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標(biāo)題: Titlebook: Human Aspects of IT for the Aged Population. Design for Aging; Second International Jia Zhou,Gavriel Salvendy Conference proceedings 2016 S [打印本頁]

作者: 服裝    時間: 2025-3-21 19:59
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作者: 自愛    時間: 2025-3-21 22:50
Lecture Notes in Computer Sciencehttp://image.papertrans.cn/h/image/428954.jpg
作者: 考得    時間: 2025-3-22 01:25
978-3-319-39942-3Springer International Publishing Switzerland 2016
作者: Inelasticity    時間: 2025-3-22 04:57

作者: 臭名昭著    時間: 2025-3-22 08:44

作者: VOC    時間: 2025-3-22 13:53

作者: Electrolysis    時間: 2025-3-22 19:45
Designing Poker Time: Older People as Fixpartners in a Co-design Process students applied design knowledge and interaction skills to collaborate with older people to fix their real life problem. It was found that many older people have specific needs of communication, which depend heavily on their lifestyle and preferences. The design solution tackled the entertainment
作者: Isolate    時間: 2025-3-22 21:46

作者: 弄污    時間: 2025-3-23 05:13

作者: Conclave    時間: 2025-3-23 06:45

作者: Blanch    時間: 2025-3-23 13:36

作者: Grandstand    時間: 2025-3-23 16:19

作者: 鳥籠    時間: 2025-3-23 20:28
Scaffolding Digital Game Design Activities Grouping Older Adults, Younger Adults and Teensciplinary teams and computational thinking. The complexity of the knowledge modelling and creation process, game design is a powerful learning activity that could benefit in learning from childhood to older adults. Our experiences take advantage of the digital game design as a complex learning activ
作者: Malaise    時間: 2025-3-23 22:58
RERC TechSAge: Making a Difference to the Lives of Older Adults with Disability Through Design and Tlity. Yet, while little is known about the needs and abilities of people aging with disability, universal design (UD), which is an approach that promotes usability for all, regardless of ability or impairment promising, offers great promise in developing effective technologies for people aging with
作者: Barrister    時間: 2025-3-24 05:45
To Meet the Needs of Aging Users and the Prerequisites of Innovators in the Design Process An important aspect was a strong foundation both in the needs of the elderly and in the feasibility from the market side. Three cases were analyzed from aspects as: environment and development phase of product; participation of different stakeholders; and proxy involvement of care professionals. Th
作者: evasive    時間: 2025-3-24 10:03
HCI Challenges for Consumer-Based Aging in Place Technologieshe target users will be dependent on both function, i.e., whether it provides a worthwhile service, and the user experience, i.e., how easy it is to achieve the intended function. In this paper, we discuss the challenges in human-computer interaction (HCI), in the context of our experience with two
作者: 大暴雨    時間: 2025-3-24 11:13
Towards Characteristics of Accessibility and Usability Issues for Older People - A Brazilian Case St should be accessible to the different user profiles. In this century, the aging population has presented a high rate of demographic growth. Older people (aged 60+) have some of their capacities limited and may face barriers to interact with services and content available on the Web. Despite of legi
作者: 憲法沒有    時間: 2025-3-24 18:53
Board Games and Regulars’ Tables — Extending User Centred Design in the Mobia Projecthin public transport: mobility guides provide a helping hand for passengers with mobility issues. The Mobia system can be positioned within the field of AAL and consists of multiple user interfaces and actors to coordinate and realise the point of service. This paper introduces two extension to the
作者: 陰郁    時間: 2025-3-24 19:08

