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標題: Titlebook: HCI International 2020 - Late Breaking Papers: User Experience Design and Case Studies; 22nd HCI Internation Constantine Stephanidis,Aaron [打印本頁]

作者: purulent    時間: 2025-3-21 18:55
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書目名稱HCI International 2020 - Late Breaking Papers: User Experience Design and Case Studies被引頻次




書目名稱HCI International 2020 - Late Breaking Papers: User Experience Design and Case Studies被引頻次學科排名




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書目名稱HCI International 2020 - Late Breaking Papers: User Experience Design and Case Studies年度引用學科排名




書目名稱HCI International 2020 - Late Breaking Papers: User Experience Design and Case Studies讀者反饋




書目名稱HCI International 2020 - Late Breaking Papers: User Experience Design and Case Studies讀者反饋學科排名





作者: Measured    時間: 2025-3-21 21:51
The Pure Theory of Technology Pricinge systems was lower than expected due to the poor organization of system data and the difficulty with obtaining actionable information. Data visualization and interface design are not as advanced in some parts of clinical medicine as it is in other scientific disciplines and commercial industries. I
作者: reaching    時間: 2025-3-22 02:22
https://doi.org/10.1007/978-3-031-25817-6he consequences of alignment and misalignment of technology’s affordances and user’s intended goals. More specifically, the objective of this article is to investigate the effect of the alignment between the affordances of technological devices and tasks performed on these devices on the user’s shop
作者: 啜泣    時間: 2025-3-22 07:50
Technological Diffusion and Disruption,system. The cognitive and immersive room is comprised of gesture technology, voice input, tablet input, and a 360 display to allow for group discussion and interaction. The brainstorming tool design is informed by sensemaking theory as defined by Pirolli and Card [.]. The basis for the digital brain
作者: observatory    時間: 2025-3-22 09:55

作者: 神刊    時間: 2025-3-22 13:05

作者: pacific    時間: 2025-3-22 19:04

作者: 寒冷    時間: 2025-3-22 23:27

作者: reaching    時間: 2025-3-23 04:32
Edvard Nordlander,Maria Cortas Nordlanderthe final production and manufacturing process. By doing so, Designers can quickly explore the large number of possibilities under specific styling definitions and evaluate alternatives through the generative design system. Thus, Design results are achieved by continuously repeating the operating sy
作者: 厚顏    時間: 2025-3-23 07:48
https://doi.org/10.1007/978-3-662-49557-5 needs to be accommodated in the HCI design process. There is a need to understand how the current design processes for HCI products are accommodating for culture’s influence. Discussion with HCI designers is one possible method to do this. This paper reports findings of interviews with 30 HCI desig
作者: 防水    時間: 2025-3-24 01:49
Martin Loomes,Donald Ridley,Diana Kornbrotptive interfaces exacerbates the necessity for digital inclusivity. However, how can designers ensure that they are meeting the needs of those with high and low skillsets? The research reported here employed semi-structured interviews to explore whether the Digital Native Assessment Scale (DNAS) can
作者: Fatten    時間: 2025-3-24 05:00

作者: Fissure    時間: 2025-3-24 07:24

作者: creatine-kinase    時間: 2025-3-24 11:29
Lior Naamati-Schneider,Dorit Alty point of view. Research questions for the study are: a) What quantitative impact does an environment have on the usability evaluation of software interface components? b) How is this impact different in virtual environment as compared to physical environment? c) What could be the best interaction
作者: 顛簸下上    時間: 2025-3-24 18:01

作者: Contracture    時間: 2025-3-24 20:47
Detailed Usability Heuristics: A Breakdown of Usability Heuristics to Enhance Comprehension for Noviist of usability heuristics with the goal of detecting usability issues. Although HE is popular in the usability field, it heavily depends on the expertise of the evaluator, meaning that there is a large gap in HE performance between expert evaluators and novice evaluators. One of the factors contri
作者: 斷斷續(xù)續(xù)    時間: 2025-3-25 00:55

