標(biāo)題: Titlebook: Human Ear Recognition by Computer; Bir Bhanu,Hui Chen Book 2008 Springer-Verlag London 2008 3D.Computer Vision.Ear Recognition.Ear-based i [打印本頁] 作者: Guffaw 時間: 2025-3-21 17:01
書目名稱Human Ear Recognition by Computer影響因子(影響力)
書目名稱Human Ear Recognition by Computer影響因子(影響力)學(xué)科排名
書目名稱Human Ear Recognition by Computer網(wǎng)絡(luò)公開度
書目名稱Human Ear Recognition by Computer網(wǎng)絡(luò)公開度學(xué)科排名
書目名稱Human Ear Recognition by Computer被引頻次
書目名稱Human Ear Recognition by Computer被引頻次學(xué)科排名
書目名稱Human Ear Recognition by Computer年度引用
書目名稱Human Ear Recognition by Computer年度引用學(xué)科排名
書目名稱Human Ear Recognition by Computer讀者反饋
書目名稱Human Ear Recognition by Computer讀者反饋學(xué)科排名
作者: 偉大 時間: 2025-3-21 20:40 作者: 強(qiáng)制性 時間: 2025-3-22 03:14
Recognizing 3D Ears Using Ear Helix/Anti-Helix,) algorithm is run to improve the transformation which brings the gallery ear and probe ear into the best alignment, for every gallery-probe pair. The root mean square (RMS) registration error is used as the matching error criterion. The subject in the gallery with the minimum RMS error is declared as the recognized person in the probe image.作者: Compatriot 時間: 2025-3-22 05:16 作者: LAVE 時間: 2025-3-22 10:20
Summary and FutureWork,With the decreasing cost (few thousand dollars) and size of a 3D scanner and the increased performance, we believe that 3D ear biometrics will be highly useful in many real-world applications in the future.作者: 安定 時間: 2025-3-22 16:27
3D Ear Detection from Side Face Range Images,d detection, and fusion of color and range images and global-to-local registration based detection. The first two approaches only use range images, and the third approach fuses the color and range images.作者: recede 時間: 2025-3-22 18:37
Performance Prediction of a 3D Ear Recognition System,tch and non-match distances obtained from matching 3D ears are used to estimate their distributions. By modeling cumulative match characteristic (CMC) curve as a binomial distribution, the ear recognition performance can be predicted on a larger gallery.作者: 歡樂中國 時間: 2025-3-22 21:32 作者: 牛的細(xì)微差別 時間: 2025-3-23 04:47
world‘s leading mobile platform, according to Gartner.Beginning Android 4 Games Development .offers everything you need to join the ranks of successful Android game developers. You‘ll start with game design fundamentals and programming basics, and then progress toward creating your own basic game en作者: 使習(xí)慣于 時間: 2025-3-23 05:59 作者: CHYME 時間: 2025-3-23 12:37
ion to improvements in its already well-known technologies such as the Google APIs or the core search technology, Google placed the focus on two major themes: Chrome and Android. As always, the newest advances in the Android Platform were presented and discussed, but what Google announced a bit late作者: 頭腦冷靜 時間: 2025-3-23 17:31
e Android NDK platform allows you to build the most sophisti.Beginning Android C++ Game Development. introduces general and Android game developers like you to Android‘s powerful Native Development Kit (NDK). The Android NDK platform allows you to build the most sophisticated, complex and best perfo作者: palpitate 時間: 2025-3-23 20:41
e Android NDK platform allows you to build the most sophisti.Beginning Android C++ Game Development. introduces general and Android game developers like you to Android‘s powerful Native Development Kit (NDK). The Android NDK platform allows you to build the most sophisticated, complex and best perfo作者: canvass 時間: 2025-3-23 22:53
ndamentals and programming basics, and then progress towards.Beginning Android Games. offers everything you need to join the ranks of successful Android game developers. You‘ll start with game design fundamentals and programming basics, and then progress towards creating your own basic game engine a作者: 沖突 時間: 2025-3-24 05:35 作者: Glutinous 時間: 2025-3-24 07:09 作者: 玷污 時間: 2025-3-24 13:51
rs will create a complete 3D game over the course of the boo.Learn all of the basics needed to join the ranks of successful Android game developers. You‘ll start with game design fundamentals and Android programming basics, and then progress toward creating your own basic game engine and playable ga作者: Immunotherapy 時間: 2025-3-24 14:57
