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標題: Titlebook: Location-Based Gaming; Play in Public Space Dale Leorke Book 2019 The Editor(s) (if applicable) and The Author(s) 2019 urban planning.locat [打印本頁]

作者: CLAST    時間: 2025-3-21 16:56
書目名稱Location-Based Gaming影響因子(影響力)




書目名稱Location-Based Gaming影響因子(影響力)學科排名




書目名稱Location-Based Gaming網絡公開度




書目名稱Location-Based Gaming網絡公開度學科排名




書目名稱Location-Based Gaming被引頻次




書目名稱Location-Based Gaming被引頻次學科排名




書目名稱Location-Based Gaming年度引用




書目名稱Location-Based Gaming年度引用學科排名




書目名稱Location-Based Gaming讀者反饋




書目名稱Location-Based Gaming讀者反饋學科排名





作者: browbeat    時間: 2025-3-21 22:55
978-981-13-4478-7The Editor(s) (if applicable) and The Author(s) 2019
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Book 2019. Location-based games are played in everyday public spaces using GPS and networked, mobile technologies to track their players’ location. This book traces the evolution of location-based gaming, from its emergence as a marginal practice to its recent popularisation through smartphone apps like .Pok
作者: 大炮    時間: 2025-3-23 01:17
A Definition and Brief History of Location-Based Games (2001–08)ation-based gaming’s early history, concentrating on seminal games such as . (Blast Theory & Mixed Reality Lab, 2001), . (It’s Alive!, 2001), and . (Newt Games, 2003). Lastly, I define the term itself, considering it alongside other prominent terms such as locative gaming, ubiquitous gaming, and pervasive gaming.
作者: 圍巾    時間: 2025-3-23 02:59
Urban Policy and Participatory Planning Location-Based Gamesof two participatory planning location-based games: . (2010) and . (2012), both designed by the Engagement Lab in Boston. Drawing on discussions of these games and an interview with the Engagement Lab’s director, I consider how their partnership with the city both enables and constrains these games’ goals and their players’ experiences.
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作者: CANDY    時間: 2025-3-23 10:10
Location-Based Gaming Apps and the Labour of Played within the imperatives of the app ecology, leading to a diminished potential for public engagement compared with earlier location-based games. Instead, I contend they reflect the growing conflation of work and play through ‘gamification’ and the digital game industry’s ‘capture’ of play.
作者: SCORE    時間: 2025-3-23 17:13
Wayfinding and Codemaking in the City of Melbourneough auto-ethnographic observation and interviews with the designer and several players of the games, I reflect on the broader relationship between location-based games, their players, and the institutions and authorities that fund and enable them.
作者: 個阿姨勾引你    時間: 2025-3-23 21:38
‘The City Becomes the Game’s Playground’: Discursive Claimsersive potential (including their lineage in the practices of the Situationist International, ., and parkour). The final section seeks to move beyond these discursive claims, arguing for an approach to studying location-based games that goes beyond the highly loaded—and often unempirical—pronouncements made about them.
作者: Exposure    時間: 2025-3-24 00:49
Location-Based Gaming’s Second Phase (2008–Present)) and . (2016) to Kickstarter-funded games like .?(Six to Start & Naomi Alderman, 2012)—I outline how the affordances, constraints, and imperatives of the app ecology shape location-based games’ design.
作者: Gingivitis    時間: 2025-3-24 05:37
Book 2019me designers and players, Leorke tests out and challenges these celebratory and pessimistic discourses. He argues for a more grounded approach to researching location-based games and their impact on public space that reflects the ideologies, lived experiences, and institutional imperatives that circ
作者: 慢跑    時間: 2025-3-24 09:23
c discourses. He argues for a more grounded approach to researching location-based games and their impact on public space that reflects the ideologies, lived experiences, and institutional imperatives that circ978-981-13-4478-7978-981-13-0683-9
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A Definition and Brief History of Location-Based Games (2001–08) concentrate primarily on the first ‘phase’ of location-based gaming (2001–08) during which the most prominent projects and scholarly texts about them emerged. I begin by situating location-based games within the broader history of experimentation with location-aware technologies and digital storyte
作者: 下垂    時間: 2025-3-24 19:23
‘The City Becomes the Game’s Playground’: Discursive Claimsyers’ experiences of public space. The first claim concerns their potential to facilitate social interaction and chance encounters with strangers and other players. The second encompasses claims about their ability to reconfigure their?players’ relationships with the physical environment and everyda
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Wayfinding and Codemaking in the City of Melbournent. These games were directly funded by government bodies in Melbourne to promote the city’s cultural and artistic life to residents and tourists. But its creator was given a broad remit to fulfil these agendas and used them to reflect on the city’s history, architecture, and future development. Thr
作者: 暴露他抗議    時間: 2025-3-25 18:37
H?kan Edstr?m,Dennis Gyllensporreighteenth century. The opposition between circulation and blockage was central to ideas of the health of the nation both literally and metaphorically. The circulation of goods was regarded as the lifeblood of the nation. Knowledge was also often understood in the same way. Susan Matthews’s essay in
作者: Bereavement    時間: 2025-3-25 22:42
Junzo Kato,Tsuneko Onouchind implemented various development plans, to the 1980s, when neoliberalism became the orthodox development thinking, African states have been inundated with various bilateral and multilateral supports. Foreign aid during each era have expectedly focused on helping Africa to converge or to implement
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An Investigation on N-Containing Organic Compounds as Corrosion Inhibitors for Carbon Steel in Salinve inhibition effect of synthesized fatty amides mixture, pyridine and pyrrole as corrosion inhibitors on carbon steels in saline water had been compared using linear polarization resistance method (LPRM). It is still unknown which of these organic compounds performed best than another. The experime
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Integrated Feature Exploration for Handwritten Devanagari Numeral Recognition,tion of isolated offline handwritten Devanagari numerals. The techniques selected are zoning, directional distance distribution, Zernike moments, discrete cosine transform, and Gabor filter that encapsulate the mutually exclusive statistical features like average pixel densities, directional distrib
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Thermodynamik mit der Quantenstatistik.Includes supplementa.Dieses Lehrbuch verfolgt das didaktische Ziel, die Statistische Physik einerseits methodisch sorgf?ltig darzustellen und andererseits Studierenden anhand von vielf?ltigen Beispielen die weitreichenden Anwendungsm?glichkeiten dieses Faches
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XLeitf?den der angewandten InformatikR. Trends will be described. Moreover, absolute creatinine values also depend on the technique. The move toward harmonization through isotope dilution mass spectrometry (IDMS) traceability has helped but has not completely solved this problem. In line with recent observations in adults, more researc
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S. Bulent Omay,Theodore H. Schwartzation results, integrating them into a comprehensive modeling and reformulation approach, as well as an easy to use problem-solving library. Moreover this approach is demonstrated through a series of real life 978-1-4419-2132-1978-0-387-33477-6Series ISSN 1431-8598 Series E-ISSN 2197-1773
作者: 悲觀    時間: 2025-3-28 11:15
978-3-658-30823-0Der/die Herausgeber bzw. der/die Autor(en), exklusiv lizenziert durch Springer Fachmedien Wiesbaden
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作者: Instrumental    時間: 2025-3-28 19:38
Peter Kopietz,Lorenz Bartosch,Florian SchützThrough its special emphasis on the functional renormalization group, this is the only monograph at graduate textbook level to deal in depth with the most modern and powerful formulation of the renorm




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