書目名稱Human-Computer Interaction. Interaction Techniques and Novel Applications影響因子(影響力)學(xué)科排名
書目名稱Human-Computer Interaction. Interaction Techniques and Novel Applications網(wǎng)絡(luò)公開度
書目名稱Human-Computer Interaction. Interaction Techniques and Novel Applications網(wǎng)絡(luò)公開度學(xué)科排名
書目名稱Human-Computer Interaction. Interaction Techniques and Novel Applications被引頻次
書目名稱Human-Computer Interaction. Interaction Techniques and Novel Applications被引頻次學(xué)科排名
書目名稱Human-Computer Interaction. Interaction Techniques and Novel Applications年度引用
書目名稱Human-Computer Interaction. Interaction Techniques and Novel Applications年度引用學(xué)科排名
書目名稱Human-Computer Interaction. Interaction Techniques and Novel Applications讀者反饋
書目名稱Human-Computer Interaction. Interaction Techniques and Novel Applications讀者反饋學(xué)科排名
作者: 抗體 時(shí)間: 2025-3-21 21:41 作者: browbeat 時(shí)間: 2025-3-22 04:26 作者: 浮夸 時(shí)間: 2025-3-22 07:11
https://doi.org/10.1007/978-3-663-11762-9ll display. If some avatar motions are too small, then the users cannot perceive those motions when the avatar is viewed on a small display. In particular, the motion of an upright posture that the avatar uses when waiting to start interacting with the user is very small. In this paper, we enhance t作者: microscopic 時(shí)間: 2025-3-22 10:22
Visuelle Werkzeuge für Textakteureed on making a communication between a player and in-game characters by understanding the meaning of speech, our game system interprets sounds of voice into operable commands. The player’s character can move around in a 2D side-scrolling platform game runs on Unity, and its action is controlled by t作者: finale 時(shí)間: 2025-3-22 16:28
Implications for Student Feedback,and visual vias. In this study we presented an improved tactile BCI for binary communication that reduces the wrong answers by adding a threshold to the decision value to achieve a valid answer, otherwise, the BCI gives an indecisive answer to the question. The threshold is calculated using a statis作者: FLIT 時(shí)間: 2025-3-22 18:01
ntrate on the conversation. This is a problem with computer architecture. Because the web camera records a person looking at a computer monitor, it appears as if people are staring at other places and having a conversation. This was a problem caused by overlooking eye contact, a non-verbal element o作者: 窒息 時(shí)間: 2025-3-22 23:37 作者: Longitude 時(shí)間: 2025-3-23 04:42
Color Semantics for Visual Communicationead-mounted display can use the proposed method to detect finger contact with the body. The processing pipeline of the method consists of extraction of fingertip image, image enhancement, and contact detection using machine learning. A fingertip image is extracted from a hand image to limit image fe作者: Apoptosis 時(shí)間: 2025-3-23 06:32
What Should a Surface in 4-Space Look Like?ded every 90°. Hiragana is divided into 10 groups of 5 characters each, so the first half of the group is assigned to the left segment and the second half is assigned to the upper segment..First, select a segment in the slide-in, which is the operation that first touch a finger to the outside of the作者: 確定無疑 時(shí)間: 2025-3-23 12:14
Visualization in Scientific Computingroke. With this method, characters are selected by the combination of the start and end positions of the stroke..On the standby screen, a square inscribed inside the circular display is assigned to the text area. The left, top, and right of the remaining area is split in two, with each segment used 作者: 結(jié)果 時(shí)間: 2025-3-23 14:12
Kohei Kumazawa,Christopher Eoyangt gesture interaction researches, the hand to be detected is facing detection camera, and experiment environment is ideal. There is no guarantee that these methods can achieve perfect detection results in practical applications. Therefore, gesture interaction in complex environments has high researc作者: Inertia 時(shí)間: 2025-3-23 19:27
3D Visualization of Terrain Data,n speech alone is a limitation; gesture and other non-verbal aspects of communication also play a vital role in natural human discourse. To understand the use of gesture in human communication, we conducted a study to explore how people use gesture and speech to communicate when solving collaborativ作者: 盟軍 時(shí)間: 2025-3-24 02:12 作者: 不來 時(shí)間: 2025-3-24 05:19 作者: locus-ceruleus 時(shí)間: 2025-3-24 08:36 作者: 地名詞典 時(shí)間: 2025-3-24 11:23
