作者: Frequency-Range 時間: 2025-3-21 21:42 作者: 伙伴 時間: 2025-3-22 00:42
,Deploying Robots in a Production Environment: A Study on Temporal Transitions of Workers’ Experienc robots, work organization, feelings, social environment, and attitudes. Overall, our research contributes leverage points towards a more positive experience of workers when deploying robots in a factory.作者: conifer 時間: 2025-3-22 06:17
Das Management vertrauenswürdiger PRon to the boundary management literature through detailed examination of gatekeeping tactics in action, as well as to the Human Computer Interaction literature interested in contributing to FLOSS projects through usability work.作者: 全面 時間: 2025-3-22 10:02
https://doi.org/10.1007/978-3-658-35425-1ese problems seem to create a deep anxiety or uncertainty in archive users which drives them to seek reassurance and guidance from human archivists, who will provide the type of disambiguation and support that current information systems do not. The paper closes with implications of this work on the作者: SPECT 時間: 2025-3-22 15:24 作者: buoyant 時間: 2025-3-22 20:45 作者: 樹木中 時間: 2025-3-22 21:55 作者: RAFF 時間: 2025-3-23 02:11 作者: insightful 時間: 2025-3-23 05:37 作者: Cleave 時間: 2025-3-23 13:12 作者: 死貓他燒焦 時間: 2025-3-23 17:15 作者: 斷斷續(xù)續(xù) 時間: 2025-3-23 19:27
Das Management vertrauenswürdiger PRcts. Organizational boundary literature is interested in the tensions of online communities, including FLOSS communities. While this literature recognizes the importance of managing boundaries in online communities, little empirical research has been conducted on actual gatekeeping tactics project m作者: 牽索 時間: 2025-3-23 22:56 作者: 小丑 時間: 2025-3-24 02:52 作者: gait-cycle 時間: 2025-3-24 10:12
https://doi.org/10.1007/978-3-658-38307-7rfaces they prefer when seeking information related to their child’s health. We investigate low-SES parents’ preferences when it comes to technology to track and learn about their child’s developmental milestones using both qualitative and quantitative analyses. We follow the methods outlined by Val作者: Immunization 時間: 2025-3-24 13:00
Begriffe, Variablen und Indikatoren,mpairments and limitations in higher cognitive functions affect people’s abilities for communication and social interaction. At the same time, meaningful interactions with others are important for the quality of life of people with dementia. In this paper, we describe our work in designing technolog作者: ticlopidine 時間: 2025-3-24 17:40
https://doi.org/10.1007/978-3-658-36732-9ng support to the elderly, it is necessary to reduce the cost of treatment. Current prophylactic approaches mainly include training programs tailored towards seniors, who may be assisted by caregivers, for wellness maintenance and enhancement. However, these approaches are mainly administered by vol作者: ARK 時間: 2025-3-24 20:29 作者: LURE 時間: 2025-3-25 02:09
Vertrauen in journalistische Medien,wever they are also susceptible to abuses such as spamming and defamation. Therefore when making decisions, readers must determine if reviews are credible. Yet relatively little research has investigated how people make credibility judgments of online reviews. This paper presents quantitative and qu作者: nutrients 時間: 2025-3-25 03:51
https://doi.org/10.1007/978-3-658-15567-4s and similarities between international users. As a result, international user studies have become more common. However, they still pose a challenge for most companies. In this paper, we present the results of an empirical investigation of how companies conduct international user studies. We descri作者: 吸引人的花招 時間: 2025-3-25 09:36 作者: 使成整體 時間: 2025-3-25 11:38
,Einleitung: Vertrauen und Glaubwürdigkeit,owever, less research has been devoted to investigating how digital games can enable and facilitate mindfulness training. This study demonstrates how mindfulness can be improved by using technology, in particular digital games. Based on the work of Bergomi et al. [.], mindfulness is defined as an in作者: 周年紀(jì)念日 時間: 2025-3-25 16:06
https://doi.org/10.1007/978-3-658-20077-0d Nardi’s notion of instrumental affordance, we investigate what it means to break an affordance, and the two ensuing questions we deem most important: how users may (i) achieve their goals in the presence of such broken affordances, and may (ii) repurpose or otherwise interact with artefacts with b作者: 悄悄移動 時間: 2025-3-25 20:45 作者: 欲望小妹 時間: 2025-3-26 02:06 作者: monogamy 時間: 2025-3-26 04:30 作者: entail 時間: 2025-3-26 12:14 作者: 存在主義 時間: 2025-3-26 15:48
Vertrauensinstanzen im Gesundheitskontext,ted tabletops with interactive top-projection to turn the physical object’s surface into peripheral displays. These displays are used to resolve occlusion in situ without the need to use additional tabletop display space and keeping the spatial perception of the occluded objects. We contribute a vis作者: 彎腰 時間: 2025-3-26 18:29
Henning Nuissl,Anna Schwarz,Michael Thomaslly varying interaction tasks and collaborative needs. We present the design and implementation of a set of . prototypes and discuss a technique that allows . to augment its visual content in order to provide motion cues to users. We outline a set of interaction scenarios using single and multiple .作者: 逃避現(xiàn)實 時間: 2025-3-26 22:11 作者: Anthology 時間: 2025-3-27 03:25 作者: 抱怨 時間: 2025-3-27 08:12 作者: 蕨類 時間: 2025-3-27 10:59
Breathe with Touch: A Tactile Interface for Breathing Assistance System, guidance in visual or auditory forms. In this study, we explored a tactile interface of a breathing assistance system by using a shape-changing airbag. We hypothesized that it would help users perform the breathing exercise more effectively and enhance their relaxing experience. The feasibility of 作者: Consequence 時間: 2025-3-27 15:45 作者: bizarre 時間: 2025-3-27 18:08