作者: AWRY    時間: 2025-3-25 00:56
Risk and Benefit Perceptions: Resistance, Adoption and Uses of ICT Among the Italian Elderlyattempted to understand the role of ICT in the daily life of the elderly, in the attempt to answer the following questions: (1) What are the differences between the connected and not connected elderly? (2) What are the perceived risks and opportunities identified by older ICT users? This paper inves
作者: Adulterate    時間: 2025-3-25 03:52
A Tale of Two Divides: Technology Experiences Among Racially and Socioeconomically Diverse Older Aduinclusion into society. While older adults are often compared to other age cohorts, based on previous digital divide research, there may be a significant amount of variation . older adult populations with regards to their ICT experiences, attitudes, and uses. Our study seeks to explore the potential
作者: 拔出    時間: 2025-3-25 09:48

作者: 柱廊    時間: 2025-3-25 15:41
Simone Carlo,Matteo Verganiotoren behandelt werden. Immerhin beherrschen sie momentan die Mobilit?tsdiskussionen in der ?ffentlichkeit. Noch ist unklar, wie schnell sich die Elektromobilit?t in Deutschland durchsetzen wird. Neben den Kosten und dem hohen Gewicht der Akkus spielt auch eine wesentliche Rolle, dass eine fl?chend
作者: 結(jié)束    時間: 2025-3-25 18:44

作者: 暗諷    時間: 2025-3-26 00:03

作者: 有權(quán)威    時間: 2025-3-26 03:57

作者: 大范圍流行    時間: 2025-3-26 07:19
Sandra Souza Rodrigues,Renata Pontin de Mattos Fortes,André Pimenta Freire
作者: 使糾纏    時間: 2025-3-26 11:29
Johannes Tr?ger,Jan Alexandersson,Jochen Britz,Maurice Rekrut,Daniel Bieber,Kathleen Schwarz
作者: 拉開這車床    時間: 2025-3-26 13:29

作者: Myocarditis    時間: 2025-3-26 17:05
RERC TechSAge: Making a Difference to the Lives of Older Adults with Disability Through Design and T exemplars of how incorporating UD in front-end research and development, versus accommodating specific limitations after the fact, can extend usability of technology and environments for broad use, and particularly people aging with disability.
作者: multiply    時間: 2025-3-26 22:19

作者: NAV    時間: 2025-3-27 04:30

作者: 確定方向    時間: 2025-3-27 08:50

作者: Neutral-Spine    時間: 2025-3-27 10:15

作者: Presbycusis    時間: 2025-3-27 16:42

作者: OGLE    時間: 2025-3-27 19:19

作者: corporate    時間: 2025-3-27 23:05
Board Games and Regulars’ Tables — Extending User Centred Design in the Mobia Projectsecond – regulars’ table – is a monthly face2face meeting between developers, passengers and mobility guides serving as a platform for exchanging experiences, testing and discussing new ideas. Results from the Mobia project are discussed.
作者: 欲望    時間: 2025-3-28 02:52
A Tale of Two Divides: Technology Experiences Among Racially and Socioeconomically Diverse Older Adua and Detroit. Our findings reveal that older adults’ experiences, uses, and perceptions about ICTs differ down racial and socio-economic lines. Our study demonstrates that there are potential sub-divides within traditionally digitally divided populations.
作者: 貪婪地吃    時間: 2025-3-28 07:45

