派博傳思國際中心

標(biāo)題: Titlebook: Human-Computer Interaction – INTERACT 2015; 15th IFIP TC 13 Inte Julio Abascal,Simone Barbosa,Marco Winckler Conference proceedings 2015 IF [打印本頁]

作者: 我沒有辱罵    時間: 2025-3-21 17:02
書目名稱Human-Computer Interaction – INTERACT 2015影響因子(影響力)




書目名稱Human-Computer Interaction – INTERACT 2015影響因子(影響力)學(xué)科排名




書目名稱Human-Computer Interaction – INTERACT 2015網(wǎng)絡(luò)公開度




書目名稱Human-Computer Interaction – INTERACT 2015網(wǎng)絡(luò)公開度學(xué)科排名




書目名稱Human-Computer Interaction – INTERACT 2015被引頻次




書目名稱Human-Computer Interaction – INTERACT 2015被引頻次學(xué)科排名




書目名稱Human-Computer Interaction – INTERACT 2015年度引用




書目名稱Human-Computer Interaction – INTERACT 2015年度引用學(xué)科排名




書目名稱Human-Computer Interaction – INTERACT 2015讀者反饋




書目名稱Human-Computer Interaction – INTERACT 2015讀者反饋學(xué)科排名





作者: Frequency-Range    時間: 2025-3-21 21:42

作者: 伙伴    時間: 2025-3-22 00:42
,Deploying Robots in a Production Environment: A Study on Temporal Transitions of Workers’ Experienc robots, work organization, feelings, social environment, and attitudes. Overall, our research contributes leverage points towards a more positive experience of workers when deploying robots in a factory.
作者: conifer    時間: 2025-3-22 06:17
Das Management vertrauenswürdiger PRon to the boundary management literature through detailed examination of gatekeeping tactics in action, as well as to the Human Computer Interaction literature interested in contributing to FLOSS projects through usability work.
作者: 全面    時間: 2025-3-22 10:02
https://doi.org/10.1007/978-3-658-35425-1ese problems seem to create a deep anxiety or uncertainty in archive users which drives them to seek reassurance and guidance from human archivists, who will provide the type of disambiguation and support that current information systems do not. The paper closes with implications of this work on the
作者: SPECT    時間: 2025-3-22 15:24

作者: buoyant    時間: 2025-3-22 20:45

作者: 樹木中    時間: 2025-3-22 21:55

作者: RAFF    時間: 2025-3-23 02:11

作者: insightful    時間: 2025-3-23 05:37

作者: Cleave    時間: 2025-3-23 13:12

作者: 死貓他燒焦    時間: 2025-3-23 17:15

作者: 斷斷續(xù)續(xù)    時間: 2025-3-23 19:27
Das Management vertrauenswürdiger PRcts. Organizational boundary literature is interested in the tensions of online communities, including FLOSS communities. While this literature recognizes the importance of managing boundaries in online communities, little empirical research has been conducted on actual gatekeeping tactics project m
作者: 牽索    時間: 2025-3-23 22:56

作者: 小丑    時間: 2025-3-24 02:52

作者: gait-cycle    時間: 2025-3-24 10:12
https://doi.org/10.1007/978-3-658-38307-7rfaces they prefer when seeking information related to their child’s health. We investigate low-SES parents’ preferences when it comes to technology to track and learn about their child’s developmental milestones using both qualitative and quantitative analyses. We follow the methods outlined by Val
作者: Immunization    時間: 2025-3-24 13:00
Begriffe, Variablen und Indikatoren,mpairments and limitations in higher cognitive functions affect people’s abilities for communication and social interaction. At the same time, meaningful interactions with others are important for the quality of life of people with dementia. In this paper, we describe our work in designing technolog
作者: ticlopidine    時間: 2025-3-24 17:40
https://doi.org/10.1007/978-3-658-36732-9ng support to the elderly, it is necessary to reduce the cost of treatment. Current prophylactic approaches mainly include training programs tailored towards seniors, who may be assisted by caregivers, for wellness maintenance and enhancement. However, these approaches are mainly administered by vol
作者: ARK    時間: 2025-3-24 20:29

作者: LURE    時間: 2025-3-25 02:09
Vertrauen in journalistische Medien,wever they are also susceptible to abuses such as spamming and defamation. Therefore when making decisions, readers must determine if reviews are credible. Yet relatively little research has investigated how people make credibility judgments of online reviews. This paper presents quantitative and qu
作者: nutrients    時間: 2025-3-25 03:51
https://doi.org/10.1007/978-3-658-15567-4s and similarities between international users. As a result, international user studies have become more common. However, they still pose a challenge for most companies. In this paper, we present the results of an empirical investigation of how companies conduct international user studies. We descri
作者: 吸引人的花招    時間: 2025-3-25 09:36

