作者: ineptitude 時(shí)間: 2025-3-21 23:40
https://doi.org/10.1007/978-1-349-23937-5onscientious users (encouraged by competition) to 0.32 for neurotic users (self-centered and focused on their own achievements), and even up to 0.61 for extroverts (motivated by both exploration of objects and places). These findings suggest that these techniques need to be personalized in the future.作者: Perennial長(zhǎng)期的 時(shí)間: 2025-3-22 02:37
Shakespeare and the Death of Tennyson,nce, and experience. All of which could impact learning outcomes and frequency of use. To have a more nuanced view of VR medical training beyond its knowledge transfer capability, we integrate HCI & games perspectives into our evaluation approach appraising the VR Bronchoscope Assembly (VR-Bronch) training.作者: 最有利 時(shí)間: 2025-3-22 06:22 作者: 幾何學(xué)家 時(shí)間: 2025-3-22 09:07
A Case Study Using Virtual Reality to?Prime Knowledge for?Procedural Medical Trainingnce, and experience. All of which could impact learning outcomes and frequency of use. To have a more nuanced view of VR medical training beyond its knowledge transfer capability, we integrate HCI & games perspectives into our evaluation approach appraising the VR Bronchoscope Assembly (VR-Bronch) training.作者: Climate 時(shí)間: 2025-3-22 14:04
Conference proceedings 2023ACT 2023, held in York, UK, in August/September 2023..?The 71 full papers and 58? short papers included in this book were carefully reviewed and selected from 406 submissions. They were organized in topical sections as follows:?3D Interaction;?Accessibility;?Accessibility and Aging;?Accessibility fo作者: concise 時(shí)間: 2025-3-22 17:28
https://doi.org/10.1057/9780230598737h no human intervention. We also report the results of an evaluation user study, which revealed that the elicitation is feasible. Such results could increase the practicability and applicability of elicitation techniques, enabling designers to deliver tailored experiences, adapted to their users’ cognitive styles.作者: Ccu106 時(shí)間: 2025-3-22 22:43 作者: reject 時(shí)間: 2025-3-23 02:05 作者: effrontery 時(shí)間: 2025-3-23 07:55
https://doi.org/10.1007/978-1-349-09553-7 with design implications for voice assistants. For example, they have to: deal with vague, incomplete and wrong commands; provide a set of straightforward commands to shape simple and composite objects; and offer different strategies to select 3D objects.作者: glisten 時(shí)間: 2025-3-23 12:28
https://doi.org/10.1007/978-1-349-04460-3d a statistical significant increase in peripheral color detection measured by an analog visual acuity test. This not only validates prior work conducted in a desktop setting but also highlights potential for future VR applications.作者: ALIBI 時(shí)間: 2025-3-23 15:53 作者: Explosive 時(shí)間: 2025-3-23 19:48
Exploring Eye Expressions for?Enhancing EOG-Based Interactionf available eye gestures for hands-free interaction. With continued development and refinement in EOG-based technology, our findings have long-term implications for improving the usability of the technology in general and for individuals who require a richer vocabulary of eye gestures to interact hands-free.作者: 存心 時(shí)間: 2025-3-24 01:36
How Many Participants Do You Need for an Open Card Sort? A Case Study of E-commerce Websitesh those of different-sized and randomly selected samples of the participants. It was found that 15 to 20 participants is a cost-effective way to obtain reliable open card sort data for general public websites.作者: 永久 時(shí)間: 2025-3-24 05:08
