派博傳思國際中心

標題: Titlebook: Interactive Storytelling; 6th International Co Hartmut Koenitz,Tonguc Ibrahim Sezen,Güven C?atak Conference proceedings 2013 Springer Inter [打印本頁]

作者: CURD    時間: 2025-3-21 16:36
書目名稱Interactive Storytelling影響因子(影響力)




書目名稱Interactive Storytelling影響因子(影響力)學科排名




書目名稱Interactive Storytelling網(wǎng)絡公開度




書目名稱Interactive Storytelling網(wǎng)絡公開度學科排名




書目名稱Interactive Storytelling被引頻次




書目名稱Interactive Storytelling被引頻次學科排名




書目名稱Interactive Storytelling年度引用




書目名稱Interactive Storytelling年度引用學科排名




書目名稱Interactive Storytelling讀者反饋




書目名稱Interactive Storytelling讀者反饋學科排名





作者: ingenue    時間: 2025-3-22 00:12
Interactive Storytelling978-3-319-02756-2Series ISSN 0302-9743 Series E-ISSN 1611-3349
作者: ALLAY    時間: 2025-3-22 04:20

作者: debble    時間: 2025-3-22 05:24
Suitability of Modelling Context for Use within Emergent Narrativeactive user? A plausible solution lies in the use of contextual information in order to create emotionally relevant, and therefore emotionally significant, interactions. If context could be defined and modelled accordingly, it could present a novel approach for the creation of interactive user experiences within affect-based systems.
作者: Glucose    時間: 2025-3-22 09:30
Conference proceedings 2013 2013. The 14 revised full papers presented together with 10 short papers were carefully reviewed and selected from 51 submissions. The papers are organized in topical sections on theory and aesthetics; authoring tools and applications; evaluation and user experience reports; virtual characters and agents; new storytelling modes; workshops.
作者: 止痛藥    時間: 2025-3-22 14:30
Lecture Notes in Computer Sciencehttp://image.papertrans.cn/i/image/470547.jpg
作者: 手榴彈    時間: 2025-3-22 20:11

作者: bizarre    時間: 2025-3-23 01:04

作者: exquisite    時間: 2025-3-23 03:24
The opposition between narrative agency—the aanced understandings of “agency” and “immersion” by introducing definitions of diegetic and extra-diegetic agency alongside definitions of narrative and mechanical immersion. Extending the vocabulary of agency and immersion highlights some key differences in how games and hypertexts have been understood.
作者: 生命    時間: 2025-3-23 07:16

作者: 品嘗你的人    時間: 2025-3-23 11:12
The Role of Gender and Age on User Preferences in Narrative Experiencesudience’s existing interests. We conducted an empirical evaluation using our digital storytelling system. Distinct preferences were observed in relation to both age and gender, with women in general enjoying a more gradual shift in the presentation of novel material.
作者: Morphine    時間: 2025-3-23 15:51

作者: encyclopedia    時間: 2025-3-23 19:31
Narrative Intelligibility and Closure in Interactive Systems between the goals of the system and the goals of the narrative that it mediates, and consider the proposed parameters at two interrelated levels of analysis: the system level and the embedded narrative level, as the normative values and goals of these two levels should not be taken for granted.
作者: 怎樣才咆哮    時間: 2025-3-24 01:06

作者: 鄙視讀作    時間: 2025-3-24 03:20
Towards Automatic Story Clustering for Interactive Narrative Authoringon tension curve extraction and clustering of similar stories. Our preliminary results indicate that a straightforward approach works well in simple scenarios, but for complex story spaces further improvements are necessary.
作者: cravat    時間: 2025-3-24 08:57

作者: Gratuitous    時間: 2025-3-24 12:05
Night Shifts – An Interactive Documentary for the iPadons, typography concept and narrative concept to suite the thematic field of Night Shifts. The combination between text, photos and videos creates an inspiring body of work that captivates the reader by opening a new world of fascinating stories and personalities.
作者: 柔美流暢    時間: 2025-3-24 15:34

作者: Ophthalmologist    時間: 2025-3-24 21:21
Acting, Playing, or Talking about the Story: An Annotation Scheme for Communication during Interactie children’s interactions. We conclude that this can be attributed to the design of our system, and we envisage future use of the annotation scheme to inform the design of other interactive storytelling systems.
作者: 拍翅    時間: 2025-3-25 02:31
Player Perspectives to Unexplained Agency-Related Incoherenceic perspective views the UARI as inevitable and natural. With both anachronic and linear game stories, an acceptive-diegetic perspective views the UARI as part of the story. With both anachronic and linear game stories, a rejective-logical perspective views the UARI as an unacceptable error in the game’s causality.
作者: 遺留之物    時間: 2025-3-25 03:26
Modeling Foreshadowing in Narrative Comprehension for Sentimental Readers reading experiences, and then we list various examples of foreshadowing found in novels, films, and games, discussing their impact on the sentimental reader’s reasoning process. We further present an example of interactive fiction associated with the use of foreshadowing and conclude with future work.
作者: Mendicant    時間: 2025-3-25 10:10
The Visual Construction of Narrative Space in Video Gamess of game worlds are intrinsic to them and simply reflected via their representations, or whether their spatial properties are essentially arbitrary and must be produced and held up via spatial discourse. In the light of its findings, the paper questions whether it makes still sense to maintain a categorical distinction between 2D and 3D games.
作者: JOG    時間: 2025-3-25 14:07

