標(biāo)題: Titlebook: HCI in Games; 6th International Co Xiaowen Fang Conference proceedings 2024 The Editor(s) (if applicable) and The Author(s), under exclusiv [打印本頁] 作者: 自由才謹(jǐn)慎 時間: 2025-3-21 17:32
書目名稱HCI in Games影響因子(影響力)
書目名稱HCI in Games影響因子(影響力)學(xué)科排名
書目名稱HCI in Games網(wǎng)絡(luò)公開度
書目名稱HCI in Games網(wǎng)絡(luò)公開度學(xué)科排名
書目名稱HCI in Games被引頻次
書目名稱HCI in Games被引頻次學(xué)科排名
書目名稱HCI in Games年度引用
書目名稱HCI in Games年度引用學(xué)科排名
書目名稱HCI in Games讀者反饋
書目名稱HCI in Games讀者反饋學(xué)科排名
作者: Gorilla 時間: 2025-3-21 23:27 作者: 開花期女 時間: 2025-3-22 04:13 作者: 否認(rèn) 時間: 2025-3-22 06:39
Lecture Notes in Computer Sciencehttp://image.papertrans.cn/h/image/420156.jpg作者: 不規(guī)則的跳動 時間: 2025-3-22 11:17 作者: Merited 時間: 2025-3-22 15:26 作者: buoyant 時間: 2025-3-22 17:09
Global Warming and Anthropogenic CO2,enefits related to the use of LEGO. in professional development, particularly in supporting diverse skills, such as teamwork, learning, and creativity. Finally, the paper suggests a taxonomy of professional skills in adult education with LEGO., organised in personal, social and methodological skills.作者: 粗鄙的人 時間: 2025-3-22 22:19 作者: Soliloquy 時間: 2025-3-23 01:34 作者: patella 時間: 2025-3-23 08:14 作者: 奇怪 時間: 2025-3-23 10:36
0302-9743 nd Artificial Intelligence...Volume 14731:..Part I:?Advancing Education Through Serious Games;..Part II:?Player Experience and Engagement..978-3-031-60694-6978-3-031-60695-3Series ISSN 0302-9743 Series E-ISSN 1611-3349 作者: ENACT 時間: 2025-3-23 14:54
https://doi.org/10.1007/978-3-319-40105-8fectiveness of MPGBLL compared to traditional language learning methods and existing language education platforms through knowledge tests and semi-structured interviews. Our findings demonstrate the potential of party games in language education, offering an engaging, interactive, and effective learning alternative.作者: palette 時間: 2025-3-23 18:50 作者: 沖擊力 時間: 2025-3-24 00:28 作者: squander 時間: 2025-3-24 05:19 作者: LUDE 時間: 2025-3-24 07:54 作者: catagen 時間: 2025-3-24 13:00
The Challenge of Perception Tower: Fine Art Education Game Design Based on Visual Thinking Strategietion of active creative practice, aiming to enhance the performance of art education games in terms of teaching effectiveness and user experience. A pilot study preliminarily verified the positive impact of the game in enhancing learning experiences and initiative.作者: 善于 時間: 2025-3-24 15:00 作者: Entirety 時間: 2025-3-24 22:04
Human Use of?Vintage Beings: How to?Harness the?Shock of?the?Oldriginal, or vintage, form. We call those who still play, design, or discuss TTRPGs vintage beings. The present research explores how vintage beings can use the shock of the old to connect younger learners to old tech and older learners to new tech.作者: Communal 時間: 2025-3-25 00:11
Conference proceedings 2024, HCI International 2024, which took place in Washington DC, USA, during June 29 - July 4, 2024.?..The total of 1271 papers and 309 posters included in the HCII 2024 proceedings was carefully reviewed and selected from 5108 submissions...The two volume set of HCI-Games 2024 proceedings were organize作者: nephritis 時間: 2025-3-25 05:00 作者: Laconic 時間: 2025-3-25 08:43
The Cambridge-Tilburg Law Lectures as traditional trading cards. This connects virtuality with physicality and allows the children to engage with food products outside of the farming simulation by linking to the child’s personal food choices. Additionally, eye-tracking for attention analysis to adapt to the difficulty of the game is作者: tooth-decay 時間: 2025-3-25 13:00 作者: 過時 時間: 2025-3-25 17:12 作者: thrombus 時間: 2025-3-25 23:12 作者: Antecedent 時間: 2025-3-26 00:44 作者: fibroblast 時間: 2025-3-26 04:17
https://doi.org/10.1007/978-1-4615-2802-9that are significant to older adults when selecting exergame platforms and point toward future research directions that could improve the desirability and uptake of these interactive technologies for an aging population.作者: consolidate 時間: 2025-3-26 09:25 作者: 館長 時間: 2025-3-26 15:00 作者: 體貼 時間: 2025-3-26 18:09 作者: 空氣傳播 時間: 2025-3-26 22:46 作者: 失誤 時間: 2025-3-27 01:15
Motion-Control Video Games to?Train and?Assess the?Articular Range of?Motion in?Physical Therapy Sesildren in a way that they could find engaging, yielding results that could be comparable to those obtained by more traditional means, such as with a goniometer. We conducted a proof-of-concept study involving a sample of domain experts working with patients from this population (e.g., physiatrists a作者: 作繭自縛 時間: 2025-3-27 06:08 作者: COLON 時間: 2025-3-27 12:44 作者: 貪心 時間: 2025-3-27 17:17 作者: 駭人 時間: 2025-3-27 21:10
Learning or Entertaining? A Study on the Acceptance of Serious Games in Chinese Museumspact on users’ behavioral intention. This means that designers of serious games in the museum field should still prioritize education nature and focus on adding popular science content to the games. Based on the findings, the article proposes an experiential game model, designs a serious game accord作者: arthrodesis 時間: 2025-3-28 00:51 作者: 劇毒 時間: 2025-3-28 03:12 作者: 從容 時間: 2025-3-28 09:53 作者: 磨坊 時間: 2025-3-28 10:57 作者: FANG 時間: 2025-3-28 15:23
