標題: Titlebook: Learn Sprite Kit for iOS Game Development; Leland Long Book 2014 Leland Long 2014 [打印本頁] 作者: Flexibility 時間: 2025-3-21 19:34
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書目名稱Learn Sprite Kit for iOS Game Development網(wǎng)絡(luò)公開度學(xué)科排名
書目名稱Learn Sprite Kit for iOS Game Development被引頻次
書目名稱Learn Sprite Kit for iOS Game Development被引頻次學(xué)科排名
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書目名稱Learn Sprite Kit for iOS Game Development年度引用學(xué)科排名
書目名稱Learn Sprite Kit for iOS Game Development讀者反饋
書目名稱Learn Sprite Kit for iOS Game Development讀者反饋學(xué)科排名
作者: Insensate 時間: 2025-3-21 23:36 作者: Arbitrary 時間: 2025-3-22 04:13
SKActions and SKTextures: Your First Animated Sprite,The “Hello World” application was a good introduction to a few Sprite Kit fundamentals such as the ., ., ., and . objects, but it was seriously lacking in functionality (unless your idea of a great game is to spawn 100 spinning spaceships faster than the next developer)!作者: cultivated 時間: 2025-3-22 07:50
Sprite Movement Responding to User Inputs,So far, once the game screen is presented (initially with a solid black background), an animated sprite appears on the screen when the user taps the screen. That’s all well and good, but you’ve only just begun. Now you’ll add some movement!作者: debouch 時間: 2025-3-22 09:05 作者: 大洪水 時間: 2025-3-22 16:58
Points and Scoring,A game needs a goal—something the player needs to obtain. In the case of this game, players play for points and the best score wins!作者: 無關(guān)緊要 時間: 2025-3-22 18:01
Where to Go from Here,You made it to the end of the book, and you’ve built an exciting game from scratch. Along the way, you gained an understanding of the Sprite Kit API and you implemented many of its features. You undoubtedly know a lot more now than when you started.作者: burnish 時間: 2025-3-22 22:52 作者: 表否定 時間: 2025-3-23 01:45
Leland Longt alphabet, regardless of the compressibility of the source. To remedy the possible excess, these authors suggested storing the parsed substring as usual, but encoding for output only the citation, deferring the encoding of the innovation as the first symbol of the next parsed substring. Thus the in作者: 沙文主義 時間: 2025-3-23 09:30 作者: 虛度 時間: 2025-3-23 10:38
rches through a large vector space. Holographic associative matching provided by multiple exposure holograms can offer advantageous techniques for vector quantization based compression schemes. Photorefractive crystals, which provide high density recording in real time, are used as our holographic m作者: 暗諷 時間: 2025-3-23 17:51 作者: 小淡水魚 時間: 2025-3-23 20:11 作者: 寒冷 時間: 2025-3-23 22:10
Leland Longin a three dimensional space. Image compression suffers from large computational requirements. We propose optical architectures to execute various image compression techniques, utilizing the inherent massive parallelism of optics..We optically implement the following compression and corresponding de作者: 脆弱帶來 時間: 2025-3-24 03:59 作者: ONYM 時間: 2025-3-24 08:31 作者: Charlatan 時間: 2025-3-24 13:14
Creating a Cast of Characters,ly defined maximum. While this works fine for viewing immediate results when adding new enemy classes, it’s not an elegant or efficient solution in the long term. You need a way of introducing characters into play in such a way that you can easily change your mind without having to change the code, 作者: 負擔(dān) 時間: 2025-3-24 17:40
Add More Scenes and Levels,e” more than once in the game without the game ending. You will have the game start with several player lives, so that when a nasty vermin bites the player, it can reappear a few seconds later, ready to tackle them again. After all, accidents happen and vermin are vicious and sewers are stinky, but 作者: Virtues 時間: 2025-3-24 19:58
Book 2014‘ll find how simple it is to create a scene, add animated sprites, incorporate edges, play sound effects, and create animated particles for special effects. You‘ll also use touch events to control your sprites, implement the built-in physics engine, handle sprite collisions and contacts, and much mo作者: 航海太平洋 時間: 2025-3-24 23:50 作者: Precursor 時間: 2025-3-25 03:41 作者: locus-ceruleus 時間: 2025-3-25 09:44 作者: 未開化 時間: 2025-3-25 12:32
learning how to use all these cool features of Sprite Kit, you‘ll follow along as we build a complete 2D game for iPhone. By the time you finish the book, you‘ll have made your own 2D game, and you‘ll have learned all you need to know to get started on your next masterpiece..978-1-4302-6439-2978-1-4302-6440-8作者: accessory 時間: 2025-3-25 16:33 作者: Stable-Angina 時間: 2025-3-25 20:51 作者: adulterant 時間: 2025-3-26 00:40
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