標題: Titlebook: High-resolution Computer Graphics Using Pascal; Ian O. Angell,Gareth Griffith Textbook 1988Latest edition Ian O. Angell and Gareth Griffit [打印本頁] 作者: 揭發(fā) 時間: 2025-3-21 19:22
書目名稱High-resolution Computer Graphics Using Pascal影響因子(影響力)
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書目名稱High-resolution Computer Graphics Using Pascal網(wǎng)絡公開度學科排名
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書目名稱High-resolution Computer Graphics Using Pascal讀者反饋學科排名
作者: Vasoconstrictor 時間: 2025-3-21 23:45 作者: bourgeois 時間: 2025-3-22 03:51 作者: 有偏見 時間: 2025-3-22 07:32
Matrix Representation of Transformations in Two-dimensional Space,tem is changed. As we have seen in previous chapters, the drawing of any object in computer graphics may ultimately be considered in terms of specifying and joining groups of points, and so all that is necessary is to discover what happens to the co-ordinate representation of a point with a change of co-ordinate system.作者: acrophobia 時間: 2025-3-22 10:46 作者: 小故事 時間: 2025-3-22 14:02
Techniques for Manipulating Two-dimensional Objects,along with some which we will need when developing algorithms to deal with three-dimensional solid models. Naturally these routines must be merged into the complete program at positions that ensure a valid scope.作者: 原諒 時間: 2025-3-22 19:47
Generation of Model Data,lay the scene. In the following chapters we will give a number of different types of . and facet display routines, dependent only on the projection and type of picture you require: line drawing, colour with/without shading, shadows etc. All the reader need do is create the relevant . and construction routines and call the correct . routine.作者: AGATE 時間: 2025-3-22 21:47
Shading,enhanced by the use of .. We take advantage of the colour display of the graphics device to model the different appearances of surfaces depending on the light striking them. Plates III, XIII and IX show pictures produced using the shading techniques introduced in this chapter.作者: 周年紀念日 時間: 2025-3-23 02:56 作者: 模仿 時間: 2025-3-23 07:57
https://doi.org/10.1007/978-1-349-19714-9algorithms; clipping; computer graphics; programming; reflection; shading; Stereo作者: Haphazard 時間: 2025-3-23 11:24
Computer Science Serieshttp://image.papertrans.cn/h/image/426824.jpg作者: 初次登臺 時間: 2025-3-23 16:00
Ian O. Angell and Gareth Griffith 1988作者: Uncultured 時間: 2025-3-23 20:16
Overview: A companion volume to the authors‘ High-resolution Computer Graphics Using Fortran 77, using Pascal as the programming language.作者: COLON 時間: 2025-3-24 01:23 作者: Anthropoid 時間: 2025-3-24 04:01
Perspective and Stereoscopic Projections,ugh they have their uses, such views do look odd! Our view of space is based upon the concept of .. Our brains attempt to interpret orthographic figures as if they are perspective views, making the cubes of figure 8.1, for instance, look distorted.作者: 積云 時間: 2025-3-24 07:04
A More General Hidden Line Algorithm,rence for the monochrome line-drawing . type output. In this chapter we discuss a general hidden line algorithm which, using line-drawing routines only, can produce architectural designs, machine-parts etc., with any line in the scene, which is blocked from view by the bulk of other objects, being suppressed.作者: Banquet 時間: 2025-3-24 11:55
Ian O. Angell,Gareth Griffithed the half century mark, it is the appropriate time to reflect on the major events and technological development of this particular unique 20th century arena of human history..The authors encapsulate various w978-3-319-35285-5978-3-319-07866-3Series ISSN 2199-3882 Series E-ISSN 2199-3890 作者: Acetabulum 時間: 2025-3-24 17:29
Ian O. Angell,Gareth Griffithed the half century mark, it is the appropriate time to reflect on the major events and technological development of this particular unique 20th century arena of human history..The authors encapsulate various w978-3-319-35285-5978-3-319-07866-3Series ISSN 2199-3882 Series E-ISSN 2199-3890 作者: outrage 時間: 2025-3-24 22:28 作者: nugatory 時間: 2025-3-25 00:54 作者: BRAND 時間: 2025-3-25 07:22 作者: 作嘔 時間: 2025-3-25 08:22 作者: 無目標 時間: 2025-3-25 15:42
Three-dimensional Co-ordinate Geometry,f this book say, the positive .-axis horizontal and to the right of the origin, and the positive .-axis vertical and above the origin. This just leaves the position of the .-axis: it has to be perpendicular to the page (since it is perpendicular to both . and . axes). The positive .-axis can be into作者: 分開如此和諧 時間: 2025-3-25 16:18 作者: 1分開 時間: 2025-3-25 20:08 作者: 啞劇 時間: 2025-3-26 03:29 作者: 芭蕾舞女演員 時間: 2025-3-26 06:12 作者: 完整 時間: 2025-3-26 09:58
