作者: Extricate 時(shí)間: 2025-3-21 21:15 作者: 排斥 時(shí)間: 2025-3-22 03:05
Hartmut Koenitz,Mirjam Palosaari EladhariC++ Standard Library. No page-long, repetitive examples or obscure, rarely used features. Instead, everything you need to know and watch out for in practice is outlined in a compact, to-the-point style, interspersed with practical tips and well-chosen, clarifying examples. The book does not explain 作者: 新字 時(shí)間: 2025-3-22 05:40
Mirek Stoleespecial XSC-Ianguages such as PASCAL-XSC or ACRITH-XSC. A shareware version of the C-XSC library and the sources of the toolbox programs are freely available via anonymous ftp or can be ordered against reimbursement of expenses. The programs of this book do not require a great deal of insight into the feature978-3-642-79653-1978-3-642-79651-7作者: GRAVE 時(shí)間: 2025-3-22 12:45
C-Ianguages such as PASCAL-XSC or ACRITH-XSC. A shareware version of the C-XSC library and the sources of the toolbox programs are freely available via anonymous ftp or can be ordered against reimbursement of expenses. The programs of this book do not require a great deal of insight into the feature作者: 相信 時(shí)間: 2025-3-22 12:55
Jonathan Barbara,Hartmut Koenitz,Breanne Pitt,Colette Daiute,Cristina Sylla,Serge Bouchardon,Samira C-Ianguages such as PASCAL-XSC or ACRITH-XSC. A shareware version of the C-XSC library and the sources of the toolbox programs are freely available via anonymous ftp or can be ordered against reimbursement of expenses. The programs of this book do not require a great deal of insight into the feature作者: Moderate 時(shí)間: 2025-3-22 17:40 作者: 領(lǐng)袖氣質(zhì) 時(shí)間: 2025-3-22 21:43 作者: AGOG 時(shí)間: 2025-3-23 04:49 作者: 潰爛 時(shí)間: 2025-3-23 09:06 作者: 敵意 時(shí)間: 2025-3-23 11:50
María Cecilia Reyes,Cláudia Silva,Hartmut Koenitzmplex numbers (§7.4) and vectors (§7.5) and (§10.1.1). A simpler and easier-to-understand version is presented here to illustrate how operators are overloaded. A deferred-evaluation technique is also presented to improve the efficiency of overloaded composite operators. In the final section, operato作者: Truculent 時(shí)間: 2025-3-23 14:33
Cláudia Silvamplex numbers (§7.4) and vectors (§7.5) and (§10.1.1). A simpler and easier-to-understand version is presented here to illustrate how operators are overloaded. A deferred-evaluation technique is also presented to improve the efficiency of overloaded composite operators. In the final section, operato作者: Morbid 時(shí)間: 2025-3-23 19:35
. After reading and using this book, you’ll be ready for your first real-world C++ application or game project on your own.??.What You Will Learn.Program for the first time in C++ in a fun, quick and easy manner.Discover the SDL graphics and gaming library.Work with SSDL, the Simple SDLwrapper libra作者: Agility 時(shí)間: 2025-3-23 22:13 作者: 畫(huà)布 時(shí)間: 2025-3-24 03:55
Matthew HigginsInstead, everything you need to know and watch out for in practice is outlined in a compact, to-the-point style, interspersed with practical tips and well-chosen, clarifying examples. The book does not explain 978-1-4842-1876-1作者: ACRID 時(shí)間: 2025-3-24 06:42 作者: 埋葬 時(shí)間: 2025-3-24 13:22 作者: Root494 時(shí)間: 2025-3-24 15:02 作者: MAIZE 時(shí)間: 2025-3-24 22:39 作者: Mobile 時(shí)間: 2025-3-25 01:27 作者: Glutinous 時(shí)間: 2025-3-25 03:30
Digital Storytelling by Women in Tech Communities verified that the use of narratives and storytelling strategies in digital environments can become an important catalyst for the achievements of these collectives. This case study, inserted in a context of digital ethnography in online platforms and interviews carried out in this community for two 作者: ironic 時(shí)間: 2025-3-25 08:16
Discovering IDN Authoring Strategies: Novices Anchor Choice Design Through Character Development witnovice authoring strategies. Four strands of analysis (narrative elements, choice poetics, player reflection, and Twine tree structure) offer a complementary picture of the IDN design learning process. Findings of our analysis show that, over time, student designers developed characters with increas作者: opalescence 時(shí)間: 2025-3-25 12:23 作者: VICT 時(shí)間: 2025-3-25 18:48 作者: 核心 時(shí)間: 2025-3-25 21:56
Conference proceedings 2023elling, ICIDS 2023, held in Kobe, Japan, during November 11–15, 2023. . The 30 full papers presented in this book together with 11 short papers were carefully reviewed and selected from 101 submissions. Additionally, the proceedings includes 22 Late Breaking Works.. .The papers focus on topics such 作者: inclusive 時(shí)間: 2025-3-26 00:20 作者: 禁令 時(shí)間: 2025-3-26 04:37
VR for Diversity. The Seven Lives of a Research Projecten as the theme for the narratives that were to be created for this the research project. The paper describes a number of different projects that all evolved around this theme and concludes by presenting insights on the impact of interactive VR.作者: Anecdote 時(shí)間: 2025-3-26 08:47
Prompt Engineering for?Narrative Choice Generationht affect narrative choice generation by open-source LLMs. The results provide a first step toward understanding effective prompt engineering for future human-AI collaborative development of interactive narratives.作者: 智力高 時(shí)間: 2025-3-26 15:50 作者: 吝嗇性 時(shí)間: 2025-3-26 18:06
