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標(biāo)題: Titlebook: HCI International 2022 Posters; 24th International C Constantine Stephanidis,Margherita Antona,Stavroul Conference proceedings 2022 The Edi [打印本頁]

作者: HAG    時間: 2025-3-21 19:00
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作者: SLAG    時間: 2025-3-21 20:34
Testing Code Based on Indirect Inputs,ing Action System and implemented a prototype virtual agent that can display a set of nonverbal feedbacks including Ekman’ six basic universal emotions in addition to gazing and nodding behaviors. Then, we designed a Wizard of Oz experiment in which second language learners are assigned independent
作者: GAVEL    時間: 2025-3-22 01:55

作者: 社團    時間: 2025-3-22 08:29

作者: 側(cè)面左右    時間: 2025-3-22 11:37
https://doi.org/10.1007/978-3-8349-6832-6distance camera, but these methods lack versatility. In this study, we used a monocular camera to acquire fingertip images on a keyboard. After obtaining images, we used MediaPipe to perform hand tracking and obtain the position of the fingertip. For each frame, the system calculates the distance be
作者: engagement    時間: 2025-3-22 15:53
https://doi.org/10.1007/978-3-8348-9350-5lly accurate yet initially described by natural-language states in accord with their intuition. The STEPP architecture is based on scaffolding. Scaffolding in the modules allows the student to understand physics concepts through increasingly detailed module designs. Such concepts include displacemen
作者: 細微差別    時間: 2025-3-22 21:03

作者: Euphonious    時間: 2025-3-22 23:32

作者: 核心    時間: 2025-3-23 02:01
https://doi.org/10.1007/978-1-4613-2453-9ter. In the developmental learning mode, they learn about watershed concepts and disaster prevention. This paper describes the development of two learning modes and a trial verification of the basic learning mode.
作者: 煞費苦心    時間: 2025-3-23 05:40

作者: Chemotherapy    時間: 2025-3-23 13:40

作者: intellect    時間: 2025-3-23 15:30
Towards Emotionally Expressive Virtual Agent to Foster Independent Speaking Tasks: A Preliminary Stuing Action System and implemented a prototype virtual agent that can display a set of nonverbal feedbacks including Ekman’ six basic universal emotions in addition to gazing and nodding behaviors. Then, we designed a Wizard of Oz experiment in which second language learners are assigned independent
作者: 原來    時間: 2025-3-23 19:02
Designing a Digital Reading Tool for Middle School Students and Teachers: A Grounded, User-Centered ading tool that included both annotation and reading comprehension check features. In Stage Three, we conducted initial user testing and evaluation of the tool in middle school classrooms (Teacher N?=?3; Student N?=?171). Teachers found they were able to implement the tool flexibly to fit their plan
作者: 漸強    時間: 2025-3-23 23:35
Monitoring and Regulating Sonic Activity Through Feedback in Learning Environmentsnd perception. Furthermore, solutions based on smartphones are not practical because they divert student attention. A tangible device coupled with an ambient display may provide a viable solution. We sketched and evaluated several possibilities which addressed the requirements as well as possible. B
作者: pessimism    時間: 2025-3-24 04:07

作者: fender    時間: 2025-3-24 06:36

作者: bisphosphonate    時間: 2025-3-24 14:36

作者: 疼死我了    時間: 2025-3-24 16:45

作者: ABOUT    時間: 2025-3-24 19:12

作者: placebo    時間: 2025-3-25 03:15
Development of Instructional Model in Virtual Design Classroomwith the in-person instruction and open-ended survey responses were discussed for improvements and developments of instructional tools and models. In finding, this study found that design discipline can be driven by remote instruction more effectively even though there is limited access for the phys
作者: 衣服    時間: 2025-3-25 06:52
The Applied Study of Reverse Engineering: Learning Through Games Based on Role-Playsely with each other to interpret the pre-set problems of the course from different perspectives, so as to solve various problems encountered in reverse engineering.?Finally, through the form of questionnaire, the teaching method of Learning through games based on role play has been verified by the
作者: 策略    時間: 2025-3-25 09:00
https://doi.org/10.1007/978-3-642-04288-1e platforms for an effective learning experience. These findings point to opportunities for design interventions in existing platforms and a need for personalized online platforms for learning purposes.
作者: 帶來墨水    時間: 2025-3-25 13:31

