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標(biāo)題: Titlebook: Human-Computer Interaction – INTERACT 2015; 15th IFIP TC 13 Inte Julio Abascal,Simone Barbosa,Marco Winckler Conference proceedings 2015 IF [打印本頁(yè)]

作者: polysomnography    時(shí)間: 2025-3-21 17:08
書目名稱Human-Computer Interaction – INTERACT 2015影響因子(影響力)




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書目名稱Human-Computer Interaction – INTERACT 2015網(wǎng)絡(luò)公開度學(xué)科排名




書目名稱Human-Computer Interaction – INTERACT 2015被引頻次




書目名稱Human-Computer Interaction – INTERACT 2015被引頻次學(xué)科排名




書目名稱Human-Computer Interaction – INTERACT 2015年度引用




書目名稱Human-Computer Interaction – INTERACT 2015年度引用學(xué)科排名




書目名稱Human-Computer Interaction – INTERACT 2015讀者反饋




書目名稱Human-Computer Interaction – INTERACT 2015讀者反饋學(xué)科排名





作者: Vulnerary    時(shí)間: 2025-3-21 23:11
Conference proceedings 2015INTERACT 2015, held in Bamberg, Germany, in September 2015. The 47 papers included in the?second volume are organized in topical sections on computer-supported cooperative work and social computing; end-user development; evaluation methods / usability evaluation; eye tracking; gesture interaction; H
作者: Coronary    時(shí)間: 2025-3-22 02:37
Conference proceedings 2015supported cooperative work and social computing; end-user development; evaluation methods / usability evaluation; eye tracking; gesture interaction; HCI and security; HCI for developing regions and social development; HCI for education.
作者: certain    時(shí)間: 2025-3-22 05:19

作者: 贊美者    時(shí)間: 2025-3-22 09:38

作者: 漂亮    時(shí)間: 2025-3-22 13:53
https://doi.org/10.1007/978-3-322-97825-7 code are to assist with navigation and to record information for later use. Furthermore, we found annotation practices that are hard to replicate in current standard Integrated Development Environments. This suggests that support for digital ink annotations in programming tools may be useful for comprehending program code.
作者: Stagger    時(shí)間: 2025-3-22 17:23
https://doi.org/10.1007/978-3-322-99703-6rojects, both in industry and academia. Our affinity diagramming process in interaction design has been tailored and consists of four stages: . and .. We draw examples from eight projects to illustrate our particular practices along these four stages, as well as to ground the discussion.
作者: Decline    時(shí)間: 2025-3-22 23:01
The #selfiestation: Design and Use of a Kiosk for Taking Selfies in the Enterprise,8.6?% of users posed as part of groups, and those who did took almost four times as many photos); and raises questions for future investigations into flexibility in self-representation over time. Office residents seeing social and community-building value in selfies suggests that they have a place in the enterprise.
作者: compel    時(shí)間: 2025-3-23 05:27

作者: STIT    時(shí)間: 2025-3-23 08:25
An Observational Study of How Experienced Programmers Annotate Program Code, code are to assist with navigation and to record information for later use. Furthermore, we found annotation practices that are hard to replicate in current standard Integrated Development Environments. This suggests that support for digital ink annotations in programming tools may be useful for comprehending program code.
作者: acetylcholine    時(shí)間: 2025-3-23 14:23

作者: BUST    時(shí)間: 2025-3-23 20:42

作者: 柔聲地說(shuō)    時(shí)間: 2025-3-24 00:13
Peripheral Vestibular Forms of Vertigo,isfying form of co-narration, stimulating the authors to stay on topic, while using the available narrative material. The findings of this study have implications for the future design of collaborative storytelling applications for multilingual and cross-cultural scenarios.
作者: 傷心    時(shí)間: 2025-3-24 06:24
https://doi.org/10.1007/978-3-7091-0736-2 Technique and the MOC analysis are appropriate for analysing factors of collaboration and communication. The think-aloud technique, observers, experts in the domain and advanced task scenario were important resources. In only a few cases sound and video were necessary to analyse issues.
作者: 健談    時(shí)間: 2025-3-24 09:38
https://doi.org/10.1007/978-3-663-12435-1utlines a number of challenges and opportunities associated with the methodology, specifically, maximising the value of the insights gathered by appealing to children to champion the cause, and how to counter perceptions of the lingering presence of researchers.
作者: 軟膏    時(shí)間: 2025-3-24 14:33
https://doi.org/10.1007/978-3-8349-3923-4 facilitated identification of the double number of usability problems compared to the silent condition, while the problems identified by the three think-aloud protocol were comparable. Our results do not support the common emphasis on the Coaching protocol, while we have seen that the Traditional protocol performs surprisingly well.
作者: attenuate    時(shí)間: 2025-3-24 16:14

