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標題: Titlebook: HCI International 2024 Posters; 26th International C Constantine Stephanidis,Margherita Antona,Gavriel Conference proceedings 2024 The Edi [打印本頁]

作者: SPARK    時間: 2025-3-21 20:00
書目名稱HCI International 2024 Posters影響因子(影響力)




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書目名稱HCI International 2024 Posters網(wǎng)絡公開度學科排名




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書目名稱HCI International 2024 Posters被引頻次學科排名




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書目名稱HCI International 2024 Posters年度引用學科排名




書目名稱HCI International 2024 Posters讀者反饋




書目名稱HCI International 2024 Posters讀者反饋學科排名





作者: 感情    時間: 2025-3-21 20:47
Constantine Stephanidis,Margherita Antona,Gavriel
作者: 外來    時間: 2025-3-22 01:30
Conference proceedings 2024Mobility and Automated Driving; HCI in Psychotherapy and Mental Health..Part VI: Interacting with the Web, Social Media and Digital Services; Interaction in the Museum; HCI in Healthcare...Part VII: AI Algorithms and Tools in HCI; Interacting with Large Language Models and Generative AI; Interacting
作者: TEN    時間: 2025-3-22 06:02
https://doi.org/10.1007/978-1-349-17360-0headset for the first time. Key findings regarding the delights and frustrations of each stage of the process will be displayed along with recommendations for improvement based on human factors principles. In addition, results from the Net Promoter Score and the System Usability Scale will also be d
作者: myopia    時間: 2025-3-22 08:53
The Skills of Staff Development,on analysis under different motivations. The study found that children pay more attention to the immersion and depth of VR experience when they pursue distracting experiences; In the pursuit of entertainment and relaxation, they pay more attention to fun and playability. When social interaction is t
作者: PAGAN    時間: 2025-3-22 14:02
https://doi.org/10.1007/978-94-015-8804-1alysis of selection and head-gaze hovering inputs reflected participants’ difficulty in stabilizing their head while walking which led to inaccuracies in menu icon selection and necessitated additional selection input. Moreover, several participants reported difficulty with stabilizing their head-ga
作者: burnish    時間: 2025-3-22 18:56

作者: 責怪    時間: 2025-3-23 00:12

作者: GRIPE    時間: 2025-3-23 05:12
Uncertain Temporal Logics for Risk Analysis,To reduce the error probability in velocity-based eye event coding we applied a 3-dimensional vergence-based algorithm for the pre-processing of the eye-tracking data. The results show that cybersickness was successfully induced in both VR environments but with different main symptom facets. However
作者: ARY    時間: 2025-3-23 06:38
https://doi.org/10.1007/978-1-349-16506-3were measured to quantitatively compare task performances of them. The results showed that the participants preferred the raycasting method, even though the errors occurred more frequently. It was also found that there was a difference between the two methods in the variation of task performance and
作者: DEI    時間: 2025-3-23 09:53

作者: 絆住    時間: 2025-3-23 14:39
Recent Discoveries in Cahuachi: The ,, “1” and “0” in the matrix also adjust accordingly, thus achieving real-time recognition of dynamic actions. Based on this process, human-computer interaction design captures reader actions through the camera and triggers responses related to the invoked virtual elements. This not only provides read
作者: 用肘    時間: 2025-3-23 18:29

作者: 壓艙物    時間: 2025-3-24 00:34

作者: 推延    時間: 2025-3-24 03:24
Patrick L. Clawson,Rensselaer W. Lee IIIbrought by virtual reality is highlighted, allowing the audience to perceive the actual situation of the report more deeply. Then also detailed in the panoramic experience and interactive enhancement of 360-degree video, panoramic photos and other technical means, which expand the three-dimensionali
作者: 表主動    時間: 2025-3-24 07:51

作者: 不自然    時間: 2025-3-24 11:00
Exploring the Influences of Virtual Reality Experiences from the Perspective of Children’s Cognitionon analysis under different motivations. The study found that children pay more attention to the immersion and depth of VR experience when they pursue distracting experiences; In the pursuit of entertainment and relaxation, they pay more attention to fun and playability. When social interaction is t
作者: Commonplace    時間: 2025-3-24 15:58

作者: 圍裙    時間: 2025-3-24 20:59
Generative AI Tool Pipeline for Creating Artificial Historical Characters for Cultural Heritage XRtware is based on the open-source framework Aframe. Our paper will describe the process, the results and the limitations in detail. Furthermore, we will provide a flow chart of the tool pipeline with visual examples of these aspects. The animations and voices of the historic characters will be demon
作者: Eeg332    時間: 2025-3-25 02:53
Force Characteristics to Reproduce Writing Pressure Introduction of Writing Task Characteristics ints. In the future, we aim to analyze the sensory characteristics of devices other than the pen-type and to verify the differences and compatibility of the sensory characteristics presented by those devices.
作者: 繼承人    時間: 2025-3-25 06:43

