作者: condemn 時間: 2025-3-21 23:10 作者: perimenopause 時間: 2025-3-22 02:24
Diegetization: An Approach for Narrative Scaffolding in Open-World Simulations for Trainingtory when there is no global control over the course of events. We present in this paper an approach called diegetization. Supported by structuralist narrative theories, this approach aims to dynamically match a sequence of events with sequence of narrative patterns. The pedagogical prescriptions ar作者: 自戀 時間: 2025-3-22 07:31
Authoring Personalized Interactive Museum Storiesxhibit-centric descriptions by story-centric cohesive narrations with carefully-designed references to the exhibits, CHESS follows a plot-based approach, where the story authors create stories around pre-selected museum themes. In this paper we place the CHESS system within the Interactive Digital N作者: 殘廢的火焰 時間: 2025-3-22 11:01
An Authoring Tool for Movies in the Style of Heider and Simmelof animated geometric shapes evoked in their subjects rich narrative interpretations involving their psychology and social relationships. In this paper, we describe the Heider-Simmel Interactive Theater, a web application that allows authors to create their own movies in the style of Heider and Simm作者: 沉思的魚 時間: 2025-3-22 15:58
Exploring Performative Authoring as a Story Creation Approach for Childrenic methodology, we designed and developed DiME, a prototype system to explore how children may make use of performative authoring to create stories. Findings showed that children greatly enjoyed the authoring approach, and that DiME supported the child’s imagination of characters, objects and enviro作者: 機械 時間: 2025-3-22 20:43 作者: 在前面 時間: 2025-3-22 23:54
Remain Anonymous, Create Characters and Backup Stories: Online Tools Used in Internet Crime Narrativng one’s online character, for progressing the narrative or maintaining anonymity while uncovering the scammer’s identity. The tools are easy to use and, when combined together, they offer powerful methods to narrate stories online. This research draws mostly upon primary sources, like interviews wi作者: beta-cells 時間: 2025-3-23 03:24
Objective Metrics for Interactive Narrativeength and duration, diversity, renewal, choice range, choice frequency, and choice variety. Based on a laboratory experiment with players, a significant positive correlation has been observed between two indicators and some aspects of the interactive narrative experience measured by validated scales作者: Amplify 時間: 2025-3-23 06:23 作者: debris 時間: 2025-3-23 11:13
Toward a Hermeneutic Narratology of Interactive Digital Storytellingf the French New Rhetoric. For starters, I propose to bring to light an underlying rationale to demonstrate the significance of interactive storytelling in videogames that go beyond entertainment. This rationale rejoins the perennial ontological and epistemological questions. I will then analyze how作者: CIS 時間: 2025-3-23 15:33 作者: itinerary 時間: 2025-3-23 19:17 作者: 反應(yīng) 時間: 2025-3-24 01:20
Fleeing the Operator: The User Experience and Participation in , (2009-2014)xperience, allowing users to communicate directly with both the diegetic characters and each other. While it is not revolutionary in how it approaches the use of ARG elements in its narrative, it marks a starting point in the creation of a definitive model for this mode of storytelling.作者: Harridan 時間: 2025-3-24 03:00 作者: Hot-Flash 時間: 2025-3-24 06:42
Narrative Cognition in Interactive Systems: Suspense-Surprise and the P300 ERP Componentusing well known EEG/ERP techniques. To exemplify this, we construct an experimental EEG-ERP set-up with an interactive narrative that considers the dialectical relation between suspense and surprise as a function of expectancy, which in turn can be correlated to the P300-ERP component. We address t作者: 妨礙議事 時間: 2025-3-24 14:06
Ontology–Based Visualization of Characters’ Intentionshe motivations for the actions performed in a drama, and support its interpretation. This paper presents an interactive ontology–driven tool for the visualization of a drama analysis based on the mapping between the characters’ actions and intentions, respectively. An automatic mapping establishes t作者: ANN 時間: 2025-3-24 14:53
Interactive Storytelling in a Mixed Reality Environment: How Does Sound Design and Users’ Preknowledrticipant is engaged to participate in an exploratory experience, which is influenced by personal and situational factors. We used three stages from the ALICE installation to investigate the effects of sound design and participants’ preknowledge of the background story. The study was carried out wit作者: hardheaded 時間: 2025-3-24 22:09
