標題: Titlebook: Learning in Real and Virtual Worlds; Commercial Video Gam Pilar Lacasa Book 2013 Pilar Lacasa 2013 curriculum.technology.classroom.games.na [打印本頁] 作者: 突然 時間: 2025-3-21 17:02
書目名稱Learning in Real and Virtual Worlds影響因子(影響力)
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書目名稱Learning in Real and Virtual Worlds網(wǎng)絡(luò)公開度學(xué)科排名
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書目名稱Learning in Real and Virtual Worlds被引頻次學(xué)科排名
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書目名稱Learning in Real and Virtual Worlds讀者反饋學(xué)科排名
作者: MEAN 時間: 2025-3-21 23:59
Entertainment and Education Platforms, yesterday.”. The reader may be wondering about the context of these texts. It was an advertising campaign that could be considered an example of what, possibly, at least a part of our society holds true. I am trying to insist, then, that sports, video games, reading, etc. can be passionately driven作者: Stable-Angina 時間: 2025-3-22 01:14
gh vowel becoming a semi-vowel—as is the consonant-initial letter name . for . . tells us more than just what can happen when one /u/ is sequenced before another vowel. . is an example of the much broader phenomenon of the “hardening,” the consonantalization, of speech sounds.作者: Ligneous 時間: 2025-3-22 07:45 作者: ESPY 時間: 2025-3-22 12:07 作者: FEMUR 時間: 2025-3-22 15:22
Pilar Lacasaelative to the . in British spelled .. This chapter explores the phono-historical origins of this ancient bifurcation across our alphabetic nomenclature, highlighting the role syllabic consonants played in the phonology of ancient Etruscan and continue to play in the pronunciation and spelling of En作者: fluoroscopy 時間: 2025-3-22 18:45 作者: Madrigal 時間: 2025-3-22 23:01
Pilar Lacasaelative to the . in British spelled .. This chapter explores the phono-historical origins of this ancient bifurcation across our alphabetic nomenclature, highlighting the role syllabic consonants played in the phonology of ancient Etruscan and continue to play in the pronunciation and spelling of En作者: 遣返回國 時間: 2025-3-23 01:40 作者: 魔鬼在游行 時間: 2025-3-23 05:34
Intelligent Objects, like the computer, responds to our actions and forces us to solve problems, some more attractive and passionate than others. Behind them one can discover what some have called artificial intelligence.作者: 表主動 時間: 2025-3-23 10:50
Arguments in Virtual and Real Worlds,ated situations offer opportunities that are not always accessible in the real world and predictions can also be contrasted. As we well know, thinking is a human activity that transcends specific situations of mere description and seeks explanations of facts or justifies human actions according to certain principles.作者: 四牛在彎曲 時間: 2025-3-23 17:51
Story Telling,of their favorite characters on the phone, connected to Internet, and tell stories. Then they go to sleep. Storytelling is easy in these situations. They are collective, almost always constructed from others we have read, listened to, or seen.作者: 未完成 時間: 2025-3-23 21:36 作者: 使習(xí)慣于 時間: 2025-3-24 00:15
Virtual Spaces and Avatars,he . saga . and currently, .. Photographs, either alone or with other fictional characters are not really an avatar. Neither, strictly speaking, is choosing a game character to represent us. Avatars are peoples’ alter egos. They are a representation of oneself, which is used in Internet and has been constructed using the computer.作者: 劇本 時間: 2025-3-24 05:52 作者: 無動于衷 時間: 2025-3-24 08:33
New Heroes and Heroines,hat are considered good and noble within it. Today, a universe of material objects has emerged along with these heroes of popular children and youth culture, which is closely linked to the media. I shall be looking at all of this and its relationship with video games in this chapter.作者: 香料 時間: 2025-3-24 11:49 作者: Charlatan 時間: 2025-3-24 18:23 作者: 自由職業(yè)者 時間: 2025-3-24 19:18 作者: 吹牛者 時間: 2025-3-25 02:24 作者: callous 時間: 2025-3-25 05:11
