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標(biāo)題: Titlebook: HTML5 Games Most Wanted; Build the Best HTML5 Egor Kuryanovich,Shy Shalom,Rob Hawkes Book 2012 The Author(s) 2012 [打印本頁]

作者: ANNOY    時(shí)間: 2025-3-21 16:32
書目名稱HTML5 Games Most Wanted影響因子(影響力)




書目名稱HTML5 Games Most Wanted影響因子(影響力)學(xué)科排名




書目名稱HTML5 Games Most Wanted網(wǎng)絡(luò)公開度




書目名稱HTML5 Games Most Wanted網(wǎng)絡(luò)公開度學(xué)科排名




書目名稱HTML5 Games Most Wanted被引頻次




書目名稱HTML5 Games Most Wanted被引頻次學(xué)科排名




書目名稱HTML5 Games Most Wanted年度引用




書目名稱HTML5 Games Most Wanted年度引用學(xué)科排名




書目名稱HTML5 Games Most Wanted讀者反饋




書目名稱HTML5 Games Most Wanted讀者反饋學(xué)科排名





作者: 勾引    時(shí)間: 2025-3-21 21:47
https://doi.org/10.1057/978-1-137-57841-9oincided with an idea I’ve been nurturing for a while: taking the concept of an old ’80s game that is usually played in a 2D setting and somehow translating it into the 3D world. Some ideas that I considered include:
作者: Enervate    時(shí)間: 2025-3-22 01:44

作者: 擴(kuò)張    時(shí)間: 2025-3-22 05:24
ou‘ll learn programming tips, tricks, and optimization techn.HTML5 Games Most Wanted.?gathers the?top HTML5 games developers and reveals?the passion they all share for creating and coding great games. You‘ll learn programming tips, tricks, and optimization techniques alongside real-world code exampl
作者: 煩躁的女人    時(shí)間: 2025-3-22 12:04
https://doi.org/10.1007/978-3-642-71881-6f the chapter, I cover the current method of distributing and making money from your games, as well as highlighting the events that must happen for the web to become a viable platform for game development.
作者: deciduous    時(shí)間: 2025-3-22 16:34
https://doi.org/10.1007/978-1-4684-4838-2rticles are often useful for simulating effects that consist of many small objects. Now “small” really depends on the context. If you are planning to simulate a galaxy, you will need to treat stars, or even clusters of stars as particles. If you are simulating rain, your particles will be individual raindrops.
作者: Limousine    時(shí)間: 2025-3-22 20:49

作者: 連鎖,連串    時(shí)間: 2025-3-23 00:28
The State of Open Web Games,f the chapter, I cover the current method of distributing and making money from your games, as well as highlighting the events that must happen for the web to become a viable platform for game development.
作者: chondromalacia    時(shí)間: 2025-3-23 01:58

作者: intercede    時(shí)間: 2025-3-23 05:31

作者: 微枝末節(jié)    時(shí)間: 2025-3-23 11:37

作者: interrogate    時(shí)間: 2025-3-23 16:51

作者: 積云    時(shí)間: 2025-3-23 21:55

作者: 思考    時(shí)間: 2025-3-24 00:51

作者: 送秋波    時(shí)間: 2025-3-24 05:47
https://doi.org/10.5822/978-1-61091-882-4elerated canvas in iOS 5 is a definite improvement, but it’s possible to create even smoother animated graphics with CSS manipulated in JavaScript, which runs lightning-fast—even on a first-generation iPad.
作者: 親屬    時(shí)間: 2025-3-24 09:20

作者: 搬運(yùn)工    時(shí)間: 2025-3-24 13:16
https://doi.org/10.1057/978-1-137-57841-9ications in C++ and, on occasion, I’ve written some data visualizations using desktop OpenGL. 3D content on the web is something that I’ve been waiting for a while to happen, so when the news of the upcoming WebGL specification arrived, I could not wait to try it out. The technological opportunity c
作者: Anthropoid    時(shí)間: 2025-3-24 14:55

作者: 不容置疑    時(shí)間: 2025-3-24 20:02
The State of Open Web Games,at these technologies provide, including such gems as the Gamepad API, which allows you to break away from keyboard and mouse input. Towards the end of the chapter, I cover the current method of distributing and making money from your games, as well as highlighting the events that must happen for th
作者: –DOX    時(shí)間: 2025-3-25 01:44

作者: MODE    時(shí)間: 2025-3-25 06:03

作者: troponins    時(shí)間: 2025-3-25 10:40

作者: 不規(guī)則    時(shí)間: 2025-3-25 14:09
CycleBlob: A WebGL Lightcycle Game,ications in C++ and, on occasion, I’ve written some data visualizations using desktop OpenGL. 3D content on the web is something that I’ve been waiting for a while to happen, so when the news of the upcoming WebGL specification arrived, I could not wait to try it out. The technological opportunity c
作者: 換話題    時(shí)間: 2025-3-25 18:30