作者: Limousine    時間: 2025-3-28 12:47

作者: GULP    時間: 2025-3-28 15:19
A Preliminary Exploration of Technology Necessities Among Elderly Living Alone Life of living alone need to be simple for the elderly. (2) Sharing behavior might be the most opportunities to care . No matter how form of the product or service was, only in association with the encourage from stakeholders that elderly living alone would have more courage to try new things or to accept assistance.
作者: antedate    時間: 2025-3-28 20:19
Lowering the Threshold: Reconnecting Elderly Users with Assistive Technology Through Tangible Interfchnology. We present a tangible alternative to an existing touch-based interface, and discuss how tangible interfaces can help assistive technology become more available and familiar, thereby lowering the threshold for use and making information more accessible.
作者: 有斑點    時間: 2025-3-28 23:01
Scaffolding Digital Game Design Activities Grouping Older Adults, Younger Adults and Teenssign activities as an instructional learning strategy. We argue that the process could help learners from different ages and backgrounds to collaborate together in doing progressive steps through their game design process.
作者: 懶惰人民    時間: 2025-3-29 06:17
HCI Challenges for Consumer-Based Aging in Place Technologieshealth conditions. The second is an interactive remote physical therapy system that connects a therapist in the clinic with an older adult in the home. An overview of each application is presented. We discuss HCI challenges across these two applications.
作者: 興奮過度    時間: 2025-3-29 10:38
User Involvement in Design: The Four Modelshe design process, and users as designers. These syntheses will help designers and researchers understand user involvement in a more structured manner, thus making the application of the theory and practice easier.
作者: badinage    時間: 2025-3-29 14:12
Technologically Mature but with Limited Capabilitiesy is dominated by the perception that the elderly are comparatively inexperienced with regard to digital technology. The challenge for the future is, however, to overcome the gradual loss of the senses with the help of technical devices that fulfill the needs of older technologically mature users.
作者: organic-matrix    時間: 2025-3-29 15:39

作者: compel    時間: 2025-3-29 21:24

作者: 表臉    時間: 2025-3-30 03:44
Designing Tablet Computers for the Elderly A User-Centered Design Approachpproach to develop design concepts for a tablet computer, focussing on the needs and wishes of the elderly. Therefore, current tablet computers were compared respective their applicability und usability. Furthermore, based on the results of a questionnaire, elevating the needs of the user group two design concepts were developed and evaluated.
作者: 泥瓦匠    時間: 2025-3-30 05:59
To Meet the Needs of Aging Users and the Prerequisites of Innovators in the Design Processe impact of this approach is a benefit for aging end-users as well as increased feasibility for the innovation companies, as a result when collaboration of different stakeholders focuses on balancing the demands of the users and the prerequisites of the industry.
作者: Anemia    時間: 2025-3-30 09:55
Risk and Benefit Perceptions: Resistance, Adoption and Uses of ICT Among the Italian Elderlytigates the complex relationship between the elderly and technology, going beyond both deterministic approaches and optimistic analyses of the use (and non-use) of the Internet among elderly Italians.
作者: FIS    時間: 2025-3-30 15:06
Conference proceedings 2016ulation, ITAP 2016, held as part of the 18th International Conference on Human-Computer Interaction, HCII 2016, held in Toronto, ON, Canada, in July 2016, jointly with 14 other thematically conferences. The total of 1287 papers and 186 poster papers presented at the HCII 2016 conferences were carefu
作者: nepotism    時間: 2025-3-30 20:10

作者: 難聽的聲音    時間: 2025-3-31 00:41
biodiversity for producing bioenergy and biopolymers.Descri.This book highlights the efforts made by distinguished scientific researchers world-wide to meet two key challenges: i) the limited reserves of polluting fossil fuels, and ii) the ever-increasing amounts of waste being generated. These cas
作者: Texture    時間: 2025-3-31 02:59

作者: 協(xié)議    時間: 2025-3-31 07:37

作者: 終點    時間: 2025-3-31 09:47
https://doi.org/10.1007/978-3-030-11238-7 IoT networks and routing, but they do not provide the required security. To overcome these security issues, we propose an intelligent IDS in this article to detect and isolate the RPL attacks. For this purpose, we propose a new classification algorithm based on neural networks and genetic algorithm
作者: ELATE    時間: 2025-3-31 13:27

作者: Melatonin    時間: 2025-3-31 18:57

作者: LEERY    時間: 2025-4-1 00:54

作者: Sinus-Rhythm    時間: 2025-4-1 02:19

作者: Entrancing    時間: 2025-4-1 08:02
Adaptive Methodsnction with wavelet representation, for instance by increasing the levels of details, a uniform or brute-force refinement is likely to require excessive CPU resources, even for simple examples. Adaptive schemes consequently strive to perform such refinements locally where needed, in an effort to minimize necessary computational resources.
作者: NOMAD    時間: 2025-4-1 11:46





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