書目名稱Human-Computer Interaction. Theoretical Approaches and Design Methods影響因子(影響力)學科排名
書目名稱Human-Computer Interaction. Theoretical Approaches and Design Methods網絡公開度
書目名稱Human-Computer Interaction. Theoretical Approaches and Design Methods網絡公開度學科排名
書目名稱Human-Computer Interaction. Theoretical Approaches and Design Methods被引頻次
書目名稱Human-Computer Interaction. Theoretical Approaches and Design Methods被引頻次學科排名
書目名稱Human-Computer Interaction. Theoretical Approaches and Design Methods年度引用
書目名稱Human-Computer Interaction. Theoretical Approaches and Design Methods年度引用學科排名
書目名稱Human-Computer Interaction. Theoretical Approaches and Design Methods讀者反饋
書目名稱Human-Computer Interaction. Theoretical Approaches and Design Methods讀者反饋學科排名
作者: 類人猿 時間: 2025-3-21 21:54
Immersive Sims: A New Paradigm or a New Game Genre?analysis of the high and low-level characteristics of immersive sims based on Samoylenko’s description of the five pillars of immersive sim design. We propose more refined low-level characteristics within the three high-level characteristics of immersion, simulation, and interaction. This methodical作者: 刺激 時間: 2025-3-22 01:14 作者: Synchronism 時間: 2025-3-22 05:51 作者: 屈尊 時間: 2025-3-22 09:06
A Descriptive Model of Passive and Natural Passive Human-Computer Interaction for a Passive Interaction to qualify as a Natural Passive Interaction, and we discuss Passive Interaction effectiveness related to system response time followed by examples of real and envisioned cases/scenarios where such interactions can occur.作者: 中子 時間: 2025-3-22 15:27 作者: membrane 時間: 2025-3-22 17:44 作者: Iatrogenic 時間: 2025-3-23 00:00 作者: pineal-gland 時間: 2025-3-23 03:37
Designer Interface for a Class of Wearable Computer Applicationsde these features in the definition of a new wearable product. The definitions collected by the designer interface can be used to automatically generate the computer code that runs on the wearable computing device.作者: Insatiable 時間: 2025-3-23 05:47 作者: 預防注射 時間: 2025-3-23 10:02
A Comparison of Laboratory and Synchronous Remote Usability Testing Methods Using ARiables (e.g. performance, satisfaction, accuracy) of usability tests would be affected by the reduced experiment control (e.g. presence of experimenter, user environment). Three different approaches would be conducted to compare the validity and usability for AR.作者: 興奮過度 時間: 2025-3-23 14:30
Faktoren des Angebots der Unternehmenteraction design pattern of “iterative interaction” for anticipating and embracing user-errors adds a layer of security, and an experience of mastery and an emerging sense of development and might contribute to a perceived good user experience.作者: heirloom 時間: 2025-3-23 19:12
https://doi.org/10.1007/978-3-663-12926-4analysis of the high and low-level characteristics of immersive sims based on Samoylenko’s description of the five pillars of immersive sim design. We propose more refined low-level characteristics within the three high-level characteristics of immersion, simulation, and interaction. This methodical作者: Engulf 時間: 2025-3-24 01:55 作者: 鴕鳥 時間: 2025-3-24 04:31 作者: Watemelon 時間: 2025-3-24 10:25
https://doi.org/10.1007/978-3-322-95059-8 for a Passive Interaction to qualify as a Natural Passive Interaction, and we discuss Passive Interaction effectiveness related to system response time followed by examples of real and envisioned cases/scenarios where such interactions can occur.作者: GENUS 時間: 2025-3-24 13:32
Die Pumpe als Erzeugerin des Druckmittels,nd delivery, thus providing user agency and yields wider societal benefit(s)..We question how digital technologies can transition ‘public(s)’, to sustainable approaches. In time, Engagements. will be commonplace as technologies (PITs, augmented reality, IoT sensing and more) are embedded into public作者: 放肆的我 時間: 2025-3-24 15:11
https://doi.org/10.1007/978-3-322-83481-2grams in Norway. The purpose of the study is to gain an updated understanding of the students’ thoughts and expectations relating to a career in interaction design. The findings show that the students are captivated by the fact that interaction design is creative and design-oriented work that allows作者: 慷慨不好 時間: 2025-3-24 21:24
