標題: Titlebook: HCI International 2020 - Posters; 22nd International C Constantine Stephanidis,Margherita Antona Conference proceedings 2020 Springer Natur [打印本頁] 作者: MIFF 時間: 2025-3-21 16:52
書目名稱HCI International 2020 - Posters影響因子(影響力)
書目名稱HCI International 2020 - Posters影響因子(影響力)學(xué)科排名
書目名稱HCI International 2020 - Posters網(wǎng)絡(luò)公開度
書目名稱HCI International 2020 - Posters網(wǎng)絡(luò)公開度學(xué)科排名
書目名稱HCI International 2020 - Posters被引頻次
書目名稱HCI International 2020 - Posters被引頻次學(xué)科排名
書目名稱HCI International 2020 - Posters年度引用
書目名稱HCI International 2020 - Posters年度引用學(xué)科排名
書目名稱HCI International 2020 - Posters讀者反饋
書目名稱HCI International 2020 - Posters讀者反饋學(xué)科排名
作者: MOAT 時間: 2025-3-21 23:55 作者: 大門在匯總 時間: 2025-3-22 03:26
Wherein is the Necessity and Importance of Changing Human-Computer Interaction Well-Known Design Metot yet incorporated into the human-centric user interface/user experience design. These statements reflect why there are efforts to create new opportunities and possibilities to integrate positive user experience into the design process or introduce a completely different approach to HCI design.作者: 誘使 時間: 2025-3-22 06:04 作者: Ptsd429 時間: 2025-3-22 11:20
A Design Kit for Mobile Device-Based Interaction Techniquesque by selecting at least one entry of each dimension. The design kit can be used to support designers in exploring novel mobile interaction techniques to specific interaction problems in the ideation phase of the design process but also in the analysis of existing device-based interaction solutions作者: Ligament 時間: 2025-3-22 13:35
Conceptual Structure of the Virtual Environment as a Factor of Human-Computer Interactions abandoning the concept of “program”. Using work sites with toolsets and desktops, the user solves their application tasks. Sites with Data partitions and containers become the primary means of organizing data. The data object category associated with user application objects is a means of combinin作者: cajole 時間: 2025-3-22 19:06
How Can We “Visualize” the World? Essential Foundations of Information Design for Best Practicessual information..The present study is qualitative, and it was supported based on the documentary analysis of several authors..The role of ID is to transform chaos into order and information into meanings and knowledge, helping people to reach information. In an era where we are constantly surrounde作者: PATRI 時間: 2025-3-22 23:58
Conference proceedings 2020Part III: universal access, accessibility and design for the elderly; smartphones, social media and human behavior; interacting with cultural heritage; human-vehicle interaction; transport, safety and crisis management; security, privacy and trust; product and service design...*The conference was he作者: BOGUS 時間: 2025-3-23 02:35
1865-0929 l heritage; human-vehicle interaction; transport, safety and crisis management; security, privacy and trust; product and service design...*The conference was he978-3-030-50725-1978-3-030-50726-8Series ISSN 1865-0929 Series E-ISSN 1865-0937 作者: 流浪者 時間: 2025-3-23 08:16 作者: Aromatic 時間: 2025-3-23 13:26 作者: 干旱 時間: 2025-3-23 15:52 作者: 棲息地 時間: 2025-3-23 19:24 作者: Optimum 時間: 2025-3-24 01:26
Technology and Economic Growth,que by selecting at least one entry of each dimension. The design kit can be used to support designers in exploring novel mobile interaction techniques to specific interaction problems in the ideation phase of the design process but also in the analysis of existing device-based interaction solutions作者: Pudendal-Nerve 時間: 2025-3-24 05:09 作者: GRIN 時間: 2025-3-24 06:54 作者: 進入 時間: 2025-3-24 12:06
Technologically ‘Competent’ Firmsbility of conducted experiments. It also offers diverse opportunities for future investigations regarding the sensitivity of achievable tracking accuracies of XR devices in different environment conditions such as lighting and feature richness.作者: 下邊深陷 時間: 2025-3-24 16:33
Technology and Global Public Healthsmall size and high ubiquity, and eliminate the disadvantages, namely the lack of direct digitization, we aim at applying mobile devices to collocated collaboration. To contribute to the development of future collaboration tools, we derive and propose concrete design goals for applying mobile devices in collocated mixed-focus collaboration.作者: 要求比…更好 時間: 2025-3-24 21:39
