書目名稱HCI International 2021 - Posters影響因子(影響力)學(xué)科排名
書目名稱HCI International 2021 - Posters網(wǎng)絡(luò)公開度
書目名稱HCI International 2021 - Posters網(wǎng)絡(luò)公開度學(xué)科排名
書目名稱HCI International 2021 - Posters被引頻次
書目名稱HCI International 2021 - Posters被引頻次學(xué)科排名
書目名稱HCI International 2021 - Posters年度引用
書目名稱HCI International 2021 - Posters年度引用學(xué)科排名
書目名稱HCI International 2021 - Posters讀者反饋
書目名稱HCI International 2021 - Posters讀者反饋學(xué)科排名
作者: MIR 時(shí)間: 2025-3-22 00:16 作者: 牛馬之尿 時(shí)間: 2025-3-22 02:47 作者: fertilizer 時(shí)間: 2025-3-22 07:38 作者: Grating 時(shí)間: 2025-3-22 09:06 作者: Aesthete 時(shí)間: 2025-3-22 15:29
Communications in Computer and Information Sciencehttp://image.papertrans.cn/h/image/420081.jpg作者: Infant 時(shí)間: 2025-3-22 17:45 作者: 是他笨 時(shí)間: 2025-3-22 21:59 作者: AV-node 時(shí)間: 2025-3-23 05:07 作者: 因無茶而冷淡 時(shí)間: 2025-3-23 06:39 作者: 壯麗的去 時(shí)間: 2025-3-23 10:26
https://doi.org/10.1007/978-1-349-22371-8 the textile materialities as a gesture, meaning that it intends to express a feeling, an idea, or a thought, not as just a simple, functional action. Finally, we present and discuss some preliminary uses of the toolkit and potential applications that Soft2Soft will allow.作者: 擔(dān)憂 時(shí)間: 2025-3-23 15:03
Robert E. Skelton,Mauricio C. de Oliveira accuracy when using masks. However, this drop is larger in across subject classification than within subject classification. The study shows that it is feasible to develop effective user state classification models even with mask cover.作者: 西瓜 時(shí)間: 2025-3-23 20:28 作者: 非實(shí)體 時(shí)間: 2025-3-23 23:06 作者: 哪有黃油 時(shí)間: 2025-3-24 04:00
Soft2Soft: Toolkit for the Digital Recognition of Textile Gestures the textile materialities as a gesture, meaning that it intends to express a feeling, an idea, or a thought, not as just a simple, functional action. Finally, we present and discuss some preliminary uses of the toolkit and potential applications that Soft2Soft will allow.作者: Lasting 時(shí)間: 2025-3-24 10:25 作者: 推崇 時(shí)間: 2025-3-24 13:05 作者: 品牌 時(shí)間: 2025-3-24 15:41 作者: forager 時(shí)間: 2025-3-24 21:37 作者: Nerve-Block 時(shí)間: 2025-3-25 02:17
Conference proceedings 2021rence on Human-Computer Interaction, HCII 2021, which was held virtually in July 2021.?.The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions..The posters presented in these three volumes are organized in t作者: 對待 時(shí)間: 2025-3-25 04:55 作者: 我怕被刺穿 時(shí)間: 2025-3-25 11:20 作者: Reclaim 時(shí)間: 2025-3-25 14:24
1865-0929 digital wellbeing, eHealth and mHealth; interacting and shopping;?HCI, safety and sustainability;?HCI in the time of pandemic..978-3-030-78641-0978-3-030-78642-7Series ISSN 1865-0929 Series E-ISSN 1865-0937 作者: Heart-Rate 時(shí)間: 2025-3-25 19:42
Transatlantic Exchanges: An Introduction,e devices. The audience can pay more attention to the Arts via watching the changes of their heartbeat, communicating with the producers of .. In addition, since it is designed to be used easily, the people can take an active part in the works. In conclusion, the technologies created to make specula作者: 周年紀(jì)念日 時(shí)間: 2025-3-25 22:16
Denervation of the Humeral Epicondyles, movements outside the screen and the presence or absence of wrist movement. By doing this twice, 100 selections can be made, and QWERTY array keyboard input is possible. Accelerometers and angular velocity sensors, built into the smartwatch, were used to determine the movements. In the experiment, 作者: RAFF 時(shí)間: 2025-3-26 01:43
Epidemiology of Tennis Injuriesnique combination of advantages. It is simple, intuitive, fast, and voiceless. Instead of using the touchscreen or the microphone as the input source, phone-pointing remote apps will use a combination of standard smartphone sensors, including the GNSS sensor, Wi-Fi scanner, Bluetooth receiver, camer作者: Vulvodynia 時(shí)間: 2025-3-26 06:15
