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標(biāo)題: Titlebook: Learning and Collaboration Technologies. Designing, Developing and Deploying Learning Experiences; 7th International Co Panayiotis Zaphiris [打印本頁]

作者: Cataplexy    時(shí)間: 2025-3-21 18:20
書目名稱Learning and Collaboration Technologies. Designing, Developing and Deploying Learning Experiences影響因子(影響力)




書目名稱Learning and Collaboration Technologies. Designing, Developing and Deploying Learning Experiences影響因子(影響力)學(xué)科排名




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書目名稱Learning and Collaboration Technologies. Designing, Developing and Deploying Learning Experiences被引頻次




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書目名稱Learning and Collaboration Technologies. Designing, Developing and Deploying Learning Experiences讀者反饋




書目名稱Learning and Collaboration Technologies. Designing, Developing and Deploying Learning Experiences讀者反饋學(xué)科排名





作者: MOTTO    時(shí)間: 2025-3-21 22:54

作者: Malfunction    時(shí)間: 2025-3-22 04:16

作者: Fantasy    時(shí)間: 2025-3-22 06:37
https://doi.org/10.1007/978-3-030-50513-4communication systems; computer networks; computer systems; curricula; data communication systems; e-lear
作者: micronutrients    時(shí)間: 2025-3-22 10:21

作者: 正常    時(shí)間: 2025-3-22 15:39

作者: Feature    時(shí)間: 2025-3-22 18:07

作者: 抓住他投降    時(shí)間: 2025-3-22 22:17
0302-9743 Technologies, LCT 2020, held as part of the 22nd International Conference, HCI International 2020, which took place in Copenhagen, Denmark, in July 2020..The total of 1439 papers and 238 posters included in the 37 HCII 2020 proceedings volumes was carefully reviewed and selected from 6326 submissio
作者: meritorious    時(shí)間: 2025-3-23 03:07
The Influence of Simulation Tool Usage on Architecture Student Design: Shifting from a Technical Per students of South Korea performed design tasks guided by either a simulation tool or a studio instructor. The given task also differed by its nature, optimization- vs. concept-driven. As a result, we found that the simulation provided a creative-prone environment to the students and increased their attention to detail.
作者: COW    時(shí)間: 2025-3-23 08:28

作者: 無能力    時(shí)間: 2025-3-23 11:00
Usability Testing of a Digital Competence Assessment and Certification Systemctively. One of the efficiency measures showed that in average teachers spent 1.7?min, while students spent 1.5?min per task, but it should be bear in mind that they also had differently assigned tasks. Findings showed no significant differences in score ratings of overall task ease, task time and satisfaction with the system performance.
作者: 紅潤    時(shí)間: 2025-3-23 15:00

作者: outrage    時(shí)間: 2025-3-23 19:15
Evaluation of the Virtual Mobility Learning Hubveral usability testing methods in an extended period of time (8 months), we draw our conclusions on how a MOOC platform dedicated to virtual mobility should perform. Some of the issues are related to the usability of the OpenVMLH, others pertained to the actual creation and formatting of the learni
作者: parasite    時(shí)間: 2025-3-24 01:25

作者: 無彈性    時(shí)間: 2025-3-24 03:09
Designing a Mobile Platform for Developing Scholar Physical Education Activities: A WebQuest Based At is implemented in a prototype of a WQ-based tool for supporting physical education teaching, which integrates theory and practical activities. We present preliminary results with 15 students of Physical Education and Dance disciplines of 7th grade of elementary school level.
作者: 最小    時(shí)間: 2025-3-24 09:12

作者: 深陷    時(shí)間: 2025-3-24 11:18
User Experience Evaluation of an e-Assessment System the semester of an online course. The learners are also informed of their risk of failing the course throughout the semester. Also, to keep the learners motivated and engaged personalized suggestions are provided by the teachers to enhance the learning of the course. The user experience evaluation
作者: Thyroxine    時(shí)間: 2025-3-24 17:10

作者: 清楚    時(shí)間: 2025-3-24 20:32

作者: BADGE    時(shí)間: 2025-3-25 00:26
Reflective Journaling: A Theoretical Model and Digital Prototype for Developing Resilience and Creatuse of Reflective Journaling and to develop creativity and resilience through suggested mechanisms. Initial evaluations of our prototype are positive. It has been well-received by early test users, and has the potential to address all the connections defined. We therefore suggest that the theoretica
作者: 最高峰    時(shí)間: 2025-3-25 05:17
Prototyping a Touch-Optimized Modeling Tool for Co-located and Inverted Classroom Group Modeling Sce on automatically placed elements and a minimalistic interaction scheme tailored but not limited to the use with touch projectors. Finally, we will describe our plans for further development and related research.
作者: 開玩笑    時(shí)間: 2025-3-25 08:58

作者: admission    時(shí)間: 2025-3-25 12:54
Designing ‘Embodied’ Science Learning Experiences for Young Childrentivities for children aged 4–6 years, that drew on embodied cognition theory to foster meaningful action in relation to ideas of air resistance. This research is relevant to researchers, practitioners and designers. It makes a contribution to learning experience design by making explicit the process
作者: 吹氣    時(shí)間: 2025-3-25 19:14

作者: 入會(huì)    時(shí)間: 2025-3-25 23:19
Diana Andone,Silviu Vert,Vlad Mihaescu,Daniela Stoica,Andrei Ternauciuc
作者: Laconic    時(shí)間: 2025-3-26 02:52