https://doi.org/10.1007/978-3-0346-0459-8used not only in industrial applications such as factories, but also in daily life. In order for users to continue using these robots, the impression they have towards the robots needs to be considered. However, at present in the new coronavirus disease, it is difficult to actually assemble a robot.作者: 亞當(dāng)心理陰影 時(shí)間: 2025-3-24 16:49
Performance Evaluation and Efficiency of Laser Holographic Peripheralsbraced the user experience when it comes to design and innovation. The way we communicate with computers has evolved over the years, things are moving from the more manual way of passing information to the computer into a more virtual style. Keyboards and mouses have been the two most important tool作者: 免費(fèi) 時(shí)間: 2025-3-24 21:19 作者: inflate 時(shí)間: 2025-3-25 02:37 作者: palpitate 時(shí)間: 2025-3-25 04:55
Investigation of Motion Video Enhancement for Image-Based Avatars on Small Displaysll display. If some avatar motions are too small, then the users cannot perceive those motions when the avatar is viewed on a small display. In particular, the motion of an upright posture that the avatar uses when waiting to start interacting with the user is very small. In this paper, we enhance t作者: doxazosin 時(shí)間: 2025-3-25 11:15 作者: 先鋒派 時(shí)間: 2025-3-25 15:25
Towards Improved Vibro-Tactile P300 BCIsand visual vias. In this study we presented an improved tactile BCI for binary communication that reduces the wrong answers by adding a threshold to the decision value to achieve a valid answer, otherwise, the BCI gives an indecisive answer to the question. The threshold is calculated using a statis作者: 責(zé)難 時(shí)間: 2025-3-25 18:21 作者: 細(xì)頸瓶 時(shí)間: 2025-3-25 20:34 作者: Ligneous 時(shí)間: 2025-3-26 00:37 作者: Ablation 時(shí)間: 2025-3-26 05:58 作者: 我還要背著他 時(shí)間: 2025-3-26 09:21
One Stroke Alphanumeric Input Method by Sliding-in and Sliding-out on the Smartwatch Screenroke. With this method, characters are selected by the combination of the start and end positions of the stroke..On the standby screen, a square inscribed inside the circular display is assigned to the text area. The left, top, and right of the remaining area is split in two, with each segment used 作者: Mosaic 時(shí)間: 2025-3-26 12:46 作者: CALL 時(shí)間: 2025-3-26 20:02 作者: 鉆孔 時(shí)間: 2025-3-27 00:00
Analysing Action and Intention Recognition in Human-Robot Interaction with ANEMONEctivity theory as its theoretical lens in combination with the seven stages of action model and UX evaluation methodology. ANEMONE has been applied in a case where a prototype has been evaluated. The prototype was a workstation in assembly in manufacturing consisting of a collaborative robot, a pall作者: chandel 時(shí)間: 2025-3-27 03:48 作者: 并入 時(shí)間: 2025-3-27 08:04
Am I Conquering the Robot? the Impact of Personality on the Style of Cooperation with an Automatic S The experience of using these products or systems depends on the performance quality and users’ trust in the automation system. The experience can also differ from person to person since people have different desirability of control. This paper constructs a research framework and experiment design 作者: Hemiparesis 時(shí)間: 2025-3-27 09:31
Kansei Evaluation of Robots in Virtual Space Considering Their Physical Attributesused not only in industrial applications such as factories, but also in daily life. In order for users to continue using these robots, the impression they have towards the robots needs to be considered. However, at present in the new coronavirus disease, it is difficult to actually assemble a robot.作者: 討好美人 時(shí)間: 2025-3-27 16:43
https://doi.org/10.1007/978-3-030-78465-2artificial intelligence; computer networks; computer systems; computer vision; data communication system作者: overshadow 時(shí)間: 2025-3-27 20:00 作者: 使堅(jiān)硬 時(shí)間: 2025-3-27 22:06 作者: Discrete 時(shí)間: 2025-3-28 04:28 作者: 太空 時(shí)間: 2025-3-28 10:00
