標(biāo)題: Titlebook: Navigating the Education Research Maze; Contextual, Conceptu Dolene Rossi,Francis Gacenga,Patrick Alan Danaher Book 2016 The Editor(s) (if [打印本頁] 作者: formation 時(shí)間: 2025-3-21 18:48
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作者: appall 時(shí)間: 2025-3-22 00:18 作者: 催眠藥 時(shí)間: 2025-3-22 02:54
Investigating Creative Arts Practices in Australian Home Education Through Design-Based Research: En a path that is later found to thwart the intended objectives. And yet, the maze is compelling. The lure of the hard-won victory for those who conquer the maze makes it all the more enticing; easily attained goals rarely hold the same appeal.作者: 出生 時(shí)間: 2025-3-22 05:37 作者: 概觀 時(shí)間: 2025-3-22 09:05 作者: 格子架 時(shí)間: 2025-3-22 16:33 作者: Influx 時(shí)間: 2025-3-22 20:10
2662-7345 cation research.Explores a range of research methods such asThis book depicts rigorous and vigorous accounts of strategies used successfully by researchers to negotiate their way through the research maze. The metaphor of the maze evokes several different and sometimes contradictory elements of cont作者: NOVA 時(shí)間: 2025-3-23 00:03 作者: GIBE 時(shí)間: 2025-3-23 04:30
Navigating, Negotiating and Nullifying Education Research Mazes: Successful Strategies for Mobilisieptual, methodological and transformational research challenges and opportunities presented in the subsequent chapters in the book. From this perspective, education research mazes emerge as integral components of the broader research enterprise.作者: CHOP 時(shí)間: 2025-3-23 09:08 作者: PHONE 時(shí)間: 2025-3-23 10:06
The Compass, Navigation and the Journey: A Role for eResearch in Navigating the Research Mazefor navigation much like the boundaries of the seas there are principles of research that are accepted reference points. To effectively navigate the journey, researchers are reliant on tools and technologies that aid them in the entire research cycle through iterations of design, analysis, synthesis, and communication.作者: 衰弱的心 時(shí)間: 2025-3-23 16:34 作者: 背景 時(shí)間: 2025-3-23 21:29 作者: Neonatal 時(shí)間: 2025-3-24 00:59 作者: 大暴雨 時(shí)間: 2025-3-24 05:44 作者: 敘述 時(shí)間: 2025-3-24 09:24 作者: –scent 時(shí)間: 2025-3-24 11:32 作者: Thyroxine 時(shí)間: 2025-3-24 17:16
Working in the Research Maze: At What Price?fying managerialist mechanisms and language, and also academic capitalism, as key elements in the architecture framing their research. The process of examining this architecture draws attention to its consequences: a loss of academic freedom and ideals that results in reduced capacity for innovation作者: abracadabra 時(shí)間: 2025-3-24 19:00
“Have You Been Non-compliant?” Dilemmas of Decision-Making for School Principals and Education Resean itself was difficult to negotiate for both the principals participating in the study and the researcher. The researcher asked principals to expose whether they had made decisions that were non-compliant with government policy requirements. Such decisions involve risk as principals may be exposed t作者: depreciate 時(shí)間: 2025-3-25 00:21
Navigating the Terrain of Methodological Uncertainties to New Spaces of Research data collection and analysis in her PhD study. The challenges commenced when the methodological choice of phenomenology was questioned by the confirmation panel in relation to a research philosophy represented by Foucault and Derrida. The closed space of phenomenology led to uncertainties as to the作者: Duodenitis 時(shí)間: 2025-3-25 06:14 作者: HACK 時(shí)間: 2025-3-25 09:56 作者: 極肥胖 時(shí)間: 2025-3-25 13:23
Investigating Creative Arts Practices in Australian Home Education Through Design-Based Research: Eng their specific research focus, chosen approach and desired outcomes present the researcher with a veritable maze of decisions throughout their journey. Like decisions made in the maze, where the “way ahead” is not able to be clearly seen, decisions made throughout the research process are rarely g作者: 思考而得 時(shí)間: 2025-3-25 17:45 作者: Cupping 時(shí)間: 2025-3-25 20:51 作者: 可耕種 時(shí)間: 2025-3-26 03:30 作者: TRACE 時(shí)間: 2025-3-26 08:16 作者: 虛情假意 時(shí)間: 2025-3-26 11:07 作者: Critical 時(shí)間: 2025-3-26 13:24
The Compass, Navigation and the Journey: A Role for eResearch in Navigating the Research Maze the research defines the experience as much as the experience defines the research. The researcher in the middle of the research journey, like a sailor navigating a ship on the seas, needs to constantly change direction and ideas and rely on a research compass to stay the course or chart a new cour作者: 惡心 時(shí)間: 2025-3-26 18:40