作者: Arbitrary    時(shí)間: 2025-3-24 21:26
The LuminUs: Providing Musicians with Visual Feedback on the Gaze and Body Motion of Their Co-perfoary results suggest that visual feedback provided by the LuminUs led to significantly increased glancing between the two musicians, whilst motion based feedback appeared to lead to a decrease in body motion for both participants.
作者: 雀斑    時(shí)間: 2025-3-25 02:22
Assessing a Collaborative Application for Comic Strips Composition,isfying form of co-narration, stimulating the authors to stay on topic, while using the available narrative material. The findings of this study have implications for the future design of collaborative storytelling applications for multilingual and cross-cultural scenarios.
作者: indoctrinate    時(shí)間: 2025-3-25 05:01

作者: PRE    時(shí)間: 2025-3-25 08:56
Prototyping the Self-Authored Video Interview: Challenges and Opportunities,utlines a number of challenges and opportunities associated with the methodology, specifically, maximising the value of the insights gathered by appealing to children to champion the cause, and how to counter perceptions of the lingering presence of researchers.
作者: 避開    時(shí)間: 2025-3-25 15:07

作者: 法律的瑕疵    時(shí)間: 2025-3-25 19:38

作者: 謙虛的人    時(shí)間: 2025-3-25 22:12

作者: indemnify    時(shí)間: 2025-3-26 03:24

作者: Cursory    時(shí)間: 2025-3-26 05:16

作者: definition    時(shí)間: 2025-3-26 10:33
EXCITE: EXploring Collaborative Interaction in Tracked Environments,roxemics events, such as distance or orientation between people and devices. This general approach allows analysts to provisionally develop theories about the use of multi-surface environments, and to evaluate them rapidly through video-based evidence.
作者: 為敵    時(shí)間: 2025-3-26 13:28
Julio Abascal,Simone Barbosa,Marco WincklerIncludes supplementary material:
作者: PHIL    時(shí)間: 2025-3-26 17:05
Lecture Notes in Computer Sciencehttp://image.papertrans.cn/h/image/429688.jpg
作者: AMEND    時(shí)間: 2025-3-26 23:46
978-3-319-22667-5IFIP International Federation for Information Processing 2015
作者: 磨碎    時(shí)間: 2025-3-27 04:27
Human-Computer Interaction – INTERACT 2015978-3-319-22668-2Series ISSN 0302-9743 Series E-ISSN 1611-3349
作者: 漂亮才會(huì)豪華    時(shí)間: 2025-3-27 08:03

作者: 影響帶來(lái)    時(shí)間: 2025-3-27 10:45
EmbodiNet: Enriching Distributed Musical Collaboration Through Embodied Interactions,In order to do so without introducing new paradigms that may require learning or that may distract musicians from their primary task, we have designed and evaluated embodied controls that capitalize on existing interpersonal interactions. Further designed to restore the spatial properties of sound t
作者: gout109    時(shí)間: 2025-3-27 16:54

作者: JAUNT    時(shí)間: 2025-3-27 20:54
Flat Design vs Traditional Design: Comparative Experimental Study,zed by higher cognitive load. Identifying clickable objects on flat web pages requires more time and is characterised by a significantly greater number of errors. Our results suggest replacing the flat style user interfaces with interfaces based on the design principles developed over decades of res
作者: 漂浮    時(shí)間: 2025-3-28 00:33
How to Organize the Annotation Systems in Human-Computer Environment: Study, Classification and Obs-defined context and according to unified requirements. This problem is mainly due to the fact that annotation systems have only been developed for specific purposes. As a result, there is only a fragmentary picture of these annotation tools in the literature. The aim of this article is to provide a
作者: 休戰(zhàn)    時(shí)間: 2025-3-28 04:24

作者: 填滿    時(shí)間: 2025-3-28 07:50

作者: 為現(xiàn)場(chǎng)    時(shí)間: 2025-3-28 10:43
Usability Aspects of the Inside-in Approach for Ancillary Search Tasks on the Web,lowing users to perform ancillary search tasks without losing the context. The inside-in approach is illustrated by means of a case study based on ancillary searches of coauthors in a digital library, using an information visualization technique.
作者: commute    時(shí)間: 2025-3-28 16:58

作者: MIRTH    時(shí)間: 2025-3-28 21:10
Central Vestibular Forms of Vertigo,standing of the interactions among learners and tools during collaborative activities and (ii) provided insights on how the affordances of the artifact ecology supported collaboration and coordination.
作者: HEDGE    時(shí)間: 2025-3-29 01:23

作者: Pituitary-Gland    時(shí)間: 2025-3-29 06:16
Downstream-Durchleitung und Erdgashandel-defined context and according to unified requirements. This problem is mainly due to the fact that annotation systems have only been developed for specific purposes. As a result, there is only a fragmentary picture of these annotation tools in the literature. The aim of this article is to provide a
作者: 公理    時(shí)間: 2025-3-29 10:52
Vertikale Integration oder Kooperation?show that devices that combine ambient and tangible interaction approaches are well suited to the task of recording indoor climate preferences and afford a rich set of possible interactions that can complement those enabled by more conventional screen-based interfaces.
作者: 阻擋    時(shí)間: 2025-3-29 13:44