Ian O. Angell,Gareth Griffithvestigated by archaeologists and historic preservationists.?As space exploration has reached the half century mark, it is the appropriate time to reflect on the major events and technological development of this particular unique 20th century arena of human history..The authors encapsulate various w作者: Crumple 時間: 2025-3-26 16:40 作者: Jogging 時間: 2025-3-26 20:19 作者: Middle-Ear 時間: 2025-3-27 00:16
Ian O. Angell,Gareth Griffithive visibility of women’s and men’s work at the level of a village landscape. The analysis of feature contents results in the identification of differences between the routine practices undertaken in separate areas of one of these structures. The implications of this study for understanding the orga作者: 消極詞匯 時間: 2025-3-27 03:33
Ian O. Angell,Gareth Griffithialism, and about the material ties between Russia and its distant Alaskan frontier. Studies at Three Saints address topics of broad significance to historians and anthropologists as they attempt to interpret the complex interactions that everywhere accompanied Western contact and capitalist transfo作者: Proponent 時間: 2025-3-27 06:57 作者: 曲解 時間: 2025-3-27 10:24
Ian O. Angell,Gareth Griffithlia, the Minoan and Mycenaean states of the Aegean, or the Nubian kingdoms in the Sudan. The excavations and archaeological surveys of the last few decades have vastly increased both the quantity and quality of what we know about ancient states and urbanism. Archaeologists have broadened the scope o作者: Intentional 時間: 2025-3-27 14:43 作者: Malfunction 時間: 2025-3-27 20:05
Ian O. Angell,Gareth Griffithlia, the Minoan and Mycenaean states of the Aegean, or the Nubian kingdoms in the Sudan. The excavations and archaeological surveys of the last few decades have vastly increased both the quantity and quality of what we know about ancient states and urbanism. Archaeologists have broadened the scope o作者: 悶熱 時間: 2025-3-28 01:01
Ian O. Angell,Gareth Griffitheology makes specific contributions to the study of war in two ways. First, it provides insights into the . of war extending thousands of years back into the prehistoric past. Second, archaeology provides a diachronic perspective on the . of war in many different kinds of societies over very long pe作者: Generosity 時間: 2025-3-28 02:34
Ian O. Angell,Gareth Griffitheology makes specific contributions to the study of war in two ways. First, it provides insights into the . of war extending thousands of years back into the prehistoric past. Second, archaeology provides a diachronic perspective on the . of war in many different kinds of societies over very long pe作者: 虛弱 時間: 2025-3-28 06:31
Ian O. Angell,Gareth Griffithlia, the Minoan and Mycenaean states of the Aegean, or the Nubian kingdoms in the Sudan. The excavations and archaeological surveys of the last few decades have vastly increased both the quantity and quality of what we know about ancient states and urbanism. Archaeologists have broadened the scope o作者: PRISE 時間: 2025-3-28 13:22
Ian O. Angell,Gareth Griffithd the world, but their research potential goes very largely untapped. ?A primary aim of this volume is to draw to wider attention the existence, scope and potential access to historical archival aerial and satellite photographs, in order to encourage their use in a range of archaeological and landsc作者: GROVE 時間: 2025-3-28 18:05
Region, Syria (SHR) project. These examples demonstrate that there is no single approach to processing and image selection. Rather, processing is dependent upon the nature of the archaeological residues and their surrounding matrix, the type of analysis one wants to undertake and the range of ancil作者: 一美元 時間: 2025-3-28 18:57
Familiarisation with Programs, Graphics Devices and Primitives,n recent years so much effort has been put into graphics software standards (such as G.K.S. (Hopgood .., 1983)) as well as into the portability of graphics packages (GINO, CalComp etc.). This book will concentrate on the techniques of . and . (that is, drawing, colouring, shading etc.) two-dimension作者: 泰然自若 時間: 2025-3-29 02:16
Data Structures,nd other ., and in particular the implementation in Pascal of those structures that are necessary for the more complex algorithms given in this book. Those readers who do not wish to delve too deeply into data structures at this stage may skip this chapter and return to it later in order to understa作者: cyanosis 時間: 2025-3-29 03:34 作者: Flawless 時間: 2025-3-29 10:28 作者: 規(guī)章 時間: 2025-3-29 15:18
