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標(biāo)題: Titlebook: Human Interface and the Management of Information; Information and Inte Sakae Yamamoto Conference proceedings 2013 Springer-Verlag Berlin H [打印本頁(yè)]

作者: GALL    時(shí)間: 2025-3-21 19:37
書(shū)目名稱Human Interface and the Management of Information影響因子(影響力)




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書(shū)目名稱Human Interface and the Management of Information讀者反饋




書(shū)目名稱Human Interface and the Management of Information讀者反饋學(xué)科排名





作者: ironic    時(shí)間: 2025-3-21 22:58
A Hybrid Model for an E-learning System Which Develops Metacognitive Skills at Studentsudents, based on three learning principles of the InTime model, principles which are adapted from Peter Ewell’s point of view regarding the complexity of the learning process, and on the metacognitive regulations.
作者: 粗野    時(shí)間: 2025-3-22 02:15

作者: Buttress    時(shí)間: 2025-3-22 04:40
Transferring Tacit Skills of WADAIKO striking a Wadaiko are extracted as data, which is used in developing an instruction system of passing on the techniques of the experts to novices. Finally, it is verified whether the novices have acquired the techniques through the system.
作者: 提名    時(shí)間: 2025-3-22 11:20
Conference proceedings 2013, HCII 2013, held in Las Vegas, NV, USA in July 2013. The total of 1666 papers and 303 posters presented at the HCII 2013 conferences was carefully reviewed and selected from 5210 submissions. These papers address the latest research and development efforts and highlight the human aspects of design
作者: innate    時(shí)間: 2025-3-22 15:52
The Display Medium, Academic Major and Sex Effect of High School Students on Visuospatial Abilities icate that using the C-book had higher performance and less wrist fatigue than using tablet computer. In addition, on score sequence of task performance, interior design student is first, architecture student is second, and general student is last.
作者: scrutiny    時(shí)間: 2025-3-22 18:53
Video Feedback System for Teaching Improvement Using Students’ Sequential and Overall Teaching Evalue following: (1) the time series graph function was useful to narrow down which portion of the lecture videos contained points for improvement and (2) the teaching behavior estimation function was useful to determine the tendency of teaching behavior in a lecture.
作者: 昆蟲(chóng)    時(shí)間: 2025-3-23 00:09
I See, Please Tell Me More – Exploring Virtual Agents as Interactive Storytellersd and analysed along with the focus group data. From the overall findings it can be concluded that a storyteller agent has a positive impact on the experience. Furthermore, that interactive storytelling requires care in placement of important information, so as to avoid it being missed.
作者: HARD    時(shí)間: 2025-3-23 02:18

作者: Glucocorticoids    時(shí)間: 2025-3-23 08:43

作者: ALT    時(shí)間: 2025-3-23 12:31
A Study of the Crossroad Game for Improving the Teamwork of Studentsng questionnaires and dividing them into three groups, high-agreement, low-agreement, and middle-agreement groups using the chi-square method. Results are obtained from students in Japan and the UK, and it is shown that the attitude toward a dilemma within teamwork depended on the background of the students.
作者: inundate    時(shí)間: 2025-3-23 15:19

作者: eucalyptus    時(shí)間: 2025-3-23 21:21
An Experimental Environment for Analyzing Collaborative Learning Interaction in which the non-verbal information of participants is collected to analyze learning interaction. For this purpose, we introduce multimodal measurement devices and implement an integration tool for developing a multimodal interaction corpus of collaborative learning.
作者: BIDE    時(shí)間: 2025-3-24 02:12
Transparent Digital Contents Sharing for Science Teachersy. The third part illustrates the scenario how the proposed framework works. The possibility for prototype system based on REST (Representational State Transferred) ful Web service is also discussed. This proposal expects to save time for preparing digital contents for science teachers as they mature on digital contents.
作者: 災(zāi)難    時(shí)間: 2025-3-24 05:26

作者: 背帶    時(shí)間: 2025-3-24 09:46
Development and Evaluation of a Mobile Search System for Science Experiments to Connect School Knowlments, describe appropriate locations, and understand scientific concepts and methods. Participants’ questionnaire responses showed that they became interested in science experiments and formed a strong connection between school knowledge and common knowledge.
作者: puzzle    時(shí)間: 2025-3-24 13:04

