標(biāo)題: Titlebook: Learn cocos2d Game Development with iOS 5; Steffen Itterheim,Andreas L?w Book 2011 Steffen Itterheim and Andreas Lw 2011 [打印本頁] 作者: ambulance 時間: 2025-3-21 16:47
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作者: 背心 時間: 2025-3-21 22:35 作者: 的染料 時間: 2025-3-22 01:21 作者: 弄污 時間: 2025-3-22 05:43
Getting Started,elopment. And since it’s always been a big source of confusion, I’ll explain how memory management works in the context of cocos2d, ideally helping you avoid some of the common pitfalls. At the end of this chapter, you’ll have a first cocos2d project based on a project template up and running.作者: Encumber 時間: 2025-3-22 09:14
Kobold2D Introduction,s2d upgrade process, and by providing complete and accurate documentation. Eventually, this culminated in the inception of Kobold2D, a game engine that is still very much based on cocos2d-iphone but improves the workflow for cocos2d developers.作者: GRAVE 時間: 2025-3-22 13:42 作者: 殘酷的地方 時間: 2025-3-22 17:57
is the leading, de-facto standard framework used by a majori.Create compelling 2D games with .Learn cocos2d Game Development with iOS 5.. This book shows you how to use the powerful cocos2d game engine to develop games for iPhone and iPad with tilemaps, virtual joypads, Game Center, and more. ..It t作者: Diatribe 時間: 2025-3-23 00:00 作者: 誘拐 時間: 2025-3-23 05:07 作者: 套索 時間: 2025-3-23 06:35
. The inter-phase between gel and sediment exhibits during its displacement is a typical dissipative sculpturing, leading as well to typical successions and concretions and finally to creating reliefs like a sculpture. These intermediates and later final forms are first preserved after several growt作者: deriver 時間: 2025-3-23 10:06 作者: 脆弱帶來 時間: 2025-3-23 17:10
Steffen Itterheim,Andreas L?we Second Workshop on Imagery and Cognition held at the University of Padova, Padova, Italy from September 21 to September 23,1988. An impressive array of research was presented at the workshop, and as the workshop unfolded several salient point. s elllerged. Though the research was diverse, it was e作者: GLIDE 時間: 2025-3-23 19:06
Steffen Itterheim,Andreas L?we Second Workshop on Imagery and Cognition held at the University of Padova, Padova, Italy from September 21 to September 23,1988. An impressive array of research was presented at the workshop, and as the workshop unfolded several salient point. s elllerged. Though the research was diverse, it was e作者: 健壯 時間: 2025-3-24 00:30 作者: contradict 時間: 2025-3-24 06:17 作者: Osteons 時間: 2025-3-24 10:19
Steffen Itterheim,Andreas L?wBaddeley & Warrington, 1973; Jones, 1974; see also Richardson, Cermak, Blackford, & O’Connor, Chapter 14, this volume for a review of this literature), the elderly (Robertson-Tchabo, Hausman, & Arenberg, 1976), and the mentally retarded (see Bender & Levin, 1978). Given the great potential of mnemon作者: Innovative 時間: 2025-3-24 12:12 作者: 協(xié)定 時間: 2025-3-24 17:05 作者: GRACE 時間: 2025-3-24 20:48
Steffen Itterheim,Andreas L?w Naumburg (1950, 1953, 1966) and Ulman (1961, 1965) and Rhyne‘s (1973) gestalt art therapy provided a framework for my own observations. Workshops and literature on guided imagery opened another door to the inner experience through images. The discovery of Jung‘s concept of archetypes helped me to integrate i978-1-4757-0446-4978-1-4757-0444-0作者: gnarled 時間: 2025-3-25 00:15
Steffen Itterheim,Andreas L?w(1950, 1953, 1966) and Ulman (1961, 1965) and Rhyne‘s (1973) gestalt art therapy provided a framework for my own observations. Workshops and literature on guided imagery opened another door to the inner experience through images. The discovery of Jung‘s concept of archetypes helped me to integrate i作者: 起皺紋 時間: 2025-3-25 04:43
Steffen Itterheim,Andreas L?w Naumburg (1950, 1953, 1966) and Ulman (1961, 1965) and Rhyne‘s (1973) gestalt art therapy provided a framework for my own observations. Workshops and literature on guided imagery opened another door to the inner experience through images. The discovery of Jung‘s concept of archetypes helped me to integrate i978-1-4757-0446-4978-1-4757-0444-0作者: Irascible 時間: 2025-3-25 09:44
Steffen Itterheim,Andreas L?we, that is, the origins of knowledge, which may be referred to as theory of knowledge; and (2) the relations of the scientist’s knowledge of the world of perceptions to the structure of a scientific theory and the study of what a scientific theory is, hereinafter to be referred to as epistemology or作者: THROB 時間: 2025-3-25 12:44
Steffen Itterheim,Andreas L?we, that is, the origins of knowledge, which may be referred to as theory of knowledge; and (2) the relations of the scientist’s knowledge of the world of perceptions to the structure of a scientific theory and the study of what a scientific theory is, hereinafter to be referred to as epistemology or作者: inferno 時間: 2025-3-25 15:52 作者: Amylase 時間: 2025-3-25 21:14 作者: exclusice 時間: 2025-3-26 01:02
Steffen Itterheim,Andreas L?we, that is, the origins of knowledge, which may be referred to as theory of knowledge; and (2) the relations of the scientist’s knowledge of the world of perceptions to the structure of a scientific theory and the study of what a scientific theory is, hereinafter to be referred to as epistemology or作者: 表否定 時間: 2025-3-26 07:43 作者: Graphite 時間: 2025-3-26 10:56