作者: LUMEN    時(shí)間: 2025-3-26 05:08
Sidra Iftikhar,Ana-Elena Guerrero-Roldán,Enric Mor,David Ba?eres
作者: 帶傷害    時(shí)間: 2025-3-26 10:33
Romina Kühn,Mandy Korzetz,Felix Kallenbach,Karl Kegel,Uwe A?mann,Thomas Schlegel
作者: frozen-shoulder    時(shí)間: 2025-3-26 14:55
Camilla Maia,Jaewan Park,Sungeun Lee,Bokgiu Choi,Suji Choi,Sangwon Lee
作者: 槍支    時(shí)間: 2025-3-26 17:32

作者: 自制    時(shí)間: 2025-3-26 23:22
Marcel Schmittchen,Arlind Avdullahu,Robin Beermann
作者: Synchronism    時(shí)間: 2025-3-27 02:39

作者: immunity    時(shí)間: 2025-3-27 06:46

作者: decode    時(shí)間: 2025-3-27 12:22
Learning and Collaboration Technologies. Designing, Developing and Deploying Learning Experiences7th International Co
作者: 弄臟    時(shí)間: 2025-3-27 16:52
A Comparative Usability Study of Blackboard and Desire2Learn: Students’ Perspectivet, many Learning Management Systems (LMS), which are online, content-management systems specifically designed to fulfil this function, have been developed over the few years and established in education systems. This paper reports the results of a study that experimentally compared the usability of
作者: 沙漠    時(shí)間: 2025-3-27 19:34
Evaluation of the Virtual Mobility Learning Hub life. Higher Education is transformed by these aspirations, as in today’s society students are also working adults. Therefore, online courses especially under the form of MOOCs, virtual learning environments, offers them access to virtual learning and working. The OpenVMLH (Virtual Mobility Learnin
作者: 固定某物    時(shí)間: 2025-3-28 00:34
Case Studies of Developing and Using Learning Systems in a Department of Engineeringere developed for education of FF circuits and counter circuits, and the systems have been used in experiment classes. This paper describes the development and usage of a FF circuits learning system in 2012, and describes the development and usage of a new learning system in 2019. This paper also de
作者: Monotonous    時(shí)間: 2025-3-28 04:13
Designing a Mobile Platform for Developing Scholar Physical Education Activities: A WebQuest Based Ait as an educational resource, including those methods related to physical education. WebQuest (WQ) is a Web based and inquire-oriented learning method. We identified studies about the use of WQ in class activities and autonomous learning activities. Some studies report the use of WQ lessons in educ
作者: 漂浮    時(shí)間: 2025-3-28 07:13
Supporting Online Video e-Learning with Semi-automatic Concept-Map Generation completion rate has been a major problem. Recently, the learning forms of e-learning require learners to be introspective, deliberate, and logical and have proven to be incompatible with many learners of low completion rates. In this paper, we propose an e-learning system that allows learners to de
作者: Hamper    時(shí)間: 2025-3-28 13:47
User Experience Evaluation of an e-Assessment System feel motivated and engaged. The goal of this paper is to propose an e-assessment system, that aims to increase the self-awareness of learners about the courses’ progress that they are taking, and also to improve the learner’s motivation and engagement. While designing the system, two major design c
作者: pulse-pressure    時(shí)間: 2025-3-28 16:23
Investigating Mobile Device-Based Interaction Techniques for Collocated Mergingdirectly together in group work sessions. In case of individual creation, separate documents and contents need to be merged to receive an overall solution. In our work, we focus on mixed-focus collaboration using mobile devices, especially smartphones, to create and merge content. Instead of using e
作者: 抗生素    時(shí)間: 2025-3-28 19:14
The Influence of Simulation Tool Usage on Architecture Student Design: Shifting from a Technical Perhe simulation usage in the educational context, we first reviewed the previous uses of technological tools in architectural design. In the experiment, students of South Korea performed design tasks guided by either a simulation tool or a studio instructor. The given task also differed by its nature,
作者: 中世紀(jì)    時(shí)間: 2025-3-29 00:51

作者: Nomadic    時(shí)間: 2025-3-29 07:03
A Real-Time Remote Courses Model for the Improvement of the Overall Learning Experience in the subjects they learn. Sometimes it is not possible for a university to have more international faculty members because of many factors, including financial resources. In this work we present a model that introduces students to international professors in real-time via video conference. This m
作者: 嚴(yán)峻考驗(yàn)    時(shí)間: 2025-3-29 09:20

作者: 戰(zhàn)勝    時(shí)間: 2025-3-29 14:19
Prototyping a Touch-Optimized Modeling Tool for Co-located and Inverted Classroom Group Modeling Scends, over video tutorials to coached pieces of training and seminars. But the learning from collaborative group work has proven benefits, especially in modeling tasks. During our experiments with touch-based portable projectors in our higher education software engineering courses, we explored and it
作者: 大范圍流行    時(shí)間: 2025-3-29 16:10

作者: Pillory    時(shí)間: 2025-3-29 20:07

作者: 織布機(jī)    時(shí)間: 2025-3-30 01:33
Usability Testing of a Digital Competence Assessment and Certification Systemification of digital competence in primary and secondary schools, scalable to other educational levels. The usability evaluation included a combination of tasks completion and questionnaires to collect mostly quantitative, but also qualitative data in order to improve the existing system and give so
作者: 高腳酒杯    時(shí)間: 2025-3-30 07:07

作者: Benzodiazepines    時(shí)間: 2025-3-30 10:55
Impact of Constant Work on the Students’ Academic Performancere active methodologies on the part of the student in which they acquire a leading role and are more responsible for their own learning. Teachers always insist students on the importance of working continuously. In a subject of computer programming this is especially important. For this reason, in t
作者: Aggrandize    時(shí)間: 2025-3-30 12:59
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