書目名稱HCI International 2021 - Posters影響因子(影響力)學(xué)科排名
書目名稱HCI International 2021 - Posters網(wǎng)絡(luò)公開度
書目名稱HCI International 2021 - Posters網(wǎng)絡(luò)公開度學(xué)科排名
書目名稱HCI International 2021 - Posters被引頻次
書目名稱HCI International 2021 - Posters被引頻次學(xué)科排名
書目名稱HCI International 2021 - Posters年度引用
書目名稱HCI International 2021 - Posters年度引用學(xué)科排名
書目名稱HCI International 2021 - Posters讀者反饋
書目名稱HCI International 2021 - Posters讀者反饋學(xué)科排名
作者: VEN 時間: 2025-3-21 22:03
Constantine Stephanidis,Margherita Antona,Stavroul作者: follicle 時間: 2025-3-22 03:11 作者: Monocle 時間: 2025-3-22 06:09
Software Developers Are People, Too: Using Participatory Research in the Tech Industrymembers could clearly express what is important in their everyday lives. In the current software company setting, we use the same method to understand what happens when users develop with our platform. The salient difference is that instead of receiving handwritten diaries and photos, we collect dig作者: 下船 時間: 2025-3-22 11:49
Applying Stepped Task in Remote Unmoderated Test: A Case ReportThe research concludes that stepped tasks can be applied in remote unmoderated tests. However, the form of stepped task applied in remote unmoderated tests differs from the traditional moderated test which requires face-to-face communication between researcher and participants. To apply stepped task作者: 狗舍 時間: 2025-3-22 14:59 作者: 細(xì)胞 時間: 2025-3-22 18:27 作者: paltry 時間: 2025-3-23 00:18
UX Researchers: Framing Brazilian’s Perspectivess a clear dispersion about valuing time and empathy with agile methods among professionals with academic research experience. Cultural aspects and regional contexts continue to be methodological challenges for quantifying users’ experiences, even if they sound like qualitative demands.作者: Nebulizer 時間: 2025-3-23 02:51
A Novel Experimental Equipment and Methods Using an Online Video Conference Tool to Collect Human Suations compared to conventional lab experiments, the advantage seems overwhelming to the disadvantages when the remote data collection experiment is inevitably required. It is expected that the suggested method can be used with some modifications based on context of each experiment.作者: ethereal 時間: 2025-3-23 07:33
Social Connectedness and Online Design Education Outcome: A Relationship Modelsible effects on the learnability of empathic design skill and motivations. It is proposed that an intentional learning experience improves social connectedness amongst design student communities, making them more socially connected designers capable of generating socially connected designs. The mod作者: 細(xì)菌等 時間: 2025-3-23 12:44 作者: 良心 時間: 2025-3-23 15:15 作者: 排斥 時間: 2025-3-23 20:34
Terahertz Integrated Circuit Design,riching students experience as a user, by awakening the understanding of their learning processes. In short, we believe that as the ways of contact with information are being changed it is important to society to explore different forms of helping to learn how to learn.作者: accrete 時間: 2025-3-23 23:14
Terahertz Devices, Circuits and Systemsmembers could clearly express what is important in their everyday lives. In the current software company setting, we use the same method to understand what happens when users develop with our platform. The salient difference is that instead of receiving handwritten diaries and photos, we collect dig作者: 征稅 時間: 2025-3-24 03:48
https://doi.org/10.1007/978-3-319-02341-0The research concludes that stepped tasks can be applied in remote unmoderated tests. However, the form of stepped task applied in remote unmoderated tests differs from the traditional moderated test which requires face-to-face communication between researcher and participants. To apply stepped task作者: 南極 時間: 2025-3-24 10:25 作者: 王得到 時間: 2025-3-24 13:03
https://doi.org/10.1007/978-88-470-1989-8ility problems within 25 themes and two overarching categories were found. Lack of search functionality and lack of consistency topped the list..This study also contributes to usability research by providing interesting insights on the number of experts required to identify most of the usability pro作者: 不足的東西 時間: 2025-3-24 16:52 作者: 窒息 時間: 2025-3-24 22:36 作者: FILLY 時間: 2025-3-25 01:01 作者: 儲備 時間: 2025-3-25 06:47
Plenitude and Mirrors of God in Leibnizreading and while reading comic books on a smartphone were collected using the 3D accelerometer of a smartphone. They read comic books in both sitting and standing postures. As a result of performing fast Fourier transforms, the data while reading comic books obtained the bigger peak amplitude than 作者: 寬容 時間: 2025-3-25 09:16 作者: 組成 時間: 2025-3-25 15:22
Conference proceedings 2021vacy issues in HCI;?AI and machine learning in HCI.?Part III: ?interacting and learning; interacting and playing; interacting and driving; digital wellbeing, eHealth and mHealth; interacting and shopping;?HCI, safety and sustainability;?HCI in the time of pandemic..作者: 是貪求 時間: 2025-3-25 17:56