Techniques for Manipulating Two-dimensional Objects, and polygonal facets. In this chapter we shall consider a number of techniques which may be used for more complex pictures of two-dimensional scenes along with some which we will need when developing algorithms to deal with three-dimensional solid models. Naturally these routines must be merged int作者: Prophylaxis 時間: 2025-3-29 17:43
Three-dimensional Co-ordinate Geometry, Cartesian co-ordinate geometry and introduce some useful procedures for manipulating objects in three-dimensional space. (For further reading we recommend books by Cohn (1961) and McCrae (1953)). As in two-dimensional space, we arbitrarily fix a point in the space, named the . (origin for short). W作者: 旁觀者 時間: 2025-3-29 21:19
Matrix Representation of Transformations in Three-dimensional Space,tep before we are able to proceed to projections of three-dimensional space onto the necessarily two-dimensional graphics viewport. As in the lower dimension, there are three basic transformations: translation of origin, change of scale and axes rotation; we will ignore all other transformations suc作者: fleeting 時間: 2025-3-30 02:44
The Observer and the Orthographic Projection,aw how to construct a model of a three-dimensional scene in ACTUAL position. In this chapter we consider observing the scene and the display of a corresponding view. The display of the scene is co-ordinated by routine . which may take a number of different forms, depending on the type of image requi作者: Adrenaline 時間: 2025-3-30 06:32
Generation of Model Data,ene via construction routines, some input from file. Then the vertices are transformed into the OBSERVED position, and the routine . is called to display the scene. In the following chapters we will give a number of different types of . and facet display routines, dependent only on the projection an作者: 鐵砧 時間: 2025-3-30 10:15
Simple Hidden Line and Surface Algorithms, will obviously restrict the view of the facets (and boundary lines) at the back. In order to produce such a picture we must introduce an algorithm which determines which parts of a surface or line are visible and which are not. Such algorithms are called hidden surface or hidden line algorithms, de作者: collagenase 時間: 2025-3-30 12:21
Perspective and Stereoscopic Projections,ugh they have their uses, such views do look odd! Our view of space is based upon the concept of .. Our brains attempt to interpret orthographic figures as if they are perspective views, making the cubes of figure 8.1, for instance, look distorted.作者: 馬賽克 時間: 2025-3-30 18:00
A More General Hidden Line Algorithm,rence for the monochrome line-drawing . type output. In this chapter we discuss a general hidden line algorithm which, using line-drawing routines only, can produce architectural designs, machine-parts etc., with any line in the scene, which is blocked from view by the bulk of other objects, being s作者: 錯事 時間: 2025-3-30 22:50
A More General Hidden Surface Algorithm,ectangular array representing the totality of pixels on the screen. We imagine rays of light entering the eye through each of the pixels on the screen. These rays naturally pass through objects in our scene and we can note the co-ordinates of these points of intersection. The array will hold the ‘. 作者: Legion 時間: 2025-3-31 03:30
Three-dimensional Clipping,ensions .. These methods are also sufficient for dealing with orthographic projections of three-dimensional scenes since the whole of space can be projected onto the view plane and clipped in two dimensions. Dealing with perspective projections is rather more complex. Once again we assume that we ha作者: Junction 時間: 2025-3-31 06:29 作者: ALLAY 時間: 2025-3-31 12:00
Shadows, Transparent Surfaces and Reflections,gonal facet, J, onto another convex polygonal facet, I, is also a convex polygon which may be considered to lie on the surface of facet I. We call this polygon a .. The amount of light reflected from a point in shadow was discussed in chapter 15: in this chapter we turn our attention to the finding 作者: 伴隨而來 時間: 2025-3-31 16:40 作者: Gene408 時間: 2025-3-31 18:38
Projects,h Discrete and Continuous graphs. An example of a discrete graph is given in figure 18.1. Note you must be able to add text to your diagrams, and also have a facility for drawing labelled axes as well as the option of drawing in various graphics modes (XOR etc.). See Angell (1985) for an implementat作者: PAGAN 時間: 2025-3-31 23:20
Ian O. Angell,Gareth Griffithors of the field.The authors encapsulate various ways of looThis volume addresses the creation, documentation, preservation, and study of the archaeology of lunar, planetary, and interstellar exploration.?It defines the attributes of common human technological expressions within national and, increa作者: 不透氣 時間: 2025-4-1 05:14