派博傳思國際中心

標(biāo)題: Titlebook: HCI International 2022 – Late Breaking Papers: Interacting with eXtended Reality and Artificial Inte; 24th International C Jessie Y. C. Che [打印本頁]

作者: 拐杖    時(shí)間: 2025-3-21 17:48
書目名稱HCI International 2022 – Late Breaking Papers: Interacting with eXtended Reality and Artificial Inte影響因子(影響力)




書目名稱HCI International 2022 – Late Breaking Papers: Interacting with eXtended Reality and Artificial Inte影響因子(影響力)學(xué)科排名




書目名稱HCI International 2022 – Late Breaking Papers: Interacting with eXtended Reality and Artificial Inte網(wǎng)絡(luò)公開度




書目名稱HCI International 2022 – Late Breaking Papers: Interacting with eXtended Reality and Artificial Inte網(wǎng)絡(luò)公開度學(xué)科排名




書目名稱HCI International 2022 – Late Breaking Papers: Interacting with eXtended Reality and Artificial Inte被引頻次




書目名稱HCI International 2022 – Late Breaking Papers: Interacting with eXtended Reality and Artificial Inte被引頻次學(xué)科排名




書目名稱HCI International 2022 – Late Breaking Papers: Interacting with eXtended Reality and Artificial Inte年度引用




書目名稱HCI International 2022 – Late Breaking Papers: Interacting with eXtended Reality and Artificial Inte年度引用學(xué)科排名




書目名稱HCI International 2022 – Late Breaking Papers: Interacting with eXtended Reality and Artificial Inte讀者反饋




書目名稱HCI International 2022 – Late Breaking Papers: Interacting with eXtended Reality and Artificial Inte讀者反饋學(xué)科排名





作者: 沖擊力    時(shí)間: 2025-3-21 23:30

作者: 表皮    時(shí)間: 2025-3-22 03:48

作者: diathermy    時(shí)間: 2025-3-22 07:33
Disease, Disorder, and Disability,e, video games, and lately in tourism, especially in recent years due to the COVID19 pandemic; however, the area of tourism had limitations in terms of face-to-face tourism, but thanks to the use of the aforementioned technologies, it has been possible to virtualize the interactions of the users..In
作者: legacy    時(shí)間: 2025-3-22 08:58
How Does Cold Plasma Work in Medicine? COVID-19 this sector has been one of the most affected, for this reason, different investigations have been carried out focused on solving the problems generated by the pandemic..Therefore, it has become necessary to implement new technological alternatives that allow promoting alternative tourism;
作者: 討厭    時(shí)間: 2025-3-22 16:50

作者: 潛移默化    時(shí)間: 2025-3-22 17:40
Mechanical Trauma and Hand Eczema,ge is determined by the surgeon’s anatomical knowledge and experience, as well as by palpation with forceps. Therefore, complex surgeries are difficult and time-consuming, and there are reportedly problems with surgical safety and certainty. In order to intuitively recognize the distance between sur
作者: lavish    時(shí)間: 2025-3-23 00:28

作者: 不發(fā)音    時(shí)間: 2025-3-23 02:13

作者: 外向者    時(shí)間: 2025-3-23 08:15

作者: 按時(shí)間順序    時(shí)間: 2025-3-23 13:19

作者: cluster    時(shí)間: 2025-3-23 15:44

作者: 挑剔小責(zé)    時(shí)間: 2025-3-23 19:56
https://doi.org/10.1007/978-1-349-06486-1instructions because the players require spatial cognition skills to convert information from a bird’s-eye view or third-person view to a first-person view. Therefore, we have created a system that can present the content of instruction from a first-person perspective using a virtual space to suppor
作者: 異教徒    時(shí)間: 2025-3-24 01:59

作者: 清澈    時(shí)間: 2025-3-24 06:02
Textbook of Industrial Microbiologymproved by supporting Hand Gesture Recognition (HGR) without requiring the expensive hardware found on the said headsets. This study improves the overall smartphone support of an existing HGR framework, named Augmented-reality Mobile Device Gestures (AMDG), and adds two new gestures: . and . gesture
作者: 服從    時(shí)間: 2025-3-24 08:20
Ashwani K. Singal,Patrick S. Kamaths and large technology companies have started to pay attention to this emerging field, setting off a wave of metaverse upsurge. The academic world can and should also contribute to the development and evolution of metaverse. In this paper, we put forward a technology framework of metaverse from a ma
作者: vasospasm    時(shí)間: 2025-3-24 12:07

