 作者: dagger 時(shí)間: 2025-3-25 20:07
Engie Ruge Vera,Mario Vargas Orjuela,Alvaro Uribe-Quevedo,Byron Perez-Gutierrez,Norman Jaimes. Against?this backdrop, a Germany that is not all that it seems has become Europe’s?de-facto ruler, but is unfit to lead, while Trump’s America cannot be counted on?as it once used to be, fo978-3-319-74369-1978-3-319-74370-7作者: 兩棲動(dòng)物 時(shí)間: 2025-3-26 01:51 作者: Asperity 時(shí)間: 2025-3-26 06:11
1868-4394 ies) along with AI, Deep Learning etc. It also doesn’t cover what some may refer to as ‘trendy terms’ such as 360 degree, video, WebXR, cryptocurrency, blockchain, virtual goods, AR museums, travel and teleport978-3-030-59610-1978-3-030-59608-8Series ISSN 1868-4394 Series E-ISSN 1868-4408 作者: BARB 時(shí)間: 2025-3-26 11:03 作者: 使高興 時(shí)間: 2025-3-26 14:35
Fernando Salvetti,Roxane Gardner,Rebecca D. Minehart,Barbara Bertagni作者: 寄生蟲 時(shí)間: 2025-3-26 19:49 作者: 輪流 時(shí)間: 2025-3-27 00:02 作者: dilute 時(shí)間: 2025-3-27 04:39 作者: predict 時(shí)間: 2025-3-27 08:42 作者: 咒語 時(shí)間: 2025-3-27 10:00
Serious Games and Multiple Intelligences for Customized Learning: A Discussion avoid enforcing one-size-fits-all solutions. In this chapter, we discuss multiple intelligences in conjunction with serious games and technology to explore how a synergy between them can provide a solution capable of capturing qualitative and quantitative data to design engaging and effective experiences.作者: prostatitis 時(shí)間: 2025-3-27 15:44
Game-Based (Re)Habilitation via Movement Trackingnherent to our interpretation of play therapy. Whilst this research is a few years ago the findings are still relevant and align to contemporary studies and in context of this book where cross-reference is made from another publication.作者: 壟斷 時(shí)間: 2025-3-27 19:26
Four-Component Instructional Design Applied to a Game for Emergency Medicinertment. We used the Four-Component Instructional Design theory (4C/ID) to redesign the existing game. In this chapter, we explain why the game was redesigned and how the components of this instructional design theory can be applied to designing a serious game for medical education.作者: gnarled 時(shí)間: 2025-3-27 23:10
,Re – Reflecting on Recent Advances in Technologies of Inclusive Well-Being,ized to date are overviewed aligned with contemporary related literatures in the field. A reflection on Covid-19 precedes a closing section consideration on the future ‘Technologies of Inclusive Well-Being’ and digital wellness impact in healthcare.作者: Corroborate 時(shí)間: 2025-3-28 04:10
Gaming, VR, and Immersive Technologies for Education/Traininglity (XR). This will be so that what one really experiences and what is computer-generated will be so tightly mixed together that a person will not be able to distinguish between what is real and what is an illusion. Rather than sliding a finger across a touch screen on a smart phone, it will be pos作者: Ankylo- 時(shí)間: 2025-3-28 07:07 作者: 性滿足 時(shí)間: 2025-3-28 14:17 作者: Ataxia 時(shí)間: 2025-3-28 14:37
Four-Component Instructional Design Applied to a Game for Emergency Medicinenly trained in face-to-face-courses. In the abcdeSIM game, used as a preparation for these courses, players treat patients in a virtual emergency department. We used the Four-Component Instructional Design theory (4C/ID) to redesign the existing game. In this chapter, we explain why the game was red作者: dagger 時(shí)間: 2025-3-28 20:16
A Review of Virtual Reality-Based Eye Examination Simulatorshalmoscope, which is a handheld device that allows for the non-invasive examination of the back of the eye. Mastering eye examination with an ophthalmoscope is difficult due to the intricate volumetric anatomy of the eye when seen as a two-dimensional image when examined through the lens of an1 opht作者: 圣人 時(shí)間: 2025-3-29 02:32
Enhanced Reality for Healthcare Simulation physical and digital objects co-exist and interact in real time, in a real place and not within?a?headset. The first part of this chapter discusses e-REAL: an advanced simulation within a multisensory scenario, based on challenging situations developed by visual storytelling techniques. The e-REAL 作者: 幼兒 時(shí)間: 2025-3-29 06:16
maxSIMhealth: An Interconnected Collective of Manufacturing, Design, and Simulation Labs to Advance ing expertise in Health Sciences, Computer Science, Engineering, Business and Information Technology, aiming at building community partnerships to advance simulation training. It focuses on existing simulation gaps, while providing innovative solutions that can change the status quo, thus leading to作者: negotiable 時(shí)間: 2025-3-29 07:33 作者: Facet-Joints 時(shí)間: 2025-3-29 12:06
A Virtual Patient Mobile Application for Convulsive and Automated External Defibrillator Practicescontrolled scenarios is critical for effective responses and adequate decision making in real life. In the medical field, the implementation of simulation technologies has brought together interdisciplinary teams focused on developing training platforms, which allow training and practicing different作者: grounded 時(shí)間: 2025-3-29 18:34 作者: Endoscope 時(shí)間: 2025-3-29 20:23 作者: 不連貫 時(shí)間: 2025-3-30 00:05
VR/Technologies for Rehabilitation’ [.]. VR Technologies are increasingly being adopted in the areas of (re)habilitation and therapeutic intervention healthcare treatments. VR applications that supplement traditional intervention are in human physical, cognitive, and psychological functioning medical treatment programs. Extended Rea作者: Blazon 時(shí)間: 2025-3-30 04:24
Game-Based (Re)Habilitation via Movement Trackingchildren where the affordable, popular and commercially available Sony PlayStation 2 EyeToy. is used to investigate our goal in enquiring to the potentials of games utilizing mirrored user embodiment in therapy. Results highlight the positive aspects of gameplay and the evacuant potential in the fie作者: nepotism 時(shí)間: 2025-3-30 08:43
Case Studies of Users with Neurodevelopmental Disabilities: Showcasing Their Roles in Early Stages oused by them. In addition, we will reflect on the process, limitations, barriers and actual involvement of the user groups. The case studies will be illustrative and provide a rich and meaningful account of what we did. Lessons and implications will be discussed as will future ways to engage a range作者: Project 時(shí)間: 2025-3-30 12:36
AquAbilitation: ‘Virtual Interactive Space’ (VIS) with Buoyancy Therapeutic Movement Traininges indicated potentials and next-level challenges through Proof-of-Concept (PoC) ‘beyond-simulation model’ testing. Beyond the buoyancy aspect is a concept built on evidence from field work where profoundly disabled participants after a pool visit exhibited greater awakeness and engagement within in作者: 半導(dǎo)體 時(shí)間: 2025-3-30 19:16 作者: HAWK 時(shí)間: 2025-3-30 23:43
1868-4394 patient education.Provides insight regarding the ever-incre.In a time of ongoing pandemic when well-being is a priority this volume presents latest works across disciplines associated to Virtual Patients, Gamification and Simulation. Chapters herein present international perspectives with authors f作者: 通情達(dá)理 時(shí)間: 2025-3-31 03:21 作者: 芳香一點(diǎn) 時(shí)間: 2025-3-31 07:21 作者: 違反 時(shí)間: 2025-3-31 11:42
Anthony Lewis Brookspolicy.Provides a nuanced appreciation of the EU as a foreigThis book investigates the European involvement in managing the nuclear dispute with Iran, shedding new light on EU foreign policy-making. The author focuses on the peculiar format through which the EU managed Iran’s nuclear issue: a ‘lead 作者: dilute 時(shí)間: 2025-3-31 17:17 作者: Dorsal-Kyphosis 時(shí)間: 2025-3-31 21:15
Anthony Lewis Brookspolicy.Provides a nuanced appreciation of the EU as a foreigThis book investigates the European involvement in managing the nuclear dispute with Iran, shedding new light on EU foreign policy-making. The author focuses on the peculiar format through which the EU managed Iran’s nuclear issue: a ‘lead 作者: resuscitation 時(shí)間: 2025-4-1 01:17 作者: 絆住 時(shí)間: 2025-4-1 04:05
Chantal M. J. TrudelSaidia, Marocco, between the 3rd and 5th of October, 2016.Re.This book contains a selection of articles from The? Europe, Middle East and North Africa Conference on Technology and Security to Support Learning 2016 (EMENA-TSSL‘16), held between the 3th and 5th of October at Saidia, Oujda, Morocco. EM作者: OUTRE 時(shí)間: 2025-4-1 10:00