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標(biāo)題: Titlebook: HCI International 2023 – Late Breaking Papers; 25th International C Jessie Y. C. Chen,Gino Fragomeni,Xiaowen Fang Conference proceedings 20 [打印本頁]

作者: sesamoiditis    時間: 2025-3-21 17:26
書目名稱HCI International 2023 – Late Breaking Papers影響因子(影響力)




書目名稱HCI International 2023 – Late Breaking Papers影響因子(影響力)學(xué)科排名




書目名稱HCI International 2023 – Late Breaking Papers網(wǎng)絡(luò)公開度




書目名稱HCI International 2023 – Late Breaking Papers網(wǎng)絡(luò)公開度學(xué)科排名




書目名稱HCI International 2023 – Late Breaking Papers被引頻次




書目名稱HCI International 2023 – Late Breaking Papers被引頻次學(xué)科排名




書目名稱HCI International 2023 – Late Breaking Papers年度引用




書目名稱HCI International 2023 – Late Breaking Papers年度引用學(xué)科排名




書目名稱HCI International 2023 – Late Breaking Papers讀者反饋




書目名稱HCI International 2023 – Late Breaking Papers讀者反饋學(xué)科排名





作者: induct    時間: 2025-3-21 22:33

作者: 模仿    時間: 2025-3-22 03:20
Exploring Hand Tracking and Controller-Based Interactions in a VR Object Manipulation Taskst ratings of perceived naturalness and feelings of agency and the worst performance overall. Participants showed little preference among the controller conditions on overall experience or performance, with the exception of the animated hands condition, which was rated lower on some items than the o
作者: 反復(fù)無常    時間: 2025-3-22 06:30
A Multimodal Virtual Reality Inventory Systemframework is functional. Additionally, the study also finds that vision-based hand tracking provides a similar user experience as traditional controllers in terms of immersion, despite some tracking inaccuracies experienced when utilizing the former modality.
作者: 騎師    時間: 2025-3-22 10:51

作者: 消散    時間: 2025-3-22 12:57
Grip Comfort Study of Virtual Reality Handlesvide better stability and grip comfort. In static scene, handles with a better distribution and smaller dimensions such as O-shaped and I-shaped handles provide less pressure and fatigue and thus better grip comfort.
作者: 母豬    時間: 2025-3-22 19:43
Emotional Experience in Real and Virtual Environments – Does Prior VR Experience Matter?ble to induce significantly different emotional responses in VR. In addition, significantly different emotional responses are evident in both, the subjective and psychophysiological parameters regarding the 360° VR-videos. Overall, prior VR experience did not show a significant effect.
作者: 嚴(yán)厲譴責(zé)    時間: 2025-3-22 21:38

作者: cyanosis    時間: 2025-3-23 04:43
An Immersive Media Recognition Method Using Depth Information of Multi-View Videosory capacity and communication load in that it can quickly determine whether the query multi-view video is the same as the original multi-view video, and use depth information with a small data capacity as feature information.
作者: 護(hù)航艦    時間: 2025-3-23 06:12

作者: 小淡水魚    時間: 2025-3-23 13:09

作者: ingenue    時間: 2025-3-23 16:30

作者: Gossamer    時間: 2025-3-23 21:20
Claire-Marie Roberts,Danika A. Quesnelframework is functional. Additionally, the study also finds that vision-based hand tracking provides a similar user experience as traditional controllers in terms of immersion, despite some tracking inaccuracies experienced when utilizing the former modality.
作者: 小隔間    時間: 2025-3-23 22:33
The Whole Gestalt (i.e., Conclusion),antly higher than those in the REAL condition. Furthermore, task performance was significantly lower in the VR condition, suggesting that increased eye fatigue may increase workload and lead to decreased performance. In terms of physiological response results, the heart rate increased significantly
作者: irradicable    時間: 2025-3-24 04:56
Catherine S. W. Albin,Sahar F. Zafarvide better stability and grip comfort. In static scene, handles with a better distribution and smaller dimensions such as O-shaped and I-shaped handles provide less pressure and fatigue and thus better grip comfort.
作者: 支架    時間: 2025-3-24 09:11
On the Idea of Medical Imperialism,ble to induce significantly different emotional responses in VR. In addition, significantly different emotional responses are evident in both, the subjective and psychophysiological parameters regarding the 360° VR-videos. Overall, prior VR experience did not show a significant effect.
作者: insert    時間: 2025-3-24 14:33

