作者: Figate 時間: 2025-3-21 20:31
Jammify: Interactive Multi-sensory System for Digital Art Jammingallow multiple users to collaborate and create content together. We present Jammify, an interactive multi-sensory system that focuses on providing a unique digital art-jamming experience with a visual display and a wearable arm-sleeve. The ‘jamming-canvas’ visual display is a two-sided LED light wal作者: semble 時間: 2025-3-22 01:50
Opportunities and Challenges for?Reflective Data-Objects in?Long-Distance Relationshipstance relationships (LDRs). To explore a design space for reflective data representations in the LDR context, first-person methods have been employed together with nine generative sessions with people who had been or were in LDRs. Unlike previous work, the generative sessions were part of an autoeth作者: 圓錐 時間: 2025-3-22 05:16
Supporting Sensor-Based Usability Studies Using a Mobile App in Remotely Piloted Aircraft Systemth the level of safety and number of human errors. The current study aims at assessing the workload of pilots wearing sensors while performing typical fly operations. To this purpose, a mobile app able to record physiological measures while performing usability studies with multiple users, even remo作者: 正式通知 時間: 2025-3-22 12:45 作者: Expressly 時間: 2025-3-22 14:37
Welicit: A Wizard of Oz Tool for VR Elicitation Studiespplications. However, interactions are often the result of idiosyncratic designs and little has been investigated about user preferences and behaviour. Elicitation and Wizard of Oz (WOz) studies showed potential to design user-informed intuitive and discoverable interactions in a wide range of domai作者: 影響 時間: 2025-3-22 20:06
A Proposal for Discreet Auxiliary Figures for Reducing VR Sickness and for Not Obstructing FOVew, “dots” on the four corners of the field of view, “user’s horizontal line” links a line to the user’s head movement, and “real world’s horizontal line” links to the real-world horizontal line. We conducted an experiment to evaluate the degree to which these figures could reduce VR sickness in a V作者: 蒙太奇 時間: 2025-3-22 22:49
A Trajectory Model for Desktop-Scale Hand Redirection in Virtual Realityl shift can be used, for instance, to provide multiple virtual haptic objects through a single physical proxy object. This low-cost approach improves the sense of presence, however, it is unclear how these illusions impact the hand trajectory and if there is a relationship between trajectory and the作者: 友好 時間: 2025-3-23 04:35 作者: BARK 時間: 2025-3-23 06:55
Exploring How Saliency Affects Attention in Virtual Realitytigate if users are attracted to the most salient regions in the VE. This knowledge will help researchers design optimal VR environments, purposefully direct the attention of users, and avoid unintentional distractions. We conducted a user study (N?=?30) where participants performed tasks (video wat作者: MONY 時間: 2025-3-23 09:52 作者: Inelasticity 時間: 2025-3-23 17:21
Real vs Simulated Foveated Rendering to?Reduce Visual Discomfort in Virtual Realitymersive Virtual Reality is presented. Techniques to reduce the optical flow perceived at the visual field margins are often employed in immersive Virtual Reality environments to alleviate discomfort experienced when the visual motion perception does not correspond to the body’s acceleration. Althoug作者: Fibroid 時間: 2025-3-23 21:47
Using Technology to Visualize Gender Biasawareness. In this paper, we propose two interactive systems designed to make gender bias noticeable. One that combines physical and virtual environment and present the numbers of college applications (Gender by Numbers, that interacts with our conscious mind) and one that uses QR codes to visualize作者: 高貴領(lǐng)導(dǎo) 時間: 2025-3-24 00:18
VRSketch: Investigating 2D Sketching in?Virtual Reality with Different Levels of?Hand and Pen Transpor improving the sketching experience. It provides myriads of new opportunities to express creative ideas. In contrast to reality, possible drawbacks of pen and paper drawing can be tackled by altering the virtual environment. In this work, we investigate how hand and pen transparency impacts users’作者: 新娘 時間: 2025-3-24 02:55 作者: 吞沒 時間: 2025-3-24 10:08
When Friends Become Strangers: Understanding the Influence of Avatar Gender on Interpersonal DistancAn increasing number of VR experiences and online platforms like Rec Room and VRChat allow users to assume other genders through customized avatars. While the effects of acquaintanceship and gender have been studied with regard to proxemic behavior, the effect of changed genders remains largely unex作者: Leaven 時間: 2025-3-24 11:53 作者: effrontery 時間: 2025-3-24 15:57 作者: 顛簸下上 時間: 2025-3-24 20:04 作者: Congestion 時間: 2025-3-25 02:19 作者: Abrupt 時間: 2025-3-25 05:27
Linear Modeling of Sandwich Plates,uity. These applications serve the goals of different kinds of stakeholders, all interested in ensuring adherence: the patients, the physicians treating the patient, the pharmaceutical companies sponsoring the treatment, and the software developers selling the application. If unquestioned, different作者: 討厭 時間: 2025-3-25 09:16 作者: infatuation 時間: 2025-3-25 13:37
