作者: saturated-fat 時(shí)間: 2025-3-21 22:16 作者: 偽造 時(shí)間: 2025-3-22 01:55 作者: 柱廊 時(shí)間: 2025-3-22 07:32
,Zusammenführung: Wie gelingt Akzeptanz?,t the notion of worth and provides the community with nine lessons from experience for informing future worth-centered designs. Worth maps appear as a treasure also for worth assessment over time, giving rise to the ARROW (Appreciations, Requirements and Rationale Of Worth) framework and research perspectives.作者: IST 時(shí)間: 2025-3-22 10:24 作者: TRAWL 時(shí)間: 2025-3-22 14:46
Akquisition und Kundenkommunikation,nces the construction of the agent’s identity, and (3) how HAI, as a mediated interaction, is framed by an asymmetric participation framework. The paper concludes by suggesting various participation roles, which may inform development of ECAs.作者: Heresy 時(shí)間: 2025-3-22 18:00
Designing of 2D Illusory Tactile Feedback for Hand-Held Tablets,esults, a 2D illusory tactile rendering method was devised and tested for its effectiveness. We have found that for a tablet sized device (e.g. . . and .), the illusory perception was possible with a rectilinear grid resolution of 5?×?7 (with a grid size of 2.5?cm) with matching visual feedback.作者: Impugn 時(shí)間: 2025-3-22 23:36
Tangible Voting: A Technique for Interacting with Group Choices on a Tangible Tabletop,hese zones to specify the individual choices of the group. We present the rationale used in design, the technical implementation, and report on the use of the interaction technique during workshops with children.作者: 人類 時(shí)間: 2025-3-23 04:14 作者: 時(shí)代 時(shí)間: 2025-3-23 08:06
Worth-Centered Design in Practice: Lessons from Experience and Research Agenda,t the notion of worth and provides the community with nine lessons from experience for informing future worth-centered designs. Worth maps appear as a treasure also for worth assessment over time, giving rise to the ARROW (Appreciations, Requirements and Rationale Of Worth) framework and research perspectives.作者: allude 時(shí)間: 2025-3-23 11:04
EvolutionWorks,s in a force-directed layout. Second, a . shows the network graph and documents in a single view. Third, the .-.-. is a way to change focus from paper to paper that keeps researchers aware of the immediate context. Finally, if there is a tight cluster of papers, the system automatically creates . that are easier to read.作者: 愉快么 時(shí)間: 2025-3-23 14:43
Users, Bystanders and Agents: Participation Roles in Human-Agent Interaction,nces the construction of the agent’s identity, and (3) how HAI, as a mediated interaction, is framed by an asymmetric participation framework. The paper concludes by suggesting various participation roles, which may inform development of ECAs.作者: lymphoma 時(shí)間: 2025-3-23 19:30 作者: PAC 時(shí)間: 2025-3-23 22:40
,Wie führt man Vertrauensarbeitszeit ein?,s and directional guidance better than tactile cues. Still, voice may negatively impact experience. The experiments highlight the need for better ways for communication tools to support mental models.作者: Insul島 時(shí)間: 2025-3-24 04:47
Anforderungen an die Vertriebsmitarbeiter, based on three parameters: the speed (.) of the target, the frequency (.) at which the target changes direction, and the amplitude (.) of those direction changes. Our results show that for a given speed, selection is relatively easy when . and . are both low or high, and difficult otherwise.作者: Expand 時(shí)間: 2025-3-24 09:47
https://doi.org/10.1007/978-3-658-04866-2the task for both configurations, objective measures showed a significant level of muscle fatigue on the middle deltoids and the non-dominant extensor digitorum for the vertical configuration only. We discuss the design implications of these findings and suggest relevant future areas of investigation.作者: 糾纏,纏繞 時(shí)間: 2025-3-24 12:19 作者: Glossy 時(shí)間: 2025-3-24 18:13
Characterizing the Influence of Motion Parameters on Performance When Acquiring Moving Targets, based on three parameters: the speed (.) of the target, the frequency (.) at which the target changes direction, and the amplitude (.) of those direction changes. Our results show that for a given speed, selection is relatively easy when . and . are both low or high, and difficult otherwise.作者: Ophthalmoscope 時(shí)間: 2025-3-24 19:32
Comparing Fatigue When Using Large Horizontal and Vertical Multi-touch Interaction Displays,the task for both configurations, objective measures showed a significant level of muscle fatigue on the middle deltoids and the non-dominant extensor digitorum for the vertical configuration only. We discuss the design implications of these findings and suggest relevant future areas of investigation.作者: LAPSE 時(shí)間: 2025-3-25 00:47 作者: MINT 時(shí)間: 2025-3-25 05:54
0302-9743 Conference on Human-Computer Interaction, INTERACT 2015, held in Bamberg, Germany, in September 2015..The 74 full and short papers and 4 organizational overviews, 2 panels, 6 tutorials, and 11 workshops included in the fourth volume are organized in topical sections on tangible and tactile interact作者: hyperuricemia 時(shí)間: 2025-3-25 08:27 作者: floodgate 時(shí)間: 2025-3-25 15:15 作者: 被告 時(shí)間: 2025-3-25 16:47