https://doi.org/10.1007/978-3-658-06193-7nt a handgrip force sensor designed to be used as a tool for measuring the mental workload of a task. The system is based on force-sensitive resistors placed on the hand fingers. Preliminary experimental results showed that our system can identify accurately the changes in mental workload by association with handgrip force patterns.作者: 死亡率 時間: 2025-3-25 21:57
Handgrip Force Sensor to Measure Mental Workloadnt a handgrip force sensor designed to be used as a tool for measuring the mental workload of a task. The system is based on force-sensitive resistors placed on the hand fingers. Preliminary experimental results showed that our system can identify accurately the changes in mental workload by association with handgrip force patterns.作者: FAST 時間: 2025-3-26 03:23
https://doi.org/10.1007/978-3-642-10902-7imation development. The implementation shows almost two times better performance on animation playing compared to Lottie’s solution. Creation of ready-to-go assets with the proposed approach improved human-computer interaction for designers and developers, allowing them to simplify development of motion design.作者: 大罵 時間: 2025-3-26 07:05
Xiaoxia Yin,Brian W.-H. Ng,Derek Abbottite about the international standard ISO-9241 (guidelines for human-computer interactions), contributions from human-centered design, design thinking, and psychological needs. The question is: Are psychological needs a tool that can bring humans more into focus, and if so, how does this manifest itself in the design process?作者: 擴(kuò)大 時間: 2025-3-26 11:26
Advances in the Study of Birth Defectscentered design approach is proposed to address current challenges of digital transformation and hybrid artifacts: such as the invisibility dilemma and the control dilemma posed by AI, as well as issues of sustainability inherent in the hybrid artefacts of the Internet of Things.作者: Inertia 時間: 2025-3-26 15:12 作者: 向前變橢圓 時間: 2025-3-26 18:59
Transform Motion Design into Ready-to-Go Assetsimation development. The implementation shows almost two times better performance on animation playing compared to Lottie’s solution. Creation of ready-to-go assets with the proposed approach improved human-computer interaction for designers and developers, allowing them to simplify development of motion design.作者: 別炫耀 時間: 2025-3-26 23:00
Where is the User in User-Centered Design?ite about the international standard ISO-9241 (guidelines for human-computer interactions), contributions from human-centered design, design thinking, and psychological needs. The question is: Are psychological needs a tool that can bring humans more into focus, and if so, how does this manifest itself in the design process?作者: 多骨 時間: 2025-3-27 01:48 作者: 間接 時間: 2025-3-27 09:05 作者: MARS 時間: 2025-3-27 10:40 作者: BAIL 時間: 2025-3-27 16:02
1865-0929 nal Conference on Human-Computer Interaction, HCII 2021, which was held virtually in July 2021.?.The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions..The posters presented in these three volumes are organ作者: 財政 時間: 2025-3-27 21:02
https://doi.org/10.1007/978-3-322-86846-6spend a large amount of time looking through the textual content to find indications, submenus or links to navigate rather than exploiting the shorthand access provided through the abstract icon system. These ergonomic choices constitute an additional barrier to the use of these technologies by fragile users.作者: Comprise 時間: 2025-3-27 23:11
Using Abstract Icon Systems in the Digital Divide Era: Are Users Icon Blind?spend a large amount of time looking through the textual content to find indications, submenus or links to navigate rather than exploiting the shorthand access provided through the abstract icon system. These ergonomic choices constitute an additional barrier to the use of these technologies by fragile users.作者: 使迷醉 時間: 2025-3-28 02:30
Transform Motion Design into Ready-to-Go Assetsnd discuss commonly used approaches to solve these problems. We propose an approach to facilitate design-developer collaboration. The main idea of the approach is to create ready-to-go assets of motion design, which are targeted to the Android platform. Our approach extracts and decomposes Adobe Aft作者: Abjure 時間: 2025-3-28 08:35
UX Design, Education, and Cognition: An Exploration of a Metacognitive Systematic Model of Digital In the other hand, most of the researchers about these subjects does not focus on metacognition approaches. So, in this paper we present an exploratory study that covered the development of a metacognitive virtual learning tool that centralizes the student’s cognition and learning structure as an obj作者: 我沒有命令 時間: 2025-3-28 12:22
