派博傳思國際中心

標題: Titlebook: Human-Computer Interaction. Interaction Platforms and Techniques; 18th International C Masaaki Kurosu Conference proceedings 2016 Springer [打印本頁]

作者: 召集會議    時間: 2025-3-21 16:32
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書目名稱Human-Computer Interaction. Interaction Platforms and Techniques網(wǎng)絡公開度學科排名




書目名稱Human-Computer Interaction. Interaction Platforms and Techniques被引頻次




書目名稱Human-Computer Interaction. Interaction Platforms and Techniques被引頻次學科排名




書目名稱Human-Computer Interaction. Interaction Platforms and Techniques年度引用




書目名稱Human-Computer Interaction. Interaction Platforms and Techniques年度引用學科排名




書目名稱Human-Computer Interaction. Interaction Platforms and Techniques讀者反饋




書目名稱Human-Computer Interaction. Interaction Platforms and Techniques讀者反饋學科排名





作者: 靈敏    時間: 2025-3-21 21:07

作者: 除草劑    時間: 2025-3-22 01:09
A Methodology to Introduce Gesture-Based Interaction into Existing Consumer Productser interface” and to the development of new ways to interact with the electronic devices of all sizes and capabilities. Current trends in research related to the Human-Machine Interaction (HMI) show a considerable interest toward gesture, motion-based and full-body based interactions. In this conte
作者: 安心地散步    時間: 2025-3-22 05:53
Walking in Place Through Virtual Worldsed physical space presents a challenge. With an outset in a taxonomy of virtual travel techniques, we argue that Walking-in-Place (WIP) techniques constitute a promising approach to virtual walking in relation to consumer IVR. Subsequently we review existing approaches to WIP locomotion and highligh
作者: 令人心醉    時間: 2025-3-22 11:41

作者: 變白    時間: 2025-3-22 14:21
Real-Time Gaze Estimation Using Monocular Visionestimation is how to accurately build up the mapping relationship between image features and gaze position. To this end, we propose a method to reconstruct input features in the optimized subset as the key to our solution. The HOG feature is considered as the input feature. First, we found the close
作者: 作繭自縛    時間: 2025-3-22 17:24

作者: HAIL    時間: 2025-3-23 01:06
Analysis of Choreographed Human Movements Using Depth Cameras: A Systematic Reviewper describes the results of a systematic review about the techniques used for movement tracking and recognition, focusing on metrics to compare choreographed movements using Microsoft Kinect as a sensor. Several techniques for data analysis and pattern recognition are explored for this task, partic
作者: Guaff豪情痛飲    時間: 2025-3-23 03:37

作者: 違反    時間: 2025-3-23 09:10
Hover Detection Using Active Acoustic Sensingty of the target object and the air around it. To verify whether the detection technique works, we conduct an experiment to discriminate between hovering the hand over the piezoelectric elements placed on a target object and touching the same object. As a result of our experiment, hovering was detec
作者: paragon    時間: 2025-3-23 12:02
Identification of Gracefulness Feature Parameters for Hand-Over Motionties. Our research focuses on the concept of “graceful motion,” as defined by Hogarth. In order to implement graceful motion in robots, we analyze the hand trajectories which highly skilled servers generate in the task of passing a wine glass to extract graceful and ungraceful curve features. We pro
作者: FLAX    時間: 2025-3-23 14:14
Virtual Reality Interaction Techniques for Individuals with Autism Spectrum Disorder: Design Considective use of virtual reality for training, there is little work in the literature evaluating different virtual reality interaction techniques for this specific group of audience. Individuals with ASD are stated to have different characteristics and perceptions. This requires careful exploration of g
作者: 婚姻生活    時間: 2025-3-23 18:19
Transition Times for Manipulation Tasks in Hybrid Interfaces advantageous in some interaction scenarios. Thus, we examine a three-device hybrid setup involving the mouse, keyboard, and a Leap Motion. We performed a user study to quantify the costs associated with transitioning between these interaction devices, while performing simple 2D manipulation tasks u
作者: 哀悼    時間: 2025-3-23 22:45

作者: incisive    時間: 2025-3-24 02:24

作者: 馬具    時間: 2025-3-24 10:22

作者: 招募    時間: 2025-3-24 13:04
Towards Enhancing Force-Input Interaction by Visual-Auditory Feedback as an Introduction of First Usfeedback can help the user to operate a device with high accuracy and/or efficiency. However, for learning force control, the effectiveness of multimodal augmented feedback has not been investigated enough. This paper focuses on foam objects for learning force control and describes an experiment con
作者: arthroplasty    時間: 2025-3-24 18:43
Automated Software Testing Overview cases prohibitively expensive. By combining two, low-cost single monitor eye trackers, we have created a dual monitor eye tracker requiring only minor software modifications from the single monitor version. The results of a user study, which compares the same eye trackers in a single monitor and a
作者: 新手    時間: 2025-3-24 20:26

作者: 富饒    時間: 2025-3-25 03:05

作者: indices    時間: 2025-3-25 06:07
Visual Basic für technische Anwendungened physical space presents a challenge. With an outset in a taxonomy of virtual travel techniques, we argue that Walking-in-Place (WIP) techniques constitute a promising approach to virtual walking in relation to consumer IVR. Subsequently we review existing approaches to WIP locomotion and highligh
作者: FACET    時間: 2025-3-25 07:55