作者: 我悲傷    時(shí)間: 2025-3-24 17:14

作者: insurrection    時(shí)間: 2025-3-24 20:32

作者: 致詞    時(shí)間: 2025-3-24 23:48
A Study on the Analysis of Visual User Experience in HMD-Based Virtual Environmentser’s experience as intended. This paper intends to propose a method to analyze the user’s experience by separating the visual information exposed to the user and the visual information that the user noticed, based on the information processing theory. In addition, by visualizing the log data collect
作者: maroon    時(shí)間: 2025-3-25 07:19
Systematic Review on?Photogrammetry, Streaming, Virtual and?Augmented Reality for?Virtual Tourisme, video games, and lately in tourism, especially in recent years due to the COVID19 pandemic; however, the area of tourism had limitations in terms of face-to-face tourism, but thanks to the use of the aforementioned technologies, it has been possible to virtualize the interactions of the users..In
作者: notification    時(shí)間: 2025-3-25 11:07
Proposal for?a?User-Centered Virtual Reality System for?Promoting Tourism in?Peru COVID-19 this sector has been one of the most affected, for this reason, different investigations have been carried out focused on solving the problems generated by the pandemic..Therefore, it has become necessary to implement new technological alternatives that allow promoting alternative tourism;
作者: Explicate    時(shí)間: 2025-3-25 12:17

作者: cajole    時(shí)間: 2025-3-25 18:47
Development of a Surgical Image Object Display System Using AR Device and Evaluation of Its Depth Pege is determined by the surgeon’s anatomical knowledge and experience, as well as by palpation with forceps. Therefore, complex surgeries are difficult and time-consuming, and there are reportedly problems with surgical safety and certainty. In order to intuitively recognize the distance between sur
作者: 同音    時(shí)間: 2025-3-25 21:45

作者: 使激動(dòng)    時(shí)間: 2025-3-26 00:10
Enabling Human Interaction in Virtual Reality: An Explorative Overview of Opportunities and Limitati, healthcare, professional services, or education. In many of the VR use cases, humans do not only need to interact with the virtual surroundings (e.g., machines), but also with other humans (e.g., business meetings or creativity workshops). However, human (to human) interaction in VR leads to techn
作者: KEGEL    時(shí)間: 2025-3-26 06:32

作者: 表兩個(gè)    時(shí)間: 2025-3-26 08:28

作者: Priapism    時(shí)間: 2025-3-26 15:28
Virtual Reality to Support Healthcare Workers in Managing Stress and Anxiety During the COVID-19 Panpandemic and when the crisis will be over. However, the unfamiliarity and the cost of virtual reality could represent significant technical and socioeconomic obstacles in its adoption in the mental health panorama. Therefore, this study aimed to explore in a sample of doctors and nurses the use of v
作者: legacy    時(shí)間: 2025-3-26 20:46
Effects of Virtual Space in Soccer Tactical Instructioninstructions because the players require spatial cognition skills to convert information from a bird’s-eye view or third-person view to a first-person view. Therefore, we have created a system that can present the content of instruction from a first-person perspective using a virtual space to suppor
作者: MILL    時(shí)間: 2025-3-26 23:54
A Real Space Extension Approach Using a Turntable for Natural Walking in Virtual Realityause discomfort when walking. This study proposes a method for natural walking in VR space. The proposed method uses a turntable to rotate only the body in real space, thereby extending the walking range. Furthermore, we evaluate the efficiency of the proposed method by comparing the subjective eval
作者: choleretic    時(shí)間: 2025-3-27 03:02

作者: 責(zé)難    時(shí)間: 2025-3-27 08:45

作者: 倔強(qiáng)不能    時(shí)間: 2025-3-27 11:04

作者: 冒號    時(shí)間: 2025-3-27 17:16
Conference proceedings 2022ch was held virtually as part of the 24.th. International Conference, HCII 2022, in June/July 2022...HCII 2022 received a total of 5583 submissions from academia, research institutes, industry, and governmental agencies from 88 countries submitted contributions, and 1276 papers and 275 posters were
作者: 我悲傷    時(shí)間: 2025-3-27 19:29

作者: 表皮    時(shí)間: 2025-3-28 00:48
Shahab Ahmed,Cathy Eng,Craig A. Messick to the degree of exposure were analyzed through the experiment. Additionally, the effect of the degree of exposure and attention through the removal, addition, and arrangement of objects was objectively analyzed on the change in information acquisition difficulty.
作者: 不連貫    時(shí)間: 2025-3-28 03:34

作者: forecast    時(shí)間: 2025-3-28 09:21

作者: 鎮(zhèn)壓    時(shí)間: 2025-3-28 13:24

作者: morale    時(shí)間: 2025-3-28 16:00

作者: Abutment    時(shí)間: 2025-3-28 21:54
Extending Smartphone-Based Hand Gesture Recognition for Augmented Reality Applications with Two-Fingopularized by HoloLens) for the purpose of moving AR objects in a scene, and that the thumb-orientation gesture is a potentially viable simplification of whole-hand orientation (with some caveats relating to ease of execution and detection).
作者: ear-canal    時(shí)間: 2025-3-28 23:05

