派博傳思國際中心

標題: Titlebook: Human Aspects of IT for the Aged Population. Supporting Everyday Life Activities; 7th International Co Qin Gao,Jia Zhou Conference proceedi [打印本頁]

作者: 去是公開    時間: 2025-3-21 19:47
書目名稱Human Aspects of IT for the Aged Population. Supporting Everyday Life Activities影響因子(影響力)




書目名稱Human Aspects of IT for the Aged Population. Supporting Everyday Life Activities影響因子(影響力)學科排名




書目名稱Human Aspects of IT for the Aged Population. Supporting Everyday Life Activities網(wǎng)絡公開度




書目名稱Human Aspects of IT for the Aged Population. Supporting Everyday Life Activities網(wǎng)絡公開度學科排名




書目名稱Human Aspects of IT for the Aged Population. Supporting Everyday Life Activities被引頻次




書目名稱Human Aspects of IT for the Aged Population. Supporting Everyday Life Activities被引頻次學科排名




書目名稱Human Aspects of IT for the Aged Population. Supporting Everyday Life Activities年度引用




書目名稱Human Aspects of IT for the Aged Population. Supporting Everyday Life Activities年度引用學科排名




書目名稱Human Aspects of IT for the Aged Population. Supporting Everyday Life Activities讀者反饋




書目名稱Human Aspects of IT for the Aged Population. Supporting Everyday Life Activities讀者反饋學科排名





作者: Largess    時間: 2025-3-21 20:29

作者: 不再流行    時間: 2025-3-22 04:11

作者: 我說不重要    時間: 2025-3-22 07:43

作者: hedonic    時間: 2025-3-22 09:51

作者: APEX    時間: 2025-3-22 16:22

作者: 我正派    時間: 2025-3-22 18:49
Gamification Design of Health Apps for the Elderly Based on the Kano Model and Conjoint Analysis Metibute levels. The results of data analysis show that older people of different ages and genders have different preferences for the level of attributes, but these older people have the same preference for the three attributes, which are reward function, winning status and feedback function in turn.
作者: 變異    時間: 2025-3-22 23:39

作者: CHOKE    時間: 2025-3-23 02:07

作者: Jingoism    時間: 2025-3-23 07:22
e of heat removal, the temperature of the battery will increase. As the temperature increases, so do the rates of any exothermic reactions and so does the rate of heat transfer. Chemical reaction rates tend to increase exponentially with temperature, and heat transfer rates increase linearly with te
作者: Repetitions    時間: 2025-3-23 13:14

作者: Flavouring    時間: 2025-3-23 16:37

作者: CYN    時間: 2025-3-23 22:02
Christian Eichhorn,David A. Plecher,Oleksandr Golovnya,Dorothee Volkert,Atsushi Hiyama,Gudrun Klinkeeal specifically with this subject in a reasonably comprehensive manner accessible to readers ranging from regular consumers to technical specialists. Batteries and battery processes are described in sufficient detail to enable readers to understand why and how batteries cause accidents and what can
作者: Multiple    時間: 2025-3-23 22:56

作者: 致詞    時間: 2025-3-24 04:00

作者: upstart    時間: 2025-3-24 08:03
Xin Li,Ting Han,Enjia Zhang,Wen Shao,Liang Li,Chenye Wuthe battery system, and provide the basis for energy management and safety management of EVs. However, batteries exhibit the characteristics of limited measurable parameters, coupling feature, degradation with time, strong time-varying, and nonlinearity. The vehicle applications are also encounterin
作者: Fierce    時間: 2025-3-24 14:30
Jesse Nery Filho,Ana Isabel Velosoer, a new SoC algorithm inferred from the SoC system described in [1] will be developed. The algorithm combines adaptive and predictive systems with Electro- Motive Force (EMF) measurement during the equilibrium state and Coulomb counting (cc) [1]–[12] during the charge and discharge states. Besides
作者: padding    時間: 2025-3-24 18:41

作者: Axillary    時間: 2025-3-24 20:36

作者: 裂隙    時間: 2025-3-25 00:34
Haijing Tang,Qin Gaotion on the SoC can be used to control charging and discharging and it can be signalled to the user. An accurate SoC determination method and an understandable and reliable SoC display to the user are important features for a portable product. However, many examples of poor accuracy and reliability
作者: TATE    時間: 2025-3-25 04:43
Mei Yang,Qin Gao,Qiang Liu, in cars, busses, and other vehicles; and stationary, for industrial, commercial, residential, and other building applications..Batteries are classified based on reversibility of a reaction, type of electrolyte (primary and secondary), principle of operation, and application. There are many differe
作者: 占卜者    時間: 2025-3-25 09:16

