標(biāo)題: Titlebook: Neo-Simulation and Gaming Toward Active Learning; Ryoju Hamada,Songsri Soranastaporn,Vinod Dumblekar Book 2019 Springer Nature Singapore P [打印本頁(yè)] 作者: exterminate 時(shí)間: 2025-3-21 19:50
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書(shū)目名稱Neo-Simulation and Gaming Toward Active Learning讀者反饋學(xué)科排名
作者: carotenoids 時(shí)間: 2025-3-21 20:49 作者: 性滿足 時(shí)間: 2025-3-22 02:21
Ryoju Hamada,Songsri Soranastaporn,Vinod DumblekarProvides an understanding of the state-of-the-art of the simulation and gaming research field already widely diffused and diversified in our networked society.Familiarizes readers with examples of sim作者: 肥料 時(shí)間: 2025-3-22 05:04 作者: Antioxidant 時(shí)間: 2025-3-22 10:12 作者: Defraud 時(shí)間: 2025-3-22 13:07
3D Periodic-Sugoroku Game for Active Learning of the Periodic Tableents. In this study, we propose a NEO Game of . involving a 3D periodic chart (i.e., .) for use as an educational tool. . is a Japanese board game similar to . or .. Using this proposed tool, students can actively learn the periodic chart while enjoying a . game.作者: 兵團(tuán) 時(shí)間: 2025-3-22 19:45 作者: Morphine 時(shí)間: 2025-3-22 23:55
Augmented Reality in Finance Learning Games at capital allocation in the process of operating profit generation. The scenario of the business to analyze depends on the player’s location at that moment. In each scenario, the player has to make 15 decisions about the most important aspects of the business.作者: 攤位 時(shí)間: 2025-3-23 01:41
A Simulation Game for Anticipatory Scheduling of Synchromodal Transporty plan the containers or use advanced decision support. The game includes a leaderboard such that players can compete against each other. We discuss how active learning by means of the game facilitates the adoption of an anticipatory perspective when scheduling synchromodal transport operations.作者: 首創(chuàng)精神 時(shí)間: 2025-3-23 05:34 作者: Aqueous-Humor 時(shí)間: 2025-3-23 12:55 作者: 載貨清單 時(shí)間: 2025-3-23 16:21
2197-8832 networked society.Familiarizes readers with examples of sim.This book provides tips to teachers for moving toward active learning by using simulation and gaming. The book is a rare reference for teachers who wish to initiate active learning by applying many real experiences from world experts in si作者: Hdl348 時(shí)間: 2025-3-23 21:25 作者: 虛弱的神經(jīng) 時(shí)間: 2025-3-23 23:37 作者: 不開(kāi)心 時(shí)間: 2025-3-24 05:00 作者: 江湖騙子 時(shí)間: 2025-3-24 07:35 作者: 蘆筍 時(shí)間: 2025-3-24 11:55 作者: 新鮮 時(shí)間: 2025-3-24 18:46
Simulation Games to Foster Innovation: Insights from the Transport and Logistics Sector stimulate and enhance interaction among actors on policy level, by highlighting the potential advantages of using the approach of simulation games when the implementation of innovation is in discuss.作者: Cloudburst 時(shí)間: 2025-3-24 20:27
Disrupting Traditional Business Studies Testing by Internet-Based Simulation Gamers of their organization, or the different positions in an organization. Nevertheless, some differences in simulation game scores were found among the different areas of specialization and the ages of students.作者: 責(zé)問(wèn) 時(shí)間: 2025-3-25 01:44 作者: LOPE 時(shí)間: 2025-3-25 04:00
A Perspective on the Needs for Simulation and Gaming Technology in Outpatient Carets. Advancement in medical research and innovation generated tremendous health information required by caregivers to provide accurate, effective, and swift treatment and cure for patients. Traditional health information systems and user interfaces do not provide effective display, search, retrieve, 作者: 換話題 時(shí)間: 2025-3-25 11:06 作者: magnate 時(shí)間: 2025-3-25 15:44
Co-creating Prototype Improvement Using Participatory Design on the Development of a Serious Game inghlights the fact that participants as co-creators tend to suggest improvements of the prototype in the fundamental concept of the game, while as game evaluators, the participants tend to suggest functional improvements in game mechanism aspects to improve the game’s effectiveness.作者: CIS 時(shí)間: 2025-3-25 16:46 作者: Conserve 時(shí)間: 2025-3-25 23:11 作者: Deference 時(shí)間: 2025-3-26 03:46 作者: GRIEF 時(shí)間: 2025-3-26 07:13
McCulloch introduces the section on spatial settings and – last but not least – Elizabeth Churchill previews the topic of social glue. The indivi978-1-4471-2528-0978-1-84882-727-1Series ISSN 1431-1496 作者: 抵押貸款 時(shí)間: 2025-3-26 11:50 作者: 動(dòng)機(jī) 時(shí)間: 2025-3-26 12:56
2197-8832 , whichhave still not been fully elucidated. Developing a simulation and gaming culture and making it sustainable in the next decade are the purpose of this book..978-981-13-8041-9978-981-13-8039-6Series ISSN 2197-8832 Series E-ISSN 2197-8840 作者: refraction 時(shí)間: 2025-3-26 18:30 作者: Ligneous 時(shí)間: 2025-3-27 00:51
Peeraya Sripian,Ratchadawan Nimnual,Thammarat Hemathugsin,Kanokporn Fongranongs: the first section, introduced by Barry Brown, looks at shared experiences. George Roussos, in the second section, presents playful encounters. Malcolm McCulloch introduces the section on spatial settings and – last but not least – Elizabeth Churchill previews the topic of social glue. The indivi作者: 耕種 時(shí)間: 2025-3-27 04:35 作者: Frisky 時(shí)間: 2025-3-27 08:10 作者: Picks-Disease 時(shí)間: 2025-3-27 13:08 作者: 魔鬼在游行 時(shí)間: 2025-3-27 16:24