https://doi.org/10.1007/978-1-349-20233-1 intersection of the ray with the virtual whiteboard is calculated, resulting in a pointing trajectory on it. The shape of the trajectory is analyzed to determine, which artifacts are selected by the pointing gesture. A pointing gesture is detected when a user is pointing at a card on the screen and作者: 西瓜 時(shí)間: 2025-3-26 09:51 作者: Ardent 時(shí)間: 2025-3-26 14:56
https://doi.org/10.1007/978-1-349-04436-8era. Next, the system optically recognizes the deformation of the sponge, and then reflects the shape of the sponge in the digital 2D object. We developed a prototype system and demonstrated the feasibility of a deformation input system using a sponge.作者: 2否定 時(shí)間: 2025-3-26 17:27 作者: 半球 時(shí)間: 2025-3-26 23:46 作者: LEERY 時(shí)間: 2025-3-27 01:08 作者: Anemia 時(shí)間: 2025-3-27 06:15 作者: Synchronism 時(shí)間: 2025-3-27 11:03
Character Input Using the Motion Sensor on a Smartwatch movements outside the screen and the presence or absence of wrist movement. By doing this twice, 100 selections can be made, and QWERTY array keyboard input is possible. Accelerometers and angular velocity sensors, built into the smartwatch, were used to determine the movements. In the experiment, 作者: DAFT 時(shí)間: 2025-3-27 17:37
Phone-Pointing Remote App: Using Smartphones as Pointers in Gesture-Based IoT Remote Controlsnique combination of advantages. It is simple, intuitive, fast, and voiceless. Instead of using the touchscreen or the microphone as the input source, phone-pointing remote apps will use a combination of standard smartphone sensors, including the GNSS sensor, Wi-Fi scanner, Bluetooth receiver, camer作者: 幼兒 時(shí)間: 2025-3-27 20:21 作者: FORGO 時(shí)間: 2025-3-28 01:56
Analysis of Conducting Waves Using Multichannel Surface EMG Based on Arc-Shaped Electrode electrode widths or influence on the conducting waveform, owing to the difference in shape between the ladder-type and arc-shaped electrodes. Accordingly, first, the maximal voluntary contraction of muscle was measured. Thereafter, the biceps brachii and triceps surae muscles were tested, and myoel作者: languid 時(shí)間: 2025-3-28 03:33 作者: PACT 時(shí)間: 2025-3-28 10:19 作者: 極小 時(shí)間: 2025-3-28 14:26
Character Input Method Using Back Tap on SmartphoneHz. Using Z-axis of acceleration and Y-axis of gyro, the sensor could determine the analysis acceleration and gyro data of back taps. In the experiment based on the analysis results, four patterns were discriminated. Accordingly, it was possible to determine all patterns with at least 90% accuracy. 作者: 妨礙議事 時(shí)間: 2025-3-28 18:03
A Comparative Analysis of Attention to Facial Recognition Payment Between China and South Korea: A Ne products are obtained.?The rapid adoption of FRP in China can be explained by a lower public concern of personal information protection and the direct offering of FRP services to independent vendors by market leader Alipay.?In South Korea, however, the increased public concern around privacy plays作者: laceration 時(shí)間: 2025-3-28 19:52 作者: Chagrin 時(shí)間: 2025-3-29 01:32
Character Input Using the Motion Sensor on a Smartwatcht method, that does not depend on screen tapping but instead utilizes taps outside the touch screen and a wrist operation, is proposed herein. Five types of tapping movements were used in this study, which were aimed outside the screen and involved wrist movements. With respect to the tapping moveme作者: 彎曲的人 時(shí)間: 2025-3-29 03:32
Phone-Pointing Remote App: Using Smartphones as Pointers in Gesture-Based IoT Remote Controlseffort of using such apps is often disproportionate to the simplicity of carrying out the actions manually. For example, turning a light on or off via menus and forms of a standard remote app might not be very convenient. A voice user interface, while easier to use, gives rise to other issues, inclu作者: affinity 時(shí)間: 2025-3-29 10:50
