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標(biāo)題: Titlebook: Human-Computer Interaction; 4th Iberoamerican Wo Vanessa Agredo-Delgado,Pablo H. Ruiz Conference proceedings 2019 Springer Nature Switzerla [打印本頁]

作者: Tyler    時(shí)間: 2025-3-21 16:33
書目名稱Human-Computer Interaction影響因子(影響力)




書目名稱Human-Computer Interaction影響因子(影響力)學(xué)科排名




書目名稱Human-Computer Interaction網(wǎng)絡(luò)公開度




書目名稱Human-Computer Interaction網(wǎng)絡(luò)公開度學(xué)科排名




書目名稱Human-Computer Interaction被引頻次




書目名稱Human-Computer Interaction被引頻次學(xué)科排名




書目名稱Human-Computer Interaction年度引用




書目名稱Human-Computer Interaction年度引用學(xué)科排名




書目名稱Human-Computer Interaction讀者反饋




書目名稱Human-Computer Interaction讀者反饋學(xué)科排名





作者: Agility    時(shí)間: 2025-3-22 00:05

作者: 織布機(jī)    時(shí)間: 2025-3-22 04:18

作者: Individual    時(shí)間: 2025-3-22 07:25

作者: d-limonene    時(shí)間: 2025-3-22 11:05
ChildProgramming Evolution, A Method to Increase the Computational Thinking Skills in School,dic and agile development strategies. Since its appearance in 2013, different projects have been developed at the undergraduate and postgraduate levels at the Universidad del Cauca, where this methodology has been applied in case studies that have allowed its validation and adjustment, making contri
作者: CRAB    時(shí)間: 2025-3-22 16:52
Collaborative Strategy with Augmented Reality for the Development of Algorithmic Thinking,he development of a first Computer Programming course under the imperative paradigm. This article presents the results of the research obtained by combining collaborative processes with augmented reality tools as a didactic strategy for the development of algorithmic thinking in fundament programmin
作者: Curmudgeon    時(shí)間: 2025-3-22 18:12

作者: TSH582    時(shí)間: 2025-3-22 22:44
Debugging Block-Based Programs,process is the debugging of the programs, which consists of understanding, locating and solving a bug. In this work two studies are carried out to extract the main strategies and resources used by teams of children to debug programs based on the block paradigm. The first study, from secondary source
作者: 諂媚于性    時(shí)間: 2025-3-23 01:44

作者: Crohns-disease    時(shí)間: 2025-3-23 07:15

作者: Nonconformist    時(shí)間: 2025-3-23 11:38

作者: Endearing    時(shí)間: 2025-3-23 13:58

作者: 認(rèn)識    時(shí)間: 2025-3-23 20:32

作者: heirloom    時(shí)間: 2025-3-24 01:47

作者: 虛弱的神經(jīng)    時(shí)間: 2025-3-24 02:35

作者: Harass    時(shí)間: 2025-3-24 10:20
Usability Evaluation of Learning Objects with Augmented Reality for Smartphones: A Reinterpretationage, and user position. These systems are very different from conventional applications that use mouse and keyboard; therefore, require a usability assessment to verify that they achieve their goals and their users goals, taking into account these specificities. When learning objects are constructed
作者: 門窗的側(cè)柱    時(shí)間: 2025-3-24 11:02

作者: debase    時(shí)間: 2025-3-24 16:55
XP / Architecture (XA): A Collaborative Learning Process for Agile Methodologies When Teams Grow, the scientific community. However, there are reports that report problems in applying agile parameters when the development team grows, and the project becomes more complex. The software architecture emerges as a mechanism to solve complexity and collaboration problems for complex projects and larg
作者: Corporeal    時(shí)間: 2025-3-24 20:09

作者: Choreography    時(shí)間: 2025-3-25 00:03

作者: 防銹    時(shí)間: 2025-3-25 03:23

作者: 全面    時(shí)間: 2025-3-25 11:03
Nychol Bazurto-Gomez,J. Carlos Torres,Raul Gutierrez,Mario Chamorro,Claire Bulger,Tiberio Hernandez,
作者: Cabinet    時(shí)間: 2025-3-25 12:08

作者: crockery    時(shí)間: 2025-3-25 16:44
Javier Alejandro Jiménez Toledo,César A. Collazos,Manuel Ortega Cantero,Miguel ángel Redondo
作者: G-spot    時(shí)間: 2025-3-25 21:57
Alfredo Garcia,Juan Manuel Gonzalez,Amparo Palomino
作者: Tremor    時(shí)間: 2025-3-26 02:47

作者: certitude    時(shí)間: 2025-3-26 06:15
Sandra Cano,Sandra P. Mosquera,Victor M. Pe?e?ory,Pablo A. Bejarano
作者: BULLY    時(shí)間: 2025-3-26 10:37

作者: 逃避系列單詞    時(shí)間: 2025-3-26 14:43

作者: 古董    時(shí)間: 2025-3-26 18:41
Cecilia Challiol,Alejandra B. Lliteras,Silvia E. Gordillo
作者: 漂亮    時(shí)間: 2025-3-26 23:57