Jonathan Chevallier,Hilary Robertson, based on the above, three design methods are proposed from the perspective of micro-innovation. Through practical projects, the effectiveness of improving the 360 applet users’ stickiness is verified. These help to further explore the application of micro-innovative design methods in Internet websites and other related scenarios.作者: gene-therapy 時間: 2025-3-24 23:45 作者: trigger 時間: 2025-3-25 04:46
The Choice of Technique: Empirical Studies,source. Furthermore, the concept of connectedness was valued as the most important gamification approach for self-consumption communities, followed by the development of competence, in particular important for consumers.作者: transplantation 時間: 2025-3-25 10:53
Measuring the Accuracy of Inside-Out Tracking in XR Devices Using a High-Precision Robotic Armbility of conducted experiments. It also offers diverse opportunities for future investigations regarding the sensitivity of achievable tracking accuracies of XR devices in different environment conditions such as lighting and feature richness.作者: 灰心喪氣 時間: 2025-3-25 13:01 作者: BIPED 時間: 2025-3-25 18:42 作者: 察覺 時間: 2025-3-25 21:57 作者: 北極人 時間: 2025-3-26 02:19
Peer-to-Peer Traded Energy: Prosumer and Consumer Focus Groups about a Self-consumption Community Scsource. Furthermore, the concept of connectedness was valued as the most important gamification approach for self-consumption communities, followed by the development of competence, in particular important for consumers.作者: 半球 時間: 2025-3-26 05:23
1865-0929 onal Conference on Human-Computer Interaction, HCII 2020, which took place in Copenhagen, Denmark, in July 2020.*..?HCII 2020 received a total of 6326 submissions, of which 1439 papers and 238 posters were accepted for publication in the pre-conference proceedings after a careful reviewing process..作者: musicologist 時間: 2025-3-26 10:55 作者: 熱烈的歡迎 時間: 2025-3-26 15:12 作者: ALOFT 時間: 2025-3-26 18:56
Conference proceedings 2020rence on Human-Computer Interaction, HCII 2020, which took place in Copenhagen, Denmark, in July 2020.*..?HCII 2020 received a total of 6326 submissions, of which 1439 papers and 238 posters were accepted for publication in the pre-conference proceedings after a careful reviewing process...?The 238 作者: indigenous 時間: 2025-3-27 00:09
The Metamorphic Effects of PowerThis is based on a literature review and expert interviews. Secondly, a combination of methods from these areas is proposed. In the final part, a preliminary design for a tool supporting the combined methods is presented.作者: 享樂主義者 時間: 2025-3-27 04:40
https://doi.org/10.1007/978-94-009-7455-5maker space, and studies the design strategy of cross-cultural system, adopting the method of sustainable interaction design. In addition, this paper explores the impact of 5G, blockchain and other new technologies on the development of maker space, so as to ensure its feasibility and sustainability.作者: WAG 時間: 2025-3-27 06:22 作者: Leaven 時間: 2025-3-27 13:31 作者: 偉大 時間: 2025-3-27 16:37
The Utility of Digitally Supported Manual Interactive Mockupsthe versatility of a digital but manually controlled prototype allows for many combinations of who determines the mocked up system’s responses and who acts as the prototypical user. It also supports co-design in that users will be presented interactive substantiations of their suggestions as the co-design sessions proceeds.作者: 愛了嗎 時間: 2025-3-27 18:23 作者: 萬靈丹 時間: 2025-3-27 22:56 作者: discord 時間: 2025-3-28 03:41
Research in User-Centered Design 2009 to 2018: A Systematic Keyword Network Analysisarch, keyword analysis research has been less studied even though keywords are important for achieving better understanding of UCD. Therefore, this study provides keywords network a visual analysis of UCD articles published between 2009 and 2018 to answer the following questions: (1) What UCD-relate作者: Medley 時間: 2025-3-28 07:30