game app development considerations.? You‘ll start with game design fundamentals and programming basics, and then progress toward creating your own basic game engine and playable game apps that work on Android and earlier version compliant smartphones and now tablets. This will give you everything 作者: corpuscle 時間: 2025-3-24 19:37 作者: Anticoagulants 時間: 2025-3-25 03:04 作者: 公司 時間: 2025-3-25 06:18 作者: Palpable 時間: 2025-3-25 11:01
Recognizing 3D Ears Using Ear Helix/Anti-Helix,x parts, which results in the one-to-one correspondence of the ear helix and anti-helix between the reference ear shape model and the input image. We propose to match 3D ears using the ear helix/antihelix representation [1]. First the correspondence of ear helix and antihelix parts (available from t作者: multiply 時間: 2025-3-25 12:37
Recognizing 3D Ears Using Local Surface Patches,tor, is characterized by a centroid, a local surface type and a 2D histogram. The 2D histogram shows the frequency of occurrence of shape index values vs. the angles between the normal of reference feature point and that of its neighbors. The proposed human recognition system using the LSP represent作者: 鴿子 時間: 2025-3-25 16:49
Rapid 3D Ear Indexing and Recognition,es for correspondences, and a support vector machine (SVM)- based learning technique for ranking the hypotheses. The local surface patch (LSP) representation is used to find the correspondence between a model-test pair. Due to its high dimensionality, an embedding algorithm is used that maps the fea作者: 皺痕 時間: 2025-3-25 23:38 作者: 尖 時間: 2025-3-26 02:54
Applications of the Proposed Techniques,e patch (LSP) representation can be used to recognize 3D general objects; the global-to-local registration with the optimization framework can handle non-rigid shape registration. We discuss the applications of these two techniques in this chapter with several non-ear examples.作者: 玩忽職守 時間: 2025-3-26 06:31 作者: 羞辱 時間: 2025-3-26 10:53 作者: 身體萌芽 時間: 2025-3-26 15:54 作者: monochromatic 時間: 2025-3-26 18:58
2191-6586 interest to researchers, developers and decision makers who are involved in robust human recognition by computer for a large number of practical applications..978-1-84996-733-4978-1-84800-129-9Series ISSN 2191-6586 Series E-ISSN 2191-6594 作者: 踉蹌 時間: 2025-3-26 21:28 作者: 障礙 時間: 2025-3-27 03:48
mes, get crash reports, and support your users.Complete your own playable 2D OpenGL games.Who This Book Is For.People with a basic knowledge of Java who want to write games on the Android platform. It also offe978-1-4842-0472-6作者: 擴(kuò)音器 時間: 2025-3-27 07:48
Book 2008ition - Performance comparison and prediction...The techniques discussed will be of great interest to researchers, developers and decision makers who are involved in robust human recognition by computer for a large number of practical applications..作者: 迎合 時間: 2025-3-27 11:43 作者: 凝乳 時間: 2025-3-27 14:14
s a treadmill which transmitted data to a connected Android device and a huge tilt labyrinth, which could be controlled with an Android device. Shortly after the event, the first DIY projects surfaced which already showed the great potential of the ADK.作者: 虛弱的神經(jīng) 時間: 2025-3-27 17:54
es contained in this book include building a game engine, writing a renderer, and building a full game app with entities, game levels and collisions. As part of the tutorial you‘ll also learn about inserting perspectives using cameras and including audio in your game app. .978-1-4302-5830-8978-1-4302-5831-5作者: MAZE 時間: 2025-3-28 00:02 作者: STERN 時間: 2025-3-28 04:56
a game ..The design of 2D and 3D games and their successful implementation on the Android platform . . .For those looking to learn about Android tablet game app development or want Android 4 SDK specific coverage, check out .Beginning Android 4 Games Development,. now available from Apress..作者: 名次后綴 時間: 2025-3-28 06:30
scratch, based on Canvas API and OpenGL ES.Create a full-featured 3D game.Publish your games, get crash reports, and support your users.Complete your own playable 2D OpenGL games.Who This Book Is For.People with a basic knowledge of Java who want to write games on the Android platform. It also offe作者: malapropism 時間: 2025-3-28 14:16 作者: jeopardize 時間: 2025-3-28 18:34 作者: Exonerate 時間: 2025-3-28 20:25 作者: characteristic 時間: 2025-3-28 23:24
978-1-84996-733-4Springer-Verlag London 2008