標(biāo)題: Titlebook: Human-Computer Interactions in Museums; Eva Hornecker,Luigina Ciolfi Book 2019 Springer Nature Switzerland AG 2019 [打印本頁] 作者: Recovery 時(shí)間: 2025-3-21 19:47
書目名稱Human-Computer Interactions in Museums影響因子(影響力)
書目名稱Human-Computer Interactions in Museums影響因子(影響力)學(xué)科排名
書目名稱Human-Computer Interactions in Museums網(wǎng)絡(luò)公開度
書目名稱Human-Computer Interactions in Museums網(wǎng)絡(luò)公開度學(xué)科排名
書目名稱Human-Computer Interactions in Museums被引頻次
書目名稱Human-Computer Interactions in Museums被引頻次學(xué)科排名
書目名稱Human-Computer Interactions in Museums年度引用
書目名稱Human-Computer Interactions in Museums年度引用學(xué)科排名
書目名稱Human-Computer Interactions in Museums讀者反饋
書目名稱Human-Computer Interactions in Museums讀者反饋學(xué)科排名
作者: 初學(xué)者 時(shí)間: 2025-3-21 21:21
Conclusions,n of artefacts and the identity is that of “.; client-centred museums, focusing rather on the type of audience than on the content (e.g., children’s museums); community-centred museums, whose primary concern is the engagement and well-being of the communities that they represent (e.g., religious or 作者: enlist 時(shí)間: 2025-3-22 02:49 作者: 剝皮 時(shí)間: 2025-3-22 06:40
https://doi.org/10.1007/978-3-658-00981-6n of artefacts and the identity is that of “.; client-centred museums, focusing rather on the type of audience than on the content (e.g., children’s museums); community-centred museums, whose primary concern is the engagement and well-being of the communities that they represent (e.g., religious or 作者: Liberate 時(shí)間: 2025-3-22 10:33 作者: 猜忌 時(shí)間: 2025-3-22 14:05 作者: 輕快帶來危險(xiǎn) 時(shí)間: 2025-3-22 18:31 作者: HUSH 時(shí)間: 2025-3-22 21:52 作者: 談判 時(shí)間: 2025-3-23 03:22 作者: 柳樹;枯黃 時(shí)間: 2025-3-23 05:52 作者: Ornament 時(shí)間: 2025-3-23 12:47 作者: 繼承人 時(shí)間: 2025-3-23 17:02 作者: Amylase 時(shí)間: 2025-3-23 20:22
The Development Process,gs (Kollmann, 2007). Besides usability and apprehendability (so visitors know within a few seconds how to interact), good design requires good choice and design of content so that it appeals to visitors. This foregrounds the importance of the development process. In the following, we first discuss h作者: Medicaid 時(shí)間: 2025-3-24 00:58 作者: 等待 時(shí)間: 2025-3-24 04:04 作者: 發(fā)出眩目光芒 時(shí)間: 2025-3-24 08:27
https://doi.org/10.1007/978-3-476-99861-3ction (HCI), design needs to be aware of the characteristics of the context of use, which influence its fit with the setting and with the institution, adoption and appropriation of the technology, and user reactions. A common mistake is to think of interactive technology for museums in isolation, or作者: 裂縫 時(shí)間: 2025-3-24 12:37
https://doi.org/10.1007/978-981-99-7808-3exhibition settings, they can also be strikingly different in terms of which physical-digital interaction they afford and by which hardware and software set-up. This chapter presents key interaction frames to have been applied to digital interventions in museums, and points out their main characteri作者: PAN 時(shí)間: 2025-3-24 16:00 作者: 美食家 時(shí)間: 2025-3-24 20:54
https://doi.org/10.1007/978-3-642-93367-7gs (Kollmann, 2007). Besides usability and apprehendability (so visitors know within a few seconds how to interact), good design requires good choice and design of content so that it appeals to visitors. This foregrounds the importance of the development process. In the following, we first discuss h作者: 巨碩 時(shí)間: 2025-3-25 00:45 作者: 極肥胖 時(shí)間: 2025-3-25 07:02 作者: 壓迫 時(shí)間: 2025-3-25 09:44
https://doi.org/10.1007/978-3-476-99861-3k demands (or situational requirements), as well as organisational and socio-cultural issues related to museums as organisations and to the practice/ field of museum management and curatorship (issues that include the ethos and mission of a museum , the visitor experience it aims to deliver, the digital expertise of museum professionals, etc.).作者: plasma-cells 時(shí)間: 2025-3-25 13:13