作者: 使成整體    時間: 2025-3-25 11:38
,Einleitung: Vertrauen und Glaubwürdigkeit,owever, less research has been devoted to investigating how digital games can enable and facilitate mindfulness training. This study demonstrates how mindfulness can be improved by using technology, in particular digital games. Based on the work of Bergomi et al. [.], mindfulness is defined as an in
作者: 周年紀(jì)念日    時間: 2025-3-25 16:06
https://doi.org/10.1007/978-3-658-20077-0d Nardi’s notion of instrumental affordance, we investigate what it means to break an affordance, and the two ensuing questions we deem most important: how users may (i) achieve their goals in the presence of such broken affordances, and may (ii) repurpose or otherwise interact with artefacts with b
作者: 悄悄移動    時間: 2025-3-25 20:45

作者: 欲望小妹    時間: 2025-3-26 02:06

作者: monogamy    時間: 2025-3-26 04:30

作者: entail    時間: 2025-3-26 12:14

作者: 存在主義    時間: 2025-3-26 15:48
Vertrauensinstanzen im Gesundheitskontext,ted tabletops with interactive top-projection to turn the physical object’s surface into peripheral displays. These displays are used to resolve occlusion in situ without the need to use additional tabletop display space and keeping the spatial perception of the occluded objects. We contribute a vis
作者: 彎腰    時間: 2025-3-26 18:29
Henning Nuissl,Anna Schwarz,Michael Thomaslly varying interaction tasks and collaborative needs. We present the design and implementation of a set of . prototypes and discuss a technique that allows . to augment its visual content in order to provide motion cues to users. We outline a set of interaction scenarios using single and multiple .
作者: 逃避現(xiàn)實    時間: 2025-3-26 22:11

作者: Anthology    時間: 2025-3-27 03:25

作者: 抱怨    時間: 2025-3-27 08:12

作者: 蕨類    時間: 2025-3-27 10:59
Breathe with Touch: A Tactile Interface for Breathing Assistance System, guidance in visual or auditory forms. In this study, we explored a tactile interface of a breathing assistance system by using a shape-changing airbag. We hypothesized that it would help users perform the breathing exercise more effectively and enhance their relaxing experience. The feasibility of
作者: Consequence    時間: 2025-3-27 15:45

作者: bizarre    時間: 2025-3-27 18:08
Probing the Potential of Multimedia Artefacts to Support Communication of People with Dementia,mpairments and limitations in higher cognitive functions affect people’s abilities for communication and social interaction. At the same time, meaningful interactions with others are important for the quality of life of people with dementia. In this paper, we describe our work in designing technolog
作者: 鳴叫    時間: 2025-3-28 01:59
Smartphone-Based Gait Measurement Application for Exercise and Its Effects on the Lifestyle of Sening support to the elderly, it is necessary to reduce the cost of treatment. Current prophylactic approaches mainly include training programs tailored towards seniors, who may be assisted by caregivers, for wellness maintenance and enhancement. However, these approaches are mainly administered by vol
作者: 設(shè)想    時間: 2025-3-28 05:28

作者: Tinea-Capitis    時間: 2025-3-28 08:26
,“Not Some Trumped Up Beef”: Assessing Credibility of Online Restaurant Reviews,wever they are also susceptible to abuses such as spamming and defamation. Therefore when making decisions, readers must determine if reviews are credible. Yet relatively little research has investigated how people make credibility judgments of online reviews. This paper presents quantitative and qu
作者: 松果    時間: 2025-3-28 11:58

作者: 凝視    時間: 2025-3-28 15:55

作者: Cupping    時間: 2025-3-28 22:17
Mindful Gaming: How Digital Games Can Improve Mindfulness,owever, less research has been devoted to investigating how digital games can enable and facilitate mindfulness training. This study demonstrates how mindfulness can be improved by using technology, in particular digital games. Based on the work of Bergomi et al. [.], mindfulness is defined as an in
作者: Adornment    時間: 2025-3-29 00:48
The Affordances of Broken Affordances,d Nardi’s notion of instrumental affordance, we investigate what it means to break an affordance, and the two ensuing questions we deem most important: how users may (i) achieve their goals in the presence of such broken affordances, and may (ii) repurpose or otherwise interact with artefacts with b
作者: 昏暗    時間: 2025-3-29 04:33
,Deploying Robots in a Production Environment: A Study on Temporal Transitions of Workers’ Experiencments. Taking a temporal perspective on workers’ experiences with robots, we explored expectations and general attitudes as well as actual feelings and reflections regarding the deployment of robots in a semiconductor factory. To evoke reports on workers’ experiences, we applied a narrative intervie
作者: engrossed    時間: 2025-3-29 07:51

