標(biāo)題: Titlebook: HCI International 2019 - Posters; 21st International C Constantine Stephanidis Conference proceedings 2019 Springer Nature Switzerland AG 2 [打印本頁(yè)] 作者: 快樂(lè) 時(shí)間: 2025-3-21 17:25
書目名稱HCI International 2019 - Posters影響因子(影響力)
書目名稱HCI International 2019 - Posters影響因子(影響力)學(xué)科排名
書目名稱HCI International 2019 - Posters網(wǎng)絡(luò)公開度
書目名稱HCI International 2019 - Posters網(wǎng)絡(luò)公開度學(xué)科排名
書目名稱HCI International 2019 - Posters被引頻次
書目名稱HCI International 2019 - Posters被引頻次學(xué)科排名
書目名稱HCI International 2019 - Posters年度引用
書目名稱HCI International 2019 - Posters年度引用學(xué)科排名
書目名稱HCI International 2019 - Posters讀者反饋
書目名稱HCI International 2019 - Posters讀者反饋學(xué)科排名
作者: 充足 時(shí)間: 2025-3-21 21:14 作者: 把…比做 時(shí)間: 2025-3-22 01:26 作者: Oafishness 時(shí)間: 2025-3-22 05:05 作者: FLAX 時(shí)間: 2025-3-22 11:10
Conference proceedings 2019ence on Human-Computer Interaction, HCII 2019, which took place in Orlando, Florida, in July 2019.The total of 1274 papers and 209 posters included in the 35 HCII 2019 proceedings volumes was carefully reviewed and selected from 5029 submissions..The 208 papers presented in these three volumes are o作者: Memorial 時(shí)間: 2025-3-22 14:05 作者: STAT 時(shí)間: 2025-3-22 19:29
Multimediasysteme und Lernwelten,nents that we have developed and enhanced for application to different games and playing styles. Through these explanations, we demonstrate the potential of these interfaces for game application to?xR.作者: NAVEN 時(shí)間: 2025-3-22 22:54
https://doi.org/10.1007/978-3-322-91512-2of one-on-one customer service. Thus, when one user interacts with the robot, other customers have to wait for their turn. In this research, we propose a system that can simultaneously serve many people by using one robot with multiple directional microphones and speakers.作者: Enteropathic 時(shí)間: 2025-3-23 04:46
Technologie/ Technik Formelsammlungson that designers won’t take advantage of other combinations of game design elements? How they are guiding the creative process of game design construction in gamification design process? Following poster will try to deliver answers basing on data gathered during the research.作者: Crayon 時(shí)間: 2025-3-23 08:24
Technologiefrühaufkl?rung mit Data Miningsy to represent multiple semantically-similar sentences in the same way. Using this theory, a dialog engine was designed to allow game developers to write a small set of rules on player input for every interaction to determine an appropriate response.作者: PON 時(shí)間: 2025-3-23 13:44
Strategisches Produktionsmanagement,that can be used to analyze the user experience of games from the perspective if game studies. In this paper, we take initial steps to provide such a framework by describing how the game narrative can be used to understand how users interpret games.作者: cajole 時(shí)間: 2025-3-23 16:58
Elementargeometrie im Raum mit Calibri 3D,d system), a group in which tablet terminals were used, and a group in which only a robot was used (no video). The results show that using the proposed system for driving review may increase attachment to the robot.作者: 爆炸 時(shí)間: 2025-3-23 21:38
Design Strategies of Corporate Gamification Systems that Evokes Employee Motivation – Creative Proceson that designers won’t take advantage of other combinations of game design elements? How they are guiding the creative process of game design construction in gamification design process? Following poster will try to deliver answers basing on data gathered during the research.作者: 絆住 時(shí)間: 2025-3-24 01:04
Freedom in Video Game Dialog: An Improvement on Player Immersionsy to represent multiple semantically-similar sentences in the same way. Using this theory, a dialog engine was designed to allow game developers to write a small set of rules on player input for every interaction to determine an appropriate response.作者: 泥瓦匠 時(shí)間: 2025-3-24 03:59 作者: 倒轉(zhuǎn) 時(shí)間: 2025-3-24 06:46
A Robot System Using Mixed Reality to Encourage Driving Reviewd system), a group in which tablet terminals were used, and a group in which only a robot was used (no video). The results show that using the proposed system for driving review may increase attachment to the robot.作者: Dungeon 時(shí)間: 2025-3-24 10:43 作者: antenna 時(shí)間: 2025-3-24 18:38 作者: 你正派 時(shí)間: 2025-3-24 20:59