作者: WATER    時(shí)間: 2025-3-25 22:05
https://doi.org/10.1007/978-3-7091-8615-2Today, applications like Twitter, or games like ., are available on many platforms. The number of different instances of an application can become huge.
作者: Provenance    時(shí)間: 2025-3-26 04:01
https://doi.org/10.1007/978-3-7091-3432-0This chapter will explain a few of the basics on structuring games in JavaScript as well as game play in general. We will also cover a few JavaScript tips and tricks.
作者: Commonwealth    時(shí)間: 2025-3-26 08:21

作者: Fortuitous    時(shí)間: 2025-3-26 10:45
https://doi.org/10.1007/978-3-319-60201-1In this chapter, we will walk through the creation of a simple multiplayer game. We will use the HTML5 canvas to display graphics to the user, WebSockets to facilitate communication with our server, and node.js to create the server.
作者: Immunoglobulin    時(shí)間: 2025-3-26 14:56
How to Make Multi-Platform HTML5 Games from Scratch,Today, applications like Twitter, or games like ., are available on many platforms. The number of different instances of an application can become huge.
作者: peak-flow    時(shí)間: 2025-3-26 18:31
Creating, Saving, and Loading Tracks,This chapter will explain a few of the basics on structuring games in JavaScript as well as game play in general. We will also cover a few JavaScript tips and tricks.
作者: Eviction    時(shí)間: 2025-3-26 22:50

作者: tariff    時(shí)間: 2025-3-27 03:47

作者: 嚴(yán)厲批評(píng)    時(shí)間: 2025-3-27 06:31
Egor Kuryanovich,Shy Shalom,Rob HawkesHTML5 Games Most Wanted gathers the top HTML5 games developers and reveals the passion they all share for creating and coding great games..You‘ll learn programming tips, tricks, and optimization techn
作者: declamation    時(shí)間: 2025-3-27 12:41
http://image.papertrans.cn/h/image/420339.jpg
作者: flaggy    時(shí)間: 2025-3-27 15:13

作者: Physiatrist    時(shí)間: 2025-3-27 18:31
https://doi.org/10.5822/978-1-61091-882-4elerated canvas in iOS 5 is a definite improvement, but it’s possible to create even smoother animated graphics with CSS manipulated in JavaScript, which runs lightning-fast—even on a first-generation iPad.
作者: Outspoken    時(shí)間: 2025-3-28 00:09

作者: Intellectual    時(shí)間: 2025-3-28 04:46
3D CSS Tutorial,elerated canvas in iOS 5 is a definite improvement, but it’s possible to create even smoother animated graphics with CSS manipulated in JavaScript, which runs lightning-fast—even on a first-generation iPad.
作者: 使人煩燥    時(shí)間: 2025-3-28 06:19
conomy.Repository of LCA information covering a broad range .This book is a uniquely pedagogical while still comprehensive state-of-the-art description of LCA-methodology and its broad range of applications. The five parts of the book conveniently provide: I) the history and context of Life Cycle As
作者: Mendacious    時(shí)間: 2025-3-28 13:16

作者: macabre    時(shí)間: 2025-3-28 15:39

作者: chalice    時(shí)間: 2025-3-28 19:41

作者: heartburn    時(shí)間: 2025-3-29 00:36

作者: 輕浮女    時(shí)間: 2025-3-29 05:46
A Computer Vision Based Approach for?Energy-Efficient Air Conditioner Controle. Additionally, the system focuses on operational optimization and eco-friendliness, generating sustainable business value and promoting environmental preservation. Our system is designed to conserve energy, protect the environment, and enhance user experience. Implementing it in test environments
作者: Arctic    時(shí)間: 2025-3-29 07:28
Transit Economy in Global Post-Industrial Eurasia,an be used by Russian authorities in connection with the economic development and expansion of the Eurasian Economic Union (EAEU) and other post-Soviet countries in order to address the current problems in ensuring an efficient mechanism for regulating social and economic development and the structure of economic growth factors.
作者: 白楊魚    時(shí)間: 2025-3-29 15:19

作者: 神圣在玷污    時(shí)間: 2025-3-29 16:35
https://doi.org/10.1007/b97416PED; PES; STEM; crystal; elasticity; liquid; polymer
作者: 游行    時(shí)間: 2025-3-29 20:34
g valuable insight into the genesis and condition of the paintings. ...The result of this meticulous research is laid down chronologically in the following Volumes: ...A Corpus of Rembrandt Paintings, Volume I,978-94-009-4410-7




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