派博傳思國際中心

標(biāo)題: Titlebook: HCI International 2021 - Posters; 23rd HCI Internation Constantine Stephanidis,Margherita Antona,Stavroul Conference proceedings 2021 Sprin [打印本頁]

作者: Filament    時間: 2025-3-21 18:15
書目名稱HCI International 2021 - Posters影響因子(影響力)




書目名稱HCI International 2021 - Posters影響因子(影響力)學(xué)科排名




書目名稱HCI International 2021 - Posters網(wǎng)絡(luò)公開度




書目名稱HCI International 2021 - Posters網(wǎng)絡(luò)公開度學(xué)科排名




書目名稱HCI International 2021 - Posters被引頻次




書目名稱HCI International 2021 - Posters被引頻次學(xué)科排名




書目名稱HCI International 2021 - Posters年度引用




書目名稱HCI International 2021 - Posters年度引用學(xué)科排名




書目名稱HCI International 2021 - Posters讀者反饋




書目名稱HCI International 2021 - Posters讀者反饋學(xué)科排名





作者: VEN    時間: 2025-3-21 22:03
Constantine Stephanidis,Margherita Antona,Stavroul
作者: follicle    時間: 2025-3-22 03:11

作者: Monocle    時間: 2025-3-22 06:09
Software Developers Are People, Too: Using Participatory Research in the Tech Industrymembers could clearly express what is important in their everyday lives. In the current software company setting, we use the same method to understand what happens when users develop with our platform. The salient difference is that instead of receiving handwritten diaries and photos, we collect dig
作者: 下船    時間: 2025-3-22 11:49
Applying Stepped Task in Remote Unmoderated Test: A Case ReportThe research concludes that stepped tasks can be applied in remote unmoderated tests. However, the form of stepped task applied in remote unmoderated tests differs from the traditional moderated test which requires face-to-face communication between researcher and participants. To apply stepped task
作者: 狗舍    時間: 2025-3-22 14:59

作者: 細(xì)胞    時間: 2025-3-22 18:27

作者: paltry    時間: 2025-3-23 00:18
UX Researchers: Framing Brazilian’s Perspectivess a clear dispersion about valuing time and empathy with agile methods among professionals with academic research experience. Cultural aspects and regional contexts continue to be methodological challenges for quantifying users’ experiences, even if they sound like qualitative demands.
作者: Nebulizer    時間: 2025-3-23 02:51
A Novel Experimental Equipment and Methods Using an Online Video Conference Tool to Collect Human Suations compared to conventional lab experiments, the advantage seems overwhelming to the disadvantages when the remote data collection experiment is inevitably required. It is expected that the suggested method can be used with some modifications based on context of each experiment.
作者: ethereal    時間: 2025-3-23 07:33
Social Connectedness and Online Design Education Outcome: A Relationship Modelsible effects on the learnability of empathic design skill and motivations. It is proposed that an intentional learning experience improves social connectedness amongst design student communities, making them more socially connected designers capable of generating socially connected designs. The mod
作者: 細(xì)菌等    時間: 2025-3-23 12:44

作者: 良心    時間: 2025-3-23 15:15

作者: 排斥    時間: 2025-3-23 20:34
Terahertz Integrated Circuit Design,riching students experience as a user, by awakening the understanding of their learning processes. In short, we believe that as the ways of contact with information are being changed it is important to society to explore different forms of helping to learn how to learn.
作者: accrete    時間: 2025-3-23 23:14
Terahertz Devices, Circuits and Systemsmembers could clearly express what is important in their everyday lives. In the current software company setting, we use the same method to understand what happens when users develop with our platform. The salient difference is that instead of receiving handwritten diaries and photos, we collect dig
作者: 征稅    時間: 2025-3-24 03:48
https://doi.org/10.1007/978-3-319-02341-0The research concludes that stepped tasks can be applied in remote unmoderated tests. However, the form of stepped task applied in remote unmoderated tests differs from the traditional moderated test which requires face-to-face communication between researcher and participants. To apply stepped task
作者: 南極    時間: 2025-3-24 10:25

作者: 王得到    時間: 2025-3-24 13:03
https://doi.org/10.1007/978-88-470-1989-8ility problems within 25 themes and two overarching categories were found. Lack of search functionality and lack of consistency topped the list..This study also contributes to usability research by providing interesting insights on the number of experts required to identify most of the usability pro
作者: 不足的東西    時間: 2025-3-24 16:52

作者: 窒息    時間: 2025-3-24 22:36

作者: FILLY    時間: 2025-3-25 01:01

作者: 儲備    時間: 2025-3-25 06:47
Plenitude and Mirrors of God in Leibnizreading and while reading comic books on a smartphone were collected using the 3D accelerometer of a smartphone. They read comic books in both sitting and standing postures. As a result of performing fast Fourier transforms, the data while reading comic books obtained the bigger peak amplitude than
作者: 寬容    時間: 2025-3-25 09:16

