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標(biāo)題: Titlebook: Human-Computer Interaction. Interaction Contexts; 19th International C Masaaki Kurosu Conference proceedings 2017 Springer International Pu [打印本頁]

作者: 孵化    時(shí)間: 2025-3-21 19:48
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作者: adjacent    時(shí)間: 2025-3-21 23:36
Medication Treatment for Visceral Pain,re enjoyable. To this end we have developed a game called Bus Runner which is a context-aware endless runner, based on open and shared data. By blending features of the physical world, such as recognisable landmarks, with the game’s virtual world, we situate and enhance passengers’ experience of tra
作者: IDEAS    時(shí)間: 2025-3-22 02:12
Functional Properties of Receptor Structurescan be used to supplement or to reinforce the visual channel, as the auditory channel helps at monitoring the surrounding beyond the limited field of view: over 360°. In past studies, we have observed that the ability to properly assess the direction of a 3D sound varies greatly from one person to a
作者: 有限    時(shí)間: 2025-3-22 05:49

作者: exceed    時(shí)間: 2025-3-22 08:56
Viscoelastic Substances — An Introductionl make mobile games as the largest segment of the global video games industry by a wide margin at that time. In addition, it is widely accepted by gamers, developers, and game researchers that immersion is one of the most important parts of game play experience. This paper will report a case study a
作者: Pepsin    時(shí)間: 2025-3-22 13:21

作者: braggadocio    時(shí)間: 2025-3-22 17:55
H. Burkhard Dick,Oliver Schwenntween them. Although there have been several advances in multi-screen applications the game community does not seem to have fully explored this opportunity as yet. This paper presents an approach for the development of mobile multi-screen and multi-device games. The approach aims to enable and foste
作者: GRATE    時(shí)間: 2025-3-22 21:51
https://doi.org/10.1007/978-1-4757-6931-9haviors is associated with the rising incidence of cardiovascular diseases, diabetes, hypertension, and obesity. Gamification involves leveraging on enjoyment derived from game mechanics that could galvanize individuals to exercise and consume healthier meals. Literature has also noted that enjoymen
作者: organic-matrix    時(shí)間: 2025-3-23 03:21

作者: 罐里有戒指    時(shí)間: 2025-3-23 09:07

作者: Engaged    時(shí)間: 2025-3-23 12:37

作者: Sinus-Rhythm    時(shí)間: 2025-3-23 14:40
,Rainer Werner Fassbinder’s “Western,” ,inary study three alternative selection methods were identified, we compared these to a smart selection tool. The study showed that a single selection method was the fastest; however, when the amount of targets increased, a multiple selection tool became more efficient. A secondary study with more t
作者: facilitate    時(shí)間: 2025-3-23 19:12

作者: Insubordinate    時(shí)間: 2025-3-24 01:06
https://doi.org/10.1007/978-1-4684-2037-1tive fatigue evaluation of users to evaluate the fatigue degree of the basic interactive gestures of the left arm. By analyzing the normalized date of the sEMG in time domain, we featured the EMG discharge. We also find that the operation of information content has lower physical fatigue compared wi
作者: Cabg318    時(shí)間: 2025-3-24 04:53

作者: COLIC    時(shí)間: 2025-3-24 08:54

作者: 徹底明白    時(shí)間: 2025-3-24 14:35
https://doi.org/10.1007/978-3-662-58453-8input method, called Vouch-T (Voice?+?tOUCH - Text) combining the touch and voice input in complementary way. With Vouch-T, the user makes an approximate touch among densely distributed alphabetic keys, accompanied with the voice input to effectively disambiguate the target among possible candidates
作者: 夾死提手勢    時(shí)間: 2025-3-24 18:15
Bringing Game Design Models to Lifeorks predominantly function as pedagogic tools rather than something designers can readily use. The availability of multiple frameworks with varying detail as well as the lack of interactive layers on these frameworks makes it difficult for practicing designers to use them effectively..In an attempt
作者: 混合    時(shí)間: 2025-3-24 20:35

作者: 不連貫    時(shí)間: 2025-3-25 01:06
Towards the Use of a Serious Game to Learn to Identify the Location of a 3D Sound in the Virtual Envcan be used to supplement or to reinforce the visual channel, as the auditory channel helps at monitoring the surrounding beyond the limited field of view: over 360°. In past studies, we have observed that the ability to properly assess the direction of a 3D sound varies greatly from one person to a
作者: Contort    時(shí)間: 2025-3-25 05:39

作者: STELL    時(shí)間: 2025-3-25 10:56

作者: SCORE    時(shí)間: 2025-3-25 14:58
Who is with You? Integrating a Play Experience into Online Video Watching via Danmaku Technologycorporating features of social media into the design, the underlying Danmaku technology enables users to post comments while viewing videos. The comments are then projected as scrolling titles onto the video screen, invoking a lively and playful viewing experience. Little is yet known about the uniq
作者: enormous    時(shí)間: 2025-3-25 18:55
Multi-screen and Multi-device Game Developmenttween them. Although there have been several advances in multi-screen applications the game community does not seem to have fully explored this opportunity as yet. This paper presents an approach for the development of mobile multi-screen and multi-device games. The approach aims to enable and foste
作者: 失望未來    時(shí)間: 2025-3-25 21:53
Examining Enjoyment in Gamifying Physical Exercise and a Healthy Diethaviors is associated with the rising incidence of cardiovascular diseases, diabetes, hypertension, and obesity. Gamification involves leveraging on enjoyment derived from game mechanics that could galvanize individuals to exercise and consume healthier meals. Literature has also noted that enjoymen
作者: 埋葬    時(shí)間: 2025-3-26 03:18

