標(biāo)題: Titlebook: HCI International 2020 – Late Breaking Papers: Virtual and Augmented Reality; 22nd HCI Internation Constantine Stephanidis,Jessie Y. C. Che [打印本頁] 作者: 佯攻 時(shí)間: 2025-3-21 17:05
書目名稱HCI International 2020 – Late Breaking Papers: Virtual and Augmented Reality影響因子(影響力)
書目名稱HCI International 2020 – Late Breaking Papers: Virtual and Augmented Reality影響因子(影響力)學(xué)科排名
書目名稱HCI International 2020 – Late Breaking Papers: Virtual and Augmented Reality網(wǎng)絡(luò)公開度
書目名稱HCI International 2020 – Late Breaking Papers: Virtual and Augmented Reality網(wǎng)絡(luò)公開度學(xué)科排名
書目名稱HCI International 2020 – Late Breaking Papers: Virtual and Augmented Reality被引頻次
書目名稱HCI International 2020 – Late Breaking Papers: Virtual and Augmented Reality被引頻次學(xué)科排名
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書目名稱HCI International 2020 – Late Breaking Papers: Virtual and Augmented Reality讀者反饋
書目名稱HCI International 2020 – Late Breaking Papers: Virtual and Augmented Reality讀者反饋學(xué)科排名
作者: 討厭 時(shí)間: 2025-3-21 21:10 作者: 機(jī)構(gòu) 時(shí)間: 2025-3-22 01:43 作者: 母豬 時(shí)間: 2025-3-22 05:22 作者: Spirometry 時(shí)間: 2025-3-22 09:46
https://doi.org/10.1007/978-3-658-01206-9s such as virtual reality head-mounted displays though, it is possible to explore alternatives components to harness additional performance such as the GPU. This paper introduces a shader-based architecture for developing games using shared resources between the CPU and the GPU.作者: COUCH 時(shí)間: 2025-3-22 14:55
A Shader-Based Architecture for Virtual Reality Applications on Mobile Devicess such as virtual reality head-mounted displays though, it is possible to explore alternatives components to harness additional performance such as the GPU. This paper introduces a shader-based architecture for developing games using shared resources between the CPU and the GPU.作者: 排斥 時(shí)間: 2025-3-22 19:04 作者: famine 時(shí)間: 2025-3-22 23:18
,Richtlinie für telefonische Befragungen,e the main sources for data used in an interaction analysis. Results reveal emergent behaviour and resourcefulness by the therapists in utilizing the virtual tools in combination with their conventional approaches to rehabilitation.作者: 侵略者 時(shí)間: 2025-3-23 02:57
Telefoneinsatz bei Kreditinstituten,d the Fluid Interaction Keyboard (FLIK). These experiments not only serve as a way of validating the text entry test-bed, but also contribute the results of these studies to the pool of research related to text entry in virtual reality.作者: Contort 時(shí)間: 2025-3-23 09:25
Underwater Search and Discovery: From Serious Games to Virtual Realityropriate one. Based on these results, an immersive virtual reality search and discovery simulation was implemented. To educate the users about underwater site formation process digital storytelling videos were used when an artefact is discovered.作者: 云狀 時(shí)間: 2025-3-23 12:53
Emergent Behaviour of Therapists in Virtual Reality Rehabilitation of Acquired Brain Injurye the main sources for data used in an interaction analysis. Results reveal emergent behaviour and resourcefulness by the therapists in utilizing the virtual tools in combination with their conventional approaches to rehabilitation.作者: exacerbate 時(shí)間: 2025-3-23 17:28 作者: brachial-plexus 時(shí)間: 2025-3-23 20:42
0302-9743 n July 2020. The conference was planned to take place in Copenhagen, Denmark, but had to change to a virtual conference mode due to the COVID-19 pandemic..From a total of 6326 submissions, a total of 1439 papers and 238 posters have been accepted for publication in the HCII 2020 proceedings before t作者: Sleep-Paralysis 時(shí)間: 2025-3-23 23:54
https://doi.org/10.1007/978-3-642-60519-2could bring insight into methods of combining virtual and physical materials. This paper investigates how AR is considered by craft makers. We find that narrative is essentially physically located in craft objects, and while virtual elements may describe and annotate an artefact, it is not considered part of the craft artefact’s narrative.作者: Jingoism 時(shí)間: 2025-3-24 05:06 作者: 拔出 時(shí)間: 2025-3-24 09:51 作者: 金盤是高原 時(shí)間: 2025-3-24 11:13
Recent Studies of Residential Access Demand,e can be connected over LoRa for live communication or via USB to VR simulation system. With our affordable, robust, and intuitive system we took victory in the Haptic Challenge after the VR and live trials at a firefighter training facility.作者: 強(qiáng)有力 時(shí)間: 2025-3-24 14:53
The Telecommunications Industry in Germany,y has provided more ways and possibilities for cultural communication and innovation. City around the globe is ready for the next step for their evolution to augmented cities. This paper aims to design an application of Location-based AR technology for exploring cities and discuss its important role in cultural communication and innovation.作者: Physiatrist 時(shí)間: 2025-3-24 22:33 作者: 贊成你 時(shí)間: 2025-3-24 23:09