作者: Affable    時間: 2025-3-25 15:37
ese two sensor nodes provide two solutions for integrating a sensor node with on-chip antenna(s). The first solution contains two on-chip antennas, one for Tx and one for Rx, in which Tx/Rx have separate antennas. The second solution is a one on-chip antenna solution, in which the on-chip antenna is
作者: 令人苦惱    時間: 2025-3-25 17:36
Martin Burghart,Julie L. O’Sullivan,Robert Spang,Jan-Niklas Voigt-Antonsese two sensor nodes provide two solutions for integrating a sensor node with on-chip antenna(s). The first solution contains two on-chip antennas, one for Tx and one for Rx, in which Tx/Rx have separate antennas. The second solution is a one on-chip antenna solution, in which the on-chip antenna is
作者: 武器    時間: 2025-3-25 21:43

作者: AIL    時間: 2025-3-26 00:40
Ran Chen,Jing Luo,Yan Luximonion finding, transient event (such as gunfire) detection andThis book presents all aspects of situational awareness using acoustic signals. It starts by presenting the science behind understanding and interpretation of sound signals. The book then goes on to provide various signal processing techniq
作者: agenda    時間: 2025-3-26 04:48

作者: 青石板    時間: 2025-3-26 09:37
The Belief in Health Benefits of Digital Play Modulates Physiological Responses to Games: A Repeatedtal medium of play, as well as the implicit expectation of cognitive performance can create stressful experiences for them. To address this question, we have previously proposed an empirical framework, Affective Game Planning for Health Applications (AGPHA). Drawing on Lazarus’s Transactional Theory
作者: Reverie    時間: 2025-3-26 15:37
Designing a Somatosensory Interactive Game of Lower Extremity Muscle Rehabilitation for the Elderlyting research on this topic mostly focuses on treatment efficacy rather than game usability, experience feedback, and the needs of the elderly when experiencing the games. To fill this knowledge gap, we designed a somatosensory interactive game focusing on lower extremity rehabilitation, explored th
作者: 玉米棒子    時間: 2025-3-26 20:19

作者: 我就不公正    時間: 2025-3-27 00:09
Designing a Dementia-Informed, Accessible, Co-located Gaming Platform for Diverse Older Adults with tia (OAD) and their carers in social engagement and play. Our prototyped gaming platform, created with OAD stakeholders and carers aims to decrease loneliness and despair experienced by OAD and carers during the COVID-19 pandemic, by increasing opportunities for intergenerational family engagement.
作者: conference    時間: 2025-3-27 03:02

作者: Carcinogenesis    時間: 2025-3-27 05:40
MEMORIDE: An Exergame Combined with Working Memory Training to Motivate Elderly with Mild Cognitive cally. Working memory training is an intervention method that has been widely used in clinical treatment. However, memory decline, decreased physical function and psychological resistance to the training prevent seniors from gaining an ideal training outcome. Researchers use gamification methods to
作者: FRAX-tool    時間: 2025-3-27 12:47
Promoting Active Aging Through Location-Based Games: A Survey of Older Pokémon Go Playerslitation and, more recently, digital games, which have played a key role in the general well-being. However, the aging process embodies multiple-facets that determine the level of self-dependency on economic, social, cultural, physical, personal, behavioral and health services (WHO, 1998). Thus, thi
作者: 姑姑在炫耀    時間: 2025-3-27 17:32
Fostering Senior Community-Based Cyclotourism Using Transmedia: A Proposalare becoming better consumers of tourism products, leading to the need to meet their context, demands, and preferences while avoiding overtourism. Although a boom is observed in this field, there is a lack of information and products that address cyclotourism, senior tourism and its impact on citize
作者: vibrant    時間: 2025-3-27 20:50
A Goal Oriented Storytelling Model for Improvement of Health Game Experiences Among Older Adultsgame experiences. In GSM, coaching is presented as an approach that helps older adults with low prior experience with digital technology to nevertheless enjoy digital health games and the benefits they provide. Propp’s theory in storytelling is used to structure while persuasion, goal setting and fa
作者: 鋼盔    時間: 2025-3-27 23:33

作者: PAGAN    時間: 2025-3-28 05:50

作者: Lethargic    時間: 2025-3-28 08:24
Gamification Design of Health Apps for the Elderly Based on the Kano Model and Conjoint Analysis Metr troubles, e.g., mistake touch and unreasonable interface design. It would be useful to consider gamification design when developing health apps for the elderly. Therefore, the preference of old people for the gamification function in health apps were studied. In this paper, the functional attribut
作者: 孤僻    時間: 2025-3-28 14:10