作者: 密碼    時間: 2025-3-25 16:34

作者: 多產(chǎn)魚    時間: 2025-3-25 20:03
Testen von Informationssystemenll learning processes which use haptic interactions to enhance the effectiveness and/or efficiency of learning process. In this paper, haptic technology use cases which are not directly related to learning or do not give any haptic feedback to the learners are excluded.
作者: Confess    時間: 2025-3-26 04:07
Students’ Adoption of?Online Platforms for?Learning Purposes in?Bangladeshe platforms for an effective learning experience. These findings point to opportunities for design interventions in existing platforms and a need for personalized online platforms for learning purposes.
作者: 四海為家的人    時間: 2025-3-26 08:10
A Guitar Training System for Beginners Using a Mixed Reality Device and a MIDI Guitarperformance. Moreover, our system can show how to correct mistakes using animation. A comparative experiment was performed between our system and a general system by 14 test users. As a result, it was shown that our system is superior in terms of clarity and users can learn guitar chords by themselves.
作者: MONY    時間: 2025-3-26 09:35
Exploring the Effect of Study with Me on Parasocial Interaction and Learning Productivity: Lessons Lnly body parts and environmental sounds, and that female participants’ completion rates of study plans increased after watching such . content. We discuss how . streaming influenced participants’ learning productivity and perceived parasocial interaction, and provide suggestions for further investigation on this topic.
作者: 通知    時間: 2025-3-26 15:08
Haptic Learning and Technology: Analyses of Digital Use Cases of Haptics Using the Haptic Learning Mll learning processes which use haptic interactions to enhance the effectiveness and/or efficiency of learning process. In this paper, haptic technology use cases which are not directly related to learning or do not give any haptic feedback to the learners are excluded.
作者: molest    時間: 2025-3-26 18:45

作者: 嘲笑    時間: 2025-3-26 21:59
Manuel Nistal,Pilar González-Peramatothe learning of English rhythm by linking the swaying movements of the body with reading English text aloud in the stressed syllables of the text. The results of the Rhythm-Wan experiment indicated a positive outcome. Although a more precise verification is required, the results are promising for the effect of rhythm acquisition.
作者: Ganglion    時間: 2025-3-27 03:08

作者: 有毛就脫毛    時間: 2025-3-27 06:34
Traditional Mural Learning Effectiveness of Using Serious Game Based on Scaffolding Teaching Theoryvaluation of three variables: learning efficiency, learning ability and learning motivation (2) The comparison of differences in learning effects of scaffolding teaching theory in the serious game and traditional animation.
作者: Asseverate    時間: 2025-3-27 09:48

作者: INCUR    時間: 2025-3-27 17:09

作者: 吞沒    時間: 2025-3-27 18:04

作者: gospel    時間: 2025-3-28 01:19

作者: 兩種語言    時間: 2025-3-28 05:37

作者: 發(fā)誓放棄    時間: 2025-3-28 07:12

作者: progestogen    時間: 2025-3-28 14:03
A Guitar Training System for Beginners Using a Mixed Reality Device and a MIDI Guitarand a 3D game engine (Unity): (1) 3D guitar object displays a sphere at the position of the string to be pressed where each color of the spheres represents the finger to be used. (2) 3D hand object expresses an ideal finger shape when playing the chord. Moreover, to visualize the goodness of pressin
作者: Factorable    時間: 2025-3-28 17:14

作者: micronized    時間: 2025-3-28 22:14
Monitoring and Regulating Sonic Activity Through Feedback in Learning Environmentsnic activity is often perceived as noise and can result to loss of concentration, disturbances to learning, and hearing issues related to health. Technology could potentially be used to design tools that help regulate sonic activity in the classroom. In this paper, we embark on a user-centred-design
作者: 接合    時間: 2025-3-29 00:55
Exploring the Effect of Study with Me on Parasocial Interaction and Learning Productivity: Lessons Lly increase viewers’ learning productivity. However, limited research examines how watching . streaming and parasocial interaction help increase one’s learning productivity. This paper takes the initiative to investigate how two types of . content influence participants’ learning productivity throug
作者: monogamy    時間: 2025-3-29 03:47

