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標(biāo)題: Titlebook: Ludonarrative Synchronicity in the ‘BioShock‘ Trilogy; Lyz Reblin-Renshaw Book 2020 The Editor(s) (if applicable) and The Author(s), under [打印本頁(yè)]

作者: Tamoxifen    時(shí)間: 2025-3-21 17:53
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作者: 枯燥    時(shí)間: 2025-3-21 20:54
Ludonarrative Synchronicity in the ‘BioShock‘ Trilogy
作者: Debrief    時(shí)間: 2025-3-22 03:05
Ludonarrative Synchronicity in the ‘BioShock‘ Trilogy978-3-030-63868-9
作者: 內(nèi)閣    時(shí)間: 2025-3-22 05:38

作者: Interferons    時(shí)間: 2025-3-22 08:50

作者: hieroglyphic    時(shí)間: 2025-3-22 15:32
Lyz Reblin-Renshawmarizing the regularities of the distribution of positive metastatic LNs. In 2010 the 14th edition of the JCGC was published. It described the lymphatic system of the stomach from the perspective of anatomy and further revealed the regularity of LNM of GC and the method for evaluating the extent of
作者: BRAWL    時(shí)間: 2025-3-22 20:41
Lyz Reblin-Renshawtra-abdominal dissemination, and the specimen should be properly retrieved from the abdominal cavity. In our institute, the plastic Endobag is routinely used to capsule the specimen in the extraction of the specimen out of the abdominal cavity to prevent port-site recurrence.
作者: contrast-medium    時(shí)間: 2025-3-22 21:18

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作者: 等待    時(shí)間: 2025-3-23 22:02

作者: Conducive    時(shí)間: 2025-3-23 22:57
Book 2020trol, this book manages to show how players, along with developers, can create their own subjects. .Ludonarrative Synchronicity in the BioShock Trilogy .will appeal not only to fans of the franchise, but to students and scholars of narrative theory, game design, and posthumanism.
作者: 追蹤    時(shí)間: 2025-3-24 04:40
s narratological and ludological aspects of each game.ExaminThis book presents a new methodology, ludonarrative synchronicity, to analyze the interplay between narrative and gameplay in video games. Using the .BioShock .franchise as a case study, this book aims to show the interaction of these two e
作者: Ardent    時(shí)間: 2025-3-24 08:50
Book 2020BioShock .franchise as a case study, this book aims to show the interaction of these two elements can form various subjects. Rather than prioritizing one over the other, ludonarrative synchronicity seeks to explore how video game texts function. By analyzing a trio of games focused on choice and con
作者: 顛簸下上    時(shí)間: 2025-3-24 11:36

作者: 使人煩燥    時(shí)間: 2025-3-24 15:38
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作者: 無所不知    時(shí)間: 2025-3-24 21:42
978-3-030-63870-2The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerl
作者: 哪有黃油    時(shí)間: 2025-3-24 23:10

作者: Countermand    時(shí)間: 2025-3-25 04:00

作者: 親屬    時(shí)間: 2025-3-25 10:42
: Rapture Was Just the Beginning,Along with asking similar questions to the previous chapter, this chapter compares the two titles by means of hermeneutic horizons and franchise components.
作者: dura-mater    時(shí)間: 2025-3-25 12:50
: The New Eden,The final case study explores the most distinct title of the franchise and how a game with such different content and tropes can still manage to feature enough key components and questions to below in the trilogy.
作者: foreign    時(shí)間: 2025-3-25 18:30
,Conclusion: There’s Always a Lighthouse, a Man, and a City,The conclusion compares all three games to each other in regards to ludonarrative synchronicity, but also how this methodology is affected by analyzing each game individually versus together. It asks why ludonarrative synchronicity matters and explores the future of . franchise.
作者: 猛然一拉    時(shí)間: 2025-3-25 21:39

作者: vector    時(shí)間: 2025-3-26 00:19
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