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標題: Titlebook: Human-Computer Interaction: Interaction Technologies; 17th International C Masaaki Kurosu Conference proceedings 2015 Springer Internationa [打印本頁]

作者: 無力向前    時間: 2025-3-21 17:52
書目名稱Human-Computer Interaction: Interaction Technologies影響因子(影響力)




書目名稱Human-Computer Interaction: Interaction Technologies影響因子(影響力)學科排名




書目名稱Human-Computer Interaction: Interaction Technologies網(wǎng)絡公開度




書目名稱Human-Computer Interaction: Interaction Technologies網(wǎng)絡公開度學科排名




書目名稱Human-Computer Interaction: Interaction Technologies被引頻次




書目名稱Human-Computer Interaction: Interaction Technologies被引頻次學科排名




書目名稱Human-Computer Interaction: Interaction Technologies年度引用




書目名稱Human-Computer Interaction: Interaction Technologies年度引用學科排名




書目名稱Human-Computer Interaction: Interaction Technologies讀者反饋




書目名稱Human-Computer Interaction: Interaction Technologies讀者反饋學科排名





作者: 統(tǒng)治人類    時間: 2025-3-21 23:37
Human-Computer Interaction: Interaction Technologies17th International C
作者: BACLE    時間: 2025-3-22 03:05

作者: Stagger    時間: 2025-3-22 07:30
978-3-319-20915-9Springer International Publishing Switzerland 2015
作者: 新鮮    時間: 2025-3-22 10:44

作者: Outmoded    時間: 2025-3-22 14:47
https://doi.org/10.1007/978-3-319-20916-6Adaptive and personalized interfaces; Big data; Brain-computer interface; Cloud computing; Context aware
作者: Custodian    時間: 2025-3-22 17:54

作者: somnambulism    時間: 2025-3-23 01:04

作者: hedonic    時間: 2025-3-23 04:07
Masaaki KurosuIncludes supplementary material:
作者: 大包裹    時間: 2025-3-23 08:36
Lecture Notes in Computer Sciencehttp://image.papertrans.cn/h/image/429750.jpg
作者: OTHER    時間: 2025-3-23 12:19
,Der einzige Zeuge – Gegen die Taliban,was conducted with 19 volunteers. Using a body tracking device, they had to perform gestural commands to remotely control a mobile robot and complete a path marked on the floor. After the experiment, volunteers answered a questionnaire assessing aspects such as system’s responsiveness, precision, an
作者: 殘酷的地方    時間: 2025-3-23 16:45
https://doi.org/10.1007/978-3-322-86403-1images of the light sources in the camera image when a user wears eyeglasses. The glass reflections tend to be misdetected as the pupil and corneal reflections. In the present paper, we propose a novel geometrical methodology based on the optical structure of the eyeball to detect a true pair of the
作者: Endearing    時間: 2025-3-23 18:17

作者: affinity    時間: 2025-3-24 00:27
Gleichungen vom 2., 3. und 4. Grade, method using joysticks as tangible devices to capture users’ freehand writing gestures. The method has considerable accuracy to accomplish English text entry. On the prediction model, we introduced HMM algorithm so users can enter text assisted with automatic correcting. We conducted a pairwise usa
作者: 辮子帶來幫助    時間: 2025-3-24 05:30
https://doi.org/10.1007/978-3-7643-8779-2mobile devices, called .. In this gesture, users move their thumb into the hover zone from the side, and then move it out of the hover zone. Since this gesture does not conflict with any touch gestures that can be performed on mobile devices, it will serve as another gesture on mobile devices with t
作者: 機構(gòu)    時間: 2025-3-24 07:55
https://doi.org/10.1007/978-3-658-32601-2ed on a direct touch selection of simple objects rendered at different positions in space. The main goal of our experiment was to evaluate the overall user experience and perceived cognitive workload of such freehand interaction in 3D environment and compare it to the simplified touch-based interact
作者: 新手    時間: 2025-3-24 14:21
Gesellschaft und sozialer Wandel,diction methods to accelerate the production of textual, iconic and pictorial communication only by gaze control are still needed. The proposed GUI translates gaze inputs into words, phrases or symbols by the following methods and techniques: (i) a gaze-based information visualization technique, (ii
作者: 寡頭政治    時間: 2025-3-24 17:54
,Morphin – das Geschenk Morpheus,y, the first Lyapunov exponent and the attractor plot were obtained for the time series data of .- and .-directional eye-gaze locations. An attempt was made to compare the first Lyapunov exponent and the attractor plot during a visual search task as a function of layout complexity of the display and
作者: 組成    時間: 2025-3-24 22:57
Von den Tiefen des Alls in den Mikrokosmosment of more usable eye-gaze input system. The aim of this study was to explore which of the two compatibility principles was proper for the eye-gaze input system. For all scroll methods, the task completion time did not differ between R-E and S-R compatibility conditions (see Fig.?.). In other word
作者: AORTA    時間: 2025-3-24 23:22