作者: nostrum    時間: 2025-3-29 10:57

作者: 潔凈    時間: 2025-3-29 12:48

作者: 白楊魚    時間: 2025-3-29 15:41
Haptic Learning and Technology: Analyses of Digital Use Cases of Haptics Using the Haptic Learning Me value of digital learning solutions became more obvious. There are attempts with various technologies, which can enhance the quality of learning processes and refine the learning results. However, it should be remembered that the sense of touch is not contained in all of them, even though it might
作者: 冬眠    時間: 2025-3-29 22:36
Designing a Shared Workspace for Learning Using Augmented Reality and Social Robotsin Robotics has been of interest in recent years. The current paper proposes a shared workspace for learning using Augmented Reality. The objective is to implement this approach using robots, not to execute collaborative robotic tasks but to establish a collaborative learning environment among stude
作者: 內(nèi)行    時間: 2025-3-30 02:55
Designing an Educational Point-and-Click Adventure Game About Cognitive Flexibilityental states. Proper executive function is essential in a society centered on work and productivity, especially with the increased demand due to the COVID-19 pandemic. This study aims to design and develop a point-and-click adventure video game that teaches players about the role and nature of cogni
作者: CRACY    時間: 2025-3-30 04:43
Development of?the?Teaching Material Using a?Tablet Device for?Learning the?Concept of?Watershedsal. When considering natural disasters such as floods, it is important to learn the concept of watersheds. In this study, we developed the teaching material using a tablet device that enables students to learn the concept of watersheds by extending their learning about the action of running water in
作者: 堅毅    時間: 2025-3-30 10:21

作者: 變化    時間: 2025-3-30 13:07

作者: Herbivorous    時間: 2025-3-30 20:03
The Applied Study of Reverse Engineering: Learning Through Games Based on Role-Playg or Promoting global empathy and interest. This study takes role-play as the main teaching idea and aims to understand the relationship between product and materials technology, structure design and appearance design from multiple perspectives by substituting students into different roles?(designer
作者: 逗留    時間: 2025-3-30 21:53
Logi-Corock: Learning Game Using Tangible Interfaces for?Programming Educationform the intended process through hands-on programming experience. In this study, we developed a learning game “Logi-Corock” that can be played intuitively. This game supports the learning of computational thinking at home. We chose a simple physical phenomenon as the game’ s subject to allow it to
作者: 角斗士    時間: 2025-3-31 02:16
Use of IoT Programming in Mudslide Disaster Prevention Education for Childrenternet of things (IoT) programming education into mudslide disaster prevention education and to explore the effects of this approach on elementary students’ mudslide concepts and computational thinking. This study had a quasi-experiment design. Four classes of fifth-grade students (.?=?105) in one e
作者: 黃油沒有    時間: 2025-3-31 05:05
https://doi.org/10.1007/978-3-642-04288-1an find it challenging to conveniently use them for learning purposes. Here, technological solutions are yet to achieve proper utilization of those platforms. Therefore, in this paper, we perform a mixed-method study through semi-structured interviews with 18 university students and an online survey
作者: Prostatism    時間: 2025-3-31 10:43

作者: Affluence    時間: 2025-3-31 13:44

作者: 新義    時間: 2025-3-31 21:05
Implementing the Book Detail View,r learning while working independently [.]. Our cross-functional team partnered with middle school teachers and students to develop an educational tool that provides reading skills support. Through three design thinking stages, we present our method, experiences, and initial outcomes developing a re
作者: Ingrained    時間: 2025-3-31 21:42
https://doi.org/10.1007/978-3-540-78829-4nic activity is often perceived as noise and can result to loss of concentration, disturbances to learning, and hearing issues related to health. Technology could potentially be used to design tools that help regulate sonic activity in the classroom. In this paper, we embark on a user-centred-design
作者: 深淵    時間: 2025-4-1 05:23

作者: 色情    時間: 2025-4-1 06:21

作者: achlorhydria    時間: 2025-4-1 13:59





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