作者: 能量守恒    時(shí)間: 2025-3-29 06:31
Textbook of Hyperbaric Medicine scores from a questionnaire on the sense of gait. The experimental results suggest that the proposed method is the most natural way to walk in the VR space compared to other methods. The results also indicated that the perception of space differed depending on the means of movement in the VR space, suggesting the need for further investigation.
作者: harpsichord    時(shí)間: 2025-3-29 10:57
Ashwani K. Singal,Patrick S. Kamath latest technology and related applications that enable the development of metaverse. We also compare them with the proposed technical framework to determine the current gaps, which point out the direction for further research in the future.
作者: 抗體    時(shí)間: 2025-3-29 11:38
Effects of Virtual Space in Soccer Tactical Instruction evaluate the system’s effectiveness, we conducted a comparative experiment in which tactical instructions were given from three different perspectives: first-person view, bird’s-eye view, and third-person view. According to the experiment result, the proposed system improved the players’ tactical understanding and tactical performance.
作者: 高興一回    時(shí)間: 2025-3-29 18:03
A Real Space Extension Approach Using a Turntable for Natural Walking in Virtual Reality scores from a questionnaire on the sense of gait. The experimental results suggest that the proposed method is the most natural way to walk in the VR space compared to other methods. The results also indicated that the perception of space differed depending on the means of movement in the VR space, suggesting the need for further investigation.
作者: heterogeneous    時(shí)間: 2025-3-29 20:58

作者: 異端邪說2    時(shí)間: 2025-3-30 00:46

作者: 公社    時(shí)間: 2025-3-30 05:11
The Natural Resources: Introductionf spacial exploration. This paper introduces Youkai, a framework that facilitates the process of unit testing Unity-based VR and AR applications. Results show that our method supports 6 degrees of freedom (DoF) scenarios; is capable of changing camera position and finding objects on the screen.
作者: Cpr951    時(shí)間: 2025-3-30 08:52
Youkai: A Cross-Platform Framework for?Testing VR/AR Appsf spacial exploration. This paper introduces Youkai, a framework that facilitates the process of unit testing Unity-based VR and AR applications. Results show that our method supports 6 degrees of freedom (DoF) scenarios; is capable of changing camera position and finding objects on the screen.
作者: 有惡臭    時(shí)間: 2025-3-30 13:54
Lecture Notes in Computer Sciencehttp://image.papertrans.cn/h/image/420094.jpg
作者: Irrigate    時(shí)間: 2025-3-30 17:03

作者: vocation    時(shí)間: 2025-3-30 20:49

作者: 狂亂    時(shí)間: 2025-3-31 04:29
HCI International 2022 – Late Breaking Papers: Interacting with eXtended Reality and Artificial Inte978-3-031-21707-4Series ISSN 0302-9743 Series E-ISSN 1611-3349
作者: 清楚說話    時(shí)間: 2025-3-31 06:00

作者: recession    時(shí)間: 2025-3-31 12:45

作者: BROTH    時(shí)間: 2025-3-31 16:09
Systematic Review on?Photogrammetry, Streaming, Virtual and?Augmented Reality for?Virtual Tourismfocused on the following topics (1) the application of these technologies to tourism in related works, (2) the advantages and disadvantages in the use of these technologies, (3) the problems that these technologies present and how they would be solved and (4) future work..After conducting the resear
作者: 脾氣暴躁的人    時(shí)間: 2025-3-31 17:57
Proposal for?a?User-Centered Virtual Reality System for?Promoting Tourism in?Peruo be virtualized. An important aspect of the proposed is the creation of a user-centered design, for which a set of functions focused on users was proposed, such as the use of a map to select the tourist attractions to visit, showing updated information of the tourist attractions, the use of multipl
作者: 不溶解    時(shí)間: 2025-4-1 01:02

作者: Insul島    時(shí)間: 2025-4-1 02:37

作者: Ointment    時(shí)間: 2025-4-1 07:30
Enabling Human Interaction in Virtual Reality: An Explorative Overview of Opportunities and Limitatis, available software applications that focus on human interaction, and development tools. The results show that, while many technologies provide specific features, only few solutions allow for the full range of human interaction in VR.
作者: 棲息地    時(shí)間: 2025-4-1 11:53





歡迎光臨 派博傳思國際中心 (http://www.pjsxioz.cn/) Powered by Discuz! X3.5
双桥区| 剑川县| 镇原县| 灵石县| 仁寿县| 固阳县| 隆子县| 元氏县| 商城县| 德庆县| 苍南县| 营山县| 扶沟县| 双城市| 清流县| 福鼎市| 普兰店市| 仪征市| 东丽区| 达拉特旗| 辽宁省| 涿鹿县| 古浪县| 东阿县| 广西| 淮阳县| 治多县| 奉化市| 灵武市| 齐河县| 财经| 嘉禾县| 车致| 汝阳县| 贵德县| 宁波市| 湖州市| 集安市| 白山市| 隆化县| 抚宁县|