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標(biāo)題: Titlebook: Learn SpriteBuilder for iOS Game Development; Steffen Itterheim Book 2014 Steffen Itterheim 2014 [打印本頁]

作者: 召喚    時(shí)間: 2025-3-21 18:02
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作者: Oratory    時(shí)間: 2025-3-21 22:01

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作者: 引水渠    時(shí)間: 2025-3-22 06:38
Steffen Itterheim a CD-ROM drive is close to 1.5 Mbits per second. In this case, we need a compression ratio around 110:1. Hence, in practical applications with image sequences we require at least four times better compression ratios than those we can achieve with coders for still-images.
作者: Presbycusis    時(shí)間: 2025-3-22 10:23
Steffen Itterheimup in a fuzzy database using the membership values of segment groups. The BRF is selected among the MPEG-7 descriptors. The proposed scheme yields substantially better retrieval rates compared to the available fixed feature content-based image retrieval systems.
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Steffen Itterheim emphasizes the foundations ofthese standards; namely, techniques such as predictive coding,transform-based coding such as the discrete cosine transform (DCT),m978-1-4613-7842-6978-1-4615-6199-6Series ISSN 0893-3405
作者: 不能逃避    時(shí)間: 2025-3-23 19:51
Steffen Itterheim emphasizes the foundations ofthese standards; namely, techniques such as predictive coding,transform-based coding such as the discrete cosine transform (DCT),m978-1-4613-7842-6978-1-4615-6199-6Series ISSN 0893-3405
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作者: 暴行    時(shí)間: 2025-3-24 09:31
IntroductionWelcome to .. This chapter serves as an introduction. It explains what you will get out of this book, the program versions used by the book, and where to get the resource files, just to name a few items.
作者: 注射器    時(shí)間: 2025-3-24 12:22
Controlling and ScrollingMost games need some way to control the player character. You’ll learn to use Cocos2D actions to move the player through the level you designed. Due to this project’s levels being larger than the screen, and to add the impression of depth to the world, you’ll also implement parallax scrolling as well.
作者: 不能約    時(shí)間: 2025-3-24 16:22

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作者: 預(yù)測    時(shí)間: 2025-3-25 02:12
Menus & PopoversBy this point, you have a level and game elements that make the game playable in principle. Before expanding upon more game elements and additional levels, I would like to take some time to connect the dots…the menus to be precise.
作者: 不確定    時(shí)間: 2025-3-25 06:51
Main Scene and Game StateSo far we’ve fully neglected the main scene, where the game’s main menu ought to be. The main menu is a good place to add a . menu that allows you to change the volume of background music and sound effects.
作者: declamation    時(shí)間: 2025-3-25 09:13
Selecting and Unlocking LevelsFor this game, you will want to give users a way to select which level they want to start with. Since the levels are separated into different worlds, you’ll use a . node to allow the user to swipe between worlds.
作者: 轎車    時(shí)間: 2025-3-25 15:08
Physics JointsIn this chapter, you’ll add more game elements to make the levels more fun to design and play. Many complex physics objects require the use of joints. . are a means of keeping individual bodies together, and they define the freedom of movement between the connections.
作者: Odyssey    時(shí)間: 2025-3-25 19:15
Audio and LabelsIn this chapter, you will learn how to play audio, both sound effects and music. Sound effects can be played via the Timeline, but most of it will have to be programmed using ObjectAL, the audio engine used by Cocos2D and SpriteBuilder.
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作者: 桉樹    時(shí)間: 2025-3-27 00:44
Laying the Groundworkift using Objective-C and Xcode. You will learn how to create the most important elements in SpriteBuilder and how SpriteBuilder, Xcode, and Cocos2D are connected. At the end of this chapter, you will have a skeleton framework that you’ll continue to expand on.
作者: 兇兆    時(shí)間: 2025-3-27 03:55
Soft-Body Physicsn bend and flex under the forces applied to it. If the body is also trying to relax back into its predetermined shape, it is often referred to as “jelly” physics—especially if the shape is easily deforming and altogether wobbly. That’s the kind of soft body you’ll create in this chapter.
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Steffen Itterheimehensive review of recentactivities on multimedia enhanced processors, multimedia coprocessors,and dedicated processors, including examples from industry.....Image and Video Compression Standards: Algorithms andArchitectures,. .Second Edition. presents an introduction to thealgorithms and architectu
作者: 能量守恒    時(shí)間: 2025-3-28 13:04

作者: 前面    時(shí)間: 2025-3-28 18:34
Steffen Itterheimplied to the compression of image sequences (such as video) as well, by simply treating each image in the sequence as a still-image. This approach is inherently simple; however, it does not provide significant compression. For instance, consider an uncompressed image sequence at a data rate of 166 M
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作者: 擴(kuò)大    時(shí)間: 2025-3-29 00:22
Steffen Itterheimnative feature for each class, which is optimal in some sense. The class-dependent feature is, then, used to calculate the membership value of each object class for content-based fuzzy image retrieval systems. The Best Representative Feature (BRF) for each class is identified in a training stage. Th
作者: FRAX-tool    時(shí)間: 2025-3-29 06:20
Steffen Itterheime large size of the datasets, the ability to segment an image softly, the interactive specification of the user’s wish, the sharpness and invariant capabilities of features, and the machine learning of concepts. Among these everything gets better every year apart from the need for annotation which g
作者: 我邪惡    時(shí)間: 2025-3-29 10:32
dataset used by a large number of research groups are the Corel Photo CDs. There are more than 800 of those CDs, each containing 100 pictures roughly similar in theme. Unfortunately, basically every evaluation is done on a different subset of the image sets thus making comparison impossible..In thi
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Die sechs Phasen des Coachingprozesses,-based optimizations as the table was on disk, but from SQL Server 2014 it is possible to define a table to permanently reside in-memory, and it now also has its own database optimized engine to fully utilize in-memory held data.
作者: MENT    時(shí)間: 2025-3-30 07:37
L. Leistnerproduced by the reactor. In this study, the Hydrogen Economic Evaluation Program (HEEP) was employed to evaluate various scenarios, including variations in the capital cost of the advanced nuclear power plants, the hydrogen production cost, and other factors such as the cost of nuclear fuel, operati
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Nuclease Activation in Programmed Cell Deathratt, 1977), and the motor neurones supplying skeletal muscle (0.Connor and Wyttenbach 1974; Oppenheim, 1984), information continues to accumulate on the stimuli which initiate the programme of death, or can modify it once it is under way.
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e ability and the extent to which these variables may account for real-world competencies are emphasized, and commentary chapters offer suggestions for further research priorities..Coverage highlights include:.978-1-4614-3217-3978-1-4419-1210-7Series ISSN 1572-5642
作者: 不自然    時(shí)間: 2025-3-30 20:08
Reference work 2019 tradition in economics. It was lost after the expulsion of some of the leading economists from Germany during 1933 to 1938, but then revived in Chicago. ?Both the subject of Law of Economics and the need for a concise Encyclopedia is particularly relevant in Europe today.? Currently in the European
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