作者: accordance    時間: 2025-3-25 11:32
A Comparative Study on Methods to Interact with Close-Distance Objects in Mixed Reality Environment:were measured to quantitatively compare task performances of them. The results showed that the participants preferred the raycasting method, even though the errors occurred more frequently. It was also found that there was a difference between the two methods in the variation of task performance and
作者: GRAIN    時間: 2025-3-25 12:40
Spatial Computing Through an?HCI Lens - UX Evaluation Based on?Situatednessthe potential aspects to be considered in the context of the experience and how the interaction could be evaluated, using an open-ended interpretive methodology. It explores methods and aspects relevant to spatial computing, highlighting opportunities and tools for evaluating the user experience. Th
作者: Communicate    時間: 2025-3-25 16:46
Research on Human-Computer Re-Interaction in AR Books “1” and “0” in the matrix also adjust accordingly, thus achieving real-time recognition of dynamic actions. Based on this process, human-computer interaction design captures reader actions through the camera and triggers responses related to the invoked virtual elements. This not only provides read
作者: NATTY    時間: 2025-3-25 22:42
A Comparative Analysis of?Spectator Placement Methods in?Virtual Reality Environmentsr VR content creators, designers, and developers to improve VR presentations. The results aim to guide the selection of the most effective spectator placement strategies, leading to more captivating and memorable VR experiences.
作者: 流利圓滑    時間: 2025-3-26 00:21

作者: 剛開始    時間: 2025-3-26 08:15

作者: 蚊子    時間: 2025-3-26 08:35

作者: 飛來飛去真休    時間: 2025-3-26 13:07
Exploring the Impact of Virtual Reality on Viewer Experience: A Cognitive and Emotional Response Ana, it explores how VR movies offer a unique blend of narrative absorption and interactivity, revolutionizing storytelling and audience engagement. This study aims to understand how VR technology is transforming the film industry and shaping the future of cinematic experiences.
作者: Filibuster    時間: 2025-3-26 18:39

作者: 變化無常    時間: 2025-3-26 22:16
The State of International Societyge of plastic colorants. The application enhances efficiency and accuracy in the selection of plastic object colors, offering the potential to revolutionize manufacturing, reduce costs, and increase customer satisfaction.
作者: Opponent    時間: 2025-3-27 04:28
,Evolution of an Idea 1789—1914,nality, so that users can naturally interact with AR books functionally, provide users with pleasant communication methods close to human and physical world, and make the interactive experience between users and AR books natural and efficient.
作者: conflate    時間: 2025-3-27 06:02
XR Empowers a New City Landmark in Qingdao: Hi Metaverse. With the advent of the new era of spatial computing and the emergence of smaller devices, the continuous innovation of XR-based virtual and real content is anticipated, providing users with more immersive experiences and ushering in new modes of consumption, entertainment, and production.
作者: 注視    時間: 2025-3-27 13:04
ColorIt: An Augmented Reality Application for Object Recoloringge of plastic colorants. The application enhances efficiency and accuracy in the selection of plastic object colors, offering the potential to revolutionize manufacturing, reduce costs, and increase customer satisfaction.
作者: 凈禮    時間: 2025-3-27 16:20
Research on Interactive Design of AR Booksnality, so that users can naturally interact with AR books functionally, provide users with pleasant communication methods close to human and physical world, and make the interactive experience between users and AR books natural and efficient.
作者: DEBT    時間: 2025-3-27 20:37

作者: Water-Brash    時間: 2025-3-27 23:13

作者: NADIR    時間: 2025-3-28 04:30

作者: GEON    時間: 2025-3-28 09:55
Group Decision Making and the AHPthis foundation, we have developed a design system within a virtual reality environment that supports the adjustment of parameters for individual buildings and collaborative design among multiple users. This system facilitates the rapid creation of Song-style architecture and offers new practical examples for immersive collaborative design.
作者: 創(chuàng)新    時間: 2025-3-28 11:52