Conference proceedings 2023as: theory, history and foundations; social and cultural contexts; tools and systems; interactive narrative design; virtual worlds, performance, games and play; applications and case studies; and late breaking works..作者: defibrillator 時(shí)間: 2025-3-26 21:04 作者: Mawkish 時(shí)間: 2025-3-27 02:15 作者: 智力高 時(shí)間: 2025-3-27 05:57
Decolonizing IDN Pedagogy , and , Global South:?A Cross-Cultural Case Study to reflect on how the artifacts perpetuate coloniality. Our results indicate that cross-cultural dialogue enabled students to counter colonial norms of universalism and Eurocentrism in IDNs through collaboration and interaction across the globe.作者: 極小量 時(shí)間: 2025-3-27 10:57
Fighting Against Hate Speech: A Case for Harnessing Interactive Digital Counter-Narrativeserful means to challenge this complex societal phenomenon. According to several studies on HS, counter-narratives may preserve freedom of speech, debunk stereotypes, encourage mutual understanding, and facilitate dialogue to de-escalate conversations.作者: Antecedent 時(shí)間: 2025-3-27 17:25
Awash: Prospective Story Sifting Intervention for?Emergent Narrativee intervention increases narrative completeness and does not appear to compromise key EN aesthetics. Our work thus demonstrates a new technique that mixes generative and emergent approaches, and shows that intervention can be compatible with the aesthetics of emergent narrative.作者: Mortar 時(shí)間: 2025-3-27 21:01 作者: 坦白 時(shí)間: 2025-3-28 01:03
IDNs in Education: Skills for Future Generationss to expand IDN literacy by adding authoring skills. The paper connects these overarching goals with current initiatives in establishing IDN literacy and authoring skills in the K-12 curriculum and presents short-, medium- and long-term objectives towards the above two aims.作者: 違抗 時(shí)間: 2025-3-28 04:14 作者: URN 時(shí)間: 2025-3-28 08:38
Lecture Notes in Computer Sciencehttp://image.papertrans.cn/i/image/470554.jpg作者: 過(guò)分 時(shí)間: 2025-3-28 11:27
https://doi.org/10.1007/978-3-031-47655-6artificial Intelligence; computer programming; computer science; databases; education; human computer int作者: 并入 時(shí)間: 2025-3-28 17:54
978-3-031-47654-9The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerl作者: 調(diào)整校對(duì) 時(shí)間: 2025-3-28 22:46
Interactive Storytelling978-3-031-47655-6Series ISSN 0302-9743 Series E-ISSN 1611-3349 作者: palliate 時(shí)間: 2025-3-29 01:08 作者: 忍受 時(shí)間: 2025-3-29 06:32
When Has Theory Ever Failed Us? - Identifying Issues with?the?Application of?Theory in?Interactive Dretical failures using the milestone IDN work .. To this end, we demonstrate the effect of different theoretical lenses, treating . as an interactive drama, as a game, as a work of hypertext fiction, and as general IDN work. We identify different types of theory failures with regards to analysis, cr作者: Flat-Feet 時(shí)間: 2025-3-29 07:42
A Refinement-Based Narrative Model for Escape Gamesheoretical academic research on the games is lacking. Other forms of the escape game, including point-and-click games and portable escape boxes, are generally understudied. The cross-media genre of escape games has two parallel stories: the backstory embedded in the game’s setting, and the player na作者: 微生物 時(shí)間: 2025-3-29 14:57
IDNs in Education: Skills for Future Generationsa niche subset of learners while such skills are crucial to consume modern day media communications reporting on complex phenomena from multiple perspectives. This paper acknowledges the impact of technology on teaching and learning methods as well as the current status of digital media in education作者: ANTI 時(shí)間: 2025-3-29 15:48
Centering the Human: Digital Humanism and the Practice of Using Generative AI in the Authoring of In human-centered approach rooted in a Digital Humanist perspective. It scrutinizes GenAI’s capacity to augment human narrative creation and unveils the complexities inherent in its integration into IDN authoring. The potential risks tied to GenAI’s incorporation, including data exploitation, displace作者: FER 時(shí)間: 2025-3-29 21:40 作者: Hearten 時(shí)間: 2025-3-30 02:28 作者: conception 時(shí)間: 2025-3-30 04:09 作者: 做作 時(shí)間: 2025-3-30 08:28 作者: 冒煙 時(shí)間: 2025-3-30 14:18
Fighting Against Hate Speech: A Case for Harnessing Interactive Digital Counter-Narrativese Digital Counter-Narratives (IDCN), highlighting the limited research in this area. Drawing inspiration from two cases studies and other examples from the literature, the article explores the unique ways digital media have been used to address HS through counter-narratives. By incorporating princip作者: BRACE 時(shí)間: 2025-3-30 20:32 作者: 初次登臺(tái) 時(shí)間: 2025-3-30 22:45 作者: GUILT 時(shí)間: 2025-3-31 03:55
Prompt Engineering for?Narrative Choice Generation terms of their potential for generating reasonable character choices as well as subsequent decisions and consequences given a narrative context. We use recent (not yet available for LLM training) film plot excerpts as an example initial narrative context and explore how different prompt formats mig作者: CRASS 時(shí)間: 2025-3-31 08:36 作者: 臨時(shí)抱佛腳 時(shí)間: 2025-3-31 09:56
Discovering IDN Authoring Strategies: Novices Anchor Choice Design Through Character Development witing, with a focus on the player’s perspective. Yet, we know little about student designers’ IDN composing processes, such as how they use digital techniques (like branching) and develop narrative qualities, like character, to create multiple story trajectories for player engagement. Novices’ uptake 作者: wreathe 時(shí)間: 2025-3-31 16:16