標題: Titlebook: HCI International 2020 - Posters; 22nd International C Constantine Stephanidis,Margherita Antona Conference proceedings 2020 Springer Natur [打印本頁] 作者: VERSE 時間: 2025-3-21 19:44
書目名稱HCI International 2020 - Posters影響因子(影響力)
書目名稱HCI International 2020 - Posters影響因子(影響力)學科排名
書目名稱HCI International 2020 - Posters網絡公開度
書目名稱HCI International 2020 - Posters網絡公開度學科排名
書目名稱HCI International 2020 - Posters被引頻次
書目名稱HCI International 2020 - Posters被引頻次學科排名
書目名稱HCI International 2020 - Posters年度引用
書目名稱HCI International 2020 - Posters年度引用學科排名
書目名稱HCI International 2020 - Posters讀者反饋
書目名稱HCI International 2020 - Posters讀者反饋學科排名
作者: 有角 時間: 2025-3-21 23:54
Immersive Virtual Reality App to Promote Healthy Eating in Children the Gear VR (Viewer and controller), and a phone which contains the mobile application developed in Unity, providing the immersive environment, the platform was based on a path where the player has to go through it choosing between different sort of meals and also between different physical activit作者: Concerto 時間: 2025-3-22 00:49
How to Improve the Immersiveness in VR by Changing the Time Expansion Coefficienters adjust time expansion coefficient according to different narrative types in VR films to optimize users’ immersive perception. We evaluated five types of narrative which include linear narrative with fixed shot, linear narrative with moving shot, circular narrative, multi-view narrative and inter作者: lymphoma 時間: 2025-3-22 05:18
Enabling Interaction with Arbitrary 2D Applications in Virtual Environmentslications are often tailored for specific tasks and hardware setups such as a virtual or augmented reality (VR/AR) head mounted display (HMD). This limits the range of available content, because not every standard application (e.g. web browser, calender, office) that is available on a 2D desktop PC 作者: 阻止 時間: 2025-3-22 11:28 作者: 令人不快 時間: 2025-3-22 13:09 作者: 幸福愉悅感 時間: 2025-3-22 19:53
A Method of Shape Deformation Using a Cage Considering Shape Featuresnstruction of the cage which surrounds the model to be deformed. In this paper, we propose a method of cage-based deformation considering the shape features of its original model. In particular, we describe how to generate the cages. We first evaluate the features, such as curvature, the dihedral an作者: 煞費苦心 時間: 2025-3-22 23:46 作者: ornithology 時間: 2025-3-23 05:20
Optimizing Virtual Reality Eye Tracking Fixation Algorithm Thresholds Based on Shopper Behavior and tual reality is defining fixations and saccades, which are essential part of feature extraction in ET analysis and have a critical impact on higher level analysis. In this study, the ET data from 60 subjects, were recorded. To define the fixations, Dispersion Threshold Identification algorithm was u作者: candle 時間: 2025-3-23 07:13 作者: Abduct 時間: 2025-3-23 17:50
Multiuser Virtual Reality for Designing and Editing 3D Modelstual environment, users also obtained the rendered version of the actual environment using the Kinect’s point clouds. The proposed system provides several features of model building, coloring, realistic dimensions of actual environment, user’s collaboration, and STL file exporting for 3D printing.作者: Ornithologist 時間: 2025-3-23 19:29 作者: ANTI 時間: 2025-3-23 22:56 作者: Allodynia 時間: 2025-3-24 03:55
Virtual Reality Body Exposure Therapy for Anorexia Nervosa. A Single Case Study(BID) in the treatment of anorexia nervosa (AN). However, exposure-based therapies have notable limitations (e.g., negative initial reaction in patients or higher risk of dropout). The use of virtual reality (VR)-based exposure techniques may overcome these limitations. This study provides initial e作者: sterilization 時間: 2025-3-24 09:54
Implementation of Immersive Virtual Reality Through the Analysis of Diegetic User Interfacerface that can naturally interact with the system in virtual reality. In this paper, we introduce our VR learning program for the constellation that can enhance the user’s sense of immersion using the diegetic UI in the VR environment. In order to utilize diegetic UI for immersion in VR learning con作者: 挫敗 時間: 2025-3-24 13:43
Measurement of the Obstacle Avoidance Movement in an Augmented Reality Living Environmentng environment for the evaluation of motor function. The trajectory of a toe during obstacle avoidance was measured by optical motion capture. In four conditions consisting of an AR living environment or a real environment, movements to avoid obstacles were performed, and two points of toe clearance作者: 哀悼 時間: 2025-3-24 17:13
Visual Environment Design of VR Space for Sequential Reading in Web Browsingcational fields and so on. For example, web browsing in VR space is one of the focused fields. Some of its typical applications are Bigscreen and Virtual Desktop. Since these applications can create a big size screen for the web browser, users could easily browse the web in the VR space. Web browsin作者: TRAWL 時間: 2025-3-24 21:56 作者: 學術討論會 時間: 2025-3-25 02:26