https://doi.org/10.1007/3-8350-5715-4luding the users’ posture, body movement, and the distance and angle to their devices) and use those data to predict what the users are going to do, showing the interface before the users directly touching the screen, avoiding the problem that users’ thumb obscuring often their vision.作者: Tinea-Capitis 時(shí)間: 2025-3-24 23:39
,Oberfl?chen- und Grenzfl?chentechnologien,le classifiers. Moreover, they suggested that the anticipated model-by-design was not necessarily consistent with the player’s subjective and objective data. Our approach lays promising groundwork for the automatic assessment of game design strategies and may help explain experiential variability across video game players.作者: 表皮 時(shí)間: 2025-3-25 05:30
https://doi.org/10.1007/978-3-322-86322-5ce..The target of this work is to present the analysis of a tour game, that consists of an interface which both the 3D-modeled institution area and a map of it, so is easier for any user to locate a specific place. The VR interface uses a game pad controller to choose a facility where students want to go, and then start moving.作者: 外星人 時(shí)間: 2025-3-25 09:46 作者: Cognizance 時(shí)間: 2025-3-25 13:11
Combining Personality and Physiology to Investigate the Flow Experience in Virtual Reality Gamesle classifiers. Moreover, they suggested that the anticipated model-by-design was not necessarily consistent with the player’s subjective and objective data. Our approach lays promising groundwork for the automatic assessment of game design strategies and may help explain experiential variability across video game players.作者: kindred 時(shí)間: 2025-3-25 17:35
How Tour Video Games Benefit Students: Study Case Freshman Engineering Schoolce..The target of this work is to present the analysis of a tour game, that consists of an interface which both the 3D-modeled institution area and a map of it, so is easier for any user to locate a specific place. The VR interface uses a game pad controller to choose a facility where students want to go, and then start moving.作者: decipher 時(shí)間: 2025-3-25 22:56
1865-0929 vironments. Part III: new trends in social media; HCI in business; learning technologies; HCI in transport and autonomous driving; HCI for health and well-being..978-3-030-23527-7978-3-030-23528-4Series ISSN 1865-0929 Series E-ISSN 1865-0937 作者: Mirage 時(shí)間: 2025-3-26 01:01 作者: 哄騙 時(shí)間: 2025-3-26 05:31
https://doi.org/10.1007/978-3-322-83498-0motional responses, suggesting that self-reported playing preferences may not be an accurate way to measure actual emotional responses during playing. The results also illustrate that gaming seems to affect players in a similar way regardless of their self-reported likes and preferences. Furthermore作者: llibretto 時(shí)間: 2025-3-26 08:35 作者: Conflict 時(shí)間: 2025-3-26 12:49 作者: FUSE 時(shí)間: 2025-3-26 17:29 作者: 詢問(wèn) 時(shí)間: 2025-3-26 21:47 作者: N斯巴達(dá)人 時(shí)間: 2025-3-27 01:24 作者: concert 時(shí)間: 2025-3-27 07:14
https://doi.org/10.1007/978-3-658-37498-3rs’ continuance intention to play mobile games. Focus group discussions were conducted to explore the aesthetic and narrative design factors they preferred. Our findings provide suggestions for future female-orientated game developers regarding the aesthetic character design and narrative design, th作者: Palate 時(shí)間: 2025-3-27 10:53 作者: callous 時(shí)間: 2025-3-27 16:31 作者: 清醒 時(shí)間: 2025-3-27 19:48
Computational and Network Utilization in the Application of Thin Clients in Cloud-Based Virtual Applfocused streaming protocols running across a set of four thin clients (of various capability and cost) from both local and remote cloud-based data centers. Data were gathered to measure latency and network and computational utilization across each client using two scenarios in both local and remote 作者: HARP 時(shí)間: 2025-3-27 22:51 作者: 銀版照相 時(shí)間: 2025-3-28 03:28 作者: 聚集 時(shí)間: 2025-3-28 09:05 作者: 事與愿違 時(shí)間: 2025-3-28 11:04 作者: GLEAN 時(shí)間: 2025-3-28 18:32
What Drives Female Players’ Continuance Intention to Play Mobile Games? The Role of Aesthetic and Nars’ continuance intention to play mobile games. Focus group discussions were conducted to explore the aesthetic and narrative design factors they preferred. Our findings provide suggestions for future female-orientated game developers regarding the aesthetic character design and narrative design, th作者: 使厭惡 時(shí)間: 2025-3-28 21:12 作者: Cuisine 時(shí)間: 2025-3-28 23:42 作者: Tractable 時(shí)間: 2025-3-29 06:05