作者: 組成    時間: 2025-3-25 15:22
Conference proceedings 2021vacy issues in HCI;?AI and machine learning in HCI.?Part III: ?interacting and learning; interacting and playing; interacting and driving; digital wellbeing, eHealth and mHealth; interacting and shopping;?HCI, safety and sustainability;?HCI in the time of pandemic..
作者: 是貪求    時間: 2025-3-25 17:56
https://doi.org/10.1007/978-3-658-06193-7nt a handgrip force sensor designed to be used as a tool for measuring the mental workload of a task. The system is based on force-sensitive resistors placed on the hand fingers. Preliminary experimental results showed that our system can identify accurately the changes in mental workload by association with handgrip force patterns.
作者: 死亡率    時間: 2025-3-25 21:57
Handgrip Force Sensor to Measure Mental Workloadnt a handgrip force sensor designed to be used as a tool for measuring the mental workload of a task. The system is based on force-sensitive resistors placed on the hand fingers. Preliminary experimental results showed that our system can identify accurately the changes in mental workload by association with handgrip force patterns.
作者: FAST    時間: 2025-3-26 03:23
https://doi.org/10.1007/978-3-642-10902-7imation development. The implementation shows almost two times better performance on animation playing compared to Lottie’s solution. Creation of ready-to-go assets with the proposed approach improved human-computer interaction for designers and developers, allowing them to simplify development of motion design.
作者: 大罵    時間: 2025-3-26 07:05
Xiaoxia Yin,Brian W.-H. Ng,Derek Abbottite about the international standard ISO-9241 (guidelines for human-computer interactions), contributions from human-centered design, design thinking, and psychological needs. The question is: Are psychological needs a tool that can bring humans more into focus, and if so, how does this manifest itself in the design process?
作者: 擴(kuò)大    時間: 2025-3-26 11:26
Advances in the Study of Birth Defectscentered design approach is proposed to address current challenges of digital transformation and hybrid artifacts: such as the invisibility dilemma and the control dilemma posed by AI, as well as issues of sustainability inherent in the hybrid artefacts of the Internet of Things.
作者: Inertia    時間: 2025-3-26 15:12

作者: 向前變橢圓    時間: 2025-3-26 18:59
Transform Motion Design into Ready-to-Go Assetsimation development. The implementation shows almost two times better performance on animation playing compared to Lottie’s solution. Creation of ready-to-go assets with the proposed approach improved human-computer interaction for designers and developers, allowing them to simplify development of motion design.
作者: 別炫耀    時間: 2025-3-26 23:00
Where is the User in User-Centered Design?ite about the international standard ISO-9241 (guidelines for human-computer interactions), contributions from human-centered design, design thinking, and psychological needs. The question is: Are psychological needs a tool that can bring humans more into focus, and if so, how does this manifest itself in the design process?
作者: 多骨    時間: 2025-3-27 01:48

作者: 間接    時間: 2025-3-27 09:05

作者: MARS    時間: 2025-3-27 10:40

作者: BAIL    時間: 2025-3-27 16:02
1865-0929 nal Conference on Human-Computer Interaction, HCII 2021, which was held virtually in July 2021.?.The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions..The posters presented in these three volumes are organ
作者: 財政    時間: 2025-3-27 21:02
https://doi.org/10.1007/978-3-322-86846-6spend a large amount of time looking through the textual content to find indications, submenus or links to navigate rather than exploiting the shorthand access provided through the abstract icon system. These ergonomic choices constitute an additional barrier to the use of these technologies by fragile users.
作者: Comprise    時間: 2025-3-27 23:11
Using Abstract Icon Systems in the Digital Divide Era: Are Users Icon Blind?spend a large amount of time looking through the textual content to find indications, submenus or links to navigate rather than exploiting the shorthand access provided through the abstract icon system. These ergonomic choices constitute an additional barrier to the use of these technologies by fragile users.
作者: 使迷醉    時間: 2025-3-28 02:30
Transform Motion Design into Ready-to-Go Assetsnd discuss commonly used approaches to solve these problems. We propose an approach to facilitate design-developer collaboration. The main idea of the approach is to create ready-to-go assets of motion design, which are targeted to the Android platform. Our approach extracts and decomposes Adobe Aft
作者: Abjure    時間: 2025-3-28 08:35
UX Design, Education, and Cognition: An Exploration of a Metacognitive Systematic Model of Digital In the other hand, most of the researchers about these subjects does not focus on metacognition approaches. So, in this paper we present an exploratory study that covered the development of a metacognitive virtual learning tool that centralizes the student’s cognition and learning structure as an obj
作者: 我沒有命令    時間: 2025-3-28 12:22
Software Developers Are People, Too: Using Participatory Research in the Tech IndustryIt must be emphasized that whether working with remote communities in far-flung corners of the world or sitting in a room full of software developers, the concept remains the same: it is all about the users. Ethnographic researchers may not live with software developers but are getting increasingly
作者: 捕鯨魚叉    時間: 2025-3-28 14:46