d with no corporeal significance attached to them at a11,. and in this light Crashaw becomes less an enraptured mystagogue and more a careful and intellectual manipulator of conventional materials: a cool and aloof arranger of brightly coloured beads,. not a febrile and over-excited case of arrested作者: 四海為家的人 時間: 2025-3-26 16:39 作者: 使?jié)M足 時間: 2025-3-26 17:05
Out of the Ordinary,fter you’ve read this book—for example, to ask questions and to learn more. But you should also investigate which technologies may be useful to implement in your game, such as advertising, analytics, one of the many social networking libraries, and even server technology used in persistent world games.作者: 疲憊的老馬 時間: 2025-3-26 22:51 作者: 凹槽 時間: 2025-3-27 01:07
http://image.papertrans.cn/l/image/582651.jpg作者: 凝視 時間: 2025-3-27 07:48
Essentials,This chapter will introduce you to the essential building blocks of the cocos2d game engine. You’ll be using most of these classes in every game you create, so understanding what’s available and how these classes work together will help you write better games. Armed with this knowledge, you’ll find it a lot easier to start working with cocos2d.作者: AIL 時間: 2025-3-27 13:14 作者: 鼓掌 時間: 2025-3-27 15:10
Sprites In-Depth,In this chapter, I’ll focus on working with sprites. There are numerous ways to create sprites from individual image files and texture atlases. I will also explain how to create and play sprite animations.作者: 條街道往前推 時間: 2025-3-27 20:55
,Shoot’ em Up,What does a game of this kind need above all else? Something to shoot up and bullets to evade. In this chapter, you’ll be adding enemies to the game and even a boss monster.作者: 特征 時間: 2025-3-27 23:53
Particle Effects,To create special visual effects, game programmers often make use of .. Particle systems work by emitting vast numbers of tiny particles and rendering them efficiently, much more efficiently than if they were sprites. This allows you to simulate effects such as rain, fire, snow, explosions, vapor trails, and many more.作者: ADJ 時間: 2025-3-28 04:35
Working with Tilemaps,In the next two chapters, I’ll introduce you to the world of tile-based games. Whether you’ve been playing games since the age of classic role-playing games like Ultima or you’ve just recently joined your Facebook friends in Farmville, I’m sure you’ve already played a game that uses the tilemap concept for displaying its graphics.作者: BARGE 時間: 2025-3-28 06:34 作者: 不來 時間: 2025-3-28 12:39
Pinball Game,I’d like to put the Box2D physics engine to good use, so in this chapter you’ll be making an actual pinball game. Pinball tables are all about using our physical world and turning that into a fun experience. With a physics engine, however, you’re not just limited to real-world physics.作者: 證明無罪 時間: 2025-3-28 18:19
Game Center,Game Center is Apple’s social network solution. It enables you to authenticate players, store their scores and display leaderboards, and track and display their achievement progress. Furthermore, players can invite friends to play or choose to quickly find a match to play a game with anyone.作者: 自作多情 時間: 2025-3-28 19:21
Cocos2d with UIKit Views,For most iOS developers there’s a clear dividing line: if you want to program “regular” apps with no or little multimedia content, you’ll be using Cocoa Touch and its UIKit framework to create the iPhone’s and iPad’s native user interfaces.作者: 不吉祥的女人 時間: 2025-3-29 01:44
978-1-4302-3813-3Steffen Itterheim and Andreas Lw 2011作者: Barrister 時間: 2025-3-29 06:56 作者: 錯誤 時間: 2025-3-29 08:40 作者: 膽汁 時間: 2025-3-29 13:52
Steffen Itterheim,Andreas L?wy, research paradigms, and data, which, with dil1iculty, ean be managed by a reader interested in imagery. Further, ment. al i lllagery appears to be an important construct in fields such as perception, memory, learning, thinking, motor behavior, cognitive development, and so on. With the diversity 作者: 星球的光亮度 時間: 2025-3-29 19:04 作者: upstart 時間: 2025-3-29 22:42 作者: 無瑕疵 時間: 2025-3-30 02:04 作者: offense 時間: 2025-3-30 06:59 作者: 王得到 時間: 2025-3-30 11:38 作者: 造反,叛亂 時間: 2025-3-30 14:09 作者: 表被動 時間: 2025-3-30 18:42 作者: 清晰 時間: 2025-3-30 21:53 作者: 概觀 時間: 2025-3-31 01:16 作者: MOT 時間: 2025-3-31 07:28 作者: NAUT 時間: 2025-3-31 13:07 作者: 傳授知識 時間: 2025-3-31 15:08
Steffen Itterheim,Andreas L?wwere linked and their interest in fundamental issues led them to probe the process of thinking itself. The quotations in the epigraphs to this chapter and to the Introduction bespeak their commitment to this connection as a guiding theme in their scientific research. This Ariadne’s thread is best th作者: Ophthalmoscope 時間: 2025-3-31 21:20
Steffen Itterheim,Andreas L?wwere linked and their interest in fundamental issues led them to probe the process of thinking itself. The quotations in the epigraphs to this chapter and to the Introduction bespeak their commitment to this connection as a guiding theme in their scientific research. This Ariadne’s thread is best th作者: 要求比…更好 時間: 2025-3-31 22:51