作者: 下船    時間: 2025-3-25 19:51
Production and Delivery of Interactive Narratives Based on Video Snippetseo or audio snippets managed by a multi-agent conversational platform, as well as a way to include video (or pre-rendered animation) production in an iterative prototyping cycle tailored for that system.
作者: Choreography    時間: 2025-3-25 22:21
0302-9743 rs are organized in topical sections on theory and aesthetics; authoring tools and applications; evaluation and user experience reports; virtual characters and agents; new storytelling modes; workshops.978-3-319-02755-5978-3-319-02756-2Series ISSN 0302-9743 Series E-ISSN 1611-3349
作者: 演講    時間: 2025-3-26 02:40
0302-9743 , November 2013. The 14 revised full papers presented together with 10 short papers were carefully reviewed and selected from 51 submissions. The papers are organized in topical sections on theory and aesthetics; authoring tools and applications; evaluation and user experience reports; virtual chara
作者: sebaceous-gland    時間: 2025-3-26 07:16
Conference proceedings 2013 2013. The 14 revised full papers presented together with 10 short papers were carefully reviewed and selected from 51 submissions. The papers are organized in topical sections on theory and aesthetics; authoring tools and applications; evaluation and user experience reports; virtual characters and
作者: intolerance    時間: 2025-3-26 10:04
Byung-Chull Bae,Yun-Gyung Cheong,Daniel VellaECAD package.Begin your career in embedded programming via yGo beyond the jigsaw approach of just using blocks of code you don’t understand and become a programmer who really understands how your code works.?.Starting with the fundamentals on C programming, this book walks you through where the C la
作者: ATRIA    時間: 2025-3-26 13:36

作者: 抒情短詩    時間: 2025-3-26 17:45

作者: infinite    時間: 2025-3-26 22:38
Altu? Is???anrs. The first is the decision by many undergraduate engineering and science departments to abandon the traditional programming course based on the aging Fortran 77 standard. This decision is not surprising, considering the more modem features found in languages such as Pascal and C. However, Pascal
作者: 陰郁    時間: 2025-3-27 03:17

作者: Volatile-Oils    時間: 2025-3-27 06:22
Hartmut Koenitz,Mads Haahr,Gabriele Ferri,Tonguc Ibrahim Sezen,Digdem Sezence of late..This book presents the essential C syntax in a w.The .C Quick Syntax Reference. is a condensed code and syntax reference to the popular C programming language, which has enjoyed some resurgence of late. C‘s efficiency makes it a popular choice in a wide variety of applications and operat
作者: blithe    時間: 2025-3-27 10:03
M. Zimper,M. Lepetit,N. Lypitkas,N. Thoenenngt, sondern hat auch eine gro?e Verbreitung in der Programmierung vielf?ltiger Anwendungen erfahren. Durch den Aufschwung objektorientierter Sprachen wie C++ und Java, die auf C basieren, hat sich die Bedeutung von C noch erh?ht. Das vorliegende Buch wird seit einigen Jahren im Unterricht im ersten
作者: 惡心    時間: 2025-3-27 17:25

作者: 形容詞    時間: 2025-3-27 19:44
Mari?t Theune,Jeroen Linssen,Thijs Alofshardwarenahen Programmierung weitgehend verdr?ngt, sondern hat auch eine gro?e Verbreitung in der Programmierung vielf?ltiger Anwendungen erfahren. Durch den Aufschwung objektorientierter Sprachen wie C++ und Java, die auf C basieren, hat sich die Bedeutung von C noch erh?ht. Das vorliegende Buch wi
作者: 不持續(xù)就爆    時間: 2025-3-28 01:25
Miika Pirtola,Yun-Gyung Cheong,Mark J. Nelsonganization for 2 Standardization standardisiert. Seit dieser Zeit hat sie einen rasanten Aufschwung erlebt. Sie steht heute als ANSI- und als ISO-Standard in einheitlicher Form auf praktisch allen Computern und Betriebssystemen zur Verfügung. Grundlage für dieses Buch ist der bereits erw?hnte ANSI/I
作者: In-Situ    時間: 2025-3-28 03:42