作者: foodstuff    時(shí)間: 2025-3-24 15:19
Sakae YamamotoProceedings of the 15th International Conference on Human-Computer Interaction, HCI International 2013
作者: Bereavement    時(shí)間: 2025-3-24 20:30
Lecture Notes in Computer Sciencehttp://image.papertrans.cn/h/image/429252.jpg
作者: radiograph    時(shí)間: 2025-3-25 00:05
Gamification of Education Using Computer GamesGamification of education is expected to increase learners’ engagement, which in turn increases learning achievement. We propose a gamification framework that synthesizes findings from the literature. The gamification framework is comprised of principles of gamification, system design elements for gamification, and dimensions of user engagement.
作者: 招致    時(shí)間: 2025-3-25 04:19

作者: hematuria    時(shí)間: 2025-3-25 10:09

作者: 得意人    時(shí)間: 2025-3-25 15:07

作者: CESS    時(shí)間: 2025-3-25 18:14
Human Interface and the Management of Information978-3-642-39226-9Series ISSN 0302-9743 Series E-ISSN 1611-3349
作者: Figate    時(shí)間: 2025-3-25 23:30

作者: 混亂生活    時(shí)間: 2025-3-26 00:10

作者: BATE    時(shí)間: 2025-3-26 05:17

作者: 金桌活畫(huà)面    時(shí)間: 2025-3-26 12:01

作者: 賄賂    時(shí)間: 2025-3-26 16:35
Richard H. Hall,Nicholas S. Lockwood,Hong Sheng following a natural path paved by pre-existing units: running proof-of-concept trials and socializing the discipline. This chapter describes a remarkable evolution to the team‘s current state, where behavioral science insights have become fundamental to the design and implementation of public commu
作者: 不易燃    時(shí)間: 2025-3-26 20:34
Yuki Hayashi,Yuji Ogawa,Yukiko I. Nakanoe behavior, it is often not enough to address pressing and complex social issues such as climate change, racial equity, and public health. The focus on nudging has also caused some to overlook the importance of considering social dynamics when addressing these issues. In this chapter, we describe tw
作者: Introduction    時(shí)間: 2025-3-26 23:38
Thongchai Kaewkiriya,Ryosuke Saga,Hiroshi Tsujinces, and it has consistently shown that humans are not always rational. .This insight has had a profound impact on multiple fields, including economics, political science, and law. Since the early 2000s, the application of behavioral science to public policy has also grown exponentially. Policymake
作者: Anthrp    時(shí)間: 2025-3-27 01:29
Haruki Kanamori,Takahito Tomoto,Takako Akakura following a natural path paved by pre-existing units: running proof-of-concept trials and socializing the discipline. This chapter describes a remarkable evolution to the team‘s current state, where behavioral science insights have become fundamental to the design and implementation of public commu
作者: 最高峰    時(shí)間: 2025-3-27 05:18

作者: Frequency-Range    時(shí)間: 2025-3-27 09:31
Social Networking and Culturally Situated Design Teaching Tools: Providing a Collaborative Environmeperative Work (CSCW) community has focused on developing collaborative systems but even though social interaction was recognized the emphasis was on work. The widespread use of the Internet by millions of diverse users for socializing is a new phenomenon that raises new issues for researchers and de
作者: integrated    時(shí)間: 2025-3-27 16:37
A Hybrid Model for an E-learning System Which Develops Metacognitive Skills at Studentsfor for lifelong learning. The research in this area has proved that metacognition can be taught and learned and that self-regulation behavior can be guided and constrained by the features of the learning environment. In order to become an educational environment, attractive and at the same time eff
作者: licence    時(shí)間: 2025-3-27 18:40

作者: 無(wú)所不知    時(shí)間: 2025-3-28 01:07
Psychophysiological Assessment Tools for Evaluation of Learning Technologieschnologies and research carried out in in the Laboratory for Information Technology Evaluation (LITE) at Missouri S&T. Measures of arousal and valence are discussed first, including galvanic skin response (GSR), pupil dilation, and heart rate. This is followed by a discussion of the measurement of e
作者: 機(jī)制    時(shí)間: 2025-3-28 05:00
An Experimental Environment for Analyzing Collaborative Learning Interactionion, non-verbal information such as looking at other participants and note taking plays an important role in facilitating effective interaction. By exploiting such non-verbal information in the analysis of collaborative learning activities, this research proposes a collaborative learning environment
作者: Costume    時(shí)間: 2025-3-28 07:37