https://doi.org/10.1007/978-3-642-93367-7ions, and thereby reduce reliance on technical experts and companies. In this case, the focus of the development process is not on finished installations, but on providing tools and support to enable curators to realise their own.作者: endarterectomy 時(shí)間: 2025-3-25 19:34
Understanding the Context: Key Themes for Visitor Interaction in Museums,k demands (or situational requirements), as well as organisational and socio-cultural issues related to museums as organisations and to the practice/ field of museum management and curatorship (issues that include the ethos and mission of a museum , the visitor experience it aims to deliver, the digital expertise of museum professionals, etc.).作者: 厭食癥 時(shí)間: 2025-3-25 23:54 作者: aspect 時(shí)間: 2025-3-26 01:53 作者: 痛得哭了 時(shí)間: 2025-3-26 06:05
https://doi.org/10.1007/978-3-322-95175-5scussed formative evaluation approaches that inform ongoing design as part of an iterative, UCD. Here, we give an overview of the history of visitor studies (where it provides insights on conducting evaluations) and how the focus of analysis has diversified over time, and present the most important methodologies used for (summative) evaluation.作者: Compass 時(shí)間: 2025-3-26 10:30 作者: 來就得意 時(shí)間: 2025-3-26 12:47 作者: 舊石器 時(shí)間: 2025-3-26 19:43
https://doi.org/10.1007/978-3-658-44344-3ublic: one that produces understandings and narratives as well as receiving them. On the other hand, heritage institutions are more and more aware of the added value that a dialogue with visitors, communities, and crowds can play in making museums (and interactive exhibits) more engaging (Vermeeren, Calvi, and Sabiescu, 2018)作者: invert 時(shí)間: 2025-3-26 22:17
Visitor Participation and Contributions,ublic: one that produces understandings and narratives as well as receiving them. On the other hand, heritage institutions are more and more aware of the added value that a dialogue with visitors, communities, and crowds can play in making museums (and interactive exhibits) more engaging (Vermeeren, Calvi, and Sabiescu, 2018)作者: Overdose 時(shí)間: 2025-3-27 03:51 作者: Infiltrate 時(shí)間: 2025-3-27 07:20
Jinyu Wei,Yuqiao Tang,Yang Yu,Xueshan Sunns of the usual linear constraints, and combine this with a convex objective function that penalizes the discrepancy between the output of each neuron and its relaxation. This convex function is further structured to force the largest relaxations to appear closest to the input layer; this provides t作者: 天然熱噴泉 時(shí)間: 2025-3-27 13:16
Computational Prediction of Human Saliva-Secreted Proteinsa screening test was implemented to all human proteins in UniProt and acquired 5811 proteins as predicted saliva-secreted proteins which may be used as biomarker candidates for further salivary diagnosis.作者: 扔掉掐死你 時(shí)間: 2025-3-27 17:37 作者: conception 時(shí)間: 2025-3-27 18:58 作者: Debark 時(shí)間: 2025-3-28 00:16
Felix Machatschkiare made from YIG are widely used in experiments since they have extremely low dissipation of spin waves and high Curie temperature. The effective anisotropy of YIG is quite small and therefore the dipole-dipole interaction becomes very important. There is a theory [1] which describes a dynamics of 作者: 預(yù)兆好 時(shí)間: 2025-3-28 04:23
ricular white matter damage (PWMD), stroke, meningoencephalitis, traumatic brain injury, and neurodegenerative disorders. In the present chapter, we describe the procedure to generate a model of excitotoxic injury by intra-cerebrally injecting glutamate analogues. This model provides tools for inves