派博傳思國(guó)際中心

標(biāo)題: Titlebook: Intelligent Technologies for Interactive Entertainment; 8th International Co Ronald Poppe,John-Jules Meyer,Mehdi Dastani Conference proceed [打印本頁(yè)]

作者: Dopamine    時(shí)間: 2025-3-21 16:08
書目名稱Intelligent Technologies for Interactive Entertainment影響因子(影響力)




書目名稱Intelligent Technologies for Interactive Entertainment影響因子(影響力)學(xué)科排名




書目名稱Intelligent Technologies for Interactive Entertainment網(wǎng)絡(luò)公開度




書目名稱Intelligent Technologies for Interactive Entertainment網(wǎng)絡(luò)公開度學(xué)科排名




書目名稱Intelligent Technologies for Interactive Entertainment被引頻次




書目名稱Intelligent Technologies for Interactive Entertainment被引頻次學(xué)科排名




書目名稱Intelligent Technologies for Interactive Entertainment年度引用




書目名稱Intelligent Technologies for Interactive Entertainment年度引用學(xué)科排名




書目名稱Intelligent Technologies for Interactive Entertainment讀者反饋




書目名稱Intelligent Technologies for Interactive Entertainment讀者反饋學(xué)科排名





作者: minion    時(shí)間: 2025-3-21 22:26
Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engihttp://image.papertrans.cn/i/image/470120.jpg
作者: 永久    時(shí)間: 2025-3-22 04:12

作者: 賞錢    時(shí)間: 2025-3-22 06:42
Game,School. Teaching Through Gaming and Mobile-Based Tutoring Systemseaching trends: Virtual Learning Environments (VLEs) and Intelligent Pedagogical Agents (IPAs). We additionally present an Android application that uses the IPA as a standalone application as an initial step towards the realization of such an architecture.
作者: Optometrist    時(shí)間: 2025-3-22 11:55
978-3-319-49615-3ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 2017
作者: 怕失去錢    時(shí)間: 2025-3-22 13:35
Intelligent Technologies for Interactive Entertainment978-3-319-49616-0Series ISSN 1867-8211 Series E-ISSN 1867-822X
作者: 蚊帳    時(shí)間: 2025-3-22 20:51

作者: 灰心喪氣    時(shí)間: 2025-3-22 21:19
Interactive Advertisements in an IoT Erat the attitude towards a TV ad interacting with a robot is positive when compared to the absence of interaction. Furthermore, we sketch the interaction space of TV ads and generally TV content with smart objects.
作者: ALOFT    時(shí)間: 2025-3-23 01:35
Conference proceedings 2017nt novel interactive techniques and their application in entertainment, education, culture and art. The papers are grouped in six thematic sessions: serious games, novel applications and tools, exertion games, persuasion and motivation, interaction technologies and game studies..
作者: 影響帶來(lái)    時(shí)間: 2025-3-23 07:13
1867-8211 gies for Interactive Entertainment, INTETAIN 2016, held in Utrecht, The Netherlands, in June 2016.. The 19 full papers, 5 short and 6 workshop papers were selected from 49 submissions and present novel interactive techniques and their application in entertainment, education, culture and art. The pap
作者: 暫時(shí)過來(lái)    時(shí)間: 2025-3-23 10:30
Conference proceedings 2017N 2016, held in Utrecht, The Netherlands, in June 2016.. The 19 full papers, 5 short and 6 workshop papers were selected from 49 submissions and present novel interactive techniques and their application in entertainment, education, culture and art. The papers are grouped in six thematic sessions: s
作者: Lamina    時(shí)間: 2025-3-23 13:58

作者: 羊欄    時(shí)間: 2025-3-23 20:21

作者: synovial-joint    時(shí)間: 2025-3-23 22:54
Design of an Adaptive Persuasive Mobile Application for Stimulating the Medication Adherencecting the appropriate persuasiveness level according to contextual information such as time and stress. Stress measure is derived from physiological data (e.g. Electro Dermal Activity, heart rate, temperature), which is collected through a wearable wireless multi-sensor device.
作者: 旋轉(zhuǎn)一周    時(shí)間: 2025-3-24 04:56