Der Telefoneinsatz in der Marktforschung,stem to realize the projecting on the target object. The result showed that the precious of the projecting information can satisfy the needs which the workers followed the projecting guidance to do the assembly. This system also released workers pressure because of the wrong operation and made them comfortable to do their works in the factory.作者: Custodian 時(shí)間: 2025-3-25 04:38
Haptic Helmet for Emergency Responses in Virtual and Live Environmentse can be connected over LoRa for live communication or via USB to VR simulation system. With our affordable, robust, and intuitive system we took victory in the Haptic Challenge after the VR and live trials at a firefighter training facility.作者: 材料等 時(shí)間: 2025-3-25 10:30 作者: epinephrine 時(shí)間: 2025-3-25 12:04 作者: Enrage 時(shí)間: 2025-3-25 17:39
Quick Projection Mapping on Moving Object in the Manual Assembly Guidancestem to realize the projecting on the target object. The result showed that the precious of the projecting information can satisfy the needs which the workers followed the projecting guidance to do the assembly. This system also released workers pressure because of the wrong operation and made them comfortable to do their works in the factory.作者: Cholagogue 時(shí)間: 2025-3-25 20:02
Exploring Augmented Reality as Craft Materialcould bring insight into methods of combining virtual and physical materials. This paper investigates how AR is considered by craft makers. We find that narrative is essentially physically located in craft objects, and while virtual elements may describe and annotate an artefact, it is not considered part of the craft artefact’s narrative.作者: CANT 時(shí)間: 2025-3-26 02:31 作者: Repatriate 時(shí)間: 2025-3-26 04:53 作者: acetylcholine 時(shí)間: 2025-3-26 10:57 作者: 性滿足 時(shí)間: 2025-3-26 14:06 作者: byline 時(shí)間: 2025-3-26 18:30
A Color Design System in AR Guide Assemblybased on the color model and the theory of color contrast to choose the appropriate projection interface’s color, to ensure that there is a sharp contrast between the projection plane and projection interface, finally, the effectiveness of the proposed system is verified by experiment.作者: CRASS 時(shí)間: 2025-3-26 22:00
A Scene Classification Approach for Augmented Reality Devicesnvolutional neural networks, support vector machine and transfer learning are proposed and evaluated. Experiments conducted using real data from an indoor office environment and Microsoft HoloLens AR device shows that the proposed AR scene classification approach can reach up?to . of accuracy, even with similar texture information across scenes.作者: 變形 時(shí)間: 2025-3-27 04:48 作者: 史前 時(shí)間: 2025-3-27 08:52 作者: 粗俗人 時(shí)間: 2025-3-27 12:51 作者: Orchiectomy 時(shí)間: 2025-3-27 16:21
Reporting Strategy for VR Design Reviewsed to create comprehensive VRDR reports. By storing the report in a database, sorting and filtering algorithms can be applied to support efficient data evaluation subsequent to the VRDR. Thus, such reports can be used as a basis for reproducible VRDRs.作者: anniversary 時(shí)間: 2025-3-27 20:50 作者: Arthritis 時(shí)間: 2025-3-27 22:40 作者: overshadow 時(shí)間: 2025-3-28 04:54
0302-9743 named: Virtual, Augmented and Mixed Reality Design and Implementation; and User Experience in Virtual, Augmented and Mixed Reality..978-3-030-59989-8978-3-030-59990-4Series ISSN 0302-9743 Series E-ISSN 1611-3349 作者: nitric-oxide 時(shí)間: 2025-3-28 10:19
Conference proceedings 2020aspects of design and use of computing systems...The 34 late breaking papers presented in this volume were organized in two topical sections named: Virtual, Augmented and Mixed Reality Design and Implementation; and User Experience in Virtual, Augmented and Mixed Reality..作者: TAG 時(shí)間: 2025-3-28 12:01
Telecommunications Local Networksonce without eTher’s intervention and three times with assistance from eTher. The results showed that the participants succeeded to finish the game quicker in the last gameplay session where the virtual agent intervened. Moreover, their biophysical data showed significant improvements in terms of re作者: 大都市 時(shí)間: 2025-3-28 16:34 作者: 逗留 時(shí)間: 2025-3-28 19:41 作者: 木訥 時(shí)間: 2025-3-29 00:49 作者: Culmination 時(shí)間: 2025-3-29 04:13 作者: 嫻熟 時(shí)間: 2025-3-29 10:59
HCI International 2020 – Late Breaking Papers: Virtual and Augmented Reality22nd HCI Internation作者: Halfhearted 時(shí)間: 2025-3-29 12:06
Constantine Stephanidis,Jessie Y. C. Chen,Gino Fra作者: 移植 時(shí)間: 2025-3-29 18:49
Recent Studies of Residential Access Demand,thick smoke and noises in a burning building impair algorithms for navigational guidance. Here we present a helmet-based haptic interface with eccentric motors and communication channels. As part of the NIST PSCR Haptic Interfaces for Public Safety Challenge, our helmet with an embedded haptic inter作者: Autobiography 時(shí)間: 2025-3-29 21:20 作者: 門閂 時(shí)間: 2025-3-30 03:19