Detection and Localisation of Pointing, Pairing and Grouping Gestures for Brainstorming Meeting Applghted users use non-verbal communication when referring to cards on a common workspace using pointing, grouping, or pairing gestures. While sighted users could easily interpret such gestures, they remain inaccessible to BVIP. Thus, there is a need for capturing, interpreting and translating gestures作者: bronchodilator 時(shí)間: 2025-3-29 12:26
Soft2Soft: Toolkit for the Digital Recognition of Textile Gestureserbal way of human-computer interaction (HCI), through the hands, using textile materialities. The first section presents a background of projects that involve HCI with textile elements, which have inspired and informed our work. The second section details the toolkit that provides gesture recogniti作者: 想象 時(shí)間: 2025-3-29 17:39
Analysis of Conducting Waves Using Multichannel Surface EMG Based on Arc-Shaped Electrodeion of the interference wave can be analyzed, the detailed mechanism of muscle contraction may be elucidated. Therefore, we proposed a multichannel method, extracted all the conducting waves existing in the surface EMG, and examined the characteristics of each conducting wave. Consequently, it becam作者: 允許 時(shí)間: 2025-3-29 21:22 作者: 內(nèi)行 時(shí)間: 2025-3-30 00:11
Improvement of Algorithm in Real-Time Brain–Computer Interfacese it can be input only by looking at the visual stimulus. A transient VEP (TRVEP), which is a type of VEP, is a shape analysis method for synchronous addition during blinking stimuli and was applied only for blinking stimuli below 3.5?Hz. Therefore, in our research, when TRVEP analysis was conducte作者: 重力 時(shí)間: 2025-3-30 07:36
Character Input Method Using Back Tap on Smartphonetphone is challenging. For example, it is erroneous to input owing to the small size button and small size information screen owing to the large size character input screen. To solve these problems, input methods besides touch are being studied. For example, input using sight and gesture. The aim of作者: crucial 時(shí)間: 2025-3-30 09:18 作者: compassion 時(shí)間: 2025-3-30 16:24 作者: Canary 時(shí)間: 2025-3-30 18:31 作者: 狂怒 時(shí)間: 2025-3-30 20:53
Touchless Information Provision and?Facial Expression Training Using Kinect system is intended to allow the user to easily acquire various information by hand gestures. Further, the application has a facial expression training application that brings the advantages of a gaming user interface to the field of healthcare. This system was evaluated and its basic design was ver作者: insert 時(shí)間: 2025-3-31 02:42
A Case Study on the Effect of Movement Expression Activities Using Kinect on the Resilience of the Iion expression activity in a program using ICT. The characteristics of the movement through Laban’s LMA include the change of time in which movement occurs through the human body recognizes space and the tension or relaxation of emotional expression. As a result of the experiment, 24 movement expres作者: 謙虛的人 時(shí)間: 2025-3-31 07:08 作者: 手段 時(shí)間: 2025-3-31 11:41 作者: 許可 時(shí)間: 2025-3-31 13:45
Transatlantic Exchanges: An Introduction, of Interactive Art. While Interactive Art should be completed by the involvement of speculators, its creatives have to excite their precious visitors and make their works look attractive enough to get interests of the people. In this study, it is the main purpose to compare the previous Interactive作者: remission 時(shí)間: 2025-3-31 18:38 作者: 常到 時(shí)間: 2025-3-31 22:52
Epidemiology of Tennis Injurieseffort of using such apps is often disproportionate to the simplicity of carrying out the actions manually. For example, turning a light on or off via menus and forms of a standard remote app might not be very convenient. A voice user interface, while easier to use, gives rise to other issues, inclu作者: 障礙物 時(shí)間: 2025-4-1 02:30
https://doi.org/10.1007/978-1-349-20233-1ghted users use non-verbal communication when referring to cards on a common workspace using pointing, grouping, or pairing gestures. While sighted users could easily interpret such gestures, they remain inaccessible to BVIP. Thus, there is a need for capturing, interpreting and translating gestures