Die Klassiker unter den Induktionsbeweisen,ll as the level of shared understanding across the multiple clinical roles. Furthermore, a voting system was created to quantitatively inform modifications of the digital system based on usability data. As a use case, we applied this method to an electronic cognitive aid designed to improve coordina作者: 自負的人 時間: 2025-3-25 03:00 作者: Pert敏捷 時間: 2025-3-25 05:35
Folgerungen aus der Untersuchung,gage seriously even in the laboratory room. Therefore, in this study, we have attempted to develop a new task meeting three requirements; (1) The process of consensus building does not involve concessions but conflicts. (2) Sufficient time and the number of statements for consensus building can be s作者: 獨裁政府 時間: 2025-3-25 09:06
Critical Examination of a Passage,iables (e.g. performance, satisfaction, accuracy) of usability tests would be affected by the reduced experiment control (e.g. presence of experimenter, user environment). Three different approaches would be conducted to compare the validity and usability for AR.作者: overweight 時間: 2025-3-25 12:55
Human-Computer Interaction. Theoretical Approaches and Design MethodsThematic Area, HCI 2作者: 費解 時間: 2025-3-25 18:22 作者: 起來了 時間: 2025-3-25 23:54 作者: 熱情贊揚 時間: 2025-3-26 00:40 作者: 無能力 時間: 2025-3-26 06:09 作者: constitutional 時間: 2025-3-26 09:38 作者: 含鐵 時間: 2025-3-26 15:58 作者: alleviate 時間: 2025-3-26 20:15 作者: 彎腰 時間: 2025-3-27 00:30
Volkswirtschaftslehre – mathematisch gedachts to be widely used, many users in industry and academia are paying attention to AutoML. However, to satisfy the different demands in their various fields, the AutoML systems have been defined and studied differently according to several requirements. This paper classifies various characteristics of作者: strain 時間: 2025-3-27 02:37 作者: clarify 時間: 2025-3-27 05:47
Das Volkseinkommen und seine Verteilung,blished between 2010 and 2021 across journals with highest impact factor according to Social Sciences Citation Index (SSCI). Through a systematic review, we looked at theoretical frameworks, methodological approaches, studied technologies, funding sources, and contributing countries in HMC studies. 作者: CHARM 時間: 2025-3-27 11:38
https://doi.org/10.1007/978-3-322-95059-8 one must examine the user interactions from a user experience point of view. In this paper, we focus on non-intentional human-computer interactions and discuss the term Passive Interaction, starting from its theoretical background. We present a descriptive model where we define Passive Interaction 作者: vertebrate 時間: 2025-3-27 14:31
Die Pumpe als Erzeugerin des Druckmittels, ‘made’ and crafted and as a material media technology changes our relationships to ‘things’, each other and our surrounding world. Thinking through HCI as material allows us to unite disciplines with technologies, ensuring that how we conceptualise work is tangible and applicable. Working from this作者: Diastole 時間: 2025-3-27 18:08 作者: NADIR 時間: 2025-3-27 22:01 作者: 水土 時間: 2025-3-28 03:36 作者: construct 時間: 2025-3-28 06:15 作者: Bricklayer 時間: 2025-3-28 12:04 作者: 撤退 時間: 2025-3-28 14:56 作者: Fretful 時間: 2025-3-28 22:09 作者: Hypomania 時間: 2025-3-29 01:20 作者: 慢慢沖刷 時間: 2025-3-29 03:09
Critical Examination of a Passage,ly design phase. Therefore, several studies of usability testing using AR have been conducted, and there have been attempts to perform AR usability testing with remote settings. However, the authentic AR experience has not been provided to the participants due to complicated setup and logistics prob作者: 是剝皮 時間: 2025-3-29 09:36
Non-destructive Interaction. Embracing Mistakes as an Activity Theoretical UX-Design Approachrisks, follows..This paper presents an interaction design pattern for anticipating mistakes in a computer mediated context by letting the users store their actions and current state of ‘object fulfilment’ as a temporary action status..This paper presents parts of an empirical material from a doctora作者: 刪減 時間: 2025-3-29 12:20