Autism and Technology for Collaboration, the Gear VR (Viewer and controller), and a phone which contains the mobile application developed in Unity, providing the immersive environment, the platform was based on a path where the player has to go through it choosing between different sort of meals and also between different physical activit作者: Axon895 時間: 2025-3-25 06:23
Catherine Ashcraft,Joanne McGrath Cohooners adjust time expansion coefficient according to different narrative types in VR films to optimize users’ immersive perception. We evaluated five types of narrative which include linear narrative with fixed shot, linear narrative with moving shot, circular narrative, multi-view narrative and inter作者: Inscrutable 時間: 2025-3-25 10:55 作者: Nonconformist 時間: 2025-3-25 12:16 作者: Mets552 時間: 2025-3-25 16:59
Creativity and Its Genetic Foundationscess of authoring complex interactions for TAR entails scripting or low-level programming. A review of existing AR authoring tools showed that visual programming and authoring in the augmented view can potentially improve the efficiency of authoring interactions for TAR. This paper presents a review作者: 閹割 時間: 2025-3-25 23:52
https://doi.org/10.1007/978-1-349-25770-6nstruction of the cage which surrounds the model to be deformed. In this paper, we propose a method of cage-based deformation considering the shape features of its original model. In particular, we describe how to generate the cages. We first evaluate the features, such as curvature, the dihedral an作者: 有偏見 時間: 2025-3-26 02:15 作者: 榮幸 時間: 2025-3-26 06:11
Efficiency Dynamics and Industry Growth,tual reality is defining fixations and saccades, which are essential part of feature extraction in ET analysis and have a critical impact on higher level analysis. In this study, the ET data from 60 subjects, were recorded. To define the fixations, Dispersion Threshold Identification algorithm was u作者: EXUDE 時間: 2025-3-26 08:47
https://doi.org/10.1057/9781137360267h augmented and virtual reality (AR,?VR), there exists a strong need to explore what new interaction paradigms should be implemented to ensure the best possible user experience for those engaging with these technologies. With VR having far more definition in this space then AR, the focus of this res作者: 浮雕 時間: 2025-3-26 15:28
Shaping the Body: The Politics of Posture,domain. Our ultimate aim is to better understand the cognitive processes in achieving an overview of the nuclear process in a virtual reality control room (VR CR). The VR-environment was created by importing 3D-models into the Unity design environment. A novel headset was used offering a blend betwe作者: 協(xié)迫 時間: 2025-3-26 17:28
https://doi.org/10.1007/978-3-030-70002-7tual environment, users also obtained the rendered version of the actual environment using the Kinect’s point clouds. The proposed system provides several features of model building, coloring, realistic dimensions of actual environment, user’s collaboration, and STL file exporting for 3D printing.作者: magenta 時間: 2025-3-26 23:23
Anurag Kumar Srivastava,Sangeeta Sharmain these studies is to extract structured features. In feature extraction, segmenting the space into several Areas of Interests (AOI) can be beneficial. In this regard, these features are computed when the shopper is inside a specific zone or interacting with or looking at a specific area. One of th作者: reptile 時間: 2025-3-27 03:25 作者: CLEFT 時間: 2025-3-27 07:48 作者: Glutinous 時間: 2025-3-27 12:37
Sanya Virani,Patricia Ryan Recuperorface that can naturally interact with the system in virtual reality. In this paper, we introduce our VR learning program for the constellation that can enhance the user’s sense of immersion using the diegetic UI in the VR environment. In order to utilize diegetic UI for immersion in VR learning con作者: 簡潔 時間: 2025-3-27 16:00
Technology-Driven Sustainabilityng environment for the evaluation of motor function. The trajectory of a toe during obstacle avoidance was measured by optical motion capture. In four conditions consisting of an AR living environment or a real environment, movements to avoid obstacles were performed, and two points of toe clearance作者: conquer 時間: 2025-3-27 17:48
https://doi.org/10.1007/978-1-4020-9827-7cational fields and so on. For example, web browsing in VR space is one of the focused fields. Some of its typical applications are Bigscreen and Virtual Desktop. Since these applications can create a big size screen for the web browser, users could easily browse the web in the VR space. Web browsin作者: Congestion 時間: 2025-3-27 23:07 作者: 長處 時間: 2025-3-28 06:05
1865-0929 onal Conference on Human-Computer Interaction, HCII 2020, which took place in Copenhagen, Denmark, in July 2020.*..?HCII 2020 received a total of 6326 submissions, of which 1439 papers and 238 posters were accepted for publication in the pre-conference proceedings after a careful reviewing process..作者: 敘述 時間: 2025-3-28 07:17 作者: reflection 時間: 2025-3-28 12:00
