標(biāo)題: Titlebook: Interactive Storytelling; 9th International Co Frank Nack,Andrew S. Gordon Conference proceedings 2016 Springer International Publishing AG [打印本頁] 作者: CLIP 時(shí)間: 2025-3-21 19:48
書目名稱Interactive Storytelling影響因子(影響力)
作者: LUT 時(shí)間: 2025-3-22 00:07
M2D: Monolog to Dialog Generation for Conversational Story Tellings, and entertain. Moreover, stories are often told conversationally through dialog, and previous work suggests that information provided dialogically is more engaging than when provided in monolog. In this paper, we present algorithms for converting a deep representation of a story into a dialogic s作者: 公理 時(shí)間: 2025-3-22 02:19 作者: 無能性 時(shí)間: 2025-3-22 05:17 作者: 吸氣 時(shí)間: 2025-3-22 10:15 作者: Palpate 時(shí)間: 2025-3-22 16:33
The Narrative Quality of Game Mechanicsame mechanics. First, a review of the terms “Narrative” and “Game Mechanics” is made, and defined in this context, before a literature review, based on both narratological and ludological sources. From this, a model is presented and described, which encompasses the previous research as well as defin作者: 訓(xùn)誡 時(shí)間: 2025-3-22 20:31 作者: 吞吞吐吐 時(shí)間: 2025-3-22 23:16 作者: avenge 時(shí)間: 2025-3-23 01:57
Media of Attraction: A Media Archeology Approach to Panoramas, Kinematography, Mixed Reality and Beyeality, as part of a larger historically informed category called .. Inspired by scholarship in film history and media archaeology, the media of attraction concept connects contemporary digital experiments to earlier forms including cabinets of curiosity, 18th century panoramas, pre-filmic moving im作者: 一條卷發(fā) 時(shí)間: 2025-3-23 06:00
,: An Experiment in Computationally Assisted Performancey. But the gulf between our current moment and that future is vast. How do we begin?to bridge that divide now, both for learning more specifics of these potentials and to create experiences today that can have some of their impact on audiences? We present ., a combination of theatrical performance p作者: 濃縮 時(shí)間: 2025-3-23 09:48 作者: 容易做 時(shí)間: 2025-3-23 17:31
Asking Hypothetical Questions About Stories Using QUESTr perceived by the story’s characters. Psychological tools such as QUEST are often used to validate computational models of narrative, but they only represent events which are explicitly narrated in the story. In this paper, we demonstrate that audiences can and do reason about other possible worlds作者: Chameleon 時(shí)間: 2025-3-23 21:26
Predicting User Choices in Interactive Narratives Using Indexter’s Pairwise Event Salience Hypothesiare up?to five indices with one another: ., ., ., ., and .. The . states that when a past event shares one or more of these indices with the most recently narrated event, that past event is more salient, or easier to recall, than an event which shares none of them. In this study we demonstrate that 作者: Adornment 時(shí)間: 2025-3-24 01:53
An Active Analysis and Crowd Sourced Approach to Social Trainingh flexibility to replay scenarios with sufficient variety to achieve proficiency. Such flexibility requires considerable content creation appropriate for social skills training. The goal of our work is to address these issues through developing a generative narrative approach that re-conceptualizes 作者: Boycott 時(shí)間: 2025-3-24 04:00 作者: 剛開始 時(shí)間: 2025-3-24 08:31 作者: 異常 時(shí)間: 2025-3-24 10:45 作者: 無政府主義者 時(shí)間: 2025-3-24 17:03 作者: 有惡意 時(shí)間: 2025-3-24 19:39
Paulo Bala,Mara Dionisio,Valentina Nisi,Nuno Nunesttembergischen BE-Begriff“ wird heute zugleich die St?rkung der Demokratie und des Miteinanders der Gesellschaft verbunden (vgl. Klie u.a. 2000: 2). Es soll die Eigenverantwortung der Bürgerinnen und Bürger gef?rdert werden. Bürgerschaftliches Engagement macht sich daran fest, dass Bürgerinnen und B作者: Enzyme 時(shí)間: 2025-3-24 23:28 作者: 無王時(shí)期, 時(shí)間: 2025-3-25 05:30 作者: 石墨 時(shí)間: 2025-3-25 10:40 作者: preservative 時(shí)間: 2025-3-25 14:22 作者: 駕駛 時(shí)間: 2025-3-25 18:47 作者: 削減 時(shí)間: 2025-3-25 20:38 作者: 一小塊 時(shí)間: 2025-3-26 01:17 作者: Euthyroid 時(shí)間: 2025-3-26 05:58
Jordan Rickman,Theresa Jean Tanenbaumitik gefunden. Es wird verknüpft mit den dr?ngenden Zukunftsfragen in Staat und Gesellschaft. ?hnliches l?sst sich in anderen L?ndern beobachten, wo man ebenso Ausschau h?lt nach einem funktionsf?higen Zusammenspiel von staatlicher Zust?ndigkeit und individueller Verantwortung der Bürgerinnen und Bü作者: Directed 時(shí)間: 2025-3-26 08:43 作者: wreathe 時(shí)間: 2025-3-26 16:10 作者: 雜役 時(shí)間: 2025-3-26 18:19 作者: 轉(zhuǎn)折點(diǎn) 時(shí)間: 2025-3-26 23:15
Julio César Bahamón,R. Michael Youngional vergleichende Parteienforschung weitgehend einig: Politische Parteien, so die Thesen, die in der Politikwissenschaft in einer seit fast einem Jahrzehnt geführten Debatte eine Favoritenrolle einnehmen, entwickeln sich zunehmend zu staatsnahen Kartellen von mit Hilfe von Massenmedien kommunizier作者: 散開 時(shí)間: 2025-3-27 04:03