作者: 信徒    時(shí)間: 2025-3-28 14:15

作者: radiograph    時(shí)間: 2025-3-28 16:52
The Display Medium, Academic Major and Sex Effect of High School Students on Visuospatial Abilities eriment was design to compare the differences between using the convention book (C-book) and using tablet computer, and compare the differences between three department students. Fifty-four vocational high school students, age sixteen to eighteen, participated in the study. Response measure included
作者: Lignans    時(shí)間: 2025-3-28 19:47

作者: 不來(lái)    時(shí)間: 2025-3-28 23:40
I See, Please Tell Me More – Exploring Virtual Agents as Interactive Storytellersers at the municipal government of Esbjerg, Denmark. The aim was to investigate the influence an agent might have on the user experience, when comparing it to a story with no agent. A simple story was implemented where the user could choose which parts to read. A test was held where ten participants
作者: CURT    時(shí)間: 2025-3-29 03:05
Gamification of Education Using Computer GamesGamification of education is expected to increase learners’ engagement, which in turn increases learning achievement. We propose a gamification framework that synthesizes findings from the literature. The gamification framework is comprised of principles of gamification, system design elements for g
作者: 多產(chǎn)魚(yú)    時(shí)間: 2025-3-29 10:28

作者: 令人悲傷    時(shí)間: 2025-3-29 12:12

作者: Agility    時(shí)間: 2025-3-29 18:51

作者: 表兩個(gè)    時(shí)間: 2025-3-29 21:37

作者: Optimum    時(shí)間: 2025-3-30 03:23

作者: Choreography    時(shí)間: 2025-3-30 06:58

作者: implore    時(shí)間: 2025-3-30 09:49

作者: CHOKE    時(shí)間: 2025-3-30 16:10

作者: agenda    時(shí)間: 2025-3-30 18:29
end indicator of gold price, while the gold price is an short term rise indicator of oil price. Thirdly, small degree of conditional extreme tail dependence for all considered pairs are observed. Our results provide useful information in portfolio diversification, asset allocation and risk managemen
作者: 正論    時(shí)間: 2025-3-30 20:51
e (GBM), we tailor the standard Lasso by differentiating the penalty level according to an expert’s experience, in order to handle for participants’ frequent entries and exits in surveys. The tailored Lasso delivers strong empirical results in the SPF and beats all other methods except for the overa
作者: DAUNT    時(shí)間: 2025-3-31 03:25
Richard H. Hall,Nicholas S. Lockwood,Hong Sheng flexible data collection. Looking forward, Impact Canada’s Behavioral Science team is now grappling with how to best translate research results at scale. This is a common challenge for many contemporary applied behavioral science teams, with unique elements for Canada‘s team due to Canada‘s federat
作者: 攝取    時(shí)間: 2025-3-31 07:04

作者: 線    時(shí)間: 2025-3-31 12:27

作者: 墊子    時(shí)間: 2025-3-31 15:59

作者: 芭蕾舞女演員    時(shí)間: 2025-3-31 18:05
Yen-Yu Kang,Yu-Hsiang Liaouce energy consumption in a 24-storey government building were two such pilot projects. As skeptics challenged the ability of BI to tackle the ‘wicked’ problems of the province, the team leaned into the deeper work required to do so. Marking phase two of our journey was Growth Mindset, an ambitious,
作者: Oration    時(shí)間: 2025-3-31 22:25
Albanie Bolton,Cheryl D. Sealsovel mechanisms subscribing to that perspective to varying extent are presented and discussed, including implicit fitness sharing, semantic GP, co-solvability, trace convergence analysis, patter978-3-319-80171-1978-3-319-27565-9Series ISSN 1860-949X Series E-ISSN 1860-9503
作者: 有斑點(diǎn)    時(shí)間: 2025-4-1 02:27
Maria Can?erovel mechanisms subscribing to that perspective to varying extent are presented and discussed, including implicit fitness sharing, semantic GP, co-solvability, trace convergence analysis, patter978-3-319-80171-1978-3-319-27565-9Series ISSN 1860-949X Series E-ISSN 1860-9503
作者: 中古    時(shí)間: 2025-4-1 09:11

作者: anthesis    時(shí)間: 2025-4-1 12:31

作者: SEEK    時(shí)間: 2025-4-1 14:32
Fiona Fui-Hoon Nah,Venkata Rajasekhar Telaprolu,Shashank Rallapalli,Pavani Rallapalli Venkata
作者: 尊重    時(shí)間: 2025-4-1 19:29





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