https://doi.org/10.1007/978-3-662-48499-9ional time and error metrics, but also in terms of a throughput measure based on Shannon’s theory, which we show offers a synthetic and parsimonious account of users’ performance. The results show that the larger the input vocabulary needed by the designer, the more promising the identification of individual fingers.作者: 幸福愉悅感 時(shí)間: 2025-3-25 21:54 作者: ZEST 時(shí)間: 2025-3-26 01:15 作者: Meager 時(shí)間: 2025-3-26 06:43
Glass+Skin: An Empirical Evaluation of the Added Value of Finger Identification to Basic Single-Touional time and error metrics, but also in terms of a throughput measure based on Shannon’s theory, which we show offers a synthetic and parsimonious account of users’ performance. The results show that the larger the input vocabulary needed by the designer, the more promising the identification of individual fingers.作者: PACK 時(shí)間: 2025-3-26 10:37
Physical Playlist: Bringing Back the Mix-Tape, physical customizable jewellery that can once again embody values not generally attributed to digital content. Through a discussion of the design process and the results of preliminary evaluation, the potential benefits on the user experience of sharing digital content through physical objects have been highlighted.作者: BARGE 時(shí)間: 2025-3-26 15:16 作者: negotiable 時(shí)間: 2025-3-26 19:37
,Child or Adult? Inferring Smartphone Users’ Age Group from Touch Measurements Alone, 99?% accuracy when using a window of 7+?consecutive touches. Our results establish that it is possible to reliably classify a smartphone user . as a . or an . with high accuracy using only basic data about their touches, and will inform new, automatically adaptive interfaces for touch-screen devices.作者: modish 時(shí)間: 2025-3-26 21:18
Touch, Movement and Vibration: User Perception of Vibrotactile Feedback for Touch and Mid-Air Gestuhat is . from the smart device and delivered . by an accessory wearable, ., feedback delivered at arm-level. Results show user perception of vibrotactile stimuli up to 80?% accurate, which we use to recommend guidelines for practitioners to design new vibrotactile feedback techniques for smart devices.作者: 恩惠 時(shí)間: 2025-3-27 02:48
Conference proceedings 2015 workshops included in the fourth volume are organized in topical sections on tangible and tactile interaction; tools for design; touch and haptic; user and task modelling; visualization; visualization 3D; visualization in virtual spaces; wearable computing; demonstrations; and interactive posters.作者: Pert敏捷 時(shí)間: 2025-3-27 05:47 作者: enumaerate 時(shí)間: 2025-3-27 10:38 作者: 變化無常 時(shí)間: 2025-3-27 17:06
978-3-319-22722-1IFIP International Federation for Information Processing 2015作者: 認(rèn)為 時(shí)間: 2025-3-27 17:55
Human-Computer Interaction – INTERACT 2015978-3-319-22723-8Series ISSN 0302-9743 Series E-ISSN 1611-3349 作者: 難理解 時(shí)間: 2025-3-27 22:45
https://doi.org/10.1007/978-3-319-22723-8HCI design and evaluation methods; HCI theory, concepts and models; Human computer interaction (HCI); I作者: 斜 時(shí)間: 2025-3-28 02:59 作者: 浮雕寶石 時(shí)間: 2025-3-28 08:06 作者: Indebted 時(shí)間: 2025-3-28 11:46 作者: PRE 時(shí)間: 2025-3-28 16:59
Vertrieb und Workflow mit SAP R/3? human errors have been identified) or combined errors identification (i.e. identifying deviations resulting from a combination of errors). We argue that representing human errors explicitly and systematically within task models contributes to the design and evaluation of error-tolerant interactive 作者: Tonometry 時(shí)間: 2025-3-28 22:35
https://doi.org/10.1007/978-3-658-37453-2metrics with previous results on both existing techniques. With the novel techniques we found that (1) minimizing the required physical movement to switch tools does not necessarily lead to more object-oriented strategies and (2) increased cognitive load to access commands can lead to command-orient作者: 逢迎春日 時(shí)間: 2025-3-28 23:32 作者: 行乞 時(shí)間: 2025-3-29 07:09
,Revealing Differences in Designers’ and Users’ Perspectives,ferences between the subjects. Different to what we originally expected, the study revealed that the models created by the subjects substantially differ depending on their perspectives. Heat maps visualizing the predicted attention allocation were appreciated by the subjects and enabled them to argu作者: Granular 時(shí)間: 2025-3-29 10:50 作者: Junction 時(shí)間: 2025-3-29 11:24
Enhanced Task Modelling for Systematic Identification and Explicit Representation of Human Errors, human errors have been identified) or combined errors identification (i.e. identifying deviations resulting from a combination of errors). We argue that representing human errors explicitly and systematically within task models contributes to the design and evaluation of error-tolerant interactive 作者: allude 時(shí)間: 2025-3-29 18:44 作者: 變量 時(shí)間: 2025-3-29 21:03