ental group of a manifold. The functions we consider are the complex-valued Ray-Singer torsion, the Milnor-Turaev torsion, and the dynamical torsion. They are associated essentially to a closed smooth manifold equipped with a (co)Euler structure and a Riemannian metric in the first case, a smooth tr作者: 過份艷麗 時間: 2025-3-25 00:31 作者: acquisition 時間: 2025-3-25 04:08
Sharon Lynn Chu,Francis Quek,Kumar Sridharamurthyent of elementary data structures such as arrays, lists, stacks, and trees, as well as newer structures that have emerged to support the process- ing of multidimensional or spatial data files. These newer structures and algorithms have received increasing attention in recent years in conjunc- tion w作者: 出處 時間: 2025-3-25 08:06 作者: 內(nèi)疚 時間: 2025-3-25 15:03 作者: 法律的瑕疵 時間: 2025-3-25 17:45 作者: 啞劇 時間: 2025-3-25 23:23
Interactive Cinema: Engagement and Interactioneshaped within this new domain of media entertainment, addressing both the production and the user experience of new types of interactive cinematography. We work towards research questions that will direct our future studies and introduce the term . to address the kind of engagement style that applies to users within this new domain.作者: 充滿人 時間: 2025-3-26 03:42 作者: Rankle 時間: 2025-3-26 05:53
Authoring Personalized Interactive Museum Stories We describe the underlying storytelling model using examples from the stories authored using the CHESS Authoring Tool. Finally, we report key results focusing on the authors’ perspective for the creation of personalized stories.作者: 生來 時間: 2025-3-26 09:27
An Authoring Tool for Movies in the Style of Heider and Simmelclassroom of 10th grade students, and an analysis of the movies and textual narratives that they created. Our results provide strong evidence that the authors of these films, as well as Heider and Simmel by extension, intended to convey narratives that are rich with social, cognitive, and emotional concerns.作者: legitimate 時間: 2025-3-26 14:24
Remain Anonymous, Create Characters and Backup Stories: Online Tools Used in Internet Crime Narrativods and tools are utilized while communicating with scammers. In conclusion, this paper illustrates how these tools can also used in other genres such as digital fiction, investigative journalism and advocacy.作者: 偏見 時間: 2025-3-26 19:32 作者: Unsaturated-Fat 時間: 2025-3-26 22:37
Storytelling with Adjustable Narrator Styles and Sentimentsuistic and social behavioral knowledge. A user study shows our algorithm strongly agrees with human judgment on the interestingness, conciseness, and sentiments of the generated stories and outperforms existing algorithms.作者: HEPA-filter 時間: 2025-3-27 02:24
Ontology–Based Visualization of Characters’ Intentionsmediate appraisal of the motivations of the actions in terms of tree projections. The system was tested on the analysis of a scene from . and has been employed in support of drama studies and didactics.作者: 羽飾 時間: 2025-3-27 08:51
Diegetization: An Approach for Narrative Scaffolding in Open-World Simulations for Traininge then extended to consolidate the recognized narrative sequences. The process uses semantic models to benefit from pattern matching algorithm and deep inferences. The proposition was implemented in the . platform and applied to a scenario for training in high-risk activities.作者: locus-ceruleus 時間: 2025-3-27 10:08
Exploring Performative Authoring as a Story Creation Approach for Childrennments during enactment. However, enactment for authoring lacked narrative structuring and the affordance for rapid iterative editing that is critical to creativity. We conclude that performative authoring has great potential to facilitate and even improve children’s storytelling.作者: 會議 時間: 2025-3-27 16:00
Toward a Hermeneutic Narratology of Interactive Digital Storytelling the threefold mimesis functions . in interactive storytelling. Lastly, my theoretical framing will be completed with the praxis dimension of mimesis, a discussion of semiotic and morphological orientation for emplotment, for future digital ..作者: Conflagration 時間: 2025-3-27 18:57 作者: 不如樂死去 時間: 2025-3-27 22:44
Narrative Cognition in Interactive Systems: Suspense-Surprise and the P300 ERP Componenthe difficulties of designing a coherent narrative with a suitable level of closure while meeting the requirements of the ERP experimental procedures. We stress the necessity of fine-tuning the highly specific ERP paradigms necessary for the investigation of user experience in interactive narratives and storytelling.作者: 褲子 時間: 2025-3-28 04:47