作者: 祝賀    時間: 2025-3-29 12:09
,It’s Not the Way You Look, It’s How You Move: Validating a General Scheme for Robot Affective Behavd validation of a general scheme for creating emotionally expressive behaviours for robots, in order that people might better interpret how a robot collaborator is succeeding or failing in its work. It exemplifies a unified approach to creating robot behaviours for two very different robot forms, ba
作者: 吝嗇性    時間: 2025-3-29 17:36

作者: Demulcent    時間: 2025-3-29 21:29
In-Situ Occlusion Resolution for Hybrid Tabletop Environments,ted tabletops with interactive top-projection to turn the physical object’s surface into peripheral displays. These displays are used to resolve occlusion in situ without the need to use additional tabletop display space and keeping the spatial perception of the occluded objects. We contribute a vis
作者: Genteel    時間: 2025-3-30 03:33

作者: GUISE    時間: 2025-3-30 05:08
0302-9743 e and ubiquitous interaction; multi-screenvisualization and large screens; participatory design; pointing and gestureinteraction; and social interaction..978-3-319-22697-2978-3-319-22698-9Series ISSN 0302-9743 Series E-ISSN 1611-3349
作者: catagen    時間: 2025-3-30 08:14

作者: 狂怒    時間: 2025-3-30 12:22

作者: 堅毅    時間: 2025-3-30 20:09

作者: 謊言    時間: 2025-3-30 21:25

作者: aggrieve    時間: 2025-3-31 03:13

作者: cruise    時間: 2025-3-31 05:48

作者: mediocrity    時間: 2025-3-31 09:10
https://doi.org/10.1007/978-3-658-15567-4collection methods and employed control mechanisms. Our research shows that strategic/pragmatic considerations, perceived differences in national culture, and concerns about data quality shape and delimit the approach that companies take to international user studies.
作者: 欄桿    時間: 2025-3-31 17:06
Andreas Boes,Tobias K?mpf,Steffen Steglichpact on performance than moving spotlight projected on the search space; (2) the orientation of the arm is useful (24?% improvement) and especially when the target is behind the user (26?% improvement); and (3) users’ strategies relied mainly on the arm when it is visible.
作者: itinerary    時間: 2025-3-31 19:37
Der Modellversuch – empirischer Zugangtruded and scaled towards their head, or along the normal vector of the interactive surface. We provide a corresponding model to determine the shapes of these hover spaces, and confirm the findings in a practical application. Finally, we discuss important implications for the development of future touch-sensitive interfaces.
作者: 刻苦讀書    時間: 2025-3-31 23:21

作者: 用肘    時間: 2025-4-1 02:26
An Interactive Approach for Inspecting Software System Measurements,ta ontology and querying language. In order to test and validate our methodology, we developed a prototype tool called VIMETRIK (Visual Specification of Metrics). Our preliminary evaluation study illustrates the intuitiveness and ease-of-use of our approach to understand software measurement and analysis data.
作者: 大火    時間: 2025-4-1 08:13
Task Allocation Between UX Specialists and Developers in Agile Software Development Projects,interface (UI) design, while other aspects of UX work are downplayed. At the same time, many UX-related tasks were successfully handled by developers alone. Therefore, to support UX work integration, we suggest a task-oriented integration approach for projects with minimal UX resources.




歡迎光臨 派博傳思國際中心 (http://www.pjsxioz.cn/) Powered by Discuz! X3.5
永清县| 哈密市| 来凤县| 游戏| 红桥区| 贺州市| 玛多县| 方山县| 台前县| 洪江市| 修文县| 漳浦县| 玉林市| 海南省| 宁波市| 钦州市| 福清市| 宝应县| 朝阳县| 铁力市| 仙游县| 涞水县| 横山县| 南宁市| 任丘市| 临海市| 祁连县| 舞阳县| 马关县| 宝清县| 留坝县| 兴城市| 成武县| 开平市| 德阳市| 灵台县| 石柱| 外汇| 平陆县| 济阳县| 始兴县|