Arguments in Virtual and Real Worlds,tudents in our classroom workshops this was the norm, but they liked learning through playing. The game was created by Will Wright, who is also author of the ., another famous video game saga. It appeared for both PC and Mac. Even a mobile phone version exists. Much additional information has been c作者: 脖子 時間: 2025-3-25 10:45
Learning to Create,elebrities appearing in the press. Instead the games were on large screens and consoles—new forms of entertainment. For me, the players who were the visitors, walking around the different stands, to the fair took precedence. They didn’t just observe, they played and discovered the novelties created 作者: 鬧劇 時間: 2025-3-25 13:14 作者: Brochure 時間: 2025-3-25 19:07
Story Telling,I tell one without using any books, they say it is a story without pages. They love it and fall asleep immediately. I usually suggest that we can imagine everything happening in it, just by closing our eyes and living it “as if it were for real.” At other times we use stories from a book but from th作者: 表皮 時間: 2025-3-25 22:41 作者: Nausea 時間: 2025-3-26 03:49 作者: seruting 時間: 2025-3-26 07:34
spire to make one /w/? This chapter explores the phonetic origins of the name . by investigating the fluid interrelationships which obtain between the vowels phoneticians classify as “high” and the consonants they classify as “semi-vowels.” But even the ancient Romans were implicitly aware of some o作者: 松軟無力 時間: 2025-3-26 10:55 作者: Chivalrous 時間: 2025-3-26 14:08 作者: left-ventricle 時間: 2025-3-26 19:50
Pilar Lacasarmer into two monosyllabic templates: those which start with vowels and end with consonants (e.g., ., ., ., .) and those which start with consonants and end with vowels (e.g., ., ., ., ., .). This distinction is unique to all alphabets descendant of the Roman, but is not a Roman innovation. Instead,作者: 平息 時間: 2025-3-26 22:09 作者: 加強防衛(wèi) 時間: 2025-3-27 02:26
Pilar Lacasarmer into two monosyllabic templates: those which start with vowels and end with consonants (e.g., ., ., ., .) and those which start with consonants and end with vowels (e.g., ., ., ., ., .). This distinction is unique to all alphabets descendant of the Roman, but is not a Roman innovation. Instead,作者: TAG 時間: 2025-3-27 08:53 作者: FIR 時間: 2025-3-27 11:03
https://doi.org/10.1057/9781137312051curriculum; technology; classroom; games; narrative; hands-on learning; computer; wii; console; gaming; litera作者: 高射炮 時間: 2025-3-27 17:20 作者: 柔聲地說 時間: 2025-3-27 21:24 作者: facetious 時間: 2025-3-27 22:39
2753-0744 eral commercial video games and shows how they can be used both in and out of the classroom to teach initiative and problem-solving, encourage creativity, promote literacy, and develop reasoning skills.978-1-349-45712-0978-1-137-31205-1Series ISSN 2753-0744 Series E-ISSN 2753-0752 作者: 幾何學(xué)家 時間: 2025-3-28 05:04 作者: 不規(guī)則的跳動 時間: 2025-3-28 09:43
https://doi.org/10.1007/978-1-4614-6907-0ly undereducated and minority. Over two-thirds (68%) of state prison inmates did not receive a high school diploma (9). Black and Hispanic males have a 1 in 4 and 1 in 6, respectively, lifetime chance of being incarcerated, which is considerably higher than white males, who have a 1 in 23 chance (10作者: Infiltrate 時間: 2025-3-28 14:01 作者: essential-fats 時間: 2025-3-28 17:46
,El Ni?o-Southern Oscillation: Effects on Eastern Pacific Coral Reefs and Associated Biota, surface current direction, velocity and spatial extent. The first sign of ENSO stress to zooxanthellate corals is tissue blanching or bleaching, which may occur during periods of elevated (El Ni?o) or depressed (La Ni?a) thermal anomalies. Earlier studies of thermally induced coral bleaching in the作者: Infirm 時間: 2025-3-28 20:47 作者: 豐富 時間: 2025-3-29 01:39
2509-324X nds, and in unusual aquatic habitatsThis work was begun to provide keys to the aquatic insect species known from Brazil. The original goal was to include all genera known from South America and all species from Brazil, but for most groups, the scope was expanded to encompass all species in South Ame作者: 或者發(fā)神韻 時間: 2025-3-29 06:30 作者: 直覺沒有 時間: 2025-3-29 07:30