作者: frugal    時間: 2025-3-25 04:26
The Effect of Device-Affordance Alignment with the User Goal on User Experiencehe consequences of alignment and misalignment of technology’s affordances and user’s intended goals. More specifically, the objective of this article is to investigate the effect of the alignment between the affordances of technological devices and tasks performed on these devices on the user’s shop
作者: PTCA635    時間: 2025-3-25 09:30
Brainstorming for Sensemaking in a Multimodal, Multiuser Cognitive Environmentsystem. The cognitive and immersive room is comprised of gesture technology, voice input, tablet input, and a 360 display to allow for group discussion and interaction. The brainstorming tool design is informed by sensemaking theory as defined by Pirolli and Card [.]. The basis for the digital brain
作者: 周興旺    時間: 2025-3-25 15:15
Open Source DMIs: Towards a Replication Certification for Online Shared Projects of Digital Musical ame project, formulating ideas, and implementing complex systems. For remote collaboration in software development projects, sharing information and code becomes more straightforward, given the textual and abstract nature of the source. However, for projects involving hardware and physical artifacts
作者: GENUS    時間: 2025-3-25 17:47
Great UI Can Promote the “Do Everything Ourselves” Economy But what designers might not yet appreciate, is that great UI might actually hold the key to solving some of the major social problems of our time – like poverty, inequality, war, and climate change..It might do so through an unusual route – enabling end-users to solve problems themselves that woul
作者: Fillet,Filet    時間: 2025-3-25 21:48
From UCD to HCD and Beyond. Conciliating the Human Aims Between Philosophy and Design Educationn teaching the process and set of specific UCD methods. Although HCD emphasizes on human factors, both forget the philosophical approach of the human being and how they interact with the environment. This paper presents the design, implementation and evaluation of a university-level course that broa
作者: 休閑    時間: 2025-3-26 03:29
Using Traditional Research Methods in Contemporary UX Surveying not in a standard way, but innovatively – during the development of online interfaces, too. At the beginning of the paper I present how user interface research has become an indispensable component of web development, considering popular demand for ergonomic, user-friendly web pages and application
作者: 軍火    時間: 2025-3-26 07:08

作者: 大酒杯    時間: 2025-3-26 10:07
Detriments to Cultural Sensitivity in HCI Design Processes: Insights from Practitioners’ Experiences needs to be accommodated in the HCI design process. There is a need to understand how the current design processes for HCI products are accommodating for culture’s influence. Discussion with HCI designers is one possible method to do this. This paper reports findings of interviews with 30 HCI desig
作者: Microgram    時間: 2025-3-26 15:08
Human Factors Evaluation Principals for Civil Aircraft Flight Deck Controls Design and Integration functions are to operate, configure, and manage systems. This document addresses controls on civil aircraft flight decks from primarily a human factors perspective. This paper introduced a practical evaluation principles, which including general evaluation principles, arrangement and accessibility
作者: OATH    時間: 2025-3-26 20:43

作者: 隨意    時間: 2025-3-26 23:17

作者: 格言    時間: 2025-3-27 02:20

作者: 遺傳學    時間: 2025-3-27 07:32

作者: Chronic    時間: 2025-3-27 11:23
Is It Possible to Predict Human Perception of Video Quality? The Assessment of Sencogi Quality Metriolution of videos. The quality model behind SenQM is based on an algorithm developed by Cogisen for modelling dynamic phenomena generated by complex systems. In the field of video compression, Cogisen’s algorithm uses machine learning to model human perception of video quality by extracting meaningf
作者: COMMA    時間: 2025-3-27 13:45
Play to Improve: Gamifying Usability Evaluations in Virtual Realityy point of view. Research questions for the study are: a) What quantitative impact does an environment have on the usability evaluation of software interface components? b) How is this impact different in virtual environment as compared to physical environment? c) What could be the best interaction
作者: cauda-equina    時間: 2025-3-27 18:08

作者: EWE    時間: 2025-3-27 22:46

作者: 低位的人或事    時間: 2025-3-28 03:04

作者: 消毒    時間: 2025-3-28 10:13

作者: Blatant    時間: 2025-3-28 11:44
Human Factors Evaluation Principals for Civil Aircraft Flight Deck Controls Design and Integrationrs perspective. This paper introduced a practical evaluation principles, which including general evaluation principles, arrangement and accessibility evaluation principles and operational and usability evaluation principles, for Civil Aircraft Flight Deck Controls Design and Integration.
作者: 相容    時間: 2025-3-28 16:30
https://doi.org/10.1007/978-3-319-95741-8, to the Maker movement enabled by 3D printers. What if we could evolve these developments into a “Do Everything Ourselves” (DEO) economy? This could form the foundation of a more sustainable, more equitable economy for the new age of Artificial Intelligence and Personal Manufacturing.
作者: ESO    時間: 2025-3-28 22:29
Great UI Can Promote the “Do Everything Ourselves” Economy, to the Maker movement enabled by 3D printers. What if we could evolve these developments into a “Do Everything Ourselves” (DEO) economy? This could form the foundation of a more sustainable, more equitable economy for the new age of Artificial Intelligence and Personal Manufacturing.
作者: 改正    時間: 2025-3-29 00:31
The Future Is Circular and Digital,re one of the most popular sets of usability heuristics. We interviewed 15 usability experts with at least 4 years of experience in the field from both academia and industry and asked them to explain Nielsen’s heuristics in detail. We analyzed their responses, and we produced a modified list that is more detailed than Nielsen’s original list.
作者: Meander    時間: 2025-3-29 06:39