Conference proceedings 2021ernational Conference on Human-Computer Interaction, HCII 2021, which took place virtually in July 2021..The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions...The 139 papers included in this HCI 2021 proc作者: Itinerant 時(shí)間: 2025-3-28 13:23 作者: Biomarker 時(shí)間: 2025-3-28 18:22 作者: 新奇 時(shí)間: 2025-3-28 19:01
Analysing Action and Intention Recognition in Human-Robot Interaction with ANEMONEet, a tablet, and a workbench, where one operator is working in the same physical space as one robot. The purpose of this paper is to provide guidance on how to use ANEMONE, with a particular focus on the data analysis part, through describing a real example together with lessons learned and recommendations.作者: Alveoli 時(shí)間: 2025-3-29 00:22
Am I Conquering the Robot? the Impact of Personality on the Style of Cooperation with an Automatic Sto explore the correlation between the humans’ trust in robots, individual desirability of control, and their experiential quality in a human-robot cooperative task. When people can participate in a robot’s task performance, our result suggests a positive correlation between trust and desirability of control.作者: 妨礙 時(shí)間: 2025-3-29 06:49 作者: 太空 時(shí)間: 2025-3-29 10:52 作者: 執(zhí)拗 時(shí)間: 2025-3-29 14:07 作者: 教義 時(shí)間: 2025-3-29 17:51
https://doi.org/10.1007/978-3-663-11762-9nhancement parameter. The results of our subjective assessment show that the users sometimes perceived the avatar’s motion as natural on a small display when the body sway motions of the avatar were appropriately enhanced to the extent that no significant noise was included.作者: 刺穿 時(shí)間: 2025-3-29 22:16
https://doi.org/10.1007/978-3-0346-0459-8ation of the robots employing Semantic Differential (SD) for questionnaire. The results show how the ratings differ for each of the robot pairs and adjective pairs. In particular, we found that some adjective pairs had higher ratings than other adjective pairs, suggesting different impressions on our designed robots.作者: Instrumental 時(shí)間: 2025-3-30 03:56 作者: LATE 時(shí)間: 2025-3-30 06:51 作者: 繼而發(fā)生 時(shí)間: 2025-3-30 10:55 作者: 比目魚 時(shí)間: 2025-3-30 14:56
A Robot that Tells You It is Watching You with Its Eyescene, to demonstrate the effectiveness of the eye-based interaction compared to common push-type interaction. The results showed that the robot achieved modest and casual interaction in a shopping scene.作者: 難理解 時(shí)間: 2025-3-30 19:10
Visuelle Werkzeuge für Textakteurehe difference in user experience between the operation with a conventional game controller and proposed method. As the result of an analysis on questionnaires, it was found that proposed method can provide new experiences to users and can make the game more enjoyable though the difficulty of the game increases by the unfamiliar controlling method.作者: 有惡意 時(shí)間: 2025-3-30 21:21 作者: Ringworm 時(shí)間: 2025-3-31 02:43
erms of user experience: the function of selecting the direction of the face, the function of selecting a 3D avatar face divided into four stages through morphing, and a guideline on the function of intentionally staring at the camera using the teleprompter function.作者: 外形 時(shí)間: 2025-3-31 05:52
3D Visualization of Terrain Data, gesture and speech were used to communicate across the three conditions and found that pairs in the . condition completed tasks faster than those in .. From our results, we draw conclusions about how our work impacts the design of collaborative systems and virtual agents that support gesture.作者: quiet-sleep 時(shí)間: 2025-3-31 10:18
Sound Symbolic Words as a Game Controllerhe difference in user experience between the operation with a conventional game controller and proposed method. As the result of an analysis on questionnaires, it was found that proposed method can provide new experiences to users and can make the game more enjoyable though the difficulty of the game increases by the unfamiliar controlling method.作者: 確定 時(shí)間: 2025-3-31 16:00
Towards Improved Vibro-Tactile P300 BCIss body. We tried the new BCI with 4 healthy subjects and using the statistical test they were able to get no wrong answers after 10 questions asked to each participant. The spelling accuracy and information transfer rate with and without statistical test are presented as well as examples of event related potentials.