作者: dominant    時(shí)間: 2025-3-27 04:20

作者: blister    時(shí)間: 2025-3-27 07:11

作者: Fabric    時(shí)間: 2025-3-27 10:51
Luis Freddy Mu?oz-Sanabria,Julio Ariel Hurtado Alegría,Francisco Javier álvarez Rodriguez?
作者: 推測    時(shí)間: 2025-3-27 15:39
Concepción Barreda Ramírez,Claudia Elena González Cárdenas,Gustavo Eduardo Constain Moreno,Paula Andleine Biegekunde wurde um die Unterkapitel: .Ablauf beim Biegen, Abzugsma? beim Biegen und Mindestma? beim Biegen. erweitert. Das Kapitel .Betonstahlgeflecht. wurde mit dem Unterkapitel: ?.Günstigere Bewehrungsl?sungen im Geflecht .erg?nzt..978-3-8348-8241-7
作者: Aspirin    時(shí)間: 2025-3-27 20:03

作者: 態(tài)度暖昧    時(shí)間: 2025-3-28 00:51

作者: Alveolar-Bone    時(shí)間: 2025-3-28 04:18
An Empiric Study of the Use of Mobile Technology by Users with Intellectual Disability,e most popular application. The performance of users varies widely depending of the experience in the use of such devices, but all of them have troubles with text and tiny touchable objects. Users are really happy while using freely their mobile devices, it decreases when the activities area guided
作者: 壁畫    時(shí)間: 2025-3-28 06:43

作者: gentle    時(shí)間: 2025-3-28 11:18
ChildProgramming Evolution, A Method to Increase the Computational Thinking Skills in School, revision of the evolution of the methodology is made, and for each one of the related works the objective of the work is exposed, the new component within the original model, a description of this additional component and the results of the Validation when applying the case studies. Likewise, the f
作者: Infect    時(shí)間: 2025-3-28 14:36

作者: lethargy    時(shí)間: 2025-3-28 20:04
Design of Interactive Toy as Support Tool in STEM Education for Children with Special Needs,to communicate seamlessly within smart environment and enables information sharing across platforms in a appropriate manner. Therefore, designing the Tobi interactive teddy bear, low-cost with electronic components and sensors as RFID, Gyroscope and Bluetooth to communicate through a mobile applicat
作者: 自負(fù)的人    時(shí)間: 2025-3-29 00:17

作者: NEXUS    時(shí)間: 2025-3-29 05:59
Mobile Learning Applications: Exploring Location Sensing Mechanisms,ing mechanisms. We expect that this discussion helps not only to design and develop Location-based Learning Applications, but also to improve authoring tools that are using to generate this kind of applications.
作者: decipher    時(shí)間: 2025-3-29 07:48
XP / Architecture (XA): A Collaborative Learning Process for Agile Methodologies When Teams Grow,ed to three software projects, obtaining as a result, that the proposed model allowed to adhere Extreme Programming to larger teams and maintained the productivity proposed by the agile methodologies.
作者: FIS    時(shí)間: 2025-3-29 15:27
https://doi.org/10.1007/978-3-030-05270-6collaborative learning; gamification; computational thinking; IT in education; collaborative systems; sof
作者: 掙扎    時(shí)間: 2025-3-29 16:10

作者: 同位素    時(shí)間: 2025-3-29 20:40

作者: 煞費(fèi)苦心    時(shí)間: 2025-3-30 03:43

作者: DEBT    時(shí)間: 2025-3-30 05:54
Human-Computer Interaction978-3-030-05270-6Series ISSN 1865-0929 Series E-ISSN 1865-0937
作者: anus928    時(shí)間: 2025-3-30 08:52
Debugging Block-Based Programs, primary sources, is a case study in which the debugging strategies that a group of children implicitly use to understand, locate, and solve bugs are explored of programs not made by them. The studies have allowed to establish a set of strategies and resources, as well as a life cycle for the debugging of block-based programs.
作者: mediocrity    時(shí)間: 2025-3-30 13:37

作者: 鉗子    時(shí)間: 2025-3-30 20:14

作者: 悅耳    時(shí)間: 2025-3-30 21:10

作者: 胡言亂語    時(shí)間: 2025-3-31 04:02
High-Level Libraries for Emotion Recognition in Music: A Review,ibraries, in addition to the common attributes in the chosen libraries, the most representative attributes in music emotion recognition field (MER) were selected. The comparative evaluation enables to identify the current development in MER regarding high-level libraries and to analyze the musical parameters that are related with emotions.
作者: Working-Memory    時(shí)間: 2025-3-31 05:09

作者: hypnotic    時(shí)間: 2025-3-31 12:31

作者: Lumbar-Stenosis    時(shí)間: 2025-3-31 15:33

作者: PALL    時(shí)間: 2025-3-31 18:09
World of Knowledge: An Application for Learning Assistance in the Reading Process for Children in te application is a game focused on three storybooks for kids. Details about the development approach (requirements analysis, project, implementation and tests) used are presented. We also present a usability test for conventional and nonconventional devices with 15 children in the literacy period.
作者: 抵消    時(shí)間: 2025-3-31 21:40

作者: 蘑菇    時(shí)間: 2025-4-1 05:07

作者: outset    時(shí)間: 2025-4-1 08:41

作者: Biguanides    時(shí)間: 2025-4-1 12:22

作者: 平庸的人或物    時(shí)間: 2025-4-1 14:20
https://doi.org/10.1007/978-3-642-99696-2Fallen; Fassung; Genom; Handel; Industrie; Kosmetik; Medizin; Mensa; Salze; Setzung; Technik
作者: Bravura    時(shí)間: 2025-4-1 20:36





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