Software Developers Are People, Too: Using Participatory Research in the Tech IndustryIt must be emphasized that whether working with remote communities in far-flung corners of the world or sitting in a room full of software developers, the concept remains the same: it is all about the users. Ethnographic researchers may not live with software developers but are getting increasingly 作者: 捕鯨魚叉 時間: 2025-3-28 14:46 作者: Synthesize 時間: 2025-3-28 19:31
Applying Stepped Task in Remote Unmoderated Test: A Case Reportmonly used qualitative approaches, has been widely adopted. Such an approach requires participants’ trained skill of think aloud, and the remote unmoderated test platforms compensated for such a lack with their huge, trained user database. However, there is an inevasible bias that participants go fo作者: Fatten 時間: 2025-3-29 00:35
Design for People, Design with People: The Complexities and Breakouts of Public Service Design in Pr. It also suffers from limited resources under considerations of proportionality and efficiency of public welfare. Commonly, to quickly respond to social needs, public sectors often take technology-oriented solutions instead of clarifying the underlying complexity. Lacking user-centered design, publ作者: Ledger 時間: 2025-3-29 04:17 作者: 催眠藥 時間: 2025-3-29 08:05 作者: 埋伏 時間: 2025-3-29 13:06 作者: Enteropathic 時間: 2025-3-29 16:36
Taking the Next Step Towards Convergence of Design and HCI: Theories, Principles, Methodsdisciplines involved in this development. A close transdisciplinary collaboration of design, computer science, environmental and cognitive psychology requires an integration of the disciplines’ knowledge bases. To this end, the article highlights selected theories, principles, and methods of product作者: 善辯 時間: 2025-3-29 23:11
Social Connectedness and Online Design Education Outcome: A Relationship Modelmmunities have emerged as a form of social network, and online social networking sites have rapidly expanded [., .]. With increase in internet connectivity and know-how, the need for online learning is rising. Literature reports the importance of social connectedness in making learning wholesome and作者: PRE 時間: 2025-3-30 00:14 作者: 現(xiàn)實 時間: 2025-3-30 07:14
Accelerometer-Based Estimation of the User Interest While Viewing Content on Smartphones Consideringen developed, but conventional ones are primarily based on purchase and browsing histories, which do not reflect user evaluation. This study focuses on analyzing invisible and feeble physiological tremors to reflect user evaluation. One factor affecting physiological tremors is said to be psychologi作者: 態(tài)學(xué) 時間: 2025-3-30 09:02 作者: fallible 時間: 2025-3-30 12:57 作者: overshadow 時間: 2025-3-30 16:56 作者: 壓倒性勝利 時間: 2025-3-30 22:49
Physiological Correlates of Time Stress During Game Playsiological responses of participants. The game is based on a popular Steam game called Keep Talking Nobody Explodes, where the players collaborate to defuse a bomb. Varying levels of difficulties in solving a puzzle and time pressures will result in different stress levels that can be measured in te作者: Aspirin 時間: 2025-3-31 02:40
https://doi.org/10.1007/978-3-642-10902-7nd discuss commonly used approaches to solve these problems. We propose an approach to facilitate design-developer collaboration. The main idea of the approach is to create ready-to-go assets of motion design, which are targeted to the Android platform. Our approach extracts and decomposes Adobe Aft作者: Root494 時間: 2025-3-31 06:46
Terahertz Integrated Circuit Design,n the other hand, most of the researchers about these subjects does not focus on metacognition approaches. So, in this paper we present an exploratory study that covered the development of a metacognitive virtual learning tool that centralizes the student’s cognition and learning structure as an obj作者: 艱苦地移動 時間: 2025-3-31 11:32
Terahertz Devices, Circuits and SystemsIt must be emphasized that whether working with remote communities in far-flung corners of the world or sitting in a room full of software developers, the concept remains the same: it is all about the users. Ethnographic researchers may not live with software developers but are getting increasingly 作者: sorbitol 時間: 2025-3-31 14:47 作者: nonsensical 時間: 2025-3-31 20:16
https://doi.org/10.1007/978-3-319-02341-0monly used qualitative approaches, has been widely adopted. Such an approach requires participants’ trained skill of think aloud, and the remote unmoderated test platforms compensated for such a lack with their huge, trained user database. However, there is an inevasible bias that participants go fo作者: 者變 時間: 2025-3-31 23:12
Shivanshu Shrivastava,Sajal Agarwal,Bin Chen. It also suffers from limited resources under considerations of proportionality and efficiency of public welfare. Commonly, to quickly respond to social needs, public sectors often take technology-oriented solutions instead of clarifying the underlying complexity. Lacking user-centered design, publ