作者: 土坯    時間: 2025-3-28 07:17

作者: 漫步    時間: 2025-3-28 10:50
The opposition between narrative agency—the aflict in the world of interactive storytelling. Some forms, such as games, have been argued to be more successful at balancing the tension between interactivity and immersion than forms like hypertext fiction [16]. Using these two forms as illustration, this paper will argue for the need for more nu
作者: Arrhythmia    時間: 2025-3-28 15:58

作者: Mangle    時間: 2025-3-28 18:53
This paper aims to discuss two primary pointshnological innovation, it is important to elaborate a reflection on the current state of video game aesthetics and its relationship with other audiovisual media. Secondly, the relevance of film-related analytical and theoretical tool is explored through the analysis of video game mise-en-scene and i
作者: 金絲雀    時間: 2025-3-29 01:16
Mapping the Evolving Space of Interactive Digital Narrative - From Artifacts to Categorizationse, a range of theoretical approaches from neo-Aristotelian perspectives to applications of post-classical narratology have applied many markedly different analytical perspectives, making an overall comparison difficult. This position paper expresses the need for novel, dynamic and multidimensional m
作者: 間接    時間: 2025-3-29 06:08
Conceptualizing Productive Interactivity in Emergent Narrativesial. However, authors of such works cannot avoid influencing the experience by providing pre-written narrative material which can become trivial for the user after just a few times. This paper suggests an alternative viewpoint on the issue, by involving the user in the authoring process during the e
作者: 粗野    時間: 2025-3-29 11:16

作者: 紋章    時間: 2025-3-29 14:30
Production and Delivery of Interactive Narratives Based on Video Snippetsumptions that pre-authored videos may reduce flexibility. To address the latter, we present our new end-user client for dynamic ad-hoc playback of video or audio snippets managed by a multi-agent conversational platform, as well as a way to include video (or pre-rendered animation) production in an
作者: 放逐    時間: 2025-3-29 16:01

作者: 一小塊    時間: 2025-3-29 22:24

作者: triptans    時間: 2025-3-30 01:13
Breaking Points ― A Continuously Developing Interactive Digital Narrativeescape from. The narrative design connects more important decisions with seemingly trivial ones and presents the user with immediate and delayed consequence in the form of narrative feedback, for a complex and more life-like experience. By aligning the experience of a single walkthrough with a day i
作者: Glucocorticoids    時間: 2025-3-30 04:10
The Role of Gender and Age on User Preferences in Narrative Experiencesoduce new topics from time to time, and elaborate on the topics the audience has previously shown interest on. In our previous work, we created a digital storytelling system that simulates this process. The goal of this work is to investigate what is a good balance between the novel topics and the a
作者: 花費    時間: 2025-3-30 09:38

作者: negotiable    時間: 2025-3-30 14:29

作者: Aqueous-Humor    時間: 2025-3-30 19:13
SimDate3D – Level Twoal town where three characters, two girls and a boy (or two boys and a girl) are involved in a dating scenario. The player may influence the boy and guide his actions, his goal is to steer the story to a desired shape with as few interventions as possible. The individual agents feature an affect-mod
作者: Redundant    時間: 2025-3-30 22:32

作者: 高談闊論    時間: 2025-3-31 02:14

作者: 忍受    時間: 2025-3-31 06:13
Player Perspectives to Unexplained Agency-Related Incoherenceme story quirk, if not addressed by design, causes an occurrence of unexplained agency-related incoherence (UARI). Current game studies literature views the issue as problematic. To study the significance and meaning of UARI to players, both anachronic and linear UARI-featuring games were developed.
作者: 斜坡    時間: 2025-3-31 09:28
Ivan Girinaammer..In the .C Quick Syntax Reference., you will find a concise reference to the C language syntax.; short, simple, and focused code examples; and well laid out table of contents and a comprehensive index allowing easy review..978-1-4302-6500-9
作者: 莊嚴    時間: 2025-3-31 16:08
Hartmut Koenitz,Mads Haahr,Gabriele Ferri,Tonguc Ibrahim Sezen,Digdem Sezenammer..In the .C Quick Syntax Reference., you will find a concise reference to the C language syntax.; short, simple, and focused code examples; and well laid out table of contents and a comprehensive index allowing easy review..978-1-4302-6500-9
作者: Valves    時間: 2025-3-31 17:31

作者: 辭職    時間: 2025-3-31 22:27
Byung-Chull Bae,Yun-Gyung Cheong,Daniel Vella pressure, temperature, and speed inputs.Incorporate LCD screens into your projects.Apply what you’ve learned into a simple embedded program.Who This Book Is For?.Hobbyists who want to move into the challenging978-1-4842-5524-7978-1-4842-5525-4
作者: 鞭打    時間: 2025-4-1 05:38

作者: labile    時間: 2025-4-1 07:32
Wolfgang Müller,Ulrike Spierling,Claudia Stockhausen




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