作者: 被告    時間: 2025-3-29 08:57
Pipe Jacking Construction Measures, The academic satisfaction surveys show significant results in relation to the course design. Learners find contents interesting and useful. One of the most interesting findings is that students explicitly highlight a change of mindset about design and its values.
作者: DUCE    時間: 2025-3-29 13:25
Martin Loomes,Donald Ridley,Diana Kornbrotse themes was associated with an even, dichotomous split between high scorers on the DNAS and low scorers on the DNAS. Therefore, the DNAS only clearly indicated digital behaviour in a limited number of issues and cannot be relied upon as a proxy for the participant characteristics to be supported in interface design.
作者: 現(xiàn)存    時間: 2025-3-29 19:30
Detailed Usability Heuristics: A Breakdown of Usability Heuristics to Enhance Comprehension for Novire one of the most popular sets of usability heuristics. We interviewed 15 usability experts with at least 4 years of experience in the field from both academia and industry and asked them to explain Nielsen’s heuristics in detail. We analyzed their responses, and we produced a modified list that is more detailed than Nielsen’s original list.
作者: nullify    時間: 2025-3-29 20:10
Brainstorming for Sensemaking in a Multimodal, Multiuser Cognitive Environment study (n?=?26) is an A/B study conducted to compare the capabilities of the analog brainstorming tool with the digital brainstorming tool, and understand how the multimodal interaction system impacts brainstorming.
作者: Physiatrist    時間: 2025-3-30 01:02

作者: 剝削    時間: 2025-3-30 07:02
Exploring the Digital Native Assessment Scale as an Indicator for Building More Effective User Experse themes was associated with an even, dichotomous split between high scorers on the DNAS and low scorers on the DNAS. Therefore, the DNAS only clearly indicated digital behaviour in a limited number of issues and cannot be relied upon as a proxy for the participant characteristics to be supported in interface design.
作者: Arboreal    時間: 2025-3-30 10:29
https://doi.org/10.1007/978-3-030-60114-0artificial intelligence; communication systems; computer networks; Computer-Aided Design (CAD); data com
作者: Allergic    時間: 2025-3-30 16:19
978-3-030-60113-3Springer Nature Switzerland AG 2020
作者: Throttle    時間: 2025-3-30 18:07
HCI International 2020 - Late Breaking Papers: User Experience Design and Case Studies978-3-030-60114-0Series ISSN 0302-9743 Series E-ISSN 1611-3349
作者: Preamble    時間: 2025-3-30 21:14
Lecture Notes in Computer Sciencehttp://image.papertrans.cn/h/image/420064.jpg
作者: 骨    時間: 2025-3-31 01:30
HCI International 2020 - Late Breaking Papers: User Experience Design and Case Studies22nd HCI Internation
作者: 下垂    時間: 2025-3-31 05:24
Constantine Stephanidis,Aaron Marcus,Matthias Raut
作者: LARK    時間: 2025-3-31 12:51
Conference proceedings 2020aspects of design and use of computing systems.. The 54 late breaking papers presented in this volume were organized in two topical sections named: User Experience Design and Evaluation Methods and Tools; Design Case Studies; User Experience Case Studies..
作者: mutineer    時間: 2025-3-31 16:30
0302-9743 the human aspects of design and use of computing systems.. The 54 late breaking papers presented in this volume were organized in two topical sections named: User Experience Design and Evaluation Methods and Tools; Design Case Studies; User Experience Case Studies..978-3-030-60113-3978-3-030-60114-0Series ISSN 0302-9743 Series E-ISSN 1611-3349
作者: 座右銘    時間: 2025-3-31 19:52

作者: 喃喃訴苦    時間: 2025-4-1 00:02

作者: Feckless    時間: 2025-4-1 05:51
Conference proceedings 20131st editione ways to guide designers and developers in the process of documenting the replication of their projects. Given the importance of advancing the area of new interfaces for musical expression, the diffusion of ideas among innovators, and the popularization of innovative musical instruments, this paper
作者: 災禍    時間: 2025-4-1 09:44
Technology Standard of Pipe Rehabilitationy always produces results..In the following paper after a brief methodology overview (qualitative – quantitative, attitude – behavior, context and history, graphs and charts baser on C. Rohrer and McCrindle Research), I will go on to describe some of the common and lesser-used methods in UX research
作者: CULP    時間: 2025-4-1 12:09
Edvard Nordlander,Maria Cortas Nordlanders, to deform a stool that meet the requirement for users. By using generative design to break through the traditional design thinking, the physical stature and weight of users are simulated and adjusted by appropriate parameters in the generative system to change forms of a stool which can generate
作者: 打火石    時間: 2025-4-1 15:02

作者: MIRE    時間: 2025-4-1 20:46
https://doi.org/10.1007/978-1-349-20558-5arize and analyze the literature with high betweenness centrality, citation bursts, and Sigma value. This review will help professionals to have a more systematic understanding of the entire field and find opportunities for future Human-Machine Cooperation development.
作者: Axillary    時間: 2025-4-2 00:49
https://doi.org/10.1007/978-3-319-69638-6nges were helpful for applying the technique, using web artifacts like forums and collaborative tools like Cacoo, although it was not easy to recruit OSS users to participate in usability technique application.
作者: 野蠻    時間: 2025-4-2 04:49

作者: Resection    時間: 2025-4-2 10:21

作者: 機密    時間: 2025-4-2 15:04





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