Probing the Potential of Multimedia Artefacts to Support Communication of People with Dementia,mpairments and limitations in higher cognitive functions affect people’s abilities for communication and social interaction. At the same time, meaningful interactions with others are important for the quality of life of people with dementia. In this paper, we describe our work in designing technolog作者: 鳴叫 時間: 2025-3-28 01:59
Smartphone-Based Gait Measurement Application for Exercise and Its Effects on the Lifestyle of Sening support to the elderly, it is necessary to reduce the cost of treatment. Current prophylactic approaches mainly include training programs tailored towards seniors, who may be assisted by caregivers, for wellness maintenance and enhancement. However, these approaches are mainly administered by vol作者: 設(shè)想 時間: 2025-3-28 05:28 作者: Tinea-Capitis 時間: 2025-3-28 08:26
,“Not Some Trumped Up Beef”: Assessing Credibility of Online Restaurant Reviews,wever they are also susceptible to abuses such as spamming and defamation. Therefore when making decisions, readers must determine if reviews are credible. Yet relatively little research has investigated how people make credibility judgments of online reviews. This paper presents quantitative and qu作者: 松果 時間: 2025-3-28 11:58 作者: 凝視 時間: 2025-3-28 15:55 作者: Cupping 時間: 2025-3-28 22:17
Mindful Gaming: How Digital Games Can Improve Mindfulness,owever, less research has been devoted to investigating how digital games can enable and facilitate mindfulness training. This study demonstrates how mindfulness can be improved by using technology, in particular digital games. Based on the work of Bergomi et al. [.], mindfulness is defined as an in作者: Adornment 時間: 2025-3-29 00:48
The Affordances of Broken Affordances,d Nardi’s notion of instrumental affordance, we investigate what it means to break an affordance, and the two ensuing questions we deem most important: how users may (i) achieve their goals in the presence of such broken affordances, and may (ii) repurpose or otherwise interact with artefacts with b作者: 昏暗 時間: 2025-3-29 04:33
,Deploying Robots in a Production Environment: A Study on Temporal Transitions of Workers’ Experiencments. Taking a temporal perspective on workers’ experiences with robots, we explored expectations and general attitudes as well as actual feelings and reflections regarding the deployment of robots in a semiconductor factory. To evoke reports on workers’ experiences, we applied a narrative intervie作者: engrossed 時間: 2025-3-29 07:51 作者: 祝賀 時間: 2025-3-29 12:09
,It’s Not the Way You Look, It’s How You Move: Validating a General Scheme for Robot Affective Behavd validation of a general scheme for creating emotionally expressive behaviours for robots, in order that people might better interpret how a robot collaborator is succeeding or failing in its work. It exemplifies a unified approach to creating robot behaviours for two very different robot forms, ba作者: 吝嗇性 時間: 2025-3-29 17:36 作者: Demulcent 時間: 2025-3-29 21:29
In-Situ Occlusion Resolution for Hybrid Tabletop Environments,ted tabletops with interactive top-projection to turn the physical object’s surface into peripheral displays. These displays are used to resolve occlusion in situ without the need to use additional tabletop display space and keeping the spatial perception of the occluded objects. We contribute a vis作者: Genteel 時間: 2025-3-30 03:33 作者: GUISE 時間: 2025-3-30 05:08
0302-9743 e and ubiquitous interaction; multi-screenvisualization and large screens; participatory design; pointing and gestureinteraction; and social interaction..978-3-319-22697-2978-3-319-22698-9Series ISSN 0302-9743 Series E-ISSN 1611-3349 作者: catagen 時間: 2025-3-30 08:14 作者: 狂怒 時間: 2025-3-30 12:22 作者: 堅毅 時間: 2025-3-30 20:09 作者: 謊言 時間: 2025-3-30 21:25 作者: aggrieve 時間: 2025-3-31 03:13 作者: cruise 時間: 2025-3-31 05:48 作者: mediocrity 時間: 2025-3-31 09:10
https://doi.org/10.1007/978-3-658-15567-4collection methods and employed control mechanisms. Our research shows that strategic/pragmatic considerations, perceived differences in national culture, and concerns about data quality shape and delimit the approach that companies take to international user studies.作者: 欄桿 時間: 2025-3-31 17:06
Andreas Boes,Tobias K?mpf,Steffen Steglichpact on performance than moving spotlight projected on the search space; (2) the orientation of the arm is useful (24?% improvement) and especially when the target is behind the user (26?% improvement); and (3) users’ strategies relied mainly on the arm when it is visible.作者: itinerary 時間: 2025-3-31 19:37
Der Modellversuch – empirischer Zugangtruded and scaled towards their head, or along the normal vector of the interactive surface. We provide a corresponding model to determine the shapes of these hover spaces, and confirm the findings in a practical application. Finally, we discuss important implications for the development of future touch-sensitive interfaces.作者: 刻苦讀書 時間: 2025-3-31 23:21 作者: 用肘 時間: 2025-4-1 02:26
An Interactive Approach for Inspecting Software System Measurements,ta ontology and querying language. In order to test and validate our methodology, we developed a prototype tool called VIMETRIK (Visual Specification of Metrics). Our preliminary evaluation study illustrates the intuitiveness and ease-of-use of our approach to understand software measurement and analysis data.作者: 大火 時間: 2025-4-1 08:13
Task Allocation Between UX Specialists and Developers in Agile Software Development Projects,interface (UI) design, while other aspects of UX work are downplayed. At the same time, many UX-related tasks were successfully handled by developers alone. Therefore, to support UX work integration, we suggest a task-oriented integration approach for projects with minimal UX resources.