作者: Kindle    時(shí)間: 2025-3-24 10:13

作者: 1FAWN    時(shí)間: 2025-3-24 13:36

作者: dissolution    時(shí)間: 2025-3-24 16:25
Monitoring Interactionsformation from tracking to improve the recognition of human beings. The results of the tracking based approach show a considerable decrease of false cluster assignments compared to the original method. Further, it is demonstrated that the proposed method is able to correctly recognize the appearance of five out of the six individuals correctly.
作者: hysterectomy    時(shí)間: 2025-3-24 22:53
Analyzing Fear Using a Single-Sensor EEG Deviceback with EEG measurements. Data has been collected using a Myndplay Brainband and a rotary meter, while 30 subjects viewed soothing and scary films. The rotary meter proved useful for obtaining continuous feedback and, although more research is needed, differences in brainwaves for fearful and calm states are found for multiple frequency bands.
作者: brother    時(shí)間: 2025-3-25 01:29

作者: 對(duì)待    時(shí)間: 2025-3-25 05:08

作者: 鞭子    時(shí)間: 2025-3-25 07:50

作者: 芭蕾舞女演員    時(shí)間: 2025-3-25 14:54
Designing Collaborative Games for Children Education on Sustainable Developmentds the maximization of the intended educational results. In this work, we investigate the mix of tangible interaction, immersive environments, collaborative multiplay and validated theoretical background in the design of WaterOn!, an educational game focused on teaching water cycle contents for chil
作者: MARS    時(shí)間: 2025-3-25 18:32
Towards Serious Gaming for Communication Training - A Pilot Study with Police Academy Studentsn interact with graphically embodied virtual characters. By designing scenarios in such way that the character’s behaviour provides direct feedback on the correctness of the trainee’s choices, an interactive learning experience is created. This paper explores the potential of this approach in the do
作者: Conflict    時(shí)間: 2025-3-26 00:01
A Serious Game for Learning Social Networking Literacy by Flaming Experiences a fictitious setting, with the goal of teaching information literacy and online manners. In our system, elementary school children were able to see their Twitter timeline alongside concurrent real-world conditions. This virtual experience gave them an understanding of Twitter without actually using
作者: arcane    時(shí)間: 2025-3-26 01:27
Game,School. Teaching Through Gaming and Mobile-Based Tutoring Systemseaching trends: Virtual Learning Environments (VLEs) and Intelligent Pedagogical Agents (IPAs). We additionally present an Android application that uses the IPA as a standalone application as an initial step towards the realization of such an architecture.
作者: RALES    時(shí)間: 2025-3-26 06:48

作者: infantile    時(shí)間: 2025-3-26 10:39

作者: ABHOR    時(shí)間: 2025-3-26 13:44

作者: CT-angiography    時(shí)間: 2025-3-26 20:33
Analyzing Fear Using a Single-Sensor EEG Deviceces can be used to measure different states of mind. However, as is often the case with similar research, post-hoc questionnaires are used to measure the emotional state. This paper will focus on the physiological and psychological state of an individual in fear, comparing continuous subjective feed
作者: 詩(shī)集    時(shí)間: 2025-3-27 00:40
Design of an Adaptive Persuasive Mobile Application for Stimulating the Medication Adherencewever many have been designed largely for a general audience. Designers of these technologies may achieve more success if applications consider contextual information of the user for making them more adaptable. This paper is an proposal for improving medication adherence by sending personalized pers
作者: callous    時(shí)間: 2025-3-27 05:06

