標(biāo)題: Titlebook: Learning Technology for Education Challenges; 7th International Wo Lorna Uden,Dario Liberona,Jozef Ristvej Conference proceedings 2018 Spri [打印本頁] 作者: 照相機(jī) 時(shí)間: 2025-3-21 16:52
書目名稱Learning Technology for Education Challenges影響因子(影響力)
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書目名稱Learning Technology for Education Challenges網(wǎng)絡(luò)公開度學(xué)科排名
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書目名稱Learning Technology for Education Challenges被引頻次學(xué)科排名
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書目名稱Learning Technology for Education Challenges年度引用學(xué)科排名
書目名稱Learning Technology for Education Challenges讀者反饋
書目名稱Learning Technology for Education Challenges讀者反饋學(xué)科排名
作者: Evocative 時(shí)間: 2025-3-21 20:13
1865-0929 way teachers teach and students learn, while giving special emphasis to the pedagogically effective ways we can harness these new technologies in education..978-3-319-95521-6978-3-319-95522-3Series ISSN 1865-0929 Series E-ISSN 1865-0937 作者: Euphonious 時(shí)間: 2025-3-22 00:52
Student’s Perceptions of Cyberbullying in the Context of Cyberbullying Criteria and Types: The Role order to label behaviour as cyberbullying. Impersonation and visual cyberbullying represented the cyberbullying construct better, with no differences between the two age groups, and were considered more serious than written–verbal behaviour and exclusion.作者: nocturia 時(shí)間: 2025-3-22 07:41
Digital Technologies Applied to Textual Reading and Understanding in English: A Practical Approach Uered that multimodal resources and digital games can be allied to the teaching practices in order to motivate and engage the students into the learning process. It is also concluded that the use of technologies in the classroom can make learning more effective.作者: 殘酷的地方 時(shí)間: 2025-3-22 09:33 作者: Hangar 時(shí)間: 2025-3-22 14:40
Training Teacher in the Generation of Knowledge in Higher Education: b-Learning Teacher to Prosumer n current teacher competencies in b-learning contexts and new competencies based in prosumer action. In the conclusion, some training process needs and some of the difficulties facing prosumer action in education are illustrated.作者: Accomplish 時(shí)間: 2025-3-22 20:26
EDMODO: Experiencing a Global Education Network the improvement of the students’ proficiency in the second language. The authors believe that teacher trainees who explore technological tools during their formation are more likely to incorporate them in their very own practice as teachers.作者: 過剩 時(shí)間: 2025-3-23 00:11
Learning System Developmentve. This paper pursues to use the potential of combining theories of learning and change, to analyze innovative learning-approaches, to separate the contrast of incremental (sustaining) versus disruptive innovations and to use examples from the contexts of academic, vocational and organizational learning-processes.作者: Meager 時(shí)間: 2025-3-23 05:05 作者: 收藏品 時(shí)間: 2025-3-23 06:40
Computer-Based Accessible Testing System for Students with Visual Impairments and Learning Disabilites state-mandated tests. In this paper we present the design, implementation and evaluation of an accessible testing system (ATS) for high-stakes state-mandated tests. We also present results from various pilot studies of ATS which prove its efficacy.作者: 生意行為 時(shí)間: 2025-3-23 12:39
Conference proceedings 2018g environments; and mobile learning and MOOCs. LTEC 2018 examines how these technologies and pedagogical advances can be used to change the way teachers teach and students learn, while giving special emphasis to the pedagogically effective ways we can harness these new technologies in education..作者: 幻影 時(shí)間: 2025-3-23 13:52 作者: 其他 時(shí)間: 2025-3-23 21:32
Assessing Gamification Effects on E-learning Platforms: An Experimental Casel group of students. The impact on dropout rates and final grades were examined comparing the historical data with those obtained after implementing the games in the online platform. The results expose the direct positive relationship that gamification has on the efficiency of using online platforms.作者: 反復(fù)無常 時(shí)間: 2025-3-23 22:29
