標題: Titlebook: Human-Computer Interaction. Design and User Experience; Thematic Area, HCI 2 Masaaki Kurosu Conference proceedings 2020 Springer Nature Swi [打印本頁] 作者: 表范圍 時間: 2025-3-21 17:21
書目名稱Human-Computer Interaction. Design and User Experience影響因子(影響力)
書目名稱Human-Computer Interaction. Design and User Experience影響因子(影響力)學(xué)科排名
書目名稱Human-Computer Interaction. Design and User Experience網(wǎng)絡(luò)公開度
書目名稱Human-Computer Interaction. Design and User Experience網(wǎng)絡(luò)公開度學(xué)科排名
書目名稱Human-Computer Interaction. Design and User Experience被引頻次
書目名稱Human-Computer Interaction. Design and User Experience被引頻次學(xué)科排名
書目名稱Human-Computer Interaction. Design and User Experience年度引用
書目名稱Human-Computer Interaction. Design and User Experience年度引用學(xué)科排名
書目名稱Human-Computer Interaction. Design and User Experience讀者反饋
書目名稱Human-Computer Interaction. Design and User Experience讀者反饋學(xué)科排名
作者: 確定無疑 時間: 2025-3-21 21:15 作者: Expertise 時間: 2025-3-22 02:18
Virginia Woolf’s Bloomsbury, Volume 2 a bias towards the desktop metaphor. As a candidate for an updated interface definition, I propose a revised interface model, including 5 concepts: interface paradigm, interaction technique, interaction style, interface platform and interface device. Finally, I report on two examples, how I have used the interface model in the classroom.作者: 裂隙 時間: 2025-3-22 07:53 作者: 要素 時間: 2025-3-22 10:34 作者: Glycogen 時間: 2025-3-22 13:43 作者: 預(yù)防注射 時間: 2025-3-22 19:18
Yayy! You Have a New Notification: Co-designing Multi-device Locative Media Experiences with Young Ps, and understand the use of multiple devices within the designs created. The key contributions of this work is design insights gathered from young people along with more general findings from running of the design sessions.作者: 真繁榮 時間: 2025-3-22 22:53
https://doi.org/10.1057/9780230100558vironments, is able to create situation-aware adaptations in real time that reflect the user’s changing physical, cognitive, and emotional state. The operation of the system is demonstrated with an example from an adaptive travel-booking application.作者: 監(jiān)禁 時間: 2025-3-23 05:27 作者: 臭名昭著 時間: 2025-3-23 05:47 作者: 有花 時間: 2025-3-23 11:17 作者: 思考才皺眉 時間: 2025-3-23 15:16 作者: opalescence 時間: 2025-3-23 18:23 作者: 食道 時間: 2025-3-24 00:57
Design Interface and Modeling Techniqueadvantages of using a good interface design and a rigorous modeling technique by applying one of the most important modelling techniques – Petri Nets – to the popular smart city application domain. We show how this facilitates understanding and communication between system engineers and other project participants and stakeholders.作者: orient 時間: 2025-3-24 03:50 作者: 蛤肉 時間: 2025-3-24 10:00
https://doi.org/10.1057/9780230251304 HCI artifacts. The work lists and elaborates and investigates five approaches that serve as a basis for the future extensive research work that targets the development of a dynamic user model used to investigate the impact of different interaction design styles on the targeting end-user.作者: Mingle 時間: 2025-3-24 11:28 作者: Obstacle 時間: 2025-3-24 16:48
Applying Designing Lines to Develop Audiovisual Systemstest the concept of the Lines, an application was developed for a TV newscast, including a web portal for viewing the data collected from the interaction of individuals. In conclusion, this research points out that the Designing Lines are important elements for the Producer to plan and execute content adapted to the demands of individuals.作者: intertwine 時間: 2025-3-24 23:05
Player Needs First: Understanding Player Needs Before Designing a K-pop Themed Mobile Gamescope and bring the perspective of the user (in this case, the player) to the development process. We used Design Thinking’s Double Diamond as a method. In the end, we present the editions learned and deal with this change in the game research paradigm, where the player is called only to validate the decisions made by the development team.作者: phlegm 時間: 2025-3-25 01:03
0302-9743 he 22nd International Conference on Human-Computer Interaction, HCII 2020, which took place in Copenhagen, Denmark, in July 2020.*.A total of 1439 papers and 238 posters have been accepted for publication in the HCII 2020 proceedings from a total of 6326 submissions...The 145 papers included in this作者: 絕種 時間: 2025-3-25 04:55 作者: Gorilla 時間: 2025-3-25 09:03 作者: FECK 時間: 2025-3-25 13:10 作者: avenge 時間: 2025-3-25 16:13
978-3-030-49058-4Springer Nature Switzerland AG 2020作者: ablate 時間: 2025-3-25 23:33 作者: farewell 時間: 2025-3-26 04:11