Rachelyn Farrell,Scott Robertson,Stephen G. Wareional vergleichende Parteienforschung weitgehend einig: Politische Parteien, so die Thesen, die in der Politikwissenschaft in einer seit fast einem Jahrzehnt geführten Debatte eine Favoritenrolle einnehmen, entwickeln sich zunehmend zu staatsnahen Kartellen von mit Hilfe von Massenmedien kommunizier作者: 刀鋒 時(shí)間: 2025-3-27 06:26 作者: Aura231 時(shí)間: 2025-3-27 09:27
Dan Feng,Elin Carstensdottir,Sharon Marie Carnicke,Magy Seif El-Nasr,Stacy Marsellaationstheorien sowie über die verschiedenen Facetten des freiwilligen sozialen Engagements wird im folgenden Kapitel die Frage des professionellen sozialp?dagogischen Handelns in Organisationen, insbesondere in Wohlfahrtsverb?nden, er?rtert. Es wurde gezeigt, dass Wohlfahrtsverb?nde in den letzten J作者: ensemble 時(shí)間: 2025-3-27 16:41
0302-9743 Storytelling, ICIDS 2016, held in Los Angeles, CA, USA, in November 2016...The 26 revised full papers and 8 short papers presented together with 9 posters, 4 workshop, and 3 demonstration papers were carefully reviewed and selected from 88 submissions. The papers are organized in topical sections on作者: MOAT 時(shí)間: 2025-3-27 19:01 作者: 利用 時(shí)間: 2025-3-27 22:24 作者: Flirtatious 時(shí)間: 2025-3-28 03:02
Narrative Game Mechanicsaper discusses examples of games that employ mechanics and rules to create engaging story events, focusing on: building tension through spatial conflict, evoking empathy through characterization and creating moral dilemmas through player choices.作者: 人造 時(shí)間: 2025-3-28 07:49 作者: Conflict 時(shí)間: 2025-3-28 11:20
Improvisational Computational Storytelling in Open Worldsly co-create a story with one or more humans through natural language. We lay out some of the research challenges and propose two agent architectures that can provide the basis for exploring the research issues surrounding open-world human-agent interactions.作者: 刪減 時(shí)間: 2025-3-28 15:04 作者: 有花 時(shí)間: 2025-3-28 20:32
A Formative Study Evaluating the Perception of Personality Traits for Planning-Based Narrative Generfor work on the development of the . system for the automatic generation of narratives that express character traits through choice. Results from our study evaluate the hypothesis that the relationship between choices and the actions they lead to can be used in narrative to produce the perception of specific personality traits in an audience.作者: Aerophagia 時(shí)間: 2025-3-29 01:19
Predicting User Choices in Interactive Narratives Using Indexter’s Pairwise Event Salience Hypothesiwe can predict user choices based on the salience of past events. Specifically, we investigate the hypothesis that when users are given a choice between two events in an interactive narrative, they are more likely to choose the one which makes the previous events in the story more salient according to this theory.作者: 煩憂 時(shí)間: 2025-3-29 06:43 作者: Incorporate 時(shí)間: 2025-3-29 11:17
Generating Abstract Comicse theories of inference in visual language. We apply these theories to comics whose panel parameters are abstract geometric shapes and their positions, contributing a computational realization of McCloud’s and Cohn’s comics theories, as well as a modular algorithm that affords further experimentation and evaluation of visual discourse theories.作者: Magnitude 時(shí)間: 2025-3-29 15:14 作者: 滲透 時(shí)間: 2025-3-29 16:55 作者: 模范 時(shí)間: 2025-3-29 19:55 作者: fender 時(shí)間: 2025-3-30 03:10 作者: 使激動(dòng) 時(shí)間: 2025-3-30 05:46
Media of Attraction: A Media Archeology Approach to Panoramas, Kinematography, Mixed Reality and Bey This new approach has profound implications for how work created today is valued and understood, how central debates in the field can be re-contextualized, and how notions of progress can be radically reframed.作者: 連系 時(shí)間: 2025-3-30 11:24 作者: GROG 時(shí)間: 2025-3-30 13:09
IVRUX: A Tool for Analyzing Immersive Narratives in Virtual Realityn is focused. In this paper, we present results from a study done using 32 participants and, through analyzing the results, provide insights that help creators to understand how to enhance 360o Immersive Virtual Reality story driven experiences.作者: 和平主義 時(shí)間: 2025-3-30 19:02 作者: 匍匐 時(shí)間: 2025-3-30 23:55
,: An Experiment in Computationally Assisted Performanceal theater or location-based entertainment contexts). . is a realized game enjoyed by players with varying degrees of performance experience, and won the Innovative Game Design track of the 2016 ACM Conference on Human Factors in Computing Systems (CHI) Student Game Competition.作者: cleaver 時(shí)間: 2025-3-31 02:12 作者: 果核 時(shí)間: 2025-3-31 05:38 作者: 展覽 時(shí)間: 2025-3-31 09:57
Paulo Bala,Mara Dionisio,Valentina Nisi,Nuno Nunesidentit?t abbildet (vgl. Rosenbladt/Picot 1999: 3). Besonders augenf?llig ist der gesellschaftspolitische Anspruch des baden-württembergischen Weges. Bürgerinnen und Bürger sollen dazu ermutigt werden, in den Bereichen die sie betreffen, mehr Eigenverantwortung zu übernehmen.