作者: outset    時間: 2025-3-28 17:58

作者: 胡言亂語    時間: 2025-3-28 19:15
https://doi.org/10.1007/978-1-349-17360-0e as more affordable devices and applications become available (Bottani & Vignali, 2019; Ahir et al., 2020). As such, it is necessary to understand a user’s first impressions of these products as it demonstrates a product’s ease of use, learnability, and acceptance. An Out-of-Box Experience (OOBE) i
作者: Generator    時間: 2025-3-29 02:14
The Skills of Staff Development, in children‘s education, entertainment and sports and rehabilitation therapy in recent years. From the perspective of children‘s cognition, this study proposed research hypotheses based on relevant literature to explore the relationship between various influencing factors of VR experience. In the s
作者: 枯燥    時間: 2025-3-29 05:46

作者: meretricious    時間: 2025-3-29 09:16

作者: Budget    時間: 2025-3-29 12:56
https://doi.org/10.1007/978-1-4899-2925-9al Fichtelgebirge (Bavaria, Germany) to support the storytelling of our immersive XR applications. We are describing the tools in detail, the process of the tool chain and the resulting media. Next, we are discussing the challenges in media production like historical correctness and the consultation
作者: 碎片    時間: 2025-3-29 17:38
Finite Population and Other Models, were able to determine the correlation with the actual tactile sensation by measuring the correlation between the friction force presented by the force-sensing device and the value set by the PHANToM. When friction is presented by a force sensing device, it is observed that a force above approximat
作者: badinage    時間: 2025-3-29 21:22
Uncertain Temporal Logics for Risk Analysis,s an accessibility problem for VR. The eye movement hypothesis stresses the role of the optokinetic nystagmus (OKN), a distinct eye movement pattern for gaze stabilizing in moving scenes, in the genesis of cybersickness symptoms. Thus, we postulate a time lag between OKN and cybersickness onset, as
作者: Anecdote    時間: 2025-3-30 03:52
Group Decision Making and the AHPent buildings is a worthy research topic within this field. This paper, based on the ancient Chinese text “Yingzao Fashi,” analyzes the external features of Song dynasty architecture, including both palace-style and mansion-style buildings. Utilizing the CGA (Computer Generated Architecture) grammar
作者: CRACK    時間: 2025-3-30 04:26

作者: 開花期女    時間: 2025-3-30 09:01
The State of International Societylized professionals and multiple iterations. However, the integration of Augmented Reality technology offers an easy-to-use solution by streamlining decision-making processes for individuals and companies, effectively reducing the required resources in terms of effort and time. This poster introduce
作者: Ascendancy    時間: 2025-3-30 13:51
https://doi.org/10.1007/978-1-349-16506-3 hand gestures, is a useful way to interact with virtual objects located at a distance in a controller-free environment. However, considering a real-world situation where various obstacles may block the user’s view, it is necessary to study how to interact with close objects. This study aimed to com
作者: lethal    時間: 2025-3-30 17:02
https://doi.org/10.1007/978-1-4613-4142-0 established. The current state of the art in UX and UX evaluation needs to be extended to include aspects that are usually not considered when interacting with mobile or desktop applications..In spatial computing, devices are aware of 3-dimensional physical space and enable human actions with spati
作者: 造反,叛亂    時間: 2025-3-31 00:17
https://doi.org/10.1007/978-3-319-96995-4 with the rise of the metaverse, Virtual Reality (VR) is revolutionizing the film experience. This paper focuses on VR movies, which utilize head-mounted devices like VR headsets to immerse users in virtual environments, transcending traditional cinematic boundaries. By integrating embodiment theory
作者: Conspiracy    時間: 2025-3-31 01:06
,Evolution of an Idea 1789—1914,onment. In the design of AR books, interactive design is a crucial factor. Based on the analysis of the interactive design principle of AR books, this paper carries out the application research on the interactive design of AR books “Lost Time”. In the process of design and research practice, “empath
作者: hauteur    時間: 2025-3-31 08:29

作者: sundowning    時間: 2025-3-31 09:35

作者: 極微小    時間: 2025-3-31 15:29
Angela M. Mendoza-Henao,Juan C. Garcia-Rst basic form of target selection interaction, it is widely used in target selection tasks. Previous work has explored the impact of various feedback factors on the interaction efficiency of grasping target selection. However, research has yet to focus on the impact of the interactive range of objec
作者: PALSY    時間: 2025-3-31 19:20

作者: Vulnerary    時間: 2025-4-1 00:35
Unraveling the Meta Quest 3: An Out-of-Box Experience of the Future of Mixed Reality Headsetse as more affordable devices and applications become available (Bottani & Vignali, 2019; Ahir et al., 2020). As such, it is necessary to understand a user’s first impressions of these products as it demonstrates a product’s ease of use, learnability, and acceptance. An Out-of-Box Experience (OOBE) i
作者: ANT    時間: 2025-4-1 05:37





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