Interactive Storytelling in a Mixed Reality Environment: How Does Sound Design and Users’ Preknowledh 60 participants and the results show that immersiveness (presence) is influenced by both factors. Furthermore we discuss the user experience through observations and information gathered in interview sessions.作者: sorbitol 時間: 2025-3-28 06:25
Mirjam P. Eladhari,Philip L. Lopes,Georgios N. Yannakakisw to use Functions.How to work with Constructors and Inheritance.How to use Access Levels, Static, Enum, String and Union, and more.What are Custom Conversions, Namespaces, Constants, and Preprocessor.How to do978-1-4842-1727-6作者: 腐爛 時間: 2025-3-28 10:39
James Owen Ryan,Casey Barackman,Nicholas Kontje,Taylor Owen-Milner,Marilyn A. Walker,Michael Mateas,作者: Surgeon 時間: 2025-3-28 17:26 作者: Cholesterol 時間: 2025-3-28 20:11
Luis Emilio Bruni,Sarune Baceviciute,Mohammed Arief■■■作者: 金桌活畫面 時間: 2025-3-29 02:33
Marija Nakevska,Mathias Funk,Jun Hu,Berry Eggen,Matthias Rauterberg■■■作者: 虛假 時間: 2025-3-29 03:57 作者: configuration 時間: 2025-3-29 10:54 作者: contrast-medium 時間: 2025-3-29 14:48 作者: Urea508 時間: 2025-3-29 16:37
Combinatorial Dialogue Authoringialogue, the computer instantly generates many full exchanges that the human author then polishes, if necessary. We believe that combinatorial dialogue authoring represents an immediate and huge reduction in authorial burden relative to current authoring practice.作者: debunk 時間: 2025-3-29 20:36
https://doi.org/10.1007/978-3-319-12337-0augmented reality; edutainment; electronic literature; hermeneutics; interactive documentary; interactive作者: Anhydrous 時間: 2025-3-30 00:29
Interweaving Story Coherence and Player Creativity through Story-Making Gamesles of a story-making game, and collaboratively creating a good story. In this paper, we introduce a competitive story-making game prototype coupled with computational methods intended to be used for both supporting players’ creativity and narrative coherence.作者: Outmoded 時間: 2025-3-30 04:57
Objective Metrics for Interactive Narrativeength and duration, diversity, renewal, choice range, choice frequency, and choice variety. Based on a laboratory experiment with players, a significant positive correlation has been observed between two indicators and some aspects of the interactive narrative experience measured by validated scales based on questionnaires.作者: GNAT 時間: 2025-3-30 11:28
Five Theses for Interactive Digital Narrative questions that still need full attention. With the discussion of five crucial aspects - narrative analysis, interoperability between different implementations, sustainability of digital artifacts, author-centered view, and user-focused perspective - the paper starts a conversation on successful methods and future goals in the research field.作者: Silent-Ischemia 時間: 2025-3-30 16:04
Fleeing the Operator: The User Experience and Participation in , (2009-2014)xperience, allowing users to communicate directly with both the diegetic characters and each other. While it is not revolutionary in how it approaches the use of ARG elements in its narrative, it marks a starting point in the creation of a definitive model for this mode of storytelling.作者: Vo2-Max 時間: 2025-3-30 19:39
Conference proceedings 2014mber 2014..The 20 revised full papers presented together with 8 short papers 7 posters, and 5 demonstration papers were carefully reviewed and selected from 67 submissions. The papers are organized in topical sections on story generation, authoring, evaluation and analysis, theory, retrospectives, and user experience.作者: 大方一點 時間: 2025-3-30 22:03 作者: 子女 時間: 2025-3-31 04:53
Lecture Notes in Computer Sciencehttp://image.papertrans.cn/i/image/470552.jpg作者: 和音 時間: 2025-3-31 09:07 作者: 售穴 時間: 2025-3-31 11:21 作者: 鞭打 時間: 2025-3-31 15:20
logical scenarios that could link those cellular phenomena with sy- toms. In this book, we have chosen to elaborate on that link. The contributions to this book have been requested to reflect the current state of the connection between schizophrenia genetics and pathophysio978-1-4899-9304-5978-0-387-74351-6作者: 男學(xué)院 時間: 2025-3-31 21:18
2946-2355 encing CCP foreign policy predating the establishment of the.This book presents a comprehensive exploration of China‘s foreign policy evolution from the early twentieth century to the contemporary era. The intricate interplay between the People‘s Republic of China, the Chinese Communist Party (CCP),作者: Stress-Fracture 時間: 2025-4-1 01:03 作者: 業(yè)余愛好者 時間: 2025-4-1 02:22