作者: 條約    時間: 2025-3-24 15:12
Congenital Problems in the Adolescent Spine,ory capacity and communication load in that it can quickly determine whether the query multi-view video is the same as the original multi-view video, and use depth information with a small data capacity as feature information.
作者: Abrupt    時間: 2025-3-24 22:22
Conference proceedings 2023 Safety; HCI in Automated Vehicles and Intelligent Transportation; Sustainable GreenSmart Cities and Smart Industry; eXtended Reality Interactions; Gaming and Gamification Experiences; Interacting with Artificial Intelligence; Security, Privacy, Trust and Ethics; Learning Technologies and Learning E
作者: APEX    時間: 2025-3-25 00:02
0302-9743 ctions; Gaming and Gamification Experiences; Interacting with Artificial Intelligence; Security, Privacy, Trust and Ethics; Learning Technologies and Learning E978-3-031-48049-2978-3-031-48050-8Series ISSN 0302-9743 Series E-ISSN 1611-3349
作者: Presbyopia    時間: 2025-3-25 07:04

作者: 雪上輕舟飛過    時間: 2025-3-25 08:47

作者: 設(shè)施    時間: 2025-3-25 12:08
https://doi.org/10.1007/978-1-4684-7935-5ach. These information models provided a structural foundation for the design and development of the environments. This paper concludes with a discussion of the preliminary assessment activities which includes studying the impact of such a MR approach on understanding and knowledge acquisition of the targeted surgical procedure.
作者: 馬籠頭    時間: 2025-3-25 16:01
Conference proceedings 2023rk, in July 2023. ..For the HCCII 2023 proceedings, a total of 1578 papers and 396 posters was carefully reviewed and selected from 7472 submissions. Additionally, 267 papers and 133 posters are included in the volumes of the proceedings published after the conference, as “Late Breaking Work”...Thes
作者: 抗原    時間: 2025-3-25 20:09
https://doi.org/10.1007/978-1-59745-534-3sation. The results revealed a significant interaction between the priming effect and avatar motion. Furthermore, gait sensation differed by motion and texture. These findings provide new insights into the control of human walking speed and the similarities and differences between psychological effects in real and VR spaces.
作者: infantile    時間: 2025-3-26 03:20

作者: 賞錢    時間: 2025-3-26 06:17

作者: 閑蕩    時間: 2025-3-26 12:25
Injuries to the Wrist, Hand, and Fingerspearance of the self-rotation perception was shorter at slower rotation speeds. Therefore, the self-rotation perception may be related not only to velocity but also to acceleration. Future research should focus on turntable speed and acceleration to mitigate the self-rotation perception.
作者: EXUDE    時間: 2025-3-26 14:05

作者: frugal    時間: 2025-3-26 18:42

作者: 擁護(hù)者    時間: 2025-3-26 23:09

作者: 脊椎動物    時間: 2025-3-27 01:49
Temporal Aspects of Self-rotation Perception and Nystagmus: A Study on Disappearance and Onset Timepearance of the self-rotation perception was shorter at slower rotation speeds. Therefore, the self-rotation perception may be related not only to velocity but also to acceleration. Future research should focus on turntable speed and acceleration to mitigate the self-rotation perception.
作者: 傻瓜    時間: 2025-3-27 09:19
https://doi.org/10.1007/978-94-007-5049-4t with multiple producers of information, 2) a proposition of four different strategies, and their related interaction techniques, to help users tackle information clutter around them and 3) guidelines on expected interactions for managing such flow of information, based on participants’ feedback.
作者: 軟弱    時間: 2025-3-27 10:29
Interaction Techniques to?Control Information Clutter in?a?Pervasive Augmented Reality Scenariot with multiple producers of information, 2) a proposition of four different strategies, and their related interaction techniques, to help users tackle information clutter around them and 3) guidelines on expected interactions for managing such flow of information, based on participants’ feedback.
作者: 坦白    時間: 2025-3-27 14:51

作者: Myelin    時間: 2025-3-27 19:38
Design of a Mixed Reality Approach to Enhance Understanding of Reverse Total Shoulder Arthroplastyach. These information models provided a structural foundation for the design and development of the environments. This paper concludes with a discussion of the preliminary assessment activities which includes studying the impact of such a MR approach on understanding and knowledge acquisition of the targeted surgical procedure.
作者: allude    時間: 2025-3-27 23:55

