標(biāo)題: Titlebook: Lebensgeschichte und Marginalisierung; Hermeneutische Fallr Eberhard N?lke Book 1994 Springer Fachmedien Wiesbaden 1994 Arbeit.Jugendliche. [打印本頁] 作者: tricuspid-valve 時間: 2025-3-21 19:57
書目名稱Lebensgeschichte und Marginalisierung影響因子(影響力)
書目名稱Lebensgeschichte und Marginalisierung影響因子(影響力)學(xué)科排名
書目名稱Lebensgeschichte und Marginalisierung網(wǎng)絡(luò)公開度
書目名稱Lebensgeschichte und Marginalisierung網(wǎng)絡(luò)公開度學(xué)科排名
書目名稱Lebensgeschichte und Marginalisierung被引頻次
書目名稱Lebensgeschichte und Marginalisierung被引頻次學(xué)科排名
書目名稱Lebensgeschichte und Marginalisierung年度引用
書目名稱Lebensgeschichte und Marginalisierung年度引用學(xué)科排名
書目名稱Lebensgeschichte und Marginalisierung讀者反饋
書目名稱Lebensgeschichte und Marginalisierung讀者反饋學(xué)科排名
作者: SLING 時間: 2025-3-22 00:12
Eberhard N?lkertaken in both those areas investigating its potential to improve learner performance. In particular research has indicated that tailoring content to match the prior knowledge of the user has the power to increase the effectiveness of learning systems. Recent studies have begun to indicate that Adap作者: tariff 時間: 2025-3-22 01:36
Eberhard N?lkeeriences with their collections and heritage. With virtual reality more accessible, heritage institutions are eager to find out how this technology can create new methods in interpretation, learning and visualisation. This paper reviews a virtual reality framework implemented into exhibits in three 作者: 擋泥板 時間: 2025-3-22 07:50 作者: bronchiole 時間: 2025-3-22 12:13
Eberhard N?lkeeriences with their collections and heritage. With virtual reality more accessible, heritage institutions are eager to find out how this technology can create new methods in interpretation, learning and visualisation. This paper reviews a virtual reality framework implemented into exhibits in three 作者: 榮幸 時間: 2025-3-22 14:20
use a number of methods to support their students in this regard. Our focus is on two such methods currently being used by educators: role-play and 3D simulation; these are designed to immerse the student in the learning process. Both methods attempt to make the invisible, visible. However, the lite作者: watertight, 時間: 2025-3-22 18:28 作者: 付出 時間: 2025-3-22 23:32 作者: AMOR 時間: 2025-3-23 02:13
https://doi.org/10.1007/978-3-663-14595-0Arbeit; Jugendliche; Methoden; Sozialisation作者: 積習(xí)已深 時間: 2025-3-23 09:02 作者: 文件夾 時間: 2025-3-23 09:46 作者: Adenocarcinoma 時間: 2025-3-23 17:37
Empirischer Teil,Im folgenden Teil der Arbeit werden vier Einzelfallstudien vorgestellt. Die beiden ersten Fallstudien (David und Sabine) folgen den zuvor dargestellten Verfahrensschritten einer detaillierten, sequentiellen Textinterpretation des biographisch-narrativen Interviews.作者: Delude 時間: 2025-3-23 20:04 作者: 貞潔 時間: 2025-3-23 23:39
Overview: 978-3-8244-4152-5978-3-663-14595-0作者: 隼鷹 時間: 2025-3-24 02:35
Einleitung,e Muster der Lebensführung erschwert und den einzelnen ein hohes Ma? an selbst zu verantwortender biographischer Planung auferlegt. Die Notwendigkeit, in selbstreflexiver Vergegenw?rtigung die biographischen Entwürfe ins Verh?ltnis zu den institutionellen M?glichkeiten zu setzen, stellt eine zentral作者: Mri485 時間: 2025-3-24 07:45
rns they learned about in the classroom while using an inquiry-based immersive virtual environment, EcoMUVE. We designed an AR supported field trip with three different treatments: (1) a ‘visual’ treatment in which students were prompted to consider content or perspectives from EcoMUVE using videos 作者: LURE 時間: 2025-3-24 11:20 作者: 使長胖 時間: 2025-3-24 17:44
Eberhard N?lke logic behind a virtual reality setup for the separate institutions, how they assisted with the narrative as well as if an immersive digital environment provided a more profound response in users. Our aim is to communicate approaches, methodologies and content used to overcome the challenge of prese作者: 手勢 時間: 2025-3-24 19:57
Eberhard N?lker here developed an Adaptive Hypermedia Driven Serious Game (AHDSG) based around Pask’s Holist-Serialist dimension of cognitive style. A prototype AHDSG was designed and developed to teach students about Sutton Hoo and archaeological methods. Sixty-six secondary school students participated in this 作者: GLUT 時間: 2025-3-25 02:39
Eberhard N?lke logic behind a virtual reality setup for the separate institutions, how they assisted with the narrative as well as if an immersive digital environment provided a more profound response in users. Our aim is to communicate approaches, methodologies and content used to overcome the challenge of prese作者: 輕快帶來危險 時間: 2025-3-25 07:14 作者: 極大的痛苦 時間: 2025-3-25 08:45 作者: forebear 時間: 2025-3-25 14:57
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