Impact of an Introductory ERP Simulation Game on the Students’ Perception of SAP Usability, which is correlated with the positive effect of gamification that the workshop left on its participants. The results need to be confirmed further, because the preliminary study employs several limitations on the sample size, demographics and different versions of the SAP ERP software used in comparable studies.作者: mechanism 時(shí)間: 2025-3-24 04:06 作者: ungainly 時(shí)間: 2025-3-24 07:53
Design and Application of a Creative Strategy Based on the Method of Problem-Based Learning (PBL) inf the traditional teaching, currently practiced, to a methodology that allows greater participation and responsibility by students in their own learning and presents an opportunity to develop creative skills. Finally, it presents a series of statistics and observations derived from the results of this work.作者: Comprise 時(shí)間: 2025-3-24 14:10
Use of , and , by Smartphone in the Classroom: The Design of a Methodological Proposalthe use of . and . tools through the smartphone and the Master Class, and on the other hand, to design a methodological proposal that includes these tools in an active methodology, in order to achieve a more meaningful and constructivist learning, enhancing the students’ knowledge acquisition.作者: 分開 時(shí)間: 2025-3-24 17:44
Business Students’ Experience with Peer Gradinged more and harder than in other “traditional” courses. It was evident that students were learning through this peer assessment process, which gave their studies additional depth. Students left the course with a positive learning experience that might be used in other learning circumstances.作者: Insatiable 時(shí)間: 2025-3-24 20:55
Citation Function Classification Based on Ontologies and Convolutional Neural Networksg techniques such as support vector machine and neural networks with a number of manually created features. The manual feature representation is time-consuming and error prone. To address these problems, we propose a citation function classification model by combining ontologies with convolutional n作者: terazosin 時(shí)間: 2025-3-25 01:37
Try to See It My Way - How Students View the Use of Lecture Captures and to understand their views of the benefits of the system. Although perspectives on the use of these video resources differ between students and staff, when asked to confront and respond to concerns expressed by lecturers, the students showed a level of maturity and understanding in their apprec作者: shrill 時(shí)間: 2025-3-25 04:16 作者: 壁畫 時(shí)間: 2025-3-25 09:13 作者: hyperuricemia 時(shí)間: 2025-3-25 11:46 作者: tattle 時(shí)間: 2025-3-25 18:59
Leonardo Emiro Contreras Bravo,Giovanny Mauricio Tarazona Bermudez,José Ignacio Rodríguez Molanothe more common acceptors oxygen and chlorine, which is most probably due to the fact that the differences between oxygen acceptors and in particular between chlorine acceptors should be distinctly smaller, than is the case with sulfur or selenium acceptors.作者: 言外之意 時(shí)間: 2025-3-25 21:27
ras and Categorification. will be an ideal resource for researchers in the fields of representation theory and mathematical physics..978-3-030-63851-1978-3-030-63849-8Series ISSN 0743-1643 Series E-ISSN 2296-505X 作者: PARA 時(shí)間: 2025-3-26 01:12 作者: 隱士 時(shí)間: 2025-3-26 05:58
Christian Ploder,Reinhard Bernsteiner,Stephan Schl?gl作者: 新娘 時(shí)間: 2025-3-26 10:18 作者: NOCT 時(shí)間: 2025-3-26 14:13 作者: BAIT 時(shí)間: 2025-3-26 17:22 作者: Asparagus 時(shí)間: 2025-3-26 22:02
Khadidja Bakhti,Zhendong Niu,Abdallah Yousif,Ally S. Nyamawe作者: 淡紫色花 時(shí)間: 2025-3-27 02:28
Leonardo Emiro Contreras Bravo,Karolina González Guerrero,Luis Fernando Vargas Tamayo作者: exhilaration 時(shí)間: 2025-3-27 07:21
Assessing Gamification Effects on E-learning Platforms: An Experimental Case nature, these platforms reveal high dropout rates. The use of gamification is presented as a solution to this problem, through the generation of play environments that provide a high interaction with more motivating ludic experiences, attractive, and creating a positive impact on pedagogical and ps作者: CARK 時(shí)間: 2025-3-27 10:50 作者: choroid 時(shí)間: 2025-3-27 17:10 作者: LAPSE 時(shí)間: 2025-3-27 20:05