作者: 腫塊    時間: 2025-3-25 06:05
https://doi.org/10.1007/978-3-531-90403-0articipants were asked to draw the simple circle and popular Chinese letters under the three different conditions; drawing by using the pen which is out of ink, tracing and drawing. The result showed that three modes of eye-hand behaviour were observed. We suggested that these three modes should be
作者: delegate    時間: 2025-3-25 10:20

作者: 砍伐    時間: 2025-3-25 15:27
Jürg Kramer,Anna-Maria von Pippich commands have to be interpreted by gestures because it is possible to understand the stroke phases as static as well as dynamic. But depending on which meaning will be used the gesture itself has to be executed in different manners. With video sequences of different interpretations and an online qu
作者: Nebulous    時間: 2025-3-25 18:25
https://doi.org/10.1007/978-3-322-83302-0ary. Previously, we developed an image analysis method yielding an open-eye area as a measurement value. We can extract a blinking wave pattern using statistical parameters yielded from the measurement values. Based on this method, we also proposed an automatic classification method for both involun
作者: 思想流動    時間: 2025-3-25 23:03
Von der Apartheid zur Demokratie improve performance in current interaction techniques, there are not many studies that uses haptic device as a primary input device. In this study, we present an experimentation conducted with 30 students, comparing performance of a haptic device with mouse to use a GUI elements commonly used with
作者: voluble    時間: 2025-3-26 02:05
Literatur- und Quellenverzeichnis,r depending on the device, control using touch screens needs to be adapted for smartwatches. Users tap buttons on the touch screen to control the smartwatch, so speed and accuracy of button input are required. Users’ button input speed and accuracy are affected by displayed button size and location.
作者: 恭維    時間: 2025-3-26 07:46

作者: 固定某物    時間: 2025-3-26 09:19

作者: 不安    時間: 2025-3-26 15:30

作者: 挑剔小責    時間: 2025-3-26 17:31

作者: FOIL    時間: 2025-3-26 21:47

作者: 吸氣    時間: 2025-3-27 03:44
AirFlip: A Double Crossing In-Air Gesture Using Boundary Surfaces of Hover Zone for Mobile Devicesmobile devices, called .. In this gesture, users move their thumb into the hover zone from the side, and then move it out of the hover zone. Since this gesture does not conflict with any touch gestures that can be performed on mobile devices, it will serve as another gesture on mobile devices with t
作者: Cleave    時間: 2025-3-27 07:54
Design and Evaluation of Freehand Gesture Interaction for Light Field Displayed on a direct touch selection of simple objects rendered at different positions in space. The main goal of our experiment was to evaluate the overall user experience and perceived cognitive workload of such freehand interaction in 3D environment and compare it to the simplified touch-based interact
作者: intoxicate    時間: 2025-3-27 11:37
Beyond Direct Gaze Typing: A Predictive Graphic User Interface for Writing and Communicating by Gazediction methods to accelerate the production of textual, iconic and pictorial communication only by gaze control are still needed. The proposed GUI translates gaze inputs into words, phrases or symbols by the following methods and techniques: (i) a gaze-based information visualization technique, (ii
作者: 畏縮    時間: 2025-3-27 17:18