https://doi.org/10.1057/978-1-137-56739-0g. To this end, we introduce a novel in-store recommender system leveraging head-mounted mixed reality displays. The system enhances the shopping experience by introducing immersion and addressing the customer’s desire to be treated on a personal level.作者: nominal 時間: 2025-3-28 17:11 作者: 無能力之人 時間: 2025-3-28 21:57
An In-store Recommender System Leveraging the Microsoft HoloLensg. To this end, we introduce a novel in-store recommender system leveraging head-mounted mixed reality displays. The system enhances the shopping experience by introducing immersion and addressing the customer’s desire to be treated on a personal level.作者: inundate 時間: 2025-3-28 23:31 作者: 愛了嗎 時間: 2025-3-29 06:37
Catherine Ashcraft,Joanne McGrath Cohoonarrative and multi-view narrative are almost equally affected while linear narrative is less affected. In addition, when time expansion coefficient is greater than 1 (that is, α?>?1), immersion in all five narrative types we refer to is improved.作者: judiciousness 時間: 2025-3-29 10:49
https://doi.org/10.1007/978-1-349-25770-6model to the triangular mesh. Finally, we apply a variational remeshing method to this triangular mesh. The variational remeshing method is a method minimizing the energy function resulting in good solution by global relaxation until convergence. An experiment result demonstrates that our method is effective.作者: 平淡而無味 時間: 2025-3-29 15:28 作者: 外形 時間: 2025-3-29 16:40
How to Improve the Immersiveness in VR by Changing the Time Expansion Coefficientarrative and multi-view narrative are almost equally affected while linear narrative is less affected. In addition, when time expansion coefficient is greater than 1 (that is, α?>?1), immersion in all five narrative types we refer to is improved.作者: COST 時間: 2025-3-29 20:07 作者: 離開 時間: 2025-3-30 01:36 作者: 強制令 時間: 2025-3-30 04:22
https://doi.org/10.1007/978-3-030-50729-9artificial intelligence; computer systems; computer vision; education; Human-Computer Interaction (HCI); 作者: 宴會 時間: 2025-3-30 08:17
978-3-030-50728-2Springer Nature Switzerland AG 2020作者: considerable 時間: 2025-3-30 14:32
HCI International 2020 - Posters978-3-030-50729-9Series ISSN 1865-0929 Series E-ISSN 1865-0937 作者: 天賦 時間: 2025-3-30 18:14 作者: Dorsal 時間: 2025-3-30 22:53 作者: Ergots 時間: 2025-3-31 02:33 作者: 發(fā)生 時間: 2025-3-31 07:00
Conference proceedings 2020Part III: universal access, accessibility and design for the elderly; smartphones, social media and human behavior; interacting with cultural heritage; human-vehicle interaction; transport, safety and crisis management; security, privacy and trust; product and service design...*The conference was he作者: 報復 時間: 2025-3-31 12:16
Autism and Technology for Collaboration,e round, besides a System usability ore was also applied to evaluate the degree of usability of the app, reaching a ore of 88.33% which rates the app as very usable, this results were even better than what was planned at the beginning of the experience.作者: 廣大 時間: 2025-3-31 13:44
Phil Blackburn,Rod Coombs,Kenneth Greened to provide easy access to small menus. With the macro tool, users can create shortcuts to frequently used functions that are executed by cursor presses or hotkeys. The provided tools yield new ways of interacting with 2D interfaces. By allowing the user to easily interact with already available 2作者: Pillory 時間: 2025-3-31 17:57 作者: Opponent 時間: 2025-4-1 00:47 作者: CHARM 時間: 2025-4-1 02:14
Efficiency Dynamics and Industry Growth,lassification, the objective for this optimization problem was to maximize the differences between the averages of each feature in different classes and minimize the variances of the same feature within each class. For the current study, thresholds optimization has shown an improvement in results fo作者: 無法治愈 時間: 2025-4-1 07:17 作者: 遭遇 時間: 2025-4-1 13:58
Shaping the Body: The Politics of Posture,they had done during the trial, what information they had used and what hypothesis they had made about the cause of the fault. The results showed that the crews were able to successfully complete their tasks and manage the incident/accident, even though the development of the VR CR is still in progr作者: ambivalence 時間: 2025-4-1 18:20 作者: Glycogen 時間: 2025-4-1 21:06
(FBI) were also assessed at the beginning of each session. The patient was exposed to the immersive virtual scenario using a VR head mounted display (HMD-HTC-VIVE). After the intervention there was a clear reduction in FGW, drive for thinness, body-related anxiety, and BID. BMI rose slightly over th作者: Fracture 時間: 2025-4-2 02:04
Sanya Virani,Patricia Ryan Recupero in which the character becomes the subject of the story or helps the story progress in virtual reality. Third, the diegetic UI mediated as sensory is not limited to audiovisual as a means of interaction in virtual reality, but it enhances immersion by increasing interaction by utilizing all human s作者: incisive 時間: 2025-4-2 04:41
Technology-Driven Sustainabilityfy the accuracy of the obstacle avoidance motion, the use of a binocular HMD is necessary as it offers a smaller effect on human perception of the obstacle and allows for the examination and an evaluation method that does not affect variations in gait.