作者: Synthesize    時間: 2025-3-28 19:31
Applying Stepped Task in Remote Unmoderated Test: A Case Reportmonly used qualitative approaches, has been widely adopted. Such an approach requires participants’ trained skill of think aloud, and the remote unmoderated test platforms compensated for such a lack with their huge, trained user database. However, there is an inevasible bias that participants go fo
作者: Fatten    時間: 2025-3-29 00:35
Design for People, Design with People: The Complexities and Breakouts of Public Service Design in Pr. It also suffers from limited resources under considerations of proportionality and efficiency of public welfare. Commonly, to quickly respond to social needs, public sectors often take technology-oriented solutions instead of clarifying the underlying complexity. Lacking user-centered design, publ
作者: Ledger    時間: 2025-3-29 04:17

作者: 催眠藥    時間: 2025-3-29 08:05

作者: 埋伏    時間: 2025-3-29 13:06

作者: Enteropathic    時間: 2025-3-29 16:36
Taking the Next Step Towards Convergence of Design and HCI: Theories, Principles, Methodsdisciplines involved in this development. A close transdisciplinary collaboration of design, computer science, environmental and cognitive psychology requires an integration of the disciplines’ knowledge bases. To this end, the article highlights selected theories, principles, and methods of product
作者: 善辯    時間: 2025-3-29 23:11
Social Connectedness and Online Design Education Outcome: A Relationship Modelmmunities have emerged as a form of social network, and online social networking sites have rapidly expanded [., .]. With increase in internet connectivity and know-how, the need for online learning is rising. Literature reports the importance of social connectedness in making learning wholesome and
作者: PRE    時間: 2025-3-30 00:14

作者: 現(xiàn)實    時間: 2025-3-30 07:14
Accelerometer-Based Estimation of the User Interest While Viewing Content on Smartphones Consideringen developed, but conventional ones are primarily based on purchase and browsing histories, which do not reflect user evaluation. This study focuses on analyzing invisible and feeble physiological tremors to reflect user evaluation. One factor affecting physiological tremors is said to be psychologi
作者: 態(tài)學(xué)    時間: 2025-3-30 09:02

作者: fallible    時間: 2025-3-30 12:57

作者: overshadow    時間: 2025-3-30 16:56

作者: 壓倒性勝利    時間: 2025-3-30 22:49
Physiological Correlates of Time Stress During Game Playsiological responses of participants. The game is based on a popular Steam game called Keep Talking Nobody Explodes, where the players collaborate to defuse a bomb. Varying levels of difficulties in solving a puzzle and time pressures will result in different stress levels that can be measured in te
作者: Aspirin    時間: 2025-3-31 02:40
https://doi.org/10.1007/978-3-642-10902-7nd discuss commonly used approaches to solve these problems. We propose an approach to facilitate design-developer collaboration. The main idea of the approach is to create ready-to-go assets of motion design, which are targeted to the Android platform. Our approach extracts and decomposes Adobe Aft
作者: Root494    時間: 2025-3-31 06:46
Terahertz Integrated Circuit Design,n the other hand, most of the researchers about these subjects does not focus on metacognition approaches. So, in this paper we present an exploratory study that covered the development of a metacognitive virtual learning tool that centralizes the student’s cognition and learning structure as an obj
作者: 艱苦地移動    時間: 2025-3-31 11:32
Terahertz Devices, Circuits and SystemsIt must be emphasized that whether working with remote communities in far-flung corners of the world or sitting in a room full of software developers, the concept remains the same: it is all about the users. Ethnographic researchers may not live with software developers but are getting increasingly
作者: sorbitol    時間: 2025-3-31 14:47

作者: nonsensical    時間: 2025-3-31 20:16
https://doi.org/10.1007/978-3-319-02341-0monly used qualitative approaches, has been widely adopted. Such an approach requires participants’ trained skill of think aloud, and the remote unmoderated test platforms compensated for such a lack with their huge, trained user database. However, there is an inevasible bias that participants go fo
作者: 者變    時間: 2025-3-31 23:12
Shivanshu Shrivastava,Sajal Agarwal,Bin Chen. It also suffers from limited resources under considerations of proportionality and efficiency of public welfare. Commonly, to quickly respond to social needs, public sectors often take technology-oriented solutions instead of clarifying the underlying complexity. Lacking user-centered design, publ




歡迎光臨 派博傳思國際中心 (http://www.pjsxioz.cn/) Powered by Discuz! X3.5
西藏| 阿勒泰市| 婺源县| 鸡东县| 班玛县| 宝丰县| 四平市| 大冶市| 通道| 调兵山市| 平武县| 凤台县| 易门县| 顺昌县| 常德市| 宁都县| 涟源市| 谷城县| 蒙阴县| 灌云县| 桦甸市| 吴堡县| 吴旗县| 潢川县| 宁安市| 上思县| 庆安县| 玛沁县| 饶河县| 疏勒县| 运城市| 旬阳县| 万全县| 黑山县| 石棉县| 大连市| 鄂尔多斯市| 灵璧县| 南岸区| 深圳市| 舞阳县|