作者: rectocele    時(shí)間: 2025-3-26 07:56

作者: Pcos971    時(shí)間: 2025-3-26 10:29

作者: 滔滔不絕的人    時(shí)間: 2025-3-26 13:11

作者: Protein    時(shí)間: 2025-3-26 19:37
Exploring Predictors of Mobile Device Proficiency Among Older Adultsnology has many potential benefits for older people. Among older adults, attitudes and cognitive abilities predict computer and Internet adoption, use, and proficiency. However, an important trend over the past two decades has been the rise of mobile computing (specifically with respect to smartphon
作者: Peristalsis    時(shí)間: 2025-3-26 23:45
The Research of Wearable Device User Fatigue Based on Gesture Interactiontive fatigue evaluation of users to evaluate the fatigue degree of the basic interactive gestures of the left arm. By analyzing the normalized date of the sEMG in time domain, we featured the EMG discharge. We also find that the operation of information content has lower physical fatigue compared wi
作者: 兩棲動(dòng)物    時(shí)間: 2025-3-27 02:45

作者: Immunization    時(shí)間: 2025-3-27 09:08

作者: 北極熊    時(shí)間: 2025-3-27 11:04

作者: bronchodilator    時(shí)間: 2025-3-27 15:16

作者: intoxicate    時(shí)間: 2025-3-27 19:49

作者: 煉油廠    時(shí)間: 2025-3-28 00:19
Lecture Notes in Computer Sciencehttp://image.papertrans.cn/h/image/429722.jpg
作者: 發(fā)酵劑    時(shí)間: 2025-3-28 04:06
Visceral Vessels and Aortic Repairnces across countries. The purpose of this study is to exam how and why national culture affects online game playing and how to extend online game playing time from a culture perspective. The findings would be beneficial in the theoretical understanding of the online game playing behavior.
作者: hypnogram    時(shí)間: 2025-3-28 10:01
Can Online Games Survive Longer?nces across countries. The purpose of this study is to exam how and why national culture affects online game playing and how to extend online game playing time from a culture perspective. The findings would be beneficial in the theoretical understanding of the online game playing behavior.
作者: cavity    時(shí)間: 2025-3-28 13:04

作者: 松軟無力    時(shí)間: 2025-3-28 18:25

作者: 伸展    時(shí)間: 2025-3-28 20:37

作者: zonules    時(shí)間: 2025-3-28 23:47
Medication Treatment for Visceral Pain,velling on public transport. We identify a set of challenges and opportunities based on the development and evaluation of Bus Runner. These are of relevance not only for game development purposes, but also impact context-driven content generation of infotainment services as a whole.
作者: STALE    時(shí)間: 2025-3-29 06:57
H. Burkhard Dick,Oliver Schwennr the creation of multi-device games sharing information via a centralized screen and is demonstrated by means of an example, the well-known Casino Roulette game. The results of a preliminary evaluation of the game are also presented.
作者: 沖擊力    時(shí)間: 2025-3-29 10:03

作者: 口訣法    時(shí)間: 2025-3-29 14:01
Bus Runner: Using Contextual Cues for Procedural Generation of Game Content on Public Transportvelling on public transport. We identify a set of challenges and opportunities based on the development and evaluation of Bus Runner. These are of relevance not only for game development purposes, but also impact context-driven content generation of infotainment services as a whole.
作者: Trigger-Point    時(shí)間: 2025-3-29 17:18

作者: 防御    時(shí)間: 2025-3-29 20:00

作者: instill    時(shí)間: 2025-3-30 03:29
Conference proceedings 2017ers in a variety of application areas. The papers included in this volume cover the following topics: games in HCI; mobile and wearable interaction; HCI, children and learning; and HCI in complex human environments..
作者: CHASE    時(shí)間: 2025-3-30 06:42
Functional Properties of Receptor Structurest aimed at assessing the value of that serious game is also presented. We observed that all participants of that study have, for the two level of the game, improved their score after practicing the game for a 10?min period.
作者: 上下連貫    時(shí)間: 2025-3-30 11:58
Viscoelastic Substances — An Introductionmmersion, in the context of user interface design. Then, we proposed four key methods, which can enhance the games’ immersion in terms of user interface design. By using these methods, designer can design the game UIs efficiently, no matter design new UIs or iterate old UI versions.
作者: 1FAWN    時(shí)間: 2025-3-30 16:00
New Media and Networked Visibilities, cellphone tech embedded in the environment. This project included 4 parts: the adhesive case hardware, the gesture recognition computer vision, the automatic video parsing, and the user experience of the application interface. This paper focuses on the user experience.
作者: avulsion    時(shí)間: 2025-3-30 17:40

作者: synovium    時(shí)間: 2025-3-30 21:40
https://doi.org/10.1007/978-3-662-58453-8 comparative simulation experiment validated that the multimodal approach of Vouch-T improves the input performance and usability for the smaller-sized smart watch, but only marginally for the larger smart phone.
作者: deadlock    時(shí)間: 2025-3-31 04:27

作者: Cytology    時(shí)間: 2025-3-31 07:32





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