https://doi.org/10.1007/978-3-030-49059-13D; artificial intelligence; data communication systems; gesture recognition; HCI; human-computer interac作者: 激勵 時間: 2025-3-26 06:43
Conference proceedings 2020ultimodal interaction; and human robot interaction...Part III: HCI for well-being and Eudaimonia; learning, culture and creativity; human values, ethics, transparency and trust; and HCI in complex environments..*The conference was held virtually due to the COVID-19 pandemic..作者: 圖畫文字 時間: 2025-3-26 10:12
Freud, the Subconscious and Virginia Woolf of the human and computer dichotomy at the core of the field of HCI. For this, a material-semiotic perspective on human-computer interaction is elaborated upon. Furthermore, the paradigm of interaction is revisited and reworked as a conception of agential intra-action, a term coined by physicist Ka作者: 偏離 時間: 2025-3-26 13:41 作者: Debark 時間: 2025-3-26 17:48
https://doi.org/10.1057/9781137580061 set of indicators to be considered when interpreting the intent of the HCD-PRM. These indicators may also be used when implementing a process improvement program subsequent to an assessment within an organization. In this paper, the structure and the content of the HCD-PAM applying the HCD-PRM is e作者: Lament 時間: 2025-3-26 23:30
Virginia Woolf: Dramatic Novelistied out by the authors related to the engagement of high school students in learning processes oriented to how designing solutions and services according to this vision, by also identifying some key points to take into account to spread awareness about these topics to young generations.作者: 清晰 時間: 2025-3-27 04:49
https://doi.org/10.1007/978-1-349-19595-4r a while, indicating the needs of using the coffee machine, the artificial eyes will look down and pour the coffee out automatically. Finally, we present the experimental plan to compare the user’s perceptions between the interactive-gaze condition and the random-gaze condition of the artificial ey作者: 兇兆 時間: 2025-3-27 07:07
Virginia Woolf’s Ethics of the Short Storyof the information interface. Information interface design based on the user’s unconscious cognition is an important method to optimize the user experience and improve the usability and interaction efficiency of the information interface. It provides new ideas and methods for the research of informa作者: 敬禮 時間: 2025-3-27 12:46
Surviving Elements of Christian Gnosis,a large range of diverse approaches to the application of interfaces for audience engagement and interaction, hence I have briefly examined these structurally but not within the thematics. I make specific reference to many, but not all of the artworks that featured in the exhibition as well as a num作者: Flustered 時間: 2025-3-27 17:40
0302-9743 lues, ethics, transparency and trust; and HCI in complex environments..*The conference was held virtually due to the COVID-19 pandemic..978-3-030-49058-4978-3-030-49059-1Series ISSN 0302-9743 Series E-ISSN 1611-3349 作者: 機械 時間: 2025-3-27 17:53 作者: obstinate 時間: 2025-3-27 23:42 作者: conscribe 時間: 2025-3-28 04:13 作者: 憎惡 時間: 2025-3-28 07:42
Spreading Awareness About Quality in Interaction and UX to Young Generationsied out by the authors related to the engagement of high school students in learning processes oriented to how designing solutions and services according to this vision, by also identifying some key points to take into account to spread awareness about these topics to young generations.作者: CRAFT 時間: 2025-3-28 11:50 作者: 盲信者 時間: 2025-3-28 16:58 作者: Insufficient 時間: 2025-3-28 21:53
Observations and Categorisations of Art Practices Associated with AIa large range of diverse approaches to the application of interfaces for audience engagement and interaction, hence I have briefly examined these structurally but not within the thematics. I make specific reference to many, but not all of the artworks that featured in the exhibition as well as a num作者: Assemble 時間: 2025-3-28 23:31
Human-Computer Interaction. Design and User ExperienceThematic Area, HCI 2作者: STELL 時間: 2025-3-29 03:41 作者: Employee 時間: 2025-3-29 10:45
“Boundaries Do Not Sit Still” from Interaction to Agential Intra-action in HCIes and challenges for the field of HCI. New application domains evolve and technological advances pose novel interaction possibilities. But with computing’s shaping power comes also the need for increased responsibility and attention to the societal, political and ecological impact of technology. In作者: 辭職 時間: 2025-3-29 13:03