,Child or Adult? Inferring Smartphone Users’ Age Group from Touch Measurements Alone,6.5?% accuracy (user-independent) on a dataset of 119 participants (89 children ages 3 to 6) when classifying each touch event one at a time and up to 99?% accuracy when using a window of 7+?consecutive touches. Our results establish that it is possible to reliably classify a smartphone user . as a 作者: Oafishness 時(shí)間: 2025-3-30 00:11
Designing of 2D Illusory Tactile Feedback for Hand-Held Tablets,ablet for which the hands/fingers would not be in direct contact with the vibration motors. We derived guidelines for applying tactile illusion techniques in 2D space with regards to operational conditions such as the size of the device, holding position, minimally required vibration amplitudes, and作者: 腫塊 時(shí)間: 2025-3-30 04:14
,Need for Touch in Human Space Exploration: Towards the Design of a Morphing Haptic Glove – ExoSkin,ull-body immersion for effortless space exploration, it is necessary to understand the sensory needs of astronauts during .-. (EVAs). In this paper, we present the outcomes from a two-week field study performed at the Mars Desert Research Station, a facility where crews carry out Mars-simulated miss作者: osteopath 時(shí)間: 2025-3-30 11:14
Tactile Communication in Extreme Contexts: Exploring the Design Space Through Kiteboarding,ly demanding contexts. A kite control bar with embedded sensors and actuators communicates instructions through voice or tactile cues to explore facilitating communication for control guidance. Tactile cues were shown to be productive in changing behavior. Voice, however, communicated planning model作者: 格子架 時(shí)間: 2025-3-30 12:50 作者: 誘騙 時(shí)間: 2025-3-30 18:33 作者: Bernstein-test 時(shí)間: 2025-3-30 23:48 作者: Autobiography 時(shí)間: 2025-3-31 02:12
Dico: A Conceptual Model to Support the Design and Evaluation of Advanced Search Features for Exploed search features is a viable approach for query exploration during Exploratory Search. However, the usage of advanced search features remains relatively low since Web search engines became popular, partially because of design decisions that ignore the complex and flexible nature of search activiti作者: 顯示 時(shí)間: 2025-3-31 08:23
,Revealing Differences in Designers’ and Users’ Perspectives,tasks involves a fine-grained exploration of the importance and expected frequency of events that an operator needs to be informed about..The Human Efficiency Evaluator is a tool for the prediction of human behavior. We extended it to predict the distribution of operator’s attention while monitoring作者: auxiliary 時(shí)間: 2025-3-31 10:14
Worth-Centered Design in Practice: Lessons from Experience and Research Agenda,interactive systems that deliver worth. Despite its potential, WCD has not received much attention: the related literature is not intensive and the design methodology has not been investigated in many actual design settings. The community lacks of experience with WCD..This paper first compiles the s作者: 強(qiáng)行引入 時(shí)間: 2025-3-31 15:42
Actuated Shear: Enabling Haptic Feedback on Rich Touch Interfaces,l to a screens surface) by physically locking the corresponding axis of the device. This approach of . shear aims at using shear not only as input, but to create a new form of output modality that changes the input affordance of the device itself. It enables a new channel of incorporating physical i作者: Outmoded 時(shí)間: 2025-3-31 20:55
Characterizing the Influence of Motion Parameters on Performance When Acquiring Moving Targets,ch as Fitts’ law– do not model unpredictable motion. To inform the design of appropriate selection techniques, we studied how users performed when selecting moving objects in a 2D environment. We propose to characterize selection performance as a function of the predictability of the moving targets,作者: 有權(quán) 時(shí)間: 2025-4-1 01:22 作者: Madrigal 時(shí)間: 2025-4-1 01:57
Touch, Movement and Vibration: User Perception of Vibrotactile Feedback for Touch and Mid-Air Gestu users’ perceptions of vibrotactile stimuli during touch and mid-air gesture input for smart devices. Furthermore, we explore perception of feedback that is . from the smart device and delivered . by an accessory wearable, ., feedback delivered at arm-level. Results show user perception of vibrotact作者: 窩轉(zhuǎn)脊椎動(dòng)物 時(shí)間: 2025-4-1 08:29
Where to Start? Exploring the Efficiency of Translation Movements on Multitouch Devices,s, there is little research on how efficiency varies under different conditions like in which screen region a movement starts and in which direction it is going, and whether the surface is horizontal or vertical. This study investigates these aspects with regard to translation movements on a touch s作者: 負(fù)擔(dān) 時(shí)間: 2025-4-1 12:22 作者: 感情 時(shí)間: 2025-4-1 17:53
EvolutionWorks, conceptual space that emerges from the relationships between academic papers. Metaphorically speaking, a researcher starts out with the . of an idea that will . into an unwieldy set of potentially useful papers that the researcher must . into a final reading list. Accordingly, EvolutionWorks provid作者: 喊叫 時(shí)間: 2025-4-1 20:55