Use of , and , by Smartphone in the Classroom: The Design of a Methodological Proposalf ourselves and a fundamental tool to carry out multiple tasks of our daily life. However, in the educational field, it has not been possible to develop the great potential that smartphones have as a teaching resource yet. Its use in the classroom can help us to improve the teaching and learning pro作者: glamor 時(shí)間: 2025-3-27 22:38 作者: 不適 時(shí)間: 2025-3-28 05:45
Source Code Representations for Plagiarism Detectionhms are constantly being created, but there are not currently manny of systems, that we could use for plagiarism detection. Our aim is to explore plagiarism on a large scale..This paper focuses on selecting the appropriate representation of the source code, that is very important when searching for 作者: MAPLE 時(shí)間: 2025-3-28 08:13
Digital Technologies Applied to Textual Reading and Understanding in English: A Practical Approach Ue in the Voice of America (VOA) website joined with a digital game using the Kahoot application. The practice was carried out in two classes of the Jovem Aprendiz Project at Feevale University, with a total of 43 participants. Besides, categories of analysis were defined and a semi-structured interv作者: 配置 時(shí)間: 2025-3-28 10:26
A Competence Framework for Open Educational Resources: The Case of the Public Sectorn the public sector, for example, embedded in an e-learning concept. According to Stoffregen [.], this may still seem quite challenging but getting there is possible as also Nurhas et al. [.] have pointed out. In this paper, we therefore present an initial OER competence framework to successfully us作者: Dungeon 時(shí)間: 2025-3-28 15:16
Business Students’ Experience with Peer Gradingstill presents un unusual and unknown pedagogical approach. The whole process must be well-planned in advance, and the assessment criteria must be clear, defined, and understandable. In addition, students need to develop assessment literacy. Increased interest for an elective course forced us to thi作者: Binge-Drinking 時(shí)間: 2025-3-28 18:53 作者: 佛刊 時(shí)間: 2025-3-29 00:35 作者: Licentious 時(shí)間: 2025-3-29 03:39 作者: CHASE 時(shí)間: 2025-3-29 09:17
Try to See It My Way - How Students View the Use of Lecture Capturehigher education internationally. Increasingly, universities are not only supporting various learning technology but mandating adoption by teaching staff. Despite this, there is still relatively little research on users’ attitudes to these systems and a lack of understanding of how the systems are u作者: palpitate 時(shí)間: 2025-3-29 13:51
Learning System Developmentrable learning-inputs and – outputs into networked environments for guidance and innovation, to develop holistic competences and to create future as social development. Connecting interdisciplinary contexts, larger amounts of very heterogeneous learners from formerly independent cultural contexts an作者: absolve 時(shí)間: 2025-3-29 17:24
Design and Application of a Creative Strategy Based on the Method of Problem-Based Learning (PBL) iniversidad Distrital” (Colombia), as a strategy that encourages creative skills in students. Initially a theoretical and referential framework is developed, associated with traditional teaching, ABP, ICT and creativity in the classroom. Subsequently, an approach to the existing problems is carried ou作者: Living-Will 時(shí)間: 2025-3-29 19:53 作者: IRS 時(shí)間: 2025-3-30 03:08 作者: 結(jié)合 時(shí)間: 2025-3-30 05:51 作者: 切掉 時(shí)間: 2025-3-30 10:36 作者: 刪除 時(shí)間: 2025-3-30 14:44
Sabine Siemsen,Marja Naaranoja. In finite type .., we rederive the description of the generalized exponents in terms of crystal graphs without using the combinatorics of semistandard tableaux or the charge statistic. In finite type .., we obtain a combinatorial description of the generalized exponents based on the so-called dist作者: Dappled 時(shí)間: 2025-3-30 17:11 作者: 關(guān)節(jié)炎 時(shí)間: 2025-3-30 22:52
https://doi.org/10.1007/978-3-319-95522-3artificial intelligence; computer aided instruction; computer networks; e-learning; education; gamificati作者: 潰爛 時(shí)間: 2025-3-31 04:24
978-3-319-95521-6Springer International Publishing AG, part of Springer Nature 2018作者: zonules 時(shí)間: 2025-3-31 08:02
Learning Technology for Education Challenges978-3-319-95522-3Series ISSN 1865-0929 Series E-ISSN 1865-0937