作者: 陳列    時間: 2025-3-27 18:48
Optimal Scroll Method for Eye-Gaze Input Systemment of more usable eye-gaze input system. The aim of this study was to explore which of the two compatibility principles was proper for the eye-gaze input system. For all scroll methods, the task completion time did not differ between R-E and S-R compatibility conditions (see Fig.?.). In other word
作者: DRILL    時間: 2025-3-28 00:47
Effects of Target Shape and Display Location on Pointing Performance by Eye-Gaze Input System the pointing performance using an eye-gaze input system. The target shape, the target size, the movement distance, and the direction of target presentation were within-subject experimental variables. The target shape included: diamond, circle, rectangle, and square. The direction of target presenta
作者: ELATE    時間: 2025-3-28 05:52
Analysis of Eye Hand Interaction in Drawing Figure and Letterarticipants were asked to draw the simple circle and popular Chinese letters under the three different conditions; drawing by using the pen which is out of ink, tracing and drawing. The result showed that three modes of eye-hand behaviour were observed. We suggested that these three modes should be
作者: 全國性    時間: 2025-3-28 08:54
Swift Gestures: Seamless Bend Gestures Using Graphics Framework Capabilitiese to modify source code to handle bend gestures. We propose a novel approach to assign bend gestures .. Because of the ease in use of the proposed approach, bend gestures get acceptance from research community and industry.
作者: 混亂生活    時間: 2025-3-28 11:38
Phases of Technical Gesture Recognition commands have to be interpreted by gestures because it is possible to understand the stroke phases as static as well as dynamic. But depending on which meaning will be used the gesture itself has to be executed in different manners. With video sequences of different interpretations and an online qu
作者: clarify    時間: 2025-3-28 16:31

作者: 吹牛大王    時間: 2025-3-28 20:58

作者: 安撫    時間: 2025-3-29 00:19
Effect of Button Size and Location When Pointing with Index Finger on Smartwatchr depending on the device, control using touch screens needs to be adapted for smartwatches. Users tap buttons on the touch screen to control the smartwatch, so speed and accuracy of button input are required. Users’ button input speed and accuracy are affected by displayed button size and location.
作者: 闖入    時間: 2025-3-29 05:52

作者: 秘方藥    時間: 2025-3-29 10:46
Conference proceedings 2015015, held in Los Angeles, CA, USA, in August 2015. The total of 1462 papers and 246 posters presented at the HCII 2015 conferences was carefully reviewed and selected from 4843 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and
作者: 小臼    時間: 2025-3-29 12:12

作者: 后來    時間: 2025-3-29 16:22

作者: 健忘癥    時間: 2025-3-29 20:41

作者: defray    時間: 2025-3-30 03:16
https://doi.org/10.1007/978-3-322-86403-1 pupil and corneal reflection. The experimental results show that the proposed method improved the precision of gaze detection when the subjects wore glasses or when disturbance light sources existed.
作者: Gustatory    時間: 2025-3-30 05:21
https://doi.org/10.1007/978-3-7643-8779-2ouchscreens where only a limited input vocabulary is available. We implemented two applications based on AirFlip. In this paper, we show the results of a comparative user study that we conducted to identify the performance of AirFlip. We also discuss the characteristics of AirFlip on the basis of the results.
作者: Ceramic    時間: 2025-3-30 09:36

作者: Fortify    時間: 2025-3-30 13:28
Von der Apartheid zur Demokratiemouse gestures. This study is inspired by a system that utilizes both mouse and a haptic device, thus also taking task switching into consideration. We conclude that it is possible to achieve an acceptable performance with a haptic device in a desktop-like GUI but further study and experimentation is necessary.
作者: majestic    時間: 2025-3-30 19:03

作者: 不可磨滅    時間: 2025-3-30 22:00
AirFlip: A Double Crossing In-Air Gesture Using Boundary Surfaces of Hover Zone for Mobile Devicesouchscreens where only a limited input vocabulary is available. We implemented two applications based on AirFlip. In this paper, we show the results of a comparative user study that we conducted to identify the performance of AirFlip. We also discuss the characteristics of AirFlip on the basis of the results.
作者: heart-murmur    時間: 2025-3-31 04:51
Phases of Technical Gesture Recognitionestionnaire this question was examined. The results and also pending problems led to a first solution of a mobile and hands-free controlled transportation system (for picking, lifting and transportation of small boxes) in logistic domains.
作者: 樹木中    時間: 2025-3-31 05:23

作者: esculent    時間: 2025-3-31 13:06
Conference proceedings 2015 interaction; natural user interfaces; adaptive and personalized interfaces; distributed, migratory and multi-screen user interfaces; games and gamification; HCI in smart and intelligent environments.




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