Digital Modeling for?Everyone: Exploring How Novices Approach Voice-Based 3D Modeling with design implications for voice assistants. For example, they have to: deal with vague, incomplete and wrong commands; provide a set of straightforward commands to shape simple and composite objects; and offer different strategies to select 3D objects.作者: cylinder 時(shí)間: 2025-3-24 10:03 作者: Systemic 時(shí)間: 2025-3-24 14:17 作者: 有發(fā)明天才 時(shí)間: 2025-3-24 18:21
Human-Computer Interaction – INTERACT 2023978-3-031-42293-5Series ISSN 0302-9743 Series E-ISSN 1611-3349 作者: GROG 時(shí)間: 2025-3-24 22:01
Lecture Notes in Computer Sciencehttp://image.papertrans.cn/h/image/429703.jpg作者: 閑聊 時(shí)間: 2025-3-24 23:15 作者: 知識(shí) 時(shí)間: 2025-3-25 03:34 作者: 粗糙 時(shí)間: 2025-3-25 09:31 作者: 矛盾 時(shí)間: 2025-3-25 15:21
Comparing Perceived Restorativeness and Stress Reduction in Virtual Reality Environments Using Abstrhowed that both environments were perceived as restorative and significantly reduced stress. To infer how the existence of a task modulated the results, in the second study, with 20 participants split into two groups, participants were exposed to the same environments, this time without a task. The 作者: 北京人起源 時(shí)間: 2025-3-25 18:56 作者: genesis 時(shí)間: 2025-3-25 20:12 作者: 乳汁 時(shí)間: 2025-3-26 01:42 作者: 埋葬 時(shí)間: 2025-3-26 07:49 作者: 讓空氣進(jìn)入 時(shí)間: 2025-3-26 08:38 作者: ascetic 時(shí)間: 2025-3-26 15:07
Supporting Resilience Through Virtual Reality: Design and Preliminary Evaluation of a VR Experience ntroducing the under-explored approach of LTEA to facilitate resilience. We discuss aspects of resilience support in VR by addressing the relevance of identifying and utilising technology-specific affordances to enhance reflective practice and the potential of peer support for promoting resilience.作者: infringe 時(shí)間: 2025-3-26 16:48
Conference proceedings 2023on Sickness, Stress and Risk perception in 3D Environments and?Multisensory interaction; VR experiences; Natural Language Processing and AI Explainability;?Online Collaboration and Cooperative work; Recommendation Systems and AI Explainability; Social AI; Social and Ubiquitous Computing; Social Medi作者: 淘氣 時(shí)間: 2025-3-26 21:25
and the Agnostic Crises of Faithhowed that both environments were perceived as restorative and significantly reduced stress. To infer how the existence of a task modulated the results, in the second study, with 20 participants split into two groups, participants were exposed to the same environments, this time without a task. The 作者: 構(gòu)想 時(shí)間: 2025-3-27 04:27 作者: 不可比擬 時(shí)間: 2025-3-27 05:19 作者: Decrepit 時(shí)間: 2025-3-27 09:37
https://doi.org/10.1057/978-1-137-58169-3 results from user evaluations and heuristic evaluation facilitated the analysis of the main problems encountered by users and their relationship with recently-proposed heuristics. User evaluations revealed the need for usability improvements related to the affordance of interactive map elements and作者: 個(gè)人長(zhǎng)篇演說(shuō) 時(shí)間: 2025-3-27 15:09
Introduction: Victorian Pantomime presence, social presence, communication effectiveness, and enjoyment. These findings can inform the design and development of more engaging and effective asymmetric communication methods for multi-user collaboration.作者: 未開(kāi)化 時(shí)間: 2025-3-27 19:37 作者: 委屈 時(shí)間: 2025-3-28 01:53 作者: 稀釋前 時(shí)間: 2025-3-28 03:41 作者: Interlocking 時(shí)間: 2025-3-28 10:16
José Abdelnour Nocera,Marta Kristín Lárusdóttir,Ma作者: troponins 時(shí)間: 2025-3-28 10:39 作者: tattle 時(shí)間: 2025-3-28 16:48
“I Miss Going to that Place”: The Impact of Watching Nature Videos on the Well-Being of Informal Car they need more health, leisure, and relaxation time. Nature interaction is one of many kinds of self-care intervention. It has long been regarded as a refreshing break from stressful routines, and research suggests exposure to nature interventions to improve the quality of life of caregivers. Despi作者: 放牧 時(shí)間: 2025-3-28 20:12 作者: 跳動(dòng) 時(shí)間: 2025-3-29 01:36