Technologie/ Technik Formelsammlung systems. Most popular elements which can be found in current gamified platforms and literature reviews are leaderboards, points, badges and levels. It seems that designers are using it over and over again as it would be the only possibility when one thinks about boosting engagement. What is the rea作者: 榨取 時(shí)間: 2025-3-29 09:17
https://doi.org/10.1007/978-3-322-94385-9computers (PCs) with an adequate processor, memory, and graphics capability. These are reasonably costly, require maintenance, and have security concerns. In the office desktop environment, the use of thin clients is well known; however, the application of thin clients with cloud-based servers to vi作者: barium-study 時(shí)間: 2025-3-29 13:02
Speicherprogrammierbare Steuerungen,rhymes as the basis for our work. These were recorded as sound files, illustrated and combined with Augmented Reality technology to create a multi-sensory experience for the user..We used Android Studio to build the application and implement the main functions. Unity3D was used to implement the AR f作者: TOXIN 時(shí)間: 2025-3-29 17:38
https://doi.org/10.1007/3-8350-5715-4trol method compare to those found on smart phones, this difference leads to more difficult control on those mobile ports and highly affects the users’ experience. This research attempts to introduce a new way for users to interact with their mobile devices and improve their gaming experience. Using作者: 疲憊的老馬 時(shí)間: 2025-3-29 23:28 作者: ALIEN 時(shí)間: 2025-3-30 03:37
,Oberfl?chen- und Grenzfl?chentechnologien, game lies at the core of game mechanics. In this work, we used a custom virtual reality game aiming to induce flow, boredom and anxiety throughout specific instances in the game. We used self-reports of personality and flow in addition to physiological measures (heart rate variability) as a means o作者: avarice 時(shí)間: 2025-3-30 08:03
https://doi.org/10.1007/978-3-322-86322-5cating facilities of an engineering school. In order for people to better know their area of work or study, situations have arisen in which students or workers do not know some departments or some important areas where they are, and this creates problems for them. There are many problems of this typ作者: Cocker 時(shí)間: 2025-3-30 09:55 作者: 能夠支付 時(shí)間: 2025-3-30 13:45
https://doi.org/10.1007/978-3-658-43471-7gue due to compulsory movement between real-world locations, causing engagement to drop as the length of the game increases. This paper proposes incorporating card-collection mechanics (virtual collectibles/achievements in contemporary games) into an existing history-related, narrative-based LBAR ga作者: Trabeculoplasty 時(shí)間: 2025-3-30 18:00
https://doi.org/10.1007/978-3-658-17313-5me advertising on social media to spread brand information. Faced with this new form of advertising, the industry is still adopting the existing evaluation system and method, lacking the research and application of the supporting effect evaluation system, ignoring the analysis of the special attribu作者: 肉體 時(shí)間: 2025-3-30 20:54 作者: monopoly 時(shí)間: 2025-3-31 01:12
Multimediasysteme und Lernwelten,give players a realistic experience of shooting and racing, respectively. In this paper, we present multiple interfaces comprising a bow and its components that we have developed and enhanced for application to different games and playing styles. Through these explanations, we demonstrate the potent作者: 同步左右 時(shí)間: 2025-3-31 08:52 作者: Nibble 時(shí)間: 2025-3-31 10:40 作者: Derogate 時(shí)間: 2025-3-31 14:03 作者: COW 時(shí)間: 2025-3-31 21:29
Christoph Rasche,Christian Schultzilitate the process of assembly and manipulation of prototypes. This guide was evaluated with students belonging to the research seeding SAURO (research seeding in Automation and Robotics) of the Institución Universitaria Pascual Bravo..For the design of the guide was necessary the 3D model of the h作者: 領(lǐng)袖氣質(zhì) 時(shí)間: 2025-4-1 00:11
Do Self-reported Playing Preferences Correlate with Emotional Reactions During Playing? Evidence froeported preferences show carryover effects during actual playing. For instance, do players who report liking dynamics of killing and shooting show positive emotions during playing games that incorporate such elements? We recruited active gamers (N?=?24) and divided them into two groups: those who pr作者: 單色 時(shí)間: 2025-4-1 03:06