Measuring the Accuracy of Inside-Out Tracking in XR Devices Using a High-Precision Robotic Armrm that can repeat motions with high precision. A calibration procedure based on point cloud matching is used to determine the relative transformation between the robot arm and the XR device. In tests conducted so far, we experimented with different XR devices, and lighting conditions. For example, 作者: 冰河期 時間: 2025-3-28 10:49 作者: Eosinophils 時間: 2025-3-28 17:41 作者: Invigorate 時間: 2025-3-28 19:45 作者: 向外才掩飾 時間: 2025-3-28 22:54 作者: 厭惡 時間: 2025-3-29 05:51 作者: 埋伏 時間: 2025-3-29 10:04
Assessing User Behavior by Mouse Movementsuser identification as a one-class problem and propose to learn an individual model for every user. Preliminary empirical results show that our approach works for some but not all users. We report on lessons learned.作者: G-spot 時間: 2025-3-29 15:01 作者: Systemic 時間: 2025-3-29 15:51 作者: Bouquet 時間: 2025-3-29 22:28
Micro-innovative Design of Internet Products from the Perspective of User Stickiness—Illustrated by ion, which reduces develop costs and makes the product easier to use. Therefore, the research on applets has become more and more necessary and dynamic, and developers are paying more attention on user stickiness. Qihoo 360, a service website with monthly active user over 400 million, is the specifi作者: 并排上下 時間: 2025-3-30 01:29 作者: 走調(diào) 時間: 2025-3-30 07:35
Sustainable Interactive Design of Cross-cultural Online Maker Space. With the development of globalization, the concept of community of shared future of human beings appears on the world stage. Based on the theoretical support of cultural commonality and civilization integration, this paper proposes the cross-cultural online maker space, through cultural diversity 作者: 放氣 時間: 2025-3-30 10:42 作者: Palate 時間: 2025-3-30 14:24
A Practical Framework for Enhancing the Effectiveness of Gamification Taking into Account Personalition and to scaffold their engagement in the long term. In order to improve gamification quality, many scholars investigated the relationship among personality types, game mechanics and enjoyment of the gamified activities. This literature review analyses the main findings in this field, in order to 作者: 橢圓 時間: 2025-3-30 17:07
Peer-to-Peer Traded Energy: Prosumer and Consumer Focus Groups about a Self-consumption Community Scpants to trade energy within their local community. To gather user requirements for the design of such scenarios, we conducted two focus groups with potential participants. Prosumers (.?=?7) and consumers (.?=?9) worry about regulatory conditions and potential taxes applied on energy trading. We fou作者: 煞費苦心 時間: 2025-3-30 21:32
e the approach of sharing the visual interaction design. The proposed approach is based on the idea that the designer shares animations directly from the designer’s application environment with a single click. Developers access design data via the web browser in a convenient form where the visual in作者: Herd-Immunity 時間: 2025-3-31 04:33 作者: FLORA 時間: 2025-3-31 06:18 作者: 行乞 時間: 2025-3-31 12:00 作者: 過于平凡 時間: 2025-3-31 15:19
Technology and Global Public Health, large display applications or the usage of several laptops. Whereas paper and pen are easy to use, they impair the digital documentation and further editing. Large displays are expensive, stationary, and depend on specific environments. Furthermore, laptops build physical barriers between people, 作者: 分離 時間: 2025-3-31 18:46 作者: 小步走路 時間: 2025-3-31 22:52
Technology and Economic Growth,digital content in a physical, device-based manner that move beyond the screen content. So-called mobile device-based interactions are characterized by device movements and positions as well as user actions in real space. So far, there is only little guidance available for novice designers and devel作者: senile-dementia 時間: 2025-4-1 03:17
https://doi.org/10.1007/978-3-319-56958-1ntal structure allows combining an operating systems environment and the global information environment into a single system, which will simplify the process of user interaction with the system. The conceptual homogeneity of the environment is ensured by the unification of the conceptual basis of sp作者: Counteract 時間: 2025-4-1 06:51
Surgical Advances for Male Infertilityuser identification as a one-class problem and propose to learn an individual model for every user. Preliminary empirical results show that our approach works for some but not all users. We report on lessons learned.