Turn & Slide: Designing a?Puzzle Game to?Elicit the?Visualizer-Verbalizer Cognitive Styleaction has revealed that people with different cognitive styles develop different strategies, achieve different performances, and have different experiences when interacting with information systems. Aiming to provide unique experiences, we need to personalize such systems to support their users’ co作者: 體貼 時(shí)間: 2025-3-29 03:41
Electroencephalographic (EEG) Correlates of?Visually Induced Motion Sickness (VIMS) in?the?Virtual Rographic (EEG) recordings was investigated. 31 adult participants were tested with VR and EEG in both VIMS and non-VIMS conditions. A correlation between EEG signals and the Simulation Sickness Questionnaire (SSQ) scores was shown, indicating that VIMS can be detected through EEG recordings.作者: 倫理學(xué) 時(shí)間: 2025-3-29 10:03
Exploring Eye Expressions for?Enhancing EOG-Based Interactionudies have demonstrated the potential for using electrooculography (EOG) for hands-free human-computer interaction using eye movements (directional, smooth pursuit) and eye expressions (blinking, winking). We collected a comprehensive set of 14 eye gestures to explore how well both types of eye gest作者: Mumble 時(shí)間: 2025-3-29 11:53
How Many Participants Do You Need for an Open Card Sort? A Case Study of E-commerce Websitesany users to involve. Existing studies that address this question for open card sorts have involved trained professionals sorting content items of rather specialized domains. In addition, they employ data analysis approaches that might decrease the confidence one can place on the reported findings. 作者: adumbrate 時(shí)間: 2025-3-29 18:16
Quantifying Device Usefulness - How Useful is an Obsolete Device?ears, device manufacturers have established environmental commitments and launched initiatives such as supporting the recycling of obsolete devices by making more ways available for consumers to safely dispose of their old devices. However, little support is available for individuals who want to con作者: ablate 時(shí)間: 2025-3-29 20:36 作者: corporate 時(shí)間: 2025-3-30 02:34 作者: Grandstand 時(shí)間: 2025-3-30 07:34 作者: cipher 時(shí)間: 2025-3-30 09:41
Exploring the?Potential of?Metaverse Apps for?Real-World Applications: A Case Study with?CALEND_ARdy investigates user preferences and motivations for using physical or digital calendars and explores the need for a hybrid solution that incorporates both. It comprehensively describes the application’s implementation process, including technological background, design considerations, and a user st作者: 造反,叛亂 時(shí)間: 2025-3-30 12:25
PeriFocus - Training Peripheral Color- and Shape Detection in Virtual Realityanding situations. For example athletes in team sports such as Football or Handball, that require to not only keep track of one’s own team but also the opponents around oneself, benefit greatly from good peripheral vision. This paper examines the possibilities of training peripheral color and shape 作者: 巡回 時(shí)間: 2025-3-30 18:20 作者: Parallel 時(shí)間: 2025-3-30 21:29
A Case Study Using Virtual Reality to?Prime Knowledge for?Procedural Medical Trainingure to prime learners before motor skill trials. With the high demand and costs of specialist equipment, virtual reality (VR) is poised to provide accessible content to develop cognitive understanding, and bridge the gap between knowledge and practice outside of dedicated training centres. Previous 作者: Esophagus 時(shí)間: 2025-3-31 03:02 作者: 爆米花 時(shí)間: 2025-3-31 05:38 作者: 靈敏 時(shí)間: 2025-3-31 12:08 作者: 發(fā)展 時(shí)間: 2025-3-31 13:38 作者: 文藝 時(shí)間: 2025-3-31 21:16