作者: Pericarditis    時間: 2025-3-28 05:30

作者: adipose-tissue    時間: 2025-3-28 06:42

作者: Creditee    時間: 2025-3-28 12:53
Development of an Index for Evaluating VIMS Using Gaze Data of Young People. This study aimed to develop an index for evaluating VIMS in young people from gaze data using a non-contact gaze measurement device. Gaze data were collected before and after a DS run to develop an evaluation index that enables the early detection of VIMS using gaze data. Gaze data were measured u
作者: 代替    時間: 2025-3-28 18:26
Meta-experience via?VR and?Telepresence Systemse is based on the simultaneous perception of the environment and the body, and since multiple senses are used for perception, the simultaneous presentation of multisensory information is required to realize appropriate integration. In active (voluntary) experiences, avatars are moved in the target s
作者: Flavouring    時間: 2025-3-28 20:47
AR and VR – A Review on Recent Progress and Applicationsecially in human factors related fields. Evidence shows that literature review is beneficial and essential for research, and there are numerous guides on how to accomplish that [.–.]. A number of academic databases will be searched, such as Google Scholar, Scopus, and Web of Science. Basic visualiza
作者: stressors    時間: 2025-3-28 23:14
Exploring Hand Tracking and Controller-Based Interactions in a VR Object Manipulation Taskience. Although hand tracking technology holds promise for being a more natural and intuitive interface, previous research has consistently shown that hand tracking has been rated as less usable and led to worse performance than controller-based interactions. In this experiment, we sought to explore
作者: 連系    時間: 2025-3-29 06:23

作者: Oration    時間: 2025-3-29 09:49
Modulation of?the?Walking Speed by?Moving Avatars with?Age Stereotype Stimulilking motion of various avatars on walls in VR space reveals that people’s walking speed changes even when walking alongside moving point-light dots (i.e., biological motion), not just a full-body silhouette. However, the effect of the texture or motion of the avatar on the walking speed remains unc
作者: Genome    時間: 2025-3-29 14:42
Flow State and Physiological Responses During Alternative Uses Task in Real and Virtual Working Envi healthy male undergraduate students. The experiment consisted of two conditions: a) conducting the task in a laboratory setting (REAL condition); b) performing the task in a VR environment replicating the laboratory setting (VR condition). Each session comprised a 5-min rest period and a 15-min tas
作者: constellation    時間: 2025-3-29 16:25
A Virtual Reality Object Interaction System with Complex Hand Interactionsat supports the combination of several accessory actions to develop more complex interactions. A proof-of-concept demo is built around this system, implementing three such complex interactions: twist, lever, and hit. Furthermore, a user test is conducted to evaluate users’ experience of these intera
作者: 規(guī)范要多    時間: 2025-3-29 23:11
Grip Comfort Study of Virtual Reality HandlesR handles in different scenes. Thirty-two representative participants were recruited for the study, and three different VR handles, including the O-shaped, H-shaped and I-shaped, were evaluated. Four dimensions of grip comfort were subjectively rated by the participants in both dynamic and static sc
作者: vector    時間: 2025-3-30 00:54

作者: Bouquet    時間: 2025-3-30 04:49

作者: 貝雷帽    時間: 2025-3-30 08:55
Design of a Mixed Reality Approach to Enhance Understanding of Reverse Total Shoulder Arthroplastylasty (RTSA) procedure. Information-centric models involving interaction with orthopedic surgeons were created as part of a participatory design approach. These information models provided a structural foundation for the design and development of the environments. This paper concludes with a discuss
作者: SHOCK    時間: 2025-3-30 14:31

作者: Anthropoid    時間: 2025-3-30 16:43
Predictive Indicators of Virtual Reality Sickness: A Look into Skin Temperature Disturbancee market is expanding. However, VR contents may cause VR sickness, a side effect that causes discomfort to users..Although content and device-based methods are often used to mitigate VR sickness in existing research, they have not yet completely prevented sickness. Recently, approaches to detect VR
作者: Confidential    時間: 2025-3-30 20:57

作者: 充滿裝飾    時間: 2025-3-31 00:50

作者: 同步信息    時間: 2025-3-31 08:51





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