作者: Aura231    時(shí)間: 2025-3-27 07:23

作者: 忙碌    時(shí)間: 2025-3-27 13:04

作者: dry-eye    時(shí)間: 2025-3-27 16:28
A Throw Training System Utilizing Visual and Sound Effectslack of exercise among children has become more severe in recent years, the main causes being fewer opportunities and environments in the neighborhood that enable children to play outside and engage in sports activities. The authors of this study have developed a throw training system that utilizes
作者: 梯田    時(shí)間: 2025-3-27 19:30
Play with Me! Gender-Typed Social Play Behavior Analysis in Interactive Tag Gamesund (ITP) to investigate whether social behaviors reported in literature can also be observed through automated analysis. We do this by analyzing players’ positions and roles, which the ITP logs automatically. Specifically, we address the effect that gender and age have on the amount of tags and the
作者: 拖網(wǎng)    時(shí)間: 2025-3-28 00:13

作者: 太空    時(shí)間: 2025-3-28 05:40
ous scientists in the field.In this book, all the major and frontier topics in the field of document analysis are brought together into a single volume creating a unique reference source....Highlights include:...- Document structure analysis followed by OCR of Japanese, Tibetan and Indian printed sc
作者: ABYSS    時(shí)間: 2025-3-28 08:25

作者: effrontery    時(shí)間: 2025-3-28 12:11

作者: 600    時(shí)間: 2025-3-28 16:25

作者: amyloid    時(shí)間: 2025-3-28 21:11
Annalisa Terracina,Massimo Mecella,Riccardo Berta,Francesco Fabiani,Dario Litardious scientists in the field.In this book, all the major and frontier topics in the field of document analysis are brought together into a single volume creating a unique reference source....Highlights include:...- Document structure analysis followed by OCR of Japanese, Tibetan and Indian printed sc
作者: 同位素    時(shí)間: 2025-3-29 00:49

作者: Pepsin    時(shí)間: 2025-3-29 06:55
Ekaterina Peshkova,Martin Hitz,David Ahlstr?mous scientists in the field.In this book, all the major and frontier topics in the field of document analysis are brought together into a single volume creating a unique reference source....Highlights include:...- Document structure analysis followed by OCR of Japanese, Tibetan and Indian printed sc
作者: 防銹    時(shí)間: 2025-3-29 09:17

作者: Distribution    時(shí)間: 2025-3-29 15:10
Carina Gansohr,Katharina Emmerich,Maic Masuchtes certain difficulties for the representation of documents in which the structures of interest are not properly nested. Overlapping structures, discontinuous structures, and material which occurs in different orders in different parts, views, or versions of a document are all problems for SGML and
作者: 怎樣才咆哮    時(shí)間: 2025-3-29 17:30

作者: thalamus    時(shí)間: 2025-3-29 23:29

作者: EXALT    時(shí)間: 2025-3-30 00:05

作者: 擁護(hù)者    時(shí)間: 2025-3-30 04:26
Vassilis Javed Khan,Dion Bonné,Suleman Shahidrport is not among Europe’s biggest airports (currently number 7 in terms of movements and number 10 in terms of passengers), but aims at remaining a leading airport in terms of quality, passenger satisfaction and also concerning environmental aspects. Major facility development will help to overcom
作者: 低三下四之人    時(shí)間: 2025-3-30 09:19

作者: Creatinine-Test    時(shí)間: 2025-3-30 12:38
Dani?a Mast,Sanne de Vriesws case studies and examples.Examines the relationship betweThis book explores the interplay between performing arts, intangible cultural heritage and digital environments through a compendium of essays on emerging practices and case studies, as well as critical, historical and theoretical perspecti
作者: outer-ear    時(shí)間: 2025-3-30 18:55





歡迎光臨 派博傳思國(guó)際中心 (http://www.pjsxioz.cn/) Powered by Discuz! X3.5
原平市| 梅河口市| 安陆市| 睢宁县| 哈密市| 扶余县| 乐清市| 怀仁县| 北流市| 西丰县| 卢湾区| 垣曲县| 黄平县| 漳浦县| 桃园市| 惠来县| 保德县| 吕梁市| 全州县| 西畴县| 泾川县| 潜山县| 林州市| 长葛市| 云安县| 松阳县| 连城县| 封开县| 青铜峡市| 林西县| 南陵县| 益阳市| 丰顺县| 三门县| 正镶白旗| 遂溪县| 吉首市| 凤台县| 西藏| 育儿| 融水|