作者: 河潭    時(shí)間: 2025-3-29 16:32

作者: 表臉    時(shí)間: 2025-3-29 23:46
https://doi.org/10.1007/978-3-662-61397-9f the musicians’ sound, enabling them to seamlessly change volume, affect reverb and adjust their mix. Musical performance is a demanding activity necessitating multiple levels of communication among its participants, as well as a certain degree of creativity, playfulness and spontaneity. As a resul
作者: NATTY    時(shí)間: 2025-3-30 00:28

作者: 厭惡    時(shí)間: 2025-3-30 07:31
The Quantification of Rehabilitation Outcomeudied through analysis of 821 photos taken by 336 users over 24 weeks and interviews with 10 users. The findings show high adoption amongst residents (81.5?%); describe selfie usage patterns (funatics, communicators, check-ins, doppelgangers, and groupies); illustrate social photo-taking behavior (7
作者: photophobia    時(shí)間: 2025-3-30 11:10

作者: colony    時(shí)間: 2025-3-30 12:35
Central Vestibular Forms of Vertigo,ve ecologies of artifacts for collaborative activities we need to acquire deep understanding of the complex interactions and interdependencies between users and tools. Researchers have identified Distributed Cognition (DC) as a powerful tool for understanding these interdependencies. In this study,
作者: Hemiplegia    時(shí)間: 2025-3-30 17:25

作者: ALLAY    時(shí)間: 2025-3-30 21:39

作者: hermitage    時(shí)間: 2025-3-31 04:04
https://doi.org/10.1007/978-3-642-24963-1. We often analyse data from studies using inductive video analysis, but the volume of data makes this a time-consuming process. We designed EXCITE, which gives analysts the ability to analyse studies by quickly querying aspects of people’s interactions with applications and devices around them usin
作者: 注入    時(shí)間: 2025-3-31 06:26
https://doi.org/10.1007/978-3-7091-0736-2lace in a virtual environment instead of in a real one. It is non-trivial to build and evaluate a virtual environment for training complex command. To understand the method-resources required for evaluating a training simulator for crisis response, this paper presents a case study of applying severa
作者: ITCH    時(shí)間: 2025-3-31 11:20
https://doi.org/10.1007/978-3-8350-9032-3at design has been widely criticized by HCI and usability experts, empirical research on flat design is still scarce. We present the results of an experimental comparative study of visual search effectiveness on traditional and flat designs. The following types of visual search tasks were examined:
作者: 通情達(dá)理    時(shí)間: 2025-3-31 17:06
Downstream-Durchleitung und Erdgashandelrks, digital library, bioinformatics, etc. Thus, since the year 1989 and with the emergence of information technology, several annotation systems have been developed in human-computer environment adapted for various contexts and for various roles. These ubiquitous annotation systems allow users to a
作者: Outwit    時(shí)間: 2025-3-31 18:57
Vertikale Integration oder Kooperation?t means that office inhabitants are losing the ability to manually adjust environmental conditions according to their needs. In this paper we describe the design, use and evaluation of MiniOrb, a system that employs ambient and tangible interaction mechanisms to allow inhabitants of office environme
作者: GROUP    時(shí)間: 2025-3-31 23:45

作者: Subdue    時(shí)間: 2025-4-1 04:36

作者: 滔滔不絕地說(shuō)    時(shí)間: 2025-4-1 09:35
https://doi.org/10.1007/978-3-322-97825-7e aid to reading for understanding. However program code is very different from prose: there are no studies on how programmers annotate code while reading. We asked experienced programmers to read code printed on paper and observed their annotation practices. We found the main reasons for annotating
作者: 兇兆    時(shí)間: 2025-4-1 12:05

作者: NOVA    時(shí)間: 2025-4-1 16:02
https://doi.org/10.1007/978-3-322-96182-2rs of, and evaluate mobile and environment-context dependent applications. Like any field based in situ testing methods, ESM is prone to biases from unreliable and unbalanced data, especially for A/B testing situations. Mitigating such effects can in turn incur significant costs in terms of the numb
作者: thwart    時(shí)間: 2025-4-1 21:03
https://doi.org/10.1007/978-3-642-88638-6oking for. Nonetheless, search engines often return large sets of results which must be filtered by the users to find the suitable information items. However, in many cases, filtering is not enough, as the results returned by the engine require users to perform a secondary search to complement the c
作者: 摘要    時(shí)間: 2025-4-2 02:20
https://doi.org/10.1007/978-3-322-99703-6lar qualitative data. HCI and interaction design practitioners have adopted and used affinity diagrams for different purposes. This paper discusses our particular use of affinity diagramming in prototype evaluations. We reflect on a decade’s experience using affinity diagramming across a number of p
作者: white-matter    時(shí)間: 2025-4-2 04:48
EmbodiNet: Enriching Distributed Musical Collaboration Through Embodied Interactions,f the musicians’ sound, enabling them to seamlessly change volume, affect reverb and adjust their mix. Musical performance is a demanding activity necessitating multiple levels of communication among its participants, as well as a certain degree of creativity, playfulness and spontaneity. As a resul




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