Vibrations of Thick Cylindrical Structuresew, “dots” on the four corners of the field of view, “user’s horizontal line” links a line to the user’s head movement, and “real world’s horizontal line” links to the real-world horizontal line. We conducted an experiment to evaluate the degree to which these figures could reduce VR sickness in a V作者: 傲慢物 時間: 2025-3-25 16:54
https://doi.org/10.1057/9781137027252l shift can be used, for instance, to provide multiple virtual haptic objects through a single physical proxy object. This low-cost approach improves the sense of presence, however, it is unclear how these illusions impact the hand trajectory and if there is a relationship between trajectory and the作者: 對待 時間: 2025-3-25 21:06 作者: 有權(quán) 時間: 2025-3-26 00:30 作者: CRAMP 時間: 2025-3-26 05:26 作者: 忍耐 時間: 2025-3-26 09:01
https://doi.org/10.1007/978-3-662-47937-7mersive Virtual Reality is presented. Techniques to reduce the optical flow perceived at the visual field margins are often employed in immersive Virtual Reality environments to alleviate discomfort experienced when the visual motion perception does not correspond to the body’s acceleration. Althoug作者: anachronistic 時間: 2025-3-26 15:19 作者: ARY 時間: 2025-3-26 18:33
https://doi.org/10.1007/978-94-009-8308-3or improving the sketching experience. It provides myriads of new opportunities to express creative ideas. In contrast to reality, possible drawbacks of pen and paper drawing can be tackled by altering the virtual environment. In this work, we investigate how hand and pen transparency impacts users’作者: Lament 時間: 2025-3-27 00:54 作者: 不可救藥 時間: 2025-3-27 02:24 作者: 閃光你我 時間: 2025-3-27 06:02
978-3-030-85606-9IFIP International Federation for Information Processing 2021作者: Counteract 時間: 2025-3-27 11:11
Human-Computer Interaction – INTERACT 2021978-3-030-85607-6Series ISSN 0302-9743 Series E-ISSN 1611-3349 作者: 保守黨 時間: 2025-3-27 15:39 作者: 轉(zhuǎn)換 時間: 2025-3-27 19:24 作者: 失望未來 時間: 2025-3-27 23:55 作者: VICT 時間: 2025-3-28 06:02 作者: Urea508 時間: 2025-3-28 07:30 作者: PACK 時間: 2025-3-28 13:07 作者: Condescending 時間: 2025-3-28 15:24 作者: 是比賽 時間: 2025-3-28 21:56 作者: 輕打 時間: 2025-3-28 23:15 作者: BLAND 時間: 2025-3-29 03:10 作者: CREEK 時間: 2025-3-29 09:17 作者: Pedagogy 時間: 2025-3-29 12:53 作者: peptic-ulcer 時間: 2025-3-29 18:07
0302-9743 on, INTERACT 2021, held in Bari, Italy, in August/September 2021..The total of 105 full papers presented together with 72 short papers and 70 other papers in these books was carefully reviewed and selected from 680 submissions. The contributions are organized in topical sections named:. Part I: affe作者: Frequency-Range 時間: 2025-3-29 23:23
,Two-Degrees-Of-Freedom Model “Camshaft-2”, fly operations. To this purpose, a mobile app able to record physiological measures while performing usability studies with multiple users, even remotely, is provided. Results coming from a preliminary test with three pilots reveal the usefulness of the app in the evaluation of the workload level for each participant and each task.作者: 方舟 時間: 2025-3-30 01:39 作者: 拒絕 時間: 2025-3-30 06:00 作者: omnibus 時間: 2025-3-30 08:56 作者: graphy 時間: 2025-3-30 12:40 作者: agitate 時間: 2025-3-30 17:06
Complex Contexts and Subtle Actions: Design and Evaluation of a Virtual Coach for Utilitarian Cyclinhing experience. Our findings show that the VCC enables processes such as reflection and learning comparable to conventional coaching settings. We discuss limitations and implications for similar designs in complex, highly context-dependent realms.作者: 為寵愛 時間: 2025-3-30 21:36
Global Scene Filtering, Exploration, and Pointing in Occluded Virtual Spacetitively to other techniques in known environments, where the target location information is revealed. However, in unknown environments, requiring target search, Solar-Casting outperforms existing approaches. We conclude with scenarios demonstrating how Solar-Casting can be applied to crowded and occluded environments in VR applications.作者: blithe 時間: 2025-3-31 02:33 作者: 歌劇等 時間: 2025-3-31 08:06
VRTactileDraw: A Virtual Reality Tactile Pattern Designer for Complex Spatial Arrangements of Actuatntly positive feedback on the presented VR interface (SUS score 79.7, AttrakDiff “desirable”). The final system is released alongside this paper as an open-source Unity project for various tactile hardware.作者: blister 時間: 2025-3-31 09:14 作者: 殘酷的地方 時間: 2025-3-31 14:14 作者: 返老還童 時間: 2025-3-31 18:54 作者: Externalize 時間: 2025-4-1 00:20
A Proposal for Discreet Auxiliary Figures for Reducing VR Sickness and for Not Obstructing FOVR environment on a head-mounted display (HMD) by using Simulator Sickness Questionnaire (SSQ) and skin conductance (SC) on the user’s palm. The results show that the VR sickness tended to reduce by the superimposition of “dots.”作者: seruting 時間: 2025-4-1 04:48 作者: Admire 時間: 2025-4-1 07:42 作者: 字謎游戲 時間: 2025-4-1 12:20 作者: 孵卵器 時間: 2025-4-1 16:18 作者: BRAWL 時間: 2025-4-1 18:50