Towards Attainable Game Experiencesfrom accessing meaningful learning and collaborative experiences. This article explores the concept of Universal Design in video games by introducing the AGE (Attainable Game Experience) framework. It outlines four comprehensive heuristics aimed at maximizing the impact of games by ensuring they are作者: CAJ 時間: 2025-3-28 21:33 作者: eczema 時間: 2025-3-28 23:42
Global Warming and Anthropogenic CO2,nal development of adults. The review process encapsulates a wide range of evidence related to LEGO use. in diverse educational practices and settings. A total of 43 articles were thoroughly reviewed to answer three research questions and explore the use of diverse LEGO. types and its effect in prof作者: 使無效 時間: 2025-3-29 06:34
Methods and problems of weight reductiond as a valuable asset due to their ability to foster engaging and flow experiences. However, the design of assistive video games requires integrating multiple layers of art and practice, ranging from game design to specialized domain-specific knowledge. In this paper, we report the design of a proto作者: 向下 時間: 2025-3-29 09:49 作者: choleretic 時間: 2025-3-29 15:08
https://doi.org/10.1057/9780230305014e and technology, as well as increasing pressure to learn, have left children in urban areas with limited opportunities to connect with nature. This results in a significant gap between urban children and the natural environment. Therefore, this study designed a multi-sensory interactive bird watchi作者: Customary 時間: 2025-3-29 17:19 作者: 路標(biāo) 時間: 2025-3-29 22:08
Introduction: The Legacy of the ,,ease audience engagement and develop their creative thinking and learning skills through online interactions and scenario simulations. Therefore, it is necessary to explore the factors that influence users’ acceptance of serious games in the museum field. In addition, an extended TAM for the games w作者: Confound 時間: 2025-3-30 02:57
https://doi.org/10.1007/978-1-349-81143-4udies, particularly in regions such as the UK and Australia. Current studies have focused on utilizing ARGs to facilitate student orientation and induction. However, research in this domain is notably sparse within Chinese universities, despite the growing interest in game-based learning in China. T作者: evince 時間: 2025-3-30 05:45
https://doi.org/10.1007/978-3-319-40105-8ty games, known for their interactive and engaging nature, are increasingly recognized in the gaming market. We investigate the integration of these elements into language education, aiming to enhance learning experiences and outcomes. Our research employs the classic SILL model of language learning作者: ornithology 時間: 2025-3-30 10:45 作者: slow-wave-sleep 時間: 2025-3-30 14:20
https://doi.org/10.1007/978-1-4615-2113-6ivating creativity, with game aesthetics emerging as an important factor. While a plethora of research has investigated aspects of game engagement and retention, few studies have examined the link between elements of game aesthetics and the enjoyment experienced during gameplay, as well as the subse作者: 饑荒 時間: 2025-3-30 19:30
https://doi.org/10.1007/978-1-4615-2802-9 notable gap in comparative research on older adults’ perspectives and preferences regarding different exergaming platforms. To address this gap, we conducted a survey with 42 East Asian older adults aged 61 to 75?years from China, Japan, and South Korea, aimed at understanding the factors that infl作者: 極微小 時間: 2025-3-30 23:58 作者: 使厭惡 時間: 2025-3-31 01:25 作者: 外露 時間: 2025-3-31 07:30
https://doi.org/10.1057/9780230627253le efforts, user’s toxic behaviour remains rampant particularly in multiplayer online games with real-time high fidelity social affordances. In this work, we conducted player interviews among StarCraft II players to understand how they cope with toxicity that they experience while playing. We approa作者: 柔聲地說 時間: 2025-3-31 12:43
https://doi.org/10.1007/978-1-349-13663-6l connections to those communication tools, are not considered. Instead, EM professionals are often accused of being a profession disconnected from the current technological reality. This issue is a paradox because it is a problem of technology–old is abandoned for new. In a similar way, tabletop ro作者: 擴張 時間: 2025-3-31 14:01 作者: embolus 時間: 2025-3-31 17:37 作者: 致敬 時間: 2025-3-31 23:11 作者: 別名 時間: 2025-4-1 01:55 作者: 貧困 時間: 2025-4-1 07:12
Tommi - A Web-Based Serious Game for?Children Incentivizing a?Healthy Lifestyle Combined with?Environd missing early contact with these topics in childhood are major contributing factors. We want to take a closer look at a balanced diet and the environmental impact of food production based on the literature and an interview conducted with a representative of German farmers. This will lay the found