作者: CHIDE    時間: 2025-3-25 15:01
Commonly Used Interfaces and Patterns,estimation is how to accurately build up the mapping relationship between image features and gaze position. To this end, we propose a method to reconstruct input features in the optimized subset as the key to our solution. The HOG feature is considered as the input feature. First, we found the close
作者: 多產(chǎn)魚    時間: 2025-3-25 19:48
Shahira Fahmy,Mary Angela Bock,Wayne Wantaobject by moving his/her palm and dwelling on the object. We focused on a situation wherein objects are densely arranged and users must select a target object from these objects. The effects of dwell time, object size, and distance between objects on the object selection task were experimentally eva
作者: 描述    時間: 2025-3-25 21:05

作者: curettage    時間: 2025-3-26 02:23

作者: anthesis    時間: 2025-3-26 04:18

作者: 沖擊力    時間: 2025-3-26 11:09
Various Visual Cryptography Schemes,ties. Our research focuses on the concept of “graceful motion,” as defined by Hogarth. In order to implement graceful motion in robots, we analyze the hand trajectories which highly skilled servers generate in the task of passing a wine glass to extract graceful and ungraceful curve features. We pro
作者: achlorhydria    時間: 2025-3-26 16:06
Graphic Composites with PROC SGPANELctive use of virtual reality for training, there is little work in the literature evaluating different virtual reality interaction techniques for this specific group of audience. Individuals with ASD are stated to have different characteristics and perceptions. This requires careful exploration of g
作者: 頭盔    時間: 2025-3-26 16:48
Resolving Legacy SQL Data Issues, advantageous in some interaction scenarios. Thus, we examine a three-device hybrid setup involving the mouse, keyboard, and a Leap Motion. We performed a user study to quantify the costs associated with transitioning between these interaction devices, while performing simple 2D manipulation tasks u
作者: MITE    時間: 2025-3-26 23:52

作者: 團結    時間: 2025-3-27 01:47

作者: 該得    時間: 2025-3-27 08:39

作者: bibliophile    時間: 2025-3-27 12:24
,Case Study 2: William H. Gass’s , (1968),feedback can help the user to operate a device with high accuracy and/or efficiency. However, for learning force control, the effectiveness of multimodal augmented feedback has not been investigated enough. This paper focuses on foam objects for learning force control and describes an experiment con
作者: sleep-spindles    時間: 2025-3-27 15:10

作者: fidelity    時間: 2025-3-27 19:36
Human-Computer Interaction. Interaction Platforms and Techniques978-3-319-39516-6Series ISSN 0302-9743 Series E-ISSN 1611-3349
作者: 提升    時間: 2025-3-28 01:58
Masaaki KurosuIncludes supplementary material:
作者: 包庇    時間: 2025-3-28 05:46

作者: slipped-disk    時間: 2025-3-28 06:41
https://doi.org/10.1007/978-3-319-39516-6adaptive user interface; cloud computing; design methods; education; semantic Web
作者: Arresting    時間: 2025-3-28 12:46

作者: DECRY    時間: 2025-3-28 15:02
Automated Software Testing Overviewdual monitor setup, show that the combined system can accurately estimate the user’s gaze across two screens. The presented approach gives insight into low-cost alternatives for multi-monitor eye tracking and provides a basis for more complex setups, incorporating even more screens.
作者: Cpr951    時間: 2025-3-28 22:12
https://doi.org/10.1007/978-3-322-96913-2xt, a User-Centered Design (UCD) methodology to implement these novel interaction paradigms into consumer products is proposed with the aim to improve its usability, intuitiveness and experience. A case study is used to validate the methodology and measure the achieved improvements in user performance.
作者: 寵愛    時間: 2025-3-29 02:57

作者: Eosinophils    時間: 2025-3-29 06:25

作者: 排出    時間: 2025-3-29 07:42

作者: 天真    時間: 2025-3-29 13:32
Combining Low-Cost Eye Trackers for Dual Monitor Eye Trackingdual monitor setup, show that the combined system can accurately estimate the user’s gaze across two screens. The presented approach gives insight into low-cost alternatives for multi-monitor eye tracking and provides a basis for more complex setups, incorporating even more screens.
作者: Veneer    時間: 2025-3-29 16:04

作者: fluoroscopy    時間: 2025-3-29 21:35

作者: laceration    時間: 2025-3-30 01:39
Finding an Efficient Threshold for Fixation Detection in Eye Gaze Tracking, from which an individualized dispersion threshold was obtained. Our approach was verified by applying the individualized threshold to POG data from a second run, in testing mode, with encouraging results.
作者: 六邊形    時間: 2025-3-30 06:09

作者: flimsy    時間: 2025-3-30 09:15

作者: Vasoconstrictor    時間: 2025-3-30 15:09

作者: 門閂    時間: 2025-3-30 20:01

作者: 失望未來    時間: 2025-3-30 23:51

作者: 善于    時間: 2025-3-31 04:20
Various Problems in Visual Cryptography,ing the hand over the piezoelectric elements placed on a target object and touching the same object. As a result of our experiment, hovering was detected with 96.7?% accuracy and touching was detected with 100?% accuracy.
作者: Alveoli    時間: 2025-3-31 09:03

作者: 珊瑚    時間: 2025-3-31 10:15

作者: Acclaim    時間: 2025-3-31 13:25
Visual Basic für technische Anwendungen Finally, we summarize work we have performed in order to produce more natural WIP locomotion and present unexplored topics which need to be address if WIP techniques are to provide perceptually natural walking experiences.
作者: Bravado    時間: 2025-3-31 18:17

作者: 知識    時間: 2025-3-31 22:40
Commonly Used Interfaces and Patterns,the optimized subset. And this set of weights is used to express the mapping relationship. At last, a linear equation is fitted to solve head motion problem. In this paper, the experiment results demonstrate that our system can achieve high accuracy gaze estimation with one camera.




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