Contextual Researchscussed, and three case studies from the public sector are illustrating how contextual research has been driving product development. Contextual research is part of field study methods and used when exploring the context of usage of a product or service, or the cultural context. It is applied when u作者: 銼屑 時間: 2025-3-29 18:57
Development of an Assessment Model for the Human Centered Design Processes Specified in ISO 9241-220human centered design (HCD) process assessment model (PAM) is intended for use when performing conformational assessments of the process capability on the development of interactive systems. It was developed in accordance with the requirements of ISO/IEC 33020 combined with content from ISO 15504-5 作者: 開花期女 時間: 2025-3-29 21:07
Modeling and Runtime Generation of Situation-Aware Adaptationsfor pattern- and model-based user interface construction and generation. This paper focuses on the situation-rule-based adaptation process and discusses the interplay of the SitAdapt 2.0 components in order to support different categories of adaptations. As the system observes the user during sessio作者: Measured 時間: 2025-3-30 03:50
Ethnographic Practice and the Problem of Context in Interaction Design Educationsign students suggest that the need to learn business contexts are as important as understanding user contexts, I argue for the application of ethnographic methods to the problem of teaching the contexts of business. This is a novel approach that shifts the historical focus of ethnographic practices作者: Foregery 時間: 2025-3-30 05:09
Design Interface and Modeling Techniquestem models, it helps humans to understand systems and processes whose complexity is well beyond pencil-and-paper exploration. An appropriate model with a well-design human-computer interface helps system designers understand today’s complex systems and helps humans (both designers and other stakeho作者: BOAST 時間: 2025-3-30 10:01
Spreading Awareness About Quality in Interaction and UX to Young Generationsvolution, it is essential to develop training models that allow to interface with these technological and social ecosystems in a sustainable way, providing specific, transversal and interdisciplinary skills to new professionals. They should be able to identify the needs of people and society and to 作者: 蝕刻 時間: 2025-3-30 16:06
: Increasing Empirical Evidence for a Qualitative Approach to Technology Acceptanceinitial study cast doubt on such a causal relationship: poor ease-of-use scores using a standard instrument did not necessarily correspond to poor usefulness comments from users. We follow up in this paper to explore reproducibility and generalizability. Using secondary review of results from testin作者: needle 時間: 2025-3-30 18:27 作者: ovation 時間: 2025-3-31 00:44 作者: FAR 時間: 2025-3-31 03:56
Human Computer Interfaces Reconsidered: A Conceptual Model for Understanding User Interfaces In the last decade a variety of novel user interfaces has been introduced. Both new input and output technologies allow users to communicate with digital artifacts in almost limitless ways. However, our understanding of the human computer interface originates from early HCI research, based on the d作者: 草本植物 時間: 2025-3-31 06:19
Wizardry in Distributed Participatory Designods for Distributed Participatory Design. Combining the Wizard-of-Oz technique with oral discussions, in three iterations, we allowed users to actively participate, over distance,?in designing a solution for their Events Management and Booking System. A video prototype was captured and used as a spe作者: 易受刺激 時間: 2025-3-31 12:22 作者: admission 時間: 2025-3-31 17:14
Player Needs First: Understanding Player Needs Before Designing a K-pop Themed Mobile Gamehanics with a K-pop thematic. Thus, we discuss about how User experience (UX) research approaches can be used to drive the definitions of the project scope and bring the perspective of the user (in this case, the player) to the development process. We used Design Thinking’s Double Diamond as a metho作者: Modify 時間: 2025-3-31 21:21
Yayy! You Have a New Notification: Co-designing Multi-device Locative Media Experiences with Young Pf this work was to understand how multiple devices (phones, tablets and smart watches) could be used within this context. Young people are prolific early adopters and users of mobile technologies. The motivation for involving your people was to gain insights into their ideas and preferences for mult作者: 自由職業(yè)者 時間: 2025-4-1 01:22