Collaborative Research: A Partnership That Seizes Opportunities, Navigates Challenges and Constructssearch project. A collective case study was used to reach cross-institutional, multidisciplinary understandings of the patterns, processes, and consequences of learner interaction in online courses. A model was constructed to explain the relationships among course design, interaction, and learning. 作者: opinionated 時(shí)間: 2025-3-26 22:30
Working Beyond the Research Mazeesearch and the work and identities of contemporary researchers. The authors discuss the implications of the increasing influence of the Western academic system across the globe and argue that the resultant outputs serve the objectives of governments’ and institutions’ internationalisation agendas b作者: 大雨 時(shí)間: 2025-3-27 01:39 作者: Gullible 時(shí)間: 2025-3-27 09:03 作者: 群島 時(shí)間: 2025-3-27 11:30
fitness app several times a week?[.]. Moreover, it is expected that the use of these offers will continue to increase in the future. By 2024, 18.3 million users are predicted to use the service. Due to the COVID-19 pandemic, with restrictions on team sports and the closure of gyms, many people try t作者: floodgate 時(shí)間: 2025-3-27 16:21 作者: 粗野 時(shí)間: 2025-3-27 20:24 作者: 碎片 時(shí)間: 2025-3-28 01:10
Yvonne Saltont and are subsequently not willing to spend much time on it, such as mathematics. Serious games can be an effective method to improve the motivation and learning performance of children in math learning. However, current serious games have limitations in classroom applicability. Augmented Reality pr作者: Sinus-Rhythm 時(shí)間: 2025-3-28 03:49 作者: 笨重 時(shí)間: 2025-3-28 06:43
t and are subsequently not willing to spend much time on it, such as mathematics. Serious games can be an effective method to improve the motivation and learning performance of children in math learning. However, current serious games have limitations in classroom applicability. Augmented Reality pr作者: Manifest 時(shí)間: 2025-3-28 10:53
Bernadette Meenachg those emotions and how to build rapport are often the basis of learning exercises. However, current training pulls together the full complexity of emotions during role-playing which can be over-whelming and reduce appropriate learning focus. Interestingly a serious game’s interface can provide val作者: 臭名昭著 時(shí)間: 2025-3-28 15:22
Katie Burkeg those emotions and how to build rapport are often the basis of learning exercises. However, current training pulls together the full complexity of emotions during role-playing which can be over-whelming and reduce appropriate learning focus. Interestingly a serious game’s interface can provide val作者: 慎重 時(shí)間: 2025-3-28 22:27
Jennifer Donovang those emotions and how to build rapport are often the basis of learning exercises. However, current training pulls together the full complexity of emotions during role-playing which can be over-whelming and reduce appropriate learning focus. Interestingly a serious game’s interface can provide val作者: Blazon 時(shí)間: 2025-3-29 02:10
Wendy Fasso,Bruce Knight,Ken Purnells particularly the case for a demographic diagnosed with conditions commonly referred to as Autistic Spectrum Disorders, which is inclusive of Asperger’s Syndrome. Through a video game medium, it is possible to place the players in virtual situations that explore these the intricacies of social inte作者: 細(xì)頸瓶 時(shí)間: 2025-3-29 05:05
Rennie Naidooth school children aged 8 - 14 in context with a game created for children after cancer treatment. After stem-cell transplantation, pediatric patients must remain in aftercare due to a high risk of suffering from a plethora of life threatening organic problems. In this phase, communication with the 作者: Bone-Scan 時(shí)間: 2025-3-29 10:54
th school children aged 8 - 14 in context with a game created for children after cancer treatment. After stem-cell transplantation, pediatric patients must remain in aftercare due to a high risk of suffering from a plethora of life threatening organic problems. In this phase, communication with the 作者: Chronological 時(shí)間: 2025-3-29 12:15 作者: myelography 時(shí)間: 2025-3-29 17:58
Nargis Pervin,Rohit Nishant,Philip J. Kitchenth school children aged 8 - 14 in context with a game created for children after cancer treatment. After stem-cell transplantation, pediatric patients must remain in aftercare due to a high risk of suffering from a plethora of life threatening organic problems. In this phase, communication with the 作者: Observe 時(shí)間: 2025-3-29 21:38 作者: 領(lǐng)巾 時(shí)間: 2025-3-30 00:36
Dolene Rossith school children aged 8 - 14 in context with a game created for children after cancer treatment. After stem-cell transplantation, pediatric patients must remain in aftercare due to a high risk of suffering from a plethora of life threatening organic problems. In this phase, communication with the 作者: 伴隨而來 時(shí)間: 2025-3-30 05:36 作者: hypotension 時(shí)間: 2025-3-30 08:56