Immersive Sims: A New Paradigm or a New Game Genre?teristics of immersive sims and examine if they qualify as a new paradigm. The first HCI paradigm, an amalgam of engineering and human factors, accepts interaction as a form of man-machine coupling in ways inspired by industrial engineering and ergonomics. The second HCI paradigm, in contrast, hinge作者: 赤字 時間: 2025-3-29 15:42
Hybrid Spaces, Hybrid Methodologies: Finding Ways of Working with Social Sciences and Humanities in l sciences and the humanities in human-computer interaction. In this paper, we attempt to move beyond interdisciplinarity towards transdisciplinarity. In particular, we explore concepts of hybridity and third spaces that are used in HCI participatory design practices. We trace back the postcolonial,作者: Inelasticity 時間: 2025-3-29 22:51 作者: ERUPT 時間: 2025-3-30 01:39 作者: MOAN 時間: 2025-3-30 06:31 作者: 挫敗 時間: 2025-3-30 10:24
A Descriptive Model of Passive and Natural Passive Human-Computer Interaction one must examine the user interactions from a user experience point of view. In this paper, we focus on non-intentional human-computer interactions and discuss the term Passive Interaction, starting from its theoretical background. We present a descriptive model where we define Passive Interaction 作者: 我要沮喪 時間: 2025-3-30 15:58
Engagements2 as ‘HCI Material’: Propagating Community Agency, Through Embedded Technologies ‘made’ and crafted and as a material media technology changes our relationships to ‘things’, each other and our surrounding world. Thinking through HCI as material allows us to unite disciplines with technologies, ensuring that how we conceptualise work is tangible and applicable. Working from this作者: 人工制品 時間: 2025-3-30 17:12 作者: 暖昧關系 時間: 2025-3-30 21:24
Interaction Designers of the Future: Shedding Light on Students Entering the Industrye websites and apps as components of their business model, precisely to interact and communicate with their users and customers. Furthermore, to distribute services, and to provide extended information and digital services. Thus, digital user interfaces need to carry a high level of quality, and int作者: 使虛弱 時間: 2025-3-31 02:54 作者: 怎樣才咆哮 時間: 2025-3-31 08:24
A Coding Framework for Usability Evaluation of Digital Health Technologiesrly the use of computer-based clinical decision support systems. Poor usability and lack of integration with the clinical workflow have been identified as primary issues. Few guidelines exist on how to analyze the collected data associated with the usability of digital health technologies. In this s作者: 只有 時間: 2025-3-31 12:35
Designer Interface for a Class of Wearable Computer Applicationstems which monitor various signals, both within the body and external to the body, and possibly perform some action in response to various events. Many of these applications require conditions and actions that are beyond those described in our prior work. This work describes four such extensions. Fi作者: ANTI 時間: 2025-3-31 17:21 作者: Irksome 時間: 2025-3-31 20:02
A Study on Consensus Building Mechanism Based on Kansei?~Consideration of Experimental Tasks that Casion unanimously. Therefore, if there are conflicting opinions, they need to be resolved. To deal with this problem, it is necessary to conduct pleasant communication during consensus building in order for both parties to keep a good relationship, and Kansei has been found to be important for this p作者: 自負的人 時間: 2025-4-1 01:42
Comparison of?Moderated and?Unmoderated Remote Usability Sessions for?Web-Based Simulation Software:sability surveys are more efficient and cost-effective and lend themselves better to larger participant pools in comparison to moderated usability surveys. However, unmoderated usability surveys could increase the collection of unreliable data due to the survey participants’ careless responding (CR)作者: IST 時間: 2025-4-1 05:31
A Comparison of Laboratory and Synchronous Remote Usability Testing Methods Using ARly design phase. Therefore, several studies of usability testing using AR have been conducted, and there have been attempts to perform AR usability testing with remote settings. However, the authentic AR experience has not been provided to the participants due to complicated setup and logistics prob作者: 輕打 時間: 2025-4-1 07:58 作者: caldron 時間: 2025-4-1 12:06