作者: 流動性    時間: 2025-3-28 18:33
A Compact Automated Tablet Dispensing & Packaging System for Community Healthcare Facilities to Prov patients. Especially for the elderly patients with chronic diseases, who need to take a variety of drugs and their cognitive ability is reduced, providing unit dose packaging is a very effective service. At present, the large-scale automatic production mode of unit dose packaging is not suitable fo
作者: Bmd955    時間: 2025-3-28 19:13

作者: optional    時間: 2025-3-29 02:58
Visualizing Wellness: The Myant Skiin System Connected Life Apph will connect family members, friends, and caregivers, by engaging them together and enabling health and wellness related data sharing and support. It is based on Myant’s highly accurate intelligent textiles garments which collect activity and related biomechanical data through knitted sensors on t
作者: 失望未來    時間: 2025-3-29 03:22

作者: Palter    時間: 2025-3-29 10:49

作者: 獎牌    時間: 2025-3-29 14:24

作者: BIBLE    時間: 2025-3-29 15:45

作者: 怪物    時間: 2025-3-29 22:24

作者: MENT    時間: 2025-3-30 02:56
Human Aspects of IT for the Aged Population. Supporting Everyday Life Activities7th International Co
作者: 鑒賞家    時間: 2025-3-30 07:46

作者: 你敢命令    時間: 2025-3-30 11:19
Designing a Somatosensory Interactive Game of Lower Extremity Muscle Rehabilitation for the Elderlyto play the somatosensory interactive game for 1 min, followed by 15 min of post-test questionnaire survey and interview. The results showed a significant difference between the two types of rehabilitation in the us-ability constructs of “fun”, “l(fā)iking”, “self-expression”, “self-understanding”, “int
作者: incredulity    時間: 2025-3-30 15:22

作者: 用肘    時間: 2025-3-30 19:46
Designing a Dementia-Informed, Accessible, Co-located Gaming Platform for Diverse Older Adults with nding from CABHI (Centre for Aging and Brain Health Innovation), the Alzheimer Society of Hamilton and Halton, and MIRA (the McMaster Institute for Research on Aging); resources and spaces supporting this work are provided by Pulse Lab (funded by the Asper Foundation) and McMaster University.
作者: 傲慢人    時間: 2025-3-31 00:10
NEONEO Balance Ball: Designing an Intergenerational Interaction Exergame for In-home Balance Trainin older adults and young people to play the exergame together. In this paper, an experimental plan has been designed to gain insights from young people for better solutions to motivate them to play the game with older adults.
作者: 清楚    時間: 2025-3-31 02:57
MEMORIDE: An Exergame Combined with Working Memory Training to Motivate Elderly with Mild Cognitive used to encourage the elderly to participate actively. This study recruited 10 participants with mild cognitive impairment over 65?years old (MMSE scores between 21 and 26) who used MEMORIDE for 30-min rehabilitation training. The post-experiment interview showed that most participants had a pleasa
作者: 項目    時間: 2025-3-31 07:13
A Brief Study on Excessive Online Game Playing Among Older Adultsestment. We also give some advice about game design for older adults. The findings support the necessity of offering guidelines for older users’ game design and emphasize the importance of preventing older adults from being damaged by games specially designed for them.
作者: 不在灌木叢中    時間: 2025-3-31 12:28

作者: 認為    時間: 2025-3-31 16:01
DemSelf, A Mobile App for?Self-administered Touch-Based Cognitive Screening: Participatory Design wi example, confirmation of answers was not consistent across subtests. Answers were sometimes logged directly when a button is tapped and cannot be corrected. This can lead to frustration and bias in test results, especially for people with vision or motor impairments. The direct adoption of time lim
作者: 廣大    時間: 2025-3-31 19:57

作者: 勉勵    時間: 2025-3-31 21:47
A Conceptual Design and Research of Automatic Blood Sampling Devicent of view, this project designs an automatic blood sampling device with the consideration of ergonomics and user journey. The device can not only reduce the working pressure and training cost of medical staff, but also improve the user’s experience.




歡迎光臨 派博傳思國際中心 (http://www.pjsxioz.cn/) Powered by Discuz! X3.5
永平县| 上杭县| 龙州县| 梅州市| 南澳县| 安图县| 大新县| 建瓯市| 都安| 吉首市| 元朗区| 仪征市| 贺州市| 陇西县| 抚顺市| 嫩江县| 辉县市| 会东县| 涪陵区| 淮滨县| 九龙县| 紫金县| 双柏县| 高要市| 宣城市| 阿拉善盟| 新绛县| 新平| 漳平市| 疏勒县| 洛宁县| 吉木乃县| 曲水县| 漳州市| 武清区| 东兰县| 怀柔区| 南召县| 安康市| 敖汉旗| 英德市|