Telecommunications Network Planningf large equipment, but in practical applications there are a lot of problems such as unreasonable color design. Based on this, we propose a projection display color design system based on color theory and image processing technology, the system can provide the designer and user with a color design s作者: 圖表證明 時(shí)間: 2025-3-30 06:48
Applications of Communications Theory (UIs) for collaborative exploration and validation with regards to decision making and situational awareness by end users. The UIPT toolkit effort is targeted to Command, Control, Communications, Computers, Intelligence, Surveillance and Reconnaissance (C4ISR) and Cyber missions for the U.S. Navy. 作者: 反抗者 時(shí)間: 2025-3-30 10:49
https://doi.org/10.1007/978-3-642-60519-2 analyses in the literature, Augmented Reality (AR) applied to craft making practice has not been explored, yet applying AR to craft making practices could bring insight into methods of combining virtual and physical materials. This paper investigates how AR is considered by craft makers. We find th作者: GRATE 時(shí)間: 2025-3-30 15:08 作者: osteocytes 時(shí)間: 2025-3-30 17:12
Kommunikationsregeln und Stimmeinsatz,le feedback on the user’s perception of a virtual product. However, the user’s perception is subjective and contextual. Since there is a lack of strategies for recording, reproducing VRDRs is an intricate task. User feedback is therefore often fleeting. This makes deriving meaningful results from VR作者: occult 時(shí)間: 2025-3-30 20:52
Das Kriterium Antwortlatenzzeitenation, audio, and 3D become more relevant. This paper proposes a video player architecture for virtual reality environments. To assess this architecture, tests involved comparisons between an SXR video player application, a fully featured 3d application, and a video player implemented in Unity. Test作者: 灌溉 時(shí)間: 2025-3-31 03:45
https://doi.org/10.1007/978-3-658-01206-9s such as virtual reality head-mounted displays though, it is possible to explore alternatives components to harness additional performance such as the GPU. This paper introduces a shader-based architecture for developing games using shared resources between the CPU and the GPU.作者: 小說 時(shí)間: 2025-3-31 06:41 作者: Assignment 時(shí)間: 2025-3-31 12:26 作者: LEVER 時(shí)間: 2025-3-31 14:34 作者: 認(rèn)為 時(shí)間: 2025-3-31 18:09
,Umsetzung der Ergebnisse. L?sungskonzepte, with two different interaction concepts for virtual reality was developed..The aim was to facilitate the cooperation between air traffic controllers and air traffic and to enable the remote monitoring of AFIS airfields with the help of a VR headset..ATCOs have more tasks and a higher degree of auth作者: 蕁麻 時(shí)間: 2025-3-31 23:13
Telefoneinsatz bei Kreditinstituten,asing number of devices for this purpose, such as Microsoft HoloLens, MagicLeap, Google Glass, allows to AR an immensity of applications. A critical task to make the AR devices more useful to users is the scene/environment understanding because this can avoid the device of mapping elements that were作者: Evacuate 時(shí)間: 2025-4-1 02:09
https://doi.org/10.1007/978-3-322-87483-2f two different educational games. The first one is a classical serious game that assesses two maritime archaeological methods for search and discovering artefacts including circular and compass search. Evaluation results with 30 participants indicated that the circular search method is the most app作者: ACE-inhibitor 時(shí)間: 2025-4-1 07:18
,Richtlinie für telefonische Befragungen, investigated by conducting a case study where the therapists and their interactions with the system as well as with the patients were in focus. A tracked tablet gives the therapist a virtual camera and control over the virtual environment. Video recordings, participant observers and field notes wer作者: aquatic 時(shí)間: 2025-4-1 10:44
Telefonieren in schwierigen Situationen,curs. There is also a need to develop an effective mechanism of teamwork under emergency conditions such as bomb blasts and active shooter events inside a building. One way to address these needs is to create a collaborative training module to study these emergencies and perform virtual evacuation d作者: 陰謀小團(tuán)體 時(shí)間: 2025-4-1 15:47
Telefoneinsatz bei Kreditinstituten, provide a flexible and reusable experiment tool for text entry studies, in such a way to include studies from a variety of sources, more specifically to this work, from virtual reality text entry experiments. Our experiments evaluate common text entry techniques and one novel one that we have dubbe作者: Extricate 時(shí)間: 2025-4-1 20:38 作者: NADIR 時(shí)間: 2025-4-2 01:03