Maria Freese,Kenny Meesters,Bartel Van de Wallehich provide an in-depth overview and discussion of shared entrepreneurship. The second section consists of eight original case studies commissioned by the authors, featuring such companies as Herman Miller, Inc., SRC Holdings, and W.L. Gore & Associates.978-1-349-46164-6978-1-137-40580-7作者: 笨拙的你 時(shí)間: 2025-3-27 19:00
Takeshi Shibata,Masami Ido,Shinichi Ito,Kazuhiko Satof miles, multiple time zones, and a variety of languages and cultures. Growth and globalization present significant challenges for Gore as it strives to maintain a family-like, entrepreneurial culture. According to Terri Kelly, the president of Gore and a 30-year associate.:作者: Slit-Lamp 時(shí)間: 2025-3-27 23:37
hich provide an in-depth overview and discussion of shared entrepreneurship. The second section consists of eight original case studies commissioned by the authors, featuring such companies as Herman Miller, Inc., SRC Holdings, and W.L. Gore & Associates.978-1-349-46164-6978-1-137-40580-7作者: Expressly 時(shí)間: 2025-3-28 06:11
Yuichiro Gomi,Yudai Taninolture of the past as part of elitist approaches that completely neglected communities’rights to knowledge of their own heritage. Additionally, heritage practitioners and archaeologists neither shared this knowledge nor engaged with communities about their heritage. Communities were also mostly depri作者: audiologist 時(shí)間: 2025-3-28 06:27
Arry Rahmawan Destyanto,Akhmad Hidayatno,Armand Omar Moeis,Mohammad Rizky Nur Imank part in Brown University’s event. More importantly, the accessibility and frequently crowdsourced nature of our content have allowed TrowelBlazers to directly engage with the nonacademic public to promote awareness of women’s contributions to heritage to a much broader public through activities li作者: construct 時(shí)間: 2025-3-28 11:35
Blazej Podgorskik part in Brown University’s event. More importantly, the accessibility and frequently crowdsourced nature of our content have allowed TrowelBlazers to directly engage with the nonacademic public to promote awareness of women’s contributions to heritage to a much broader public through activities li作者: 溺愛(ài) 時(shí)間: 2025-3-28 17:47 作者: 不安 時(shí)間: 2025-3-28 22:26 作者: 脊椎動(dòng)物 時(shí)間: 2025-3-29 02:45 作者: 最后一個(gè) 時(shí)間: 2025-3-29 06:45
Krit Pattamaroj,Nopadol Romphoively associated with child psychological well-being. Third, and most importantly, the impact of parent-child contact and frequent commutes on child outcomes were found to be dependent on traveling time. For child psychological well-being and contact with friends, frequent parent-child contact and/o作者: Banister 時(shí)間: 2025-3-29 11:15 作者: 等級(jí)的上升 時(shí)間: 2025-3-29 14:37
Introducing Arrival City Game for Neighborhood Diversity is one of the integral solutions for immigrant integration. However, past evidence suggests that Thai people have a terribly limited understanding of the notion of diversity. The research objectives are (1) to evaluate the residents’ perception of understanding and acceptance toward the concept of 作者: CURB 時(shí)間: 2025-3-29 18:13
Designing a Human Computation Game for Enhancing Early-Phase Movie Box Office Prediction various mathematical box office prediction models were proposed, but they focused at the time near the movie release, while earlier predictions would have more benefits to production team. Prediction market was suggested to have good predictability, but it still has some problems. In this study, we作者: 我不死扛 時(shí)間: 2025-3-29 22:10
HalluciFear: Educational Game About Drug Addictional number, surprisingly increased among younger youths compared to before. This work presents “HalluciFear,” an educational 3D horror game with the first-person view that relates drugs’ side effect with fear. The game imitates vision effect resulting from lysergic acid diethylamide (LSD) substance a作者: 大量殺死 時(shí)間: 2025-3-30 03:51
A Perspective on the Needs for Simulation and Gaming Technology in Outpatient CareR and VR application markets is to reach $US 35 billion in 2025. Simulation, gaming, AR, and VR technologies have provided great benefits to healthcare providers and consumers. For medical professionals, activity-based medical simulation mimicking clinical scenarios has been a cornerstone of medical作者: 粗俗人 時(shí)間: 2025-3-30 07:15
A Simulation Game of Patient Transportationoutcomes. A simulation game, joined by personnel with working experience or prospective professionals in the healthcare system, is a lifelike medium for improving decision-makings in nonrational operation management. However, few examples are known in regard to synthesizing complex systems, such as 作者: 減弱不好 時(shí)間: 2025-3-30 10:48 作者: 惡名聲 時(shí)間: 2025-3-30 12:35
From Discussions to Games: Facilitating Interactions Between Experts from Aviation and Humanitarian expert groups from the aviation and humanitarian context. Both are highly complex, multidisciplinary systems where stakeholders work under high time pressure and uncertainty and in a complex decision-making environment. Especially during a sudden on-set (natural) disaster, stakeholders from the hum作者: 考博 時(shí)間: 2025-3-30 20:23
3D Periodic-Sugoroku Game for Active Learning of the Periodic Tableers. Many types of educational tools for learning the periodic table do not provide an opportunity to discover the relationships between chemical elements. In this study, we propose a NEO Game of . involving a 3D periodic chart (i.e., .) for use as an educational tool. . is a Japanese board game sim作者: GORGE 時(shí)間: 2025-3-30 22:58 作者: 持續(xù) 時(shí)間: 2